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Regarding this morning’s hotfix

  • Grao
    Grao
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    asdf0716 wrote: »
    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.

    I think you overestimate how tough Caldwell's Gold/Silver are...

    Once upon a time that content was challenging, but now it is a total yawn >.>. Everything in the veteran areas was nerfed hard months ago... So very hard.
  • Emma_Overload
    Emma_Overload
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    Saucy_Jack wrote: »
    If people want to play at max level in their own way, I have literally no idea why they on't just play on the PTS server, where you're given the option to start out with a max-level toon, with max skill points, with buffed out gear. The only grind you have deal with is the download!

    The PTS isn't a persistent game world, though... it gets wiped every now and then.
    #CAREBEARMASTERRACE
  • Dru1076
    Dru1076
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    Well, I don't want to be cynical.... But it occurs to me the way grind spots have been hit by nerf hammers despite claims that grinding is okay with ZOS, sorta indicates to me that XP pots will be available in the crown store before long.

    When they start selling XP for real money, I imagine they wouldn't want grind spots like the one taken away in this hot fix to be around. Honestly, I hope I am wrong and we never see XP potions. That said, something does have to be done to speed things up for those leveling their fourth or fifth alt...

    I was, like most players I imagine, unaware of this exploit in Fungal Grotto.tbh....i probably wouldn't have used it. But then...i am still working toward my first v14.
    Edited by Dru1076 on April 29, 2015 2:10AM
    Ask not what your sweetroll can do for you....
  • Jaxsun
    Jaxsun
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    Teargrants wrote: »
    Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.

    Yep, don't be a newb and post them on the forums, I swear, some people's kids....
  • Jaxsun
    Jaxsun
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    RealRobD wrote: »
    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.

    Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.

    This!!!!!
  • Emma_Overload
    Emma_Overload
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    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.

    Yeah, but unfortunately there is little to no correlation in this game between the difficulty of accomplishing a task and the XP rewarded for doing so. Some of the toughest bosses you can find are the ones in Craglorn delves, which I enjoy because of the challenge, but killing them returns a tiny fraction of the XP per hour I could gain just by killing weak bandits and zombies in the Rift. Same thing goes for gear rewards: you're much better off grinding for gold to buy an item you want in a guild store than trying to earn it as a drop from dungeon questing.

    ZoS has repeatedly cracked down on grinding as if they don't want us to do it, but they've also done everything they can to make sure grinding is the only thing in the game worth doing.... it's crazy!
    #CAREBEARMASTERRACE
  • Grao
    Grao
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    Dru1076 wrote: »
    Well, I don't want to be cynical.... But it occurs to me the way grind spots have been hit by nerf hammers despite claims that grinding is okay with ZOS, sorta indicates to me that XP pots will be available in the crown store before long.

    When they start selling XP for real money, I imagine they wouldn't want grind spots like the one taken away in this hot fix to be around. Honestly, I hope I am wrong and we never see XP potions. That said, something does have to be done to speed things up for those leveling their forth out fifth alt...

    I was, like most players I imagine, unaware of this exploit in Fungal Grotto.tbh....i probably wouldn't have used it. But then...i am still working toward my first v14.

    See, you have yet to experience the real grind this game becomes when you try leveling your second or 8th character...

    Also, EXP pots are coming very soon. Different forms of it were data mined a month ago and one recently... So it is coming.

  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    Your point is generally legitimate in most scenarios. However, considering that there will be no major content updates in probably around six months, such argument is not very convincing.

    In fact, as long as you do not push new major content updates, this kind of exploits or topics will be brought up constantly. After all, not a single update for over six months in a mmo is just ridiculous, unless it's a dead one. In short, you @ZOS are to blame or even flame for this.
  • Mother_Goose
    Mother_Goose
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    Grao wrote: »
    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.

    Why in Gods name shouldn't we be allowed to go from level 1-50 in less than 4 hours? I've already played through every quest in the game, every single one. The only reason I want an alt or two is because I think Kajiits are cute, DKs are awesome and Templars are the only truly viable healers. I want an alt, not because I can't get things done on my sorcerer, but because I want to be able to better help my guildies when they need a tank or a healer - that is all.

    The first 50 levels of ESO are designed to teach you the game mechanics. How to control mobs, how do dodge, how and when to block / interrupt. I already know that >.> so why can't I jump that step? Instead I have to go over the same quests I already went through because ZoS decided I can't even grind my way to max level. The result, once more my little and awesome looking Khajjit DK is retired, at least till the next good grind is discovered.

