Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Its eerie that ZOS doesn't communicate regarding the latency issue, other than 1 post in March....

Jasli
Jasli
✭✭✭
I mean come on, the least you guys can do is acknowledge that it exists. It makes any "large scale PvP" pretty much unplayable or at the very least a who can spam more spells with more people game. Siege weapons being lost because of lag, you place them and they become unusable. As of the last week I have noticed even doing trials that there are latency issues with my latency shooting up from 120 to over 4k. Lastnight in Cyrodiil, the game looked like a stop motion movie. our group of 16, which some factions might refer to as a "Zerg" was moving from Drake to Sej 25 feet at a time, stopping then warping 25 feet, etc etc. the battles consisted of seeing the enemy group, then the groups converged then a warpfest of bodies.
I really want to see this game thrive, but with the current decisions being made to ignore the playerbase on items such as this it boggles my mind. I'm in no way a business major, but I would think even in this realm customer service still means something. The following clip is a direct quote from the current ESO website, kind of funny if your a current player;

"The drums of war have reached a fever pitch, calling the warriors of Tamriel to the field of battle. The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion will take up arms and fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel.

Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!

Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?

The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once."

I don't think putting a band-aid on this by spreading players out and encouraging that they do not engage into "epic battles" is a valid fix. But, like I said just engage us with the acknowledgment that something is broken and dedicate the resources to fix it. It really does feel as if ZOS has abandoned PC players and don't care about them because they are looking to the next platform.

Like I said I want this game to succeed, you guys want constructive criticism and solutions, I think i threw some out there.....
Communicate.

Thanks



@ZOS_GinaBruno @ZOS_PaulSage
Edited by Jasli on April 29, 2015 3:03PM
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
    ✭✭✭✭✭
    "have u tried restarting your router?"
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Wintersage
    Wintersage
    ✭✭✭
    In-game router restarts Coming Soon.

    Also, might have more luck with @ZOS_Akatosh. He's got all the answers.
  • Saddiq
    Saddiq
    ✭✭✭
    Well, technically they have frankly and explicitly acknowledged it multiple times. There was an entire ESO Live interview devoted to the exact topic. Both Brian and Gina outright referenced the massive amount of topics about it on the forums in the interview multiple times.

    But, obviously, they haven't solved the issue and also obviously they're not devoting enough resources to it.
  • Vaerth
    Vaerth
    ✭✭✭✭
    Jasli wrote: »
    I mean come on, the least you guys can do is acknowledge that it exists. It makes any "large scale PvP" pretty much unplayable or at the very least a who can spam more spells with more people game. Siege weapons being lost because of lag, you place them and they become unusable. As of the last week I have noticed even doing trials that there are latency issues with my latency shooting up from 120 to over 4k. Lastnight in Cyrodiil, the game looked like a stop motion movie. our group of 16, which some factions might refer to as a "Zerg" was moving from Drake to Sej 25 feet at a time, stopping then warping 25 feet, etc etc. the battles consisted of seeing the enemy group, then the groups converged then a warpfest of bodies.
    I really want to see this game thrive, but with the current decisions being made to ignore the playerbase on items such as this it boggles my mind. I'm in no way a business major, but I would think even in this realm customer service still means something. The following clip is a direct quote from the current ESO website, kind of funny if your a current player;

    "The drums of war have reached a fever pitch, calling the warriors of Tamriel to the field of battle. The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion will take up arms and fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel.

    Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!

    Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?

    The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once."

    I don't think putting a band-aid on this by spreading players out and encouraging that they do not engage into "epic battles" is a valid fix. But, like I said just engage us with the acknowledgment that something is broken and dedicate the resources to fix it. It really does feel as if ZOS has abandoned PC players and don't care about them because they are looking to the next platform.

    Like I said I want this game to succeed, you guys want constructive criticism and solutions, I think i threw some out there.....
    Communicate.

