Samuel_Bantien wrote: »
This is an MMORPG that is labeled as a TES game. Of course leveling/levels will be around because it is an MMORPG and players in MMORPGs enjoy End-game content. MMOers will often log over 1000's of hours into just one character. This is also a TES game, TES games are basically a sandbox game, but this game does not have that sandbox feel due to having a class system. So lets say you can't be your Skyrim Conjurer that uses illusion magic to have your pets do all the work for you while you go invisible or being able to shoot fireballs at NPCs from stealth, or even a traditional spellsword, basically be whatever you'd like to be and this allowed players to be more immersed into such games. You cannot do any of these in this game, and most of your "freedom" comes when you hit Max Level.
You can argue that while leveling I did such and such and I am amazing, but to be plain and simple, you did that and that while killing/grinding mobs. End Game - Bueno, Replay value - No. As an MMOer I look forward to PvP, but this game has not had such content to where you could play as you like AND be viable like a traditional TES game such as Oblivion.
newtinmpls wrote: »As a player long beloved of ES (where the process of playing is the most fun) and new to MMO (PRG) where apparently the race to the endgame is all, I am confused by the ... well the difference.
Samuel Bantien tried to explain:Samuel_Bantien wrote: »
This is an MMORPG that is labeled as a TES game. Of course leveling/levels will be around because it is an MMORPG and players in MMORPGs enjoy End-game content. MMOers will often log over 1000's of hours into just one character. This is also a TES game, TES games are basically a sandbox game, but this game does not have that sandbox feel due to having a class system. So lets say you can't be your Skyrim Conjurer that uses illusion magic to have your pets do all the work for you while you go invisible or being able to shoot fireballs at NPCs from stealth, or even a traditional spellsword, basically be whatever you'd like to be and this allowed players to be more immersed into such games. You cannot do any of these in this game, and most of your "freedom" comes when you hit Max Level.
You can argue that while leveling I did such and such and I am amazing, but to be plain and simple, you did that and that while killing/grinding mobs. End Game - Bueno, Replay value - No. As an MMOer I look forward to PvP, but this game has not had such content to where you could play as you like AND be viable like a traditional TES game such as Oblivion.
I am not actually sure what you mean by what you just said.
I agree that having so many skill lines blocked off by class is a pain in the #$%@.
I do like exploring, but wish that more of the "quest areas" were not so linear and you could just wander around.
My Cyrodiil experience has been extremely negative because I have no interest in PvP; hence I'm both terrible at it and not interested in scrabbling to learn to die more slowly when ambushed by jerks just looking to grind newbies.
I'm curious as to what do folks interested in something other than Dragonstar Arena (I've enjoyed leveling multiple characters through the early questlines - but doing the exact same grind over and over? ACK!) or killing (more likely being steamrolled by) other PCs - which has no appeal to me.
@Lykurgis , you mean the "did's" and "did not's."ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
@ZOS_GinaBruno, are the people using these exploits actually getting their levels dropped down, or just a "slap on the wrist" if that? I cannot think of a better way to reprimand someone using an exploit than to remove all the experience/items they received from it. These people should be easily identifiable. People like this will continue to find and take advantage of exploit after exploit if there are NO REAL CONSEQUENCES FOR THEIR ACTIONS......
No rollbacks of course, and so the player power gap between the "haves" and and the "have-nots" of the Champion Point world grows ever wider...