fromtesonlineb16_ESO wrote: »I'd love to be in a traditional MMO guild where people join for social reasons and to help each other progress through the game .. sadly ZOS perverted the whole concept of guilds to build this facile excuse for an in-game economy.
Not in any guilds.
I was in guilds during all my former MMOs though and did lead two to a top spot on tournaments, but todays generation just takes away all the fun of being in a guild. It starts with TS and ends with Addons and min / maxing, attendances to trials or even paying gold to join.
Too often did I come back after a months break and found myself kicked or young ones shouting in TS how someone failed and they now lost out on an epic.
Gaming companies made big mistakes in how they implemented guilds. Joining a guild should never reward you with items, trade slots, bank slots or vanity loot. It should be a voluntary thing and not a forced one. Guilds have become so hostile and unsocial as every members activity and time influences the success and rewards for all members.
Back in the days we invited people we liked to our guilds and still won tournaments. Today you must file a long application first, then go to a interview on TS and then get a hundred rules to follow. That's just nothing for me, so I stay solo
Gandrhulf_Harbard wrote: »fromtesonlineb16_ESO wrote: »I'd love to be in a traditional MMO guild where people join for social reasons and to help each other progress through the game .. sadly ZOS perverted the whole concept of guilds to build this facile excuse for an in-game economy.
^ This.
1000 x This!
I genuinely do not understand or like the idea of being in Multiple Guilds.
A Guild to me is a group of friends who play together because they like having fun and they get along really well.
If I have that in 1 guild why do I need to be in more guilds?
And the answer to that is the appalling bad (from base design to implementation) Guild Trade system.
All The Best
MornaBaine wrote: »Not in any guilds.
I was in guilds during all my former MMOs though and did lead two to a top spot on tournaments, but todays generation just takes away all the fun of being in a guild. It starts with TS and ends with Addons and min / maxing, attendances to trials or even paying gold to join.
Too often did I come back after a months break and found myself kicked or young ones shouting in TS how someone failed and they now lost out on an epic.
Gaming companies made big mistakes in how they implemented guilds. Joining a guild should never reward you with items, trade slots, bank slots or vanity loot. It should be a voluntary thing and not a forced one. Guilds have become so hostile and unsocial as every members activity and time influences the success and rewards for all members.
Back in the days we invited people we liked to our guilds and still won tournaments. Today you must file a long application first, then go to a interview on TS and then get a hundred rules to follow. That's just nothing for me, so I stay solo
Wow, none of that has been my experience with guilds. In any game. In ESO I co-lead an RP guild with my husband, belong to 2 other RP guilds, a trade guild and a PvP guild. In our guild's mumble there is always a good deal of laughing and goofing off. And yes we run pledges and other content consistently and even if we are having a hard time of it for whatever reason, no one gets bent out of shape or nasty with each other. We have over 100 members, of which I'd say close to 80 are active. We run the gamut on ages from very early 20's to a few folks in their 50s. I think we may have as many female players as males. We absolutely don't censor our guild chat and the only thing we don't allow are personal attacks, name calling, racism, sexism, or anti-LGBT BS. We are a "mature" guild that is anything but! LOL
Anyway, I can see why you would avoid guilds if that has been your experience but it really seems to me as if you've just had a run of bad luck and/or have been playing with people who play for all the wrong reasons. I play to have fun, not because I get any sense of self esteem by "beating the game." I surround myself with folks who feel the same way. Try it some time, you'll be pleasantly surprised.
Gandrhulf_Harbard wrote: »fromtesonlineb16_ESO wrote: »I'd love to be in a traditional MMO guild where people join for social reasons and to help each other progress through the game .. sadly ZOS perverted the whole concept of guilds to build this facile excuse for an in-game economy.
^ This.
1000 x This!
I genuinely do not understand or like the idea of being in Multiple Guilds.
A Guild to me is a group of friends who play together because they like having fun and they get along really well.
If I have that in 1 guild why do I need to be in more guilds?
And the answer to that is the appalling bad (from base design to implementation) Guild Trade system.
All The Best
Alphashado wrote: »On the other hand, if you view being social by it's very nature as an uncomfortable activity that you would rather not be involved with under any circumstances, then... why play an MMO? Why intentionally subject yourself to an environment that makes you uncomfortable?
Gandrhulf_Harbard wrote: »Alphashado wrote: »On the other hand, if you view being social by it's very nature as an uncomfortable activity that you would rather not be involved with under any circumstances, then... why play an MMO? Why intentionally subject yourself to an environment that makes you uncomfortable?
Primary school error of reasoning.
I've seen it so many times I truly despair that it still crops up at all.
MMO = Massively Multiplayer Online.
It means there as lots of players online simultaneously.
There is NOTHING in the concept of an MMO that requires players to group up.
In fact there's a quote somewhere by one of ESO's lead designers explicitly stating that if you want to play solo that is just fine the game will cater to that style of play as well.
But it doesn't.
All The Best
Alphashado wrote: »Obviously via your own quote, you know that an MMO is an environment designed around hundreds of thousands or even millions of other people. You know that the primary target audience for these games are people that enjoy being in a social environment. You clearly know all of this ahead of time, yet you still force yourself into this environment and expect it to conform to your anti-social preferences.
If you enjoy playing solo in an environment designed around social activity, that's just fine. But to come into a social environment being fully aware that it's a social environment, then be unhappy that you are in a social environment is... well it's self inflicted torture.
