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Regarding this morning’s hotfix

Weberda
Weberda
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http://forums.elderscrollsonline.com/en/discussion/168422/hotfix-4-28-15-fungal-grotto-mudcrabs#latest

They have now even nerfed the mudcrabs. I guess ZOS wants you all to get your XP from the dailies and delves in Cyrodiil (which leads higher population levels which leads to more lag which leads to more raging on the forums). I'll see all you mudcrab farmers in PvP.

P.S.
We do have a few mudcrabs here and there in Cyrodiil if you really miss them.

[Moderator Note: Edited title for Misinformation]
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  • fromtesonlineb16_ESO
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    Given their total inabiltiy to make 'large battles' work in over a year I highly doubt they're wanting more players to make it even less likely they'll ever work out how to write server code to support the pre-release marketing hype.
  • zeitzbachrwb17_ESO
    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.
    Edited by zeitzbachrwb17_ESO on April 28, 2015 4:05PM
  • Sharee
    Sharee
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    Weberda wrote: »
    I guess ZOS wants you all to get your XP from the dailies and delves in Cyrodiil (which leads higher population levels which leads to more lag which leads to more raging on the forums)

    I don't think so. The lag in cyro is caused by tight blobs spamming AOE's on eachother, not by single players running all over the place doing dailies.
  • idk
    idk
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    Not sure why cyrodiil is thought to be the answer. Also, leveled up my latest vet 14 (all vet levels post 1.6) in a matter of a few weeks via quests and DSA. Fast and effective. Grinds are more boring than doing quests a 4th time.
  • RealRobD
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    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.

    You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.

    Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
    This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!


  • Nivzruo_ESO
    Nivzruo_ESO
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    More pvers in cyrodiil used to be frowned upon.. nowadays we'd welcome you with open arms. That's 1 less person zerg aoe spamming to crash the servers.
    Nelgyntc- V14 NB
  • idk
    idk
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    RealRobD wrote: »
    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.

    You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.

    Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
    This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!


    Of course we want leveling the 5th character is more arduous than the first. That's the reason xp pots will be added.

    However, the fact is that leveling a character is easier now than the first couple months the game came out. Hands down faster and easier. I find it humorous people complaining about it. My guess is they didn't level up a character to end game before th first leveling nerf.

    It's also easier to level now that before 1.6, significantly easier. XP pots juts add to that. Zo$, lol
  • deadlock007
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    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.

    I very much agree. There are plenty of other dungeons with decent XP.

    There is no use defending this "grind". It was more of an exploit since you had to manipulate the boss for it to work. The amount of XP was insane, you could level a new toon to V5 in 5-8 hours.
  • UrQuan
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    More pvers in cyrodiil used to be frowned upon.. nowadays we'd welcome you with open arms. That's 1 less person zerg aoe spamming to crash the servers.
    Good to hear. I've got no real interest in PVP, but lately I've been doing a bit of PVE here and there in Cyrodiil, and I've been having a lot of fun doing so. In particular the Cyrodiil delves seem to be more interesting than the ones in the faction zones. I've been ganked a few times, and I've ganked a few enemies too, and that has actually been pretty fun as well.
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  • UrQuan
    UrQuan
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    There is no use defending this "grind". It was more of an exploit since you had to manipulate the boss for it to work. The amount of XP was insane, you could level a new toon to V5 in 5-8 hours.
    Pretty much this. The mudcrabs "grind" was an exploit, pure and simple.
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  • Victus
    Victus
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    Last night I ran 4 dungeons in a row on one of my alts (non-Vet) and gained a couple of levels. It was insanely fun!

    I understand that veteran dungeons are a different story. Yes it does seem levelling is easier now (especially with the 10% sub bonus) but it helps playing a build that you enjoy too.
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  • Thymos
    Thymos
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    Just repeating dungeons has netted my most recent character the XP to outlevel each region. I have just been doing the main 3 quests of each region, collecting all the skyshards, and doing the public group dungeons just to get the skill points, while mainly just repeating dungeons to level up.
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  • idk
    idk
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    That's grinding the old school way. What we did to level vet ranks before craglorn. Last character I used DSA to level the late rounds. Good XP.
  • Lifsteinn
    Lifsteinn
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    The one thing I don't like about leveling in this game: Grinding is (at least) four times faster than normal gameplay.

    I don't care if they nerf or buff grind spots, I just want the normal gameplay to be at least in the same pace as grinding. THEN you can really choose what you want to do.

    Before someone rages, I also don't like the time needed to get to level cap from questing, too much.
  • Victus
    Victus
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    In the other thread, he linked to this one so....
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  • Aldarenn
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    The quests in this game are beyond boring, unlike REAL TES games...

    And this grind wasn't even a viable way of gaining CP.