    Thanks



    @ZOS_GinaBruno @ZOS_PaulSage


    You expect them communicate? Come on now! LMAO!
    Pact Bloodwraith
  • Weberda
    Weberda
    ✭✭✭✭✭
    Saddiq wrote: »
    Well, technically they have frankly and explicitly acknowledged it multiple times. There was an entire ESO Live interview devoted to the exact topic. Both Brian and Gina outright referenced the massive amount of topics about it on the forums in the interview multiple times.

    But, obviously, they haven't solved the issue and also obviously they're not devoting enough resources to it.

    One of the most telling comments by a ZOS employee was "we haven't given up on it" (meaning they're still trying to come up with fixes). I translate this as "we don't know how to fix it.....yet". I don't know if they'll ever come up with a solution

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Brassmonkey
    I think they should have different versions of the campaign that supports less amounts of people at a time. Maybe split it up a bit more so their isn't 100's people onscreen casting aoe spells. Either way they'll have to address it with the current impending release for consoles. I think the console users may have a harder time with the lag than we do. I may be wrong obcourse.
  • glak
    glak
    ✭✭✭
    I think they should have different versions of the campaign that supports less amounts of people at a time. Maybe split it up a bit more so their isn't 100's people onscreen casting aoe spells. Either way they'll have to address it with the current impending release for consoles. I think the console users may have a harder time with the lag than we do. I may be wrong obcourse.
    On the right track.. they should have a vet Campaign starting with no AoEs except siege and Templar healing AoEs whereby every couple days they introduce another AoE ability via hot fix.
    This is a very old suggestion. May have to be done on Live for it to be fruitful. Because there will be no lag on such a campaign with 200 players on screen, players are sure to use it.
    Edited by glak on April 29, 2015 4:26PM
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    You have two choices.

    1) *crickets*
    2) "You're issue is important to us, please remain on the line and we will be with your shortly"

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Rescorla_ESO
    Rescorla_ESO
    ✭✭✭✭
    If ZOS can't solve the latency problem with the PC version of the game, the console version will have it significantly worse considering there will be a lot more console players than PC players.

    The lack of keyboard text chat support may help decrease lag in Cyrodil since there won't be a way to issue out orders via zone chat to coordinate movement of the Zerg. In theory that means the PVP activity in Cyrodil will be more spread out instead of concentrated like we see in the PC version.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    They will be on their own servers... with their own code if I'm guessing right (no text chat, voice chat in game, etc). Will they have addons?

    It's possible that ZoS is designing console Cyrodiil in ways that will make it better than what we are seeing on PC servers?

    I don't know anyone in console beta, but maybe they have some perspective.

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Saddiq
    Saddiq
    ✭✭✭
    Has anyone suggested forced lowering of graphics yet? I don't think I've seen that proposed. Lots of folks seemed to have helped their own experience by turning down their graphics quality in Cyrodiil. Maybe if the game forced it on us in PVP they'd uncover some of the underlying problems.

    Probably a stupid suggestion, but I'm not a programmer and haven't seen this one suggested yet.

    Completely on speculation, if I had to guess I'd think they might have discovered some of the problems and they're so fundamentally tied into the core programming that the only solution is creating a brand new Cyrodiil that just looks the same but has an entirely different engine underneath it. If they can't solve the bugs after a year of troubleshooting, that would seem to be a reasonable next step.
  • Jasli
    Jasli
    ✭✭✭
    Sylvyr wrote: »
    They will be on their own servers... with their own code if I'm guessing right (no text chat, voice chat in game, etc). Will they have addons?

    It's possible that ZoS is designing console Cyrodiil in ways that will make it better than what we are seeing on PC servers?

    I don't know anyone in console beta, but maybe they have some perspective.