    This. This exactly. I have my veterans (inc vet 14) who did allll the quests and leveled traditionally. My main is a clothie Templar healer and I can tell you whippersnappers about running the silver and gold PRE nerf of that content...whew. But I still painfully made my way through it mostly on my lonesome. Craglorn leveling vet ranks? I try not to contemplate that particur painful memory too much.

    Someone leveling faster than you DOES NOT break the game- so long as there is some common sense applied by the Devs. That essentially should be the unlocking of an uber leveling option once you have a toon at v14. You want people to stay? Let them WANT to make alts for all the various play styles.

    Having someone just picking up the game getting to V14 in a couple weeks would be bad IMHO because there is something to say for going through the game 'the old fashioned way' at least once. People who do not invest that initial time will not form any sort of bond to the community or understand the niche this game fills.

    At this point I have a very small group of vet friends still playing the game and I want the flexibility of playing a strongly specced trinity type as needed for a dungeon as I need it. But as stated, grinding each type I want to have on hand up through content I have already visited more than once....no thanks. I left once. I like the game and I want to enjoy it a bit longer....let me have my vet alts to enjoy endgame content.

    Thanks.
    ...17 toons. I promise..I won't make more....ok I may have an alt problem.
    FOR THE PACT!
  • drschplatt
    drschplatt
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    I really want to have multiple toons ready for end game, but the leveling grind through vet ranks is so painfully boring that I doubt I every will. I'll have my Imperial Sorc and that's it. I doubt I'll experience the fun of playing with other toons.

    For crying out loud, I had 5 level cap toons with full raid gear in LOTRO, I had a couple in DAoC and 2 in Star Wars. But if this game doesn't change, I'll have one.
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
    Billy Bob - Dunmer Templar of Chicken and Noodles.
    Blades of Vengeance
  • Praxxos
    Praxxos
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    UrQuan wrote: »
    It could be a 4-person group quest given by the fighter's guild as an extermination mission they've been contracted to do. You grab the quest, go through the portal that they open for you, and slaughter everything in the instance (no respawning mobs - just a lot of them with good density, and it's scaled like group dungeons are). You exit the portal, and if all mobs are killed (there would be a kill counter for the quest that tells you when they are all dead) you turn the quest in to your fighter's guild contact and get your quest reward (probably just the standard quest gold & XP for your level).

    There could be a bunch of different ones each dealing with different mob types, and it's random which one the fighter's guild gives out on any given day. One might be clearing out an infestation of undead from a large graveyard. One might be exterminating a goblin tribe that has taken over a valley. One might be wiping out a group of pirates who are based out of an island.
    [/quote]

    i like this one!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
    MANY things 'need' to be addressed, you though seem intent on only addressing things that HELP players while ignoring for over a year many problems that HURT players on a daliy basis!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    ZOS_ArtG wrote: »
    and we don't have a problem with those who choose to grind to level up.
    LMAO, did you post that with a straight face?

    Your [ZOS] actions over the last year show the complete opposite, time and time and time again you've nerfed grind spots to Oblivion.

    EVERY TIME a grind spot become popular the nerfbat pays a call, EVERY TIME!

    Example: Craglorn crystals, remember them, long, long ago they were a very popular way to grind VRs, check your logs to find the last time one was cleared, I dare you!

    Edited by fromtesonlineb16_ESO on April 29, 2015 6:48AM
  • Aldarenn
    Aldarenn
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    It did not need to be addressed.
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  • IcyDeadPeople
    IcyDeadPeople
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    In my case, the area of the game I really enjoy is Cyrodiil, and I grind with a goal of getting all my characters to V14 as quickly as possible.

    Had a chance to do a lot of the quests during the beta, and by the time the game launched, I was more hooked on the PVP side.

    Around the time of launch I leveled two different characters from 10 all the way to veteran ranks in Wabbajack and Hopesfire. It was an extremely slow process that took about 4 months, and at the time it was more challenging to level, because lowbies had to save up all our gold to buy stacks of grand soul gems in order to rez people.

    Leveling through PVP is certainly a lot more fun than grinding or questing IMO. If it was a bit faster, at least comparable to these other methods, I believe a lot more players would level this way.

    Although it was challenging to play competitively in Cyrodiil with higher level players, it was certainly possible to kill VR12's with level 20-30, etc. Now it seems the way the battle leveling works post 1.6, up-leveled lowbies have very high resource pools but very low regen and not entirely sure but I believe weapon and spell damage is lower as well.