    If only Bethesda planned the storyline/quest plots of this game, and the ZOS devs gave a great amount of experience for questing/grinding to compensate the ridiculous Veteran levels that won't go away for months, I'm sure the player base of this game will be at a peak it's never seen.

    I'm dumbfounded everyday and hope others will understand.
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  • Grao
    Grao
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    Aldarenn wrote: »
    The quests in this game are beyond boring, unlike REAL TES games...

    And this grind wasn't even a viable way of gaining CP.

    If only Bethesda planned the storyline/quest plots of this game, and the ZOS devs gave a great amount of experience for questing/grinding to compensate the ridiculous Veteran levels that won't go away for months, I'm sure the player base of this game will be at a peak it's never seen.

    I'm dumbfounded everyday and hope others will understand.

    I actually like the story line, in many ways it is better than WoW's. I just don't want to do it over and over again just so I can have a tank and a healer to help out my guildies >.>
  • zeitzbachrwb17_ESO
    Lifsteinn wrote: »
    The one thing I don't like about leveling in this game: Grinding is (at least) four times faster than normal gameplay.

    I don't care if they nerf or buff grind spots, I just want the normal gameplay to be at least in the same pace as grinding. THEN you can really choose what you want to do.

    Before someone rages, I also don't like the time needed to get to level cap from questing, too much.

    Skipping mobs just to rush quests is now normal gameplay? Like, sure it's normal in Skiram to stealth past the whole thing right to the boss but even when you're questing, over 70% of the exp you earn from that quest pretty much comes from the kills to finish the quest, not the quest reward unless it's the "run and talk" kind of quests rewarding only 3-5k exp compared to the 15k that have you kill at least 40-50 stuffs and 1-2 bosses.
    Edited by zeitzbachrwb17_ESO on April 28, 2015 6:51PM
  • tiamat114_ESO
    tiamat114_ESO
    Soul Shriven
    I don't understand why Zenimax has such a "We hate grinding" policy. The crabs have been this way since launch, but suddenly become popular since we don't want to quest on our 4th character because we don't care and you've nerfed every other grind worth doing, and its nerfbat time. It just pisses me off. People are just going to find something else to grind and you're going to nerf that, repeat ad infinitum. Can you just stop nerfing things for the love of god and focuds on actual issues?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
    Gina Bruno
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  • UrQuan
    UrQuan
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
    Exactly! Everyone knew that the Fungal Grotto grind was an exploit. There should be good grind spots in the game, but an obvious exploit like this needed to be stopped.
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  • Samuel_Bantien
    Samuel_Bantien
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    RealRobD wrote: »
    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.

    You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.

    Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
    This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!


    Of course we want leveling the 5th character is more arduous than the first. That's the reason xp pots will be added.

    However, the fact is that leveling a character is easier now than the first couple months the game came out. Hands down faster and easier. I find it humorous people complaining about it. My guess is they didn't level up a character to end game before th first leveling nerf.

    It's also easier to level now that before 1.6, significantly easier. XP pots juts add to that. Zo$, lol

    WTB Forced player content to destroy this game like veteran ranks already have. I'm working on my SIXTH character in which I intend to get to Veteran Rank 14. The only reason this game feels easier is because we have come to understand how to play. Going on today, grinding is less effective than it was before 1.6 due to the standardized ultimate generation. In 1.5, players had all the necessary tools to get to "endgame" as fast as they could. No Ultimate Generation cap, Veteran Rank mobs were nerfed in an earlier patch, and it only took around 7 hours to hit level 50 if you had the mind to do it. It would only take an hour to hit the next Veteran Rank, but now in 1.6 with the standardized ultimate regeneration, this has taken essentially 3 times longer, maybe even longer because I have not started yet, but with the feedback given from multiple threads, leveling/questing the normal way is a nightmare.

    Players who have come back are quitting again because of how "grindy" veteran ranks feel. You need 1 million exp to level up per Veteran Rank. There is 0 content from Veteran Rank 10 - 14, and most players will not take a Veteran Rank 10 to dungeons, so now players are forced to grind even further in Cyrodiil. If players felt like questing the same quests on their alts, they're much better off going back to play Skyrim or Oblivion.

    Instead of adding a max rank option, they're adding a 50% experience increase potion that allows people to get to 1-50 easier, BUT WHAT ABOUT THE OTHER 13 LEVELS?! We are still forced to play they want us to play. There is no replay value, they should not have added classes to force players to replay the 63 levels just to enjoy the game. The most fun out of most MMORPGs is ENDGAME, not grinding or questing. The reason this game failed from the start was due to hitting level 50, then FORCING PLAYERS TO LEVEL AN EXTRA 10 RANKS (which was arguably the worst AND slowest time for NBs and Templars) and then to add ANOTHER 4 RANKS even though many of the players complained and moaned about Veteran Ranks. So instead of taking the advice of players and removing the veteran ranks early on, ZoS decided to add more ranks and continue on with the veteran rank system. Getting to level 50 once was fine and did not feel so "grindy", but once they added veteran ranks and forced players to grind from what was supposed to be endgame to just doing quests for the enemy faction, then there was no endgame.