Alphashado wrote: »I find the results of this poll very interesting. Particularly the individuals that refuse to join a guild and the view points/stances those same individuals have taken on various issues/topics in the past.
There are a million games in the world that are designed to be played alone. Why anyone would come to a game designed to be played socially if they have no desire to be social is absolutely beyond my comprehension.
Guilds are just like people. Some are good, some are bad. Searching for a guild that matches your individual tastes is all part of being in a social environment. You may have to look around for a while before you find a guild/guild(s) you are comfortable with, but eventually you will. It's no different than looking for different grocery stores, hair salons, or night clubs. Some will match your taste, and some will not.
On the other hand, if you view being social by it's very nature as an uncomfortable activity that you would rather not be involved with under any circumstances, then... why play an MMO? Why intentionally subject yourself to an environment that makes you uncomfortable?
Even more so, how can it be justified to expect this environment to conform to you?
newtinmpls wrote: »Um .... didn't bother with guilds much till I ran across "The East Empire Trading Company" somewhere in Morrowind. The name totally hooked me (and they had really reasonable prices). Joined. Mostly because of the name. The guildmaster is really enthusiastic about everyone having lots up for sale so we are a "useful" trading guild (but he's very sweet about it, unlike some guildmasters better not mentioned), and the prices are still pretty reasonable.
I've also joined a few that were purely social - still in a couple that only have 4-5 members.
Lately I'm looking into guilds where I might meet & group a bit more. A while back there was a thread for a guild for couples that looked pretty interesting. After all the main reason I play this game is to be in an ES universe with my sweety.
Alphashado wrote: »I find the results of this poll very interesting. Particularly the individuals that refuse to join a guild and the view points/stances those same individuals have taken on various issues/topics in the past.
There are a million games in the world that are designed to be played alone. Why anyone would come to a game designed to be played socially if they have no desire to be social is absolutely beyond my comprehension.
Guilds are just like people. Some are good, some are bad. Searching for a guild that matches your individual tastes is all part of being in a social environment. You may have to look around for a while before you find a guild/guild(s) you are comfortable with, but eventually you will. It's no different than looking for different grocery stores, hair salons, or night clubs. Some will match your taste, and some will not.
On the other hand, if you view being social by it's very nature as an uncomfortable activity that you would rather not be involved with under any circumstances, then... why play an MMO? Why intentionally subject yourself to an environment that makes you uncomfortable?
Even more so, how can it be justified to expect this environment to conform to you?
I'll happily respond to this as I imagine my earlier post may well have been one of those you're talking about.
There are all sorts of ways of interacting with other players beyond grouping and guilding with them, especially in ESO where formal grouping is often unnecessary and co-operative play represents a popular way of dealing with e.g. dolmens and public dungeons. I enjoy the informality of co-operative play very much, as well as chatting, helping out on a "drive-by" basis etc.
I explained in my earlier reply that I am well into my sixties and don't feel the need to play MMOs for the same reasons of competitive and social gameplay that I found compelling back in the late 1990s when I ran guilds and kingdoms etc. For one thing, I'm far too busy in my retirement to be able to make any regular commitment to game communities or to fit in play sessions longer than typically 30 to 60 minutes at a time.
I may not be around then, but it'll be interesting to see how many of the social types here are still enjoying "goofing around on Mumble" and all the associated activities they enjoy presently when they too are in their sixties. I suspect that many will then regard cyber socialising with players 40 or 50 years younger than them in much the same way that I do, although I would stress, however, that I fully enjoy the whole atmosphere and evolutionary development of MMOs and contribute to the multi-player aspect in my own various ways. I certainly don't criticise or denigrate the younger players in any way at all, but the difference in outlook when there is such an age gap is undeniable.
Single-player games don't appeal in the same way, and tend to be "finished" in a couple of weeks whereas there are a number of MMOs I am still playing after a good few years because they have never stopped evolving.
Bad guild experiences also have a bearing on some of those who choose not to involve themselves in those things nowadays, as evidenced in several comments here. I'd rather play MMOs my way than spend my time looking around for a while before I find a guild or guilds I'm comfortable in. Most importantly, of course, I am not remotely uncomfortable playing MMOs as a guildless player, but I can well understand the added layer of social enjoyment that belonging to a decent guild can bring to those who do look for that in their gaming, as it did in a different phase of my own life.
As for your last point, I don't personally expect this environment to conform to me, beyond the expectation that MMOs should generally cater for a variety of play-styles. However, I do expect a modern MMORPG to have a viable trading system, hence my criticisms in other threads of the present guild trading system which fails many sellers and buyers alike, regardless of whether they are in one guild, five guilds, or none. I also, incidentally, believe that the concept of being able/expected to join multiple guilds in itself weakens the community and defeats much of the social cohesion that was central to being committed to a single guild back in the days when that was my scene.
Of course, the only thing preventing you from being in just such a guild is yourself.fromtesonlineb16_ESO wrote: »I'd love to be in a traditional MMO guild where people join for social reasons and to help each other progress through the game .. sadly ZOS perverted the whole concept of guilds to build this facile excuse for an in-game economy.
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Titansteele wrote: »fromtesonlineb16_ESO wrote: »I'd love to be in a traditional MMO guild where people join for social reasons and to help each other progress through the game .. sadly ZOS perverted the whole concept of guilds to build this facile excuse for an in-game economy.
My guild is built and run in the same way we have for years in different games and aims to uphold that ethos.