    I will try to test this a bit more with various low level characters, but it feels significantly harder to kill veteran players and stay alive in battles compared to how battle leveling worked at launch.

    I was glad to hear about allowing grand soul gems to be purchased with AP, as well as the recent increase to XP from player kills and higher XP rewards from the daily quests in the Cyrodiil towns. Perhaps if these Cyrodiil town quests were repeatable, or if there were more of them to do, it might do a lot to both help people level through PVP and result in more smaller scale battles in the towns.

    Some of the most fun battles I participated in at launch took place in these towns when there were so many people doing the repeatable quests, or someone would run a scroll into Chorrol or Cheydinhal. =P
    Edited by IcyDeadPeople on April 29, 2015 7:59AM
  • DBL_OT
    DBL_OT
    Grind is to long, i am a mostly a solo player after my friends left 10 Months ago.. and my bride is still gone, you have changed how much it takes to level the suits Temp alloy was 8, now is 20. to go solo you have to get more stats from the suits, and to do that is not fun, the hireling is a joke no temp alloy , i turned them off and used the points to help me fight.. no i think more people well get very tired..
  • GaldorP
    GaldorP
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    DBL_OT wrote: »
    [...] you have changed how much it takes to level the suits Temp alloy was 8, now is 20.
    You might want to put a few points into Temper Expertise :)
  • felinith66
    felinith66
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    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.

    Yeah, but unfortunately there is little to no correlation in this game between the difficulty of accomplishing a task and the XP rewarded for doing so. Some of the toughest bosses you can find are the ones in Craglorn delves, which I enjoy because of the challenge, but killing them returns a tiny fraction of the XP per hour I could gain just by killing weak bandits and zombies in the Rift. Same thing goes for gear rewards: you're much better off grinding for gold to buy an item you want in a guild store than trying to earn it as a drop from dungeon questing.

    ZoS has repeatedly cracked down on grinding as if they don't want us to do it, but they've also done everything they can to make sure grinding is the only thing in the game worth doing.... it's crazy!

    Exactly. When it comes to 'Risk vs Reward', ZOS doesn't get it at all.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Vet zones 1 through 10 are worth about 1 vet level each. Craglorn is apparently worth 4 all on its own.
    At Craglorn's launch, it was at least worth considerably more than the regular zones. Now, not so much.
  • DerpyShadowz
    DerpyShadowz
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    Its all well and fair wanting everything to be valid as the next thing, But when it becomes as stale as it is, with so little fresh content, I dont know why you bother to even everything up, Doing content properly for the most part can be just as boring as grinding mobs. At least with the previous mob grinding we had, it felt like you were getting somewhere at a more reasonable and worthwhile pace.

    Idk, i guess what im trying to say is, you may nerf all the good grind spots, But if your gonna do that and force us to do content instead, at least make the content something worth doing.
    Edited by DerpyShadowz on April 29, 2015 1:10PM
    Lurking in the shadows.
  • ginoboehm
    ginoboehm
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    yeah but now you gave anyone using that exploit an advantage. You force players to use exploits fast and hard anyone not using the exploit or even reporting it is at a disadvantage because you are not doing anything against the people missusing your bad design. fast leveling 1-50 is not hard i can do that in played time <20 hours no problem without exploiting but to get a quasi free vr1 char helps grinding cp a lot because the vr1-vr10 grinding spots often give great xp and are not that overrun. So what are you doing against those things in general will there be any disadvantage if we use exploits or is the right course of action really to use those exploits because it has zero negative consequences? and another thing you have to do something about the advantages more cp provide it is so easy to gain a silly advantage with just a few houndred cp in pvp. i hope you care about balancing and not making the experience horrible for new players (that saying i played since day one and have a lot of cp, like 200, and i would hate to oneshoot new vr14 players with their 40 or whatever cp in some month)
    Or you could just put out new content (remember that word?) and give us battlegrounds/arenas where we are all skilled to the same ammount of cp
  • Razzak
    Razzak
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    I guess this is just another thing that will have to wait for console crowd and their reaction. It looks like ZOS's only concern at the moment, is how the game will be presented to console players. It looks like they are making a game for them, with us as beta testers.
  • Weberda
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    Wow. I started this thread because I found the idea of nerfing mudcrabs to be pretty funny especially via a hotfix. They rarely do a hotfix and I couldn't imagine how a bunch of crabs could merit one. That question got answered quick.