    The first thing any of the "normal" players wants to do in any MMORPG is to hit the max level so he or she can enjoy endgame content, but this was labeled as a TES game so players shouldn't feel forced to be pigeonholed into a class system or being gutted from content for not being Veteran Rank 14. Nerfing the crab grind is another middle finger to the player base and we should not tolerate it. Once players hit Veteran Rank 5 from the crab grind, the game did not feel like too much of a grind because they were almost there. Now players have to go through the game, and many of them are REPLAYING the game again for their # amount of times. Me, this will be my 6th time as I have stated earlier, and I do not know how much I could take. From playing from Early Access to Now, and from grinding two , I am gravely tired of how they are purposefully ruining the game and punishing players who have already gone through the game once. They should have removed veteran ranks a long time ago, nerfing this grind is another nail in the coffin before this game starts losing more and more players from the terrible and long grind ahead.
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  • Grao
    Grao
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    Oh, come on Gina... Even you don't believe that >.>

    Seriously, ZOS has been nerfing every single grind spot that gets known thinking that will force players to play more and stay longer in the game. It will have the oposite effect. I never log on my alts because it is just too freaking boring to level them up... I logged on for hours once I learned about the FG grind... Now those characters will once again be relegate to bag carriers. Great...
  • Suru
    Suru
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    Grao wrote: »
    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    Oh, come on Gina... Even you don't believe that >.>

    Seriously, ZOS has been nerfing every single grind spot that gets known thinking that will force players to play more and stay longer in the game. It will have the oposite effect. I never log on my alts because it is just too freaking boring to level them up... I logged on for hours once I learned about the FG grind... Now those characters will once again be relegate to bag carriers. Great...

    She just stated they acknowledge mob grinding spots. When you look at the spots now it is all competitive and can be contested. but by those standards, Spellscar shouldnt of been nerfed.


    Suru
  • Grao
    Grao
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    Suru wrote: »
    Grao wrote: »
    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    Oh, come on Gina... Even you don't believe that >.>

    Seriously, ZOS has been nerfing every single grind spot that gets known thinking that will force players to play more and stay longer in the game. It will have the oposite effect. I never log on my alts because it is just too freaking boring to level them up... I logged on for hours once I learned about the FG grind... Now those characters will once again be relegate to bag carriers. Great...

    She just stated they acknowledge mob grinding spots. When you look at the spots now it is all competitive and can be contested. but by those standards, Spellscar shouldnt of been nerfed.

    And yet it was nerfed to the ground.

    Now, I understand nerfing spots used to grind champion points, but leveling grind spots >.> Come on, many of us have already gone through all the story line at least once, we just don't want to be forced to do it over again to play another role.
  • Zershar_Vemod
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    Yay, another "wrong version" day too.

    This is getting tiresome...
    Edited by Zershar_Vemod on April 28, 2015 7:39PM
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  • Iyas
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    So what did i miss? Was it a CP grind spot? How much XP/h?

    Explains the gap in the cps of some guild members.
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  • Suru
    Suru
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    Iyas wrote: »
    So what did i miss? Was it a CP grind spot? How much XP/h?

    Explains the gap in the cps of some guild members.

    You and a friend had to buy a poor lvl 49 to scale fungal grotto to their level. You could get from 10~v1in like 3 hours, then from vr1 to vr5 it was 1.6mill per hour. The EXP from vr1~vr5 was some ungodly amount so it was really fast. After vr5 the EXP per crab was super low, comparably to any other grind spot in the game.


    Suru
  • zeitzbachrwb17_ESO
    Grao wrote: »

    Now, I understand nerfing spots used to grind champion points, but leveling grind spots >.> Come on, many of us have already gone through all the story line at least once, we just don't want to be forced to do it over again to play another role.

    Just go into another dungeon? It was obvious it was a bug when the mob was spawning a 100% Exp granting adds when you usually expect adds to give nothing since they don't even drop loots.

    FG Crabgrind being there makes it annoying hard to do dungeon quests on another char because level 10 to 49 people are going /zone "Looking for healer for crab grind"

    Now all they need to really do is fix certain dungeons having too low exp (Crypt of Heart and Direfrost keep for example give almost nothing)
    Edited by zeitzbachrwb17_ESO on April 28, 2015 7:44PM
  • ZOS_ArtG
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
    Edited by ZOS_ArtG on April 28, 2015 7:55PM
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