This could easily be abused wont be long before we get good hacks going and then bring our insanely leveled characters on to the real servers.
This could easily be abused wont be long before we get good hacks going and then bring our insanely leveled characters on to the real servers.
In games where this is prominent, those characters are not transferred to the public servers. So if they do it in their own little realm, this is not an issue as it is not hurting anybody. If they decide to play on megaserver, they would have to start a new character and play like everybody else is.
@ZOS_GinaBruno @ZOS_JessicaFolsom
I was thinking today about a client side server option, for those who would like to play single player style and or play with a few friends privately. Something where you would still have to log in to avoid people downloading the game without purchasing it and then simply playing on the client server. I was thinking something like you log in and on your character selection screen you can choose the mega server or client side server. I feel this would bring more people into the game who are TES fans but not MMO fans and who don't want to play with other people running around. Just a thought that popped up so I'm sure there's plenty of holes but I was wondering what the thoughts were on this or if ZOS had considered doing something like this?
I don't want to dash your hopes, but this is the antithesis to the concept of MMOs, so it's very unlikely to ever happen during the regular lifetime of a product. As @Emma_Eunjung said, there have been very few examples of (older) MMO server systems going more or less public at the product's EOL, in order to build (non-commercial, usually) private shards.@ZOS_GinaBruno @ZOS_JessicaFolsom
I was thinking today about a client side server option, for those who would like to play single player style and or play with a few friends privately. Something where you would still have to log in to avoid people downloading the game without purchasing it and then simply playing on the client server. I was thinking something like you log in and on your character selection screen you can choose the mega server or client side server.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Acually, there was a pre-launch interview in which such a system was announced: an in-game questionnaire would ask for your preferences and the game would place you in an appropriate phase to be together with like-minded people. Apparently it was scrapped, because it turned out to put too much load on the servers.ruze84b14_ESO wrote: »Personally, I would like to see a 'set phase preferences' option system.
ruze84b14_ESO wrote: »Personally, I would like to see a 'set phase preferences' option system. To include:
With each option below, you'd have a checkbox to set on/off.
Broad Phase Preference (selecting one of these options sets which phase you will be prefered to)
- Prefer roleplayers
- Prefer social players (those who like to group/communicate)
A master phase options would be available as well, including:
- See only friends in your phase
- See only guild mates in your phase
- See only friends and guild mates in your phase
And:
- See friends of friends in your phase
- See friends of guild mates in your phase
And Finally:
- Prefer phase preferences above in social areas (cities, dolmens, public dungeons)
And then under communication:
- Ignore all communication from players other than friends
- Ignore all communications from players other than guild mates
- Ignore all communications from players other than friends and guild mantes
- Ignore all communications from players other than friends of friends, friends of guild mates, friends, and guild mates
With this system, a player could better define their gameplay experience in all areas (except Cyrodiil), allowing them to interact or ignore, as they choose. It would allow players to choose if they want to group, or solo. If they chose one of the Broad categories, roleplayers could be grouped with other roleplayers, etc.