Sooooo......your DK is dead huh
Sooooo......your DK is dead huh
Just started playing him again yesterday and I'm leveling stats/skills for a new DK build.
Fact is, for solo pvp Nightblade and Sorcerers have an upper hand against Templars and Dragonknights. The mobility+escape options that NB and Sorc have give them superior control over outnumbered situations.
I am working with some speed buffs on my DK to try to come close to the speed/maneuverability that I have on my sorc or nb but I'm not sure how the outcome will work.
I'll be streaming DK pvp today in a couple of hours.
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??
Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.
Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful
@WarrioroftheWind_ESO yes we have those fights recorded and will post it in a montage of other clips eventually.
@Soulac if only I had one!
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??
Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.
Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??
Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.
Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??
Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.
Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful
joshisanonymous wrote: »I'd also like to say that you have the loudest keyboard ever.
It's not a matter of whether it's possible or not. I've seen Dragonknights and Templars pull it off, and in small scale fights or even slightly outnumbered fights 1v3, 1v4, 1v5 it doesn't make as huge of a difference if any at all.
My perspective is coming from the scenario when you are fighting a few guys and 5-10 more show up or are approaching from the distance. Explain to me how a DK/Templar can rebalance or regain the edge in that scenario. Some are using mistform, some might use speed buffs and that can work at times, but how efficient is that compared to speed/cloak Magicka/Stam NB or Bolt Escaping with sorc?
There are so many Zergs and "elite" 24 Man guilds running about now a days and it's a pain in the ass to have to accept defeat if they get within range while on a DK/Templar, while if you're playing a sorc/nb your odds of survival are much higher.
I find it funny that Sorcs and Nb's have built in class speed buffs (40% from lightening form or double take) on top of their escape abilities (cloak/streak) while DK's and Templars don't even have a built in class specific speed buff. It wasn't an issue before 1.6, the DK didn't have to move fast to be successful, we had our dodge chance (RIP Cinder Storm) and our Reflect which served as an escape ability in a way. I can't comment on templars because I haven't played one yet.
Don't get me wrong, I've seen your video and it looks nice, but I disagree that you put the survivability/effectiveness of DKs and Templars on the same scale as Sorc's and Nightblades (speaking from the perspective of equally skilled players, not your run of the mill pug)
I see what your saying with your perspective but I don't understand it. 1.5 was more or less the same where as a DK or Templar you had no escape and so you had to kill them all or you die, why is it every DK nowadays is pulling this whole 'we cant escape' bull, no offense but to me that's just an excuse, no offense intended but we couldn't escape before we fought as many as we could till we died or they did, why has that changed now??
Almost every DK is saying that and it confuses the hell outta me, all these people regarded as OP and Powerful, turns out it was the class and not the player.
Don't get me wrong this isn't directed at you not at ALL, this in particular is a general accusation at all the so called 'Top Tier' DK's if you were so OP during 1.5 whats stopping you now??? I'm pretty bad, ask anyone EU yet I'm doing fine, so WTF is wrong with the rest of you? learn to play your class with all the broken nerfs that Zos brought #RIPCinderStorm and get better at it, don't just toss it to the sideline like some glory hunter only playing whats powerful
Actually there was an escape... It was called rapid and mist form. Im tired of people now telling folks who prefer 1.5 to learn to play.. Obviously sypher doesnt need to learn to play.. Its just ridiculous honestly hes still out here wrecking fools in the new game. Like i said back in the day to all the qq from bow users on the forums no matter what they change the good players are still going to be using the strongest mechanics and owning fools.
I guarantee if your a dk and you charge into a group of 5-10 enemies i will crush you with fear and you wont last more than 20 seconds.
joshisanonymous wrote: »I'd also like to say that you have the loudest keyboard ever.