    I truly believe the issue is in the coding. I would be totally supportive if they came out with this and said they wanted to rebuild cyrodiil from the ground up, it would at least be a step in the right direction. Right now I think they are patching code over code and its just in need of cleanup. I could be totally off base as well, but its what I believe is happening.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    They saw this thread, but the reply is still coming. Remember, ping of 999+ can result in delays.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    i have a very simple solution - remove aoe.

    it's lazy anyway.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    61737501.jpg
  • Thymos
    Thymos
    ✭✭✭✭✭
    If ZOS can't solve the latency problem with the PC version of the game, the console version will have it significantly worse considering there will be a lot more console players than PC players.

    The lack of keyboard text chat support may help decrease lag in Cyrodil since there won't be a way to issue out orders via zone chat to coordinate movement of the Zerg. In theory that means the PVP activity in Cyrodil will be more spread out instead of concentrated like we see in the PC version.

    They will have an easier time fixing a lot of issues with the console version, because everyone's PS4 is the same, and everyone's Xbone is the same. Not everyone's PC is the same, though.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Thymos wrote: »
    If ZOS can't solve the latency problem with the PC version of the game, the console version will have it significantly worse considering there will be a lot more console players than PC players.

    The lack of keyboard text chat support may help decrease lag in Cyrodil since there won't be a way to issue out orders via zone chat to coordinate movement of the Zerg. In theory that means the PVP activity in Cyrodil will be more spread out instead of concentrated like we see in the PC version.

    They will have an easier time fixing a lot of issues with the console version, because everyone's PS4 is the same, and everyone's Xbone is the same. Not everyone's PC is the same, though.

    Except for latency has nothing to do with client hardware... It's all on the server-side of things.

    FPS drops are client hardware related. Latency so high that no one is dying for 10 minutes is server related.
    Edited by Sallington on April 29, 2015 8:29PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Dear Zos

    @ZOS_AlanG
    Because he will actually answer

    Why are we forced to submit tickets to get questions answered?.
    What i mean by this is
    Just got this little tidbit from the Customer Support email:
    « hide previous quotes
    Hi ,

    I'm really sorry for the delay of answer, we have been quite busy lately.

    We are well aware of the feedback regarding the chat on console and even though it will probably not be available at the release, but this is something we are considering thanks to the feedback from the players as you just did.
    Regarding your second question, there is no plan to remove the text chat from the PC version so you don't have to worry about it :)

    I hope I answered to your questions and concerns and I wish you a great day.

    Warmest regards,
    Yoann
    The Elder Scrolls Online Tamriel Unlimited Team

    Why couldn't we just been told this to save all the tickets put in to just get an answer?.
    The easy questions get an answer quickly but if you want to know ZOS opinion on the harder topics like housing you are forced to put a ticket in to get the answers we need so we can relay it back to the thread.

    Would love to know if we can come to a comprise on this.

    Edit: ZOS this answer made me happy just to know you guys where listing and even planned on acting off it but not to hold our breath off the bat. Boom happy now
    Edited by Heromofo on April 29, 2015 8:41PM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Heromofo wrote: »
    Dear Zos

    @ZOS_AlanG
    Because he will actually answer

    Why are we forced to submit tickets to get questions answered?.
    What i mean by this is
    Just got this little tidbit from the Customer Support email:
    « hide previous quotes
    Hi ,

    I'm really sorry for the delay of answer, we have been quite busy lately.

    We are well aware of the feedback regarding the chat on console and even though it will probably not be available at the release, but this is something we are considering thanks to the feedback from the players as you just did.
    Regarding your second question, there is no plan to remove the text chat from the PC version so you don't have to worry about it :)

    I hope I answered to your questions and concerns and I wish you a great day.

    Warmest regards,
    Yoann
    The Elder Scrolls Online Tamriel Unlimited Team

    Why couldn't we just been told this to save all the tickets put in to just get an answer?.
    The easy questions get an answer quickly but if you want to know ZOS opinion on the harder topics like housing you are forced to put a ticket in to get the answers we need so we can relay it back to the thread.