    BTW I have 3 VR14's. If I had to use grinding mudcrabs or any other thing to get any of the three to VR14 I would have logged off the game and found something useful to do.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • MornaBaine
    MornaBaine
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    I don't like being forced to do the Main Story quest line over and over again on my alts. I don't like being forced to do Cadwell's Silver in order to open up the areas reserved to Cadwell's Gold. I don't like the fact that those zones are restricted to end game. And I REALLY don't like the fact that, because of instancing, there are incredibly FEW places you can go to with a group of players of different levels. I don't like that there is no cross-faction content and no cross-faction areas and no way to communicate with people in the other factions. There's my constructive feedback for the day. Please do something about it.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Preyfar
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    IF YOU DIDNT HAVE A PROBLEM.... Then where have all the craglorn WB grinds gone? hmm... What happened to spellscar? Oh but you have no problem.. ***.
    I think a grind that exists but DOESN'T affect how the rest of the region/area plays are fine. The problem with Craglorn was people wanted to quest, but the majority of Craglorn chat was nothing but:
    "LFG SPELLSCAR GRIND!"
    "LF1M SPELLSCAR GRIND!"
    "LFG SKYTOMBS GRIND!"
    "LF2M SKYTOMBS GRIND!"
    "LF BITTERMAW GRIND!"
    "LF BITTERMAW GRIND!"

    And so on. And if you happened to wander in these areas, people would send you tons of texts telling you off, yelling at you that this is "our grind" and so on. Hell, just going to the vender near Bittermaw to repair or sell would net me 1 or 2 whispers of "our grind, find your own" every so often.

    Grinding's fine, but when you end up spamming about it, annoying other people, then it becomes a problem.
    Edited by Preyfar on April 29, 2015 11:50AM
  • Father
    Father
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    Ah so its time to KS ppl at Bittermaw ;p
  • Frawr
    Frawr
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    What you guys seem to miss is that it is fun to find a faster way to do it. It is satisfying to find AN EDGE.

    You keep taking these away and it is really disheartening.

    This communist - style approach of making everything the same (all equally slow) is precisely the thing that it making the game boring for me.

    It is straightforward to reward greater xp for vet quests so as to encourage us to do so. Very simple change. You could even give us an xp bonus per very 14 char that we have.

    Since all that you do is to nerf grind areas, I can only think that you are tee-ING us up for xp pot sales by making sure that levelling is a total chore. That is fine to squeeze f2p in my opinion but those of us who pay monthly should therefore receive a larger xp boost rather than 'giving' us crowns and then taking them straight back via xp pots.


    Edited by Frawr on April 29, 2015 2:38PM
  • Robbmrp
    Robbmrp
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    RealRobD wrote: »
    Robbmrp wrote: »
    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    @ZOS_GinaBruno, are the people using these exploits actually getting their levels dropped down, or just a "slap on the wrist" if that? I cannot think of a better way to reprimand someone using an exploit than to remove all the experience/items they received from it. These people should be easily identifiable. People like this will continue to find and take advantage of exploit after exploit if there are NO REAL CONSEQUENCES FOR THEIR ACTIONS......

    I in no way condone exploits, but I'd like you to list the various ways in which this has so drastically affected your life?

    I thought so.

    I never said it affected my life. I merely pointed out that people will continue to do things that there are no consequences for. The internet has made "morals" a thing of the past as you can choose if/when to use them.

    The game isn't designed to get to multiple VR levels within a few hours. It's a MMO, it's NOT supposed to be quick leveling....

    If someone finds a way around this, they know that it's not intended and against the "game rules" so to speak. Why should they get to keep the experience they cheated to get? Just my op.
    NA Server - Kildair
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Robbmrp wrote: »
    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    @ZOS_GinaBruno, are the people using these exploits actually getting their levels dropped down, or just a "slap on the wrist" if that? I cannot think of a better way to reprimand someone using an exploit than to remove all the experience/items they received from it. These people should be easily identifiable. People like this will continue to find and take advantage of exploit after exploit if there are NO REAL CONSEQUENCES FOR THEIR ACTIONS......

    #1) How do YOU know which people were grinding those spots by dumb luck and which ones were hardcore "exploiters" or whatever? How could anyone, including ZoS, prove any such thing?

    #2) These so-called exploiters have ALREADY been punished by the fact that their grind spot got shut down. Anything else is just overkill.

    All they would need to do is query data. It should all be there to find.
    NA Server - Kildair
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