MercyKilling wrote: »Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.
After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.
I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.
At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.
If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.
However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.
I think you overestimate how tough Caldwell's Gold/Silver are...
Saucy_Jack wrote: »If people want to play at max level in their own way, I have literally no idea why they on't just play on the PTS server, where you're given the option to start out with a max-level toon, with max skill points, with buffed out gear. The only grind you have deal with is the download!
Teargrants wrote: »Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.
Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.
MercyKilling wrote: »Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.
After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.
I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.
At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.
If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.
However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.
Well, I don't want to be cynical.... But it occurs to me the way grind spots have been hit by nerf hammers despite claims that grinding is okay with ZOS, sorta indicates to me that XP pots will be available in the crown store before long.
When they start selling XP for real money, I imagine they wouldn't want grind spots like the one taken away in this hot fix to be around. Honestly, I hope I am wrong and we never see XP potions. That said, something does have to be done to speed things up for those leveling their forth out fifth alt...
I was, like most players I imagine, unaware of this exploit in Fungal Grotto.tbh....i probably wouldn't have used it. But then...i am still working toward my first v14.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
MercyKilling wrote: »Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.
After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.
I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.
At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.
If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.
However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.
Why in Gods name shouldn't we be allowed to go from level 1-50 in less than 4 hours? I've already played through every quest in the game, every single one. The only reason I want an alt or two is because I think Kajiits are cute, DKs are awesome and Templars are the only truly viable healers. I want an alt, not because I can't get things done on my sorcerer, but because I want to be able to better help my guildies when they need a tank or a healer - that is all.
The first 50 levels of ESO are designed to teach you the game mechanics. How to control mobs, how do dodge, how and when to block / interrupt. I already know that >.> so why can't I jump that step? Instead I have to go over the same quests I already went through because ZoS decided I can't even grind my way to max level. The result, once more my little and awesome looking Khajjit DK is retired, at least till the next good grind is discovered.
[/quote]It could be a 4-person group quest given by the fighter's guild as an extermination mission they've been contracted to do. You grab the quest, go through the portal that they open for you, and slaughter everything in the instance (no respawning mobs - just a lot of them with good density, and it's scaled like group dungeons are). You exit the portal, and if all mobs are killed (there would be a kill counter for the quest that tells you when they are all dead) you turn the quest in to your fighter's guild contact and get your quest reward (probably just the standard quest gold & XP for your level).
There could be a bunch of different ones each dealing with different mob types, and it's random which one the fighter's guild gives out on any given day. One might be clearing out an infestation of undead from a large graveyard. One might be exterminating a goblin tribe that has taken over a valley. One might be wiping out a group of pirates who are based out of an island.
MANY things 'need' to be addressed, you though seem intent on only addressing things that HELP players while ignoring for over a year many problems that HURT players on a daliy basis!ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
LMAO, did you post that with a straight face?and we don't have a problem with those who choose to grind to level up.
ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
Emma_Eunjung wrote: »MercyKilling wrote: »Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.
After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.
I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.
At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.
If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.
However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.
Yeah, but unfortunately there is little to no correlation in this game between the difficulty of accomplishing a task and the XP rewarded for doing so. Some of the toughest bosses you can find are the ones in Craglorn delves, which I enjoy because of the challenge, but killing them returns a tiny fraction of the XP per hour I could gain just by killing weak bandits and zombies in the Rift. Same thing goes for gear rewards: you're much better off grinding for gold to buy an item you want in a guild store than trying to earn it as a drop from dungeon questing.
ZoS has repeatedly cracked down on grinding as if they don't want us to do it, but they've also done everything they can to make sure grinding is the only thing in the game worth doing.... it's crazy!
At Craglorn's launch, it was at least worth considerably more than the regular zones. Now, not so much.redspecter23 wrote: »Vet zones 1 through 10 are worth about 1 vet level each. Craglorn is apparently worth 4 all on its own.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
I think a grind that exists but DOESN'T affect how the rest of the region/area plays are fine. The problem with Craglorn was people wanted to quest, but the majority of Craglorn chat was nothing but:Sneak_Thief wrote: »IF YOU DIDNT HAVE A PROBLEM.... Then where have all the craglorn WB grinds gone? hmm... What happened to spellscar? Oh but you have no problem.. ***.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
@ZOS_GinaBruno, are the people using these exploits actually getting their levels dropped down, or just a "slap on the wrist" if that? I cannot think of a better way to reprimand someone using an exploit than to remove all the experience/items they received from it. These people should be easily identifiable. People like this will continue to find and take advantage of exploit after exploit if there are NO REAL CONSEQUENCES FOR THEIR ACTIONS......
I in no way condone exploits, but I'd like you to list the various ways in which this has so drastically affected your life?
I thought so.
Emma_Eunjung wrote: »ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
@ZOS_GinaBruno, are the people using these exploits actually getting their levels dropped down, or just a "slap on the wrist" if that? I cannot think of a better way to reprimand someone using an exploit than to remove all the experience/items they received from it. These people should be easily identifiable. People like this will continue to find and take advantage of exploit after exploit if there are NO REAL CONSEQUENCES FOR THEIR ACTIONS......
#1) How do YOU know which people were grinding those spots by dumb luck and which ones were hardcore "exploiters" or whatever? How could anyone, including ZoS, prove any such thing?
#2) These so-called exploiters have ALREADY been punished by the fact that their grind spot got shut down. Anything else is just overkill.