    Would love to know if we can come to a comprise on this.

    Wanna give us the answer to say what is going on with the enforcer part of the justice system?.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Saddiq wrote: »
    Well, technically they have frankly and explicitly acknowledged it multiple times. There was an entire ESO Live interview devoted to the exact topic. Both Brian and Gina outright referenced the massive amount of topics about it on the forums in the interview multiple times.

    But, obviously, they haven't solved the issue and also obviously they're not devoting enough resources to it.

    I agree with everything but the last paragraph. In terms of scale, you don't know that. None of us know that. They might have better luck with some different people, but "enough resources" is a fallacy. Managers fall into that trap all the time. Just throw more bodies at it. If it takes 9 months for one woman to make one baby, nine mothers should be able to do it in one month.

    I think they are serious and dedicated to fixing, or more precisely, reducing the lag. I believe they know what is causing it, or most of it. I also believe that the optimal change is one that is either very expensive, something they are unwilling to do, or both. They are looking for other answers.



    Edited by Elsonso on April 29, 2015 8:41PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • RainfeatherUK
    RainfeatherUK
    ✭✭✭✭
    forums.elderscrollsonline.com/en-GB/discussion/157157/update-on-cyrodiil-performance/p1

    They are already more than aware of it. The post from march will have to do for now :)
    Edited by RainfeatherUK on April 29, 2015 8:43PM
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Thymos wrote: »
    If ZOS can't solve the latency problem with the PC version of the game, the console version will have it significantly worse considering there will be a lot more console players than PC players.

    The lack of keyboard text chat support may help decrease lag in Cyrodil since there won't be a way to issue out orders via zone chat to coordinate movement of the Zerg. In theory that means the PVP activity in Cyrodil will be more spread out instead of concentrated like we see in the PC version.

    They will have an easier time fixing a lot of issues with the console version, because everyone's PS4 is the same, and everyone's Xbone is the same. Not everyone's PC is the same, though.

    It's pretty clear that what we are experiencing in Cyrodiil is not a client software or hardware issue.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Jasli
    Jasli
    ✭✭✭
    forums.elderscrollsonline.com/en-GB/discussion/157157/update-on-cyrodiil-performance/p1

    They are already more than aware of it. The post from march will have to do for now :)

    Which call me an ass, in pretty unacceptable. You would wait for a month and a half if you had a service or utility that wasn't operating properly? I understand fixing the issue is not something that is going to be fixed overnight, but to be left to think its forgotten while they work on the next big thing kinda sucks is all.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jasli wrote: »
    forums.elderscrollsonline.com/en-GB/discussion/157157/update-on-cyrodiil-performance/p1

    They are already more than aware of it. The post from march will have to do for now :)

    Which call me an ass, in pretty unacceptable. You would wait for a month and a half if you had a service or utility that wasn't operating properly? I understand fixing the issue is not something that is going to be fixed overnight, but to be left to think its forgotten while they work on the next big thing kinda sucks is all.

    Well, they also posted recently that they found and fixed a server hardware problem on EU.

    forums.elderscrollsonline.com/en/discussion/166606/game-performance-on-the-european-megaserver
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    I agree with everything but the last paragraph. In terms of scale, you don't know that. None of us know that. They might have better luck with some different people, but "enough resources" is a fallacy. Managers fall into that trap all the time. Just throw more bodies at it. If it takes 9 months for one woman to make one baby, nine mothers should be able to do it in one month.

    Ya, but 9 mothers can make 9 babies in 9 months.

    Meaning if we had 9 dev teams working, we should have seen by now:
    1. Solution to Cyrodil Lag Issues
    2. Enforcer System
    3. Theives Guild
    4. Dark Brotherhood
    5. Imperial City
    6. Wrothgar
    7. Osirim
    8. Better Guild Management Tools
    9. Player Housing
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Bouvin wrote: »
    I agree with everything but the last paragraph. In terms of scale, you don't know that. None of us know that. They might have better luck with some different people, but "enough resources" is a fallacy. Managers fall into that trap all the time. Just throw more bodies at it. If it takes 9 months for one woman to make one baby, nine mothers should be able to do it in one month.

    Ya, but 9 mothers can make 9 babies in 9 months.

    Meaning if we had 9 dev teams working, we should have seen by now:
    1. Solution to Cyrodil Lag Issues
    2. Enforcer System
    3. Theives Guild
    4. Dark Brotherhood
    5. Imperial City
    6. Wrothgar
    7. Osirim
    8. Better Guild Management Tools
    9. Player Housing

    Jesus we are missing heaps so many promises
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bouvin wrote: »
    I agree with everything but the last paragraph. In terms of scale, you don't know that. None of us know that. They might have better luck with some different people, but "enough resources" is a fallacy. Managers fall into that trap all the time. Just throw more bodies at it. If it takes 9 months for one woman to make one baby, nine mothers should be able to do it in one month.

    Ya, but 9 mothers can make 9 babies in 9 months.

    Meaning if we had 9 dev teams working, we should have seen by now:
    1. Solution to Cyrodil Lag Issues
    2. Enforcer System
    3. Theives Guild
    4. Dark Brotherhood
    5. Imperial City
    6. Wrothgar
    7. Osirim
    8. Better Guild Management Tools
    9. Player Housing

    Meh. 1 million mothers can make 1 million babies in 9 months, but it still takes 9 months per baby. Having a billion mothers working on a billion babies does not make the one baby you want pop out faster.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Bouvin wrote: »
    I agree with everything but the last paragraph. In terms of scale, you don't know that. None of us know that. They might have better luck with some different people, but "enough resources" is a fallacy. Managers fall into that trap all the time. Just throw more bodies at it. If it takes 9 months for one woman to make one baby, nine mothers should be able to do it in one month.

    Ya, but 9 mothers can make 9 babies in 9 months.

    Meaning if we had 9 dev teams working, we should have seen by now:
    1. Solution to Cyrodil Lag Issues
    2. Enforcer System
    3. Theives Guild
    4. Dark Brotherhood
    5. Imperial City
    6. Wrothgar
    7. Osirim
    8. Better Guild Management Tools
    9. Player Housing

    Meh. 1 million mothers can make 1 million babies in 9 months, but it still takes 9 months per baby. Having a billion mothers working on a billion babies does not make the one baby you want pop out faster.

    NO, but game's been out a year with no new content for 9+ months.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Bouvin wrote: »
    I agree with everything but the last paragraph. In terms of scale, you don't know that. None of us know that. They might have better luck with some different people, but "enough resources" is a fallacy. Managers fall into that trap all the time. Just throw more bodies at it. If it takes 9 months for one woman to make one baby, nine mothers should be able to do it in one month.

    Ya, but 9 mothers can make 9 babies in 9 months.

    Meaning if we had 9 dev teams working, we should have seen by now:
    1. Solution to Cyrodil Lag Issues
    2. Enforcer System
    3. Theives Guild
    4. Dark Brotherhood
    5. Imperial City
    6. Wrothgar
    7. Osirim
    8. Better Guild Management Tools
    9. Player Housing

    Add spellcrafting to that. Which I saw a video of that they already had a working prototype for. https://youtube.com/watch?v=3LkeMacg-b0
    (July 2014)
    Edited by Sylvyr on April 29, 2015 9:14PM
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Nivzruo_ESO
    Nivzruo_ESO
    ✭✭✭✭
    i have a very simple solution - remove aoe.

    it's lazy anyway.

    Boom, Aoe is such a noob way to make up for skilled target calling & teamwork.
    Zo$ will only fix it if they start to lose money over it, do like me and speak with ur money- unsub.
    Nelgyntc- V14 NB
Sign In or Register to comment.