ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
Teargrants wrote: »Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.
There are still a few good places in game, and thoses using them hope that if anyone else finds them, they DO NOT post about it on the forumns, cause then the % of the player base using them jumps and ESO can see that and will 'fix' them. (its not a nerf is the risk vs reward is so one sided as it was for FG)PainfulFAFA wrote: »Teargrants wrote: »Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.
This.
So what did i miss? Was it a CP grind spot? How much XP/h?
Explains the gap in the cps of some guild members.
You and a friend had to buy a poor lvl 49 to scale fungal grotto to their level. You could get from 10~v1in like 3 hours, then from vr1 to vr5 it was 1.6mill per hour. The EXP from vr1~vr5 was some ungodly amount so it was really fast. After vr5 the EXP per crab was super low, comparably to any other grind spot in the game.
ZOS_GinaBruno wrote: »To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.
I guess ZOS wants you all to get your XP from the dailies and delves in Cyrodiil (which leads higher population levels which leads to more lag which leads to more raging on the forums)
I don't think so. The lag in cyro is caused by tight blobs spamming AOE's on eachother, not by single players running all over the place doing dailies.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
Yeah, because I'm sure they didn't know about this exploit (not a grind, an exploit) before anyone posted it on the forums... I'm sure they looked at all of these groups of people constantly in Fungal Grotto, and at all the people spamming /zone looking for level 49s to do Fungal Grotto with and just said "nothing to see here".Teargrants wrote: »Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.
Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.
Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.
They are not nerfing exp gain to keep us playing. They are nerfing all exp gain to force us to buy the new exp pots coming out likely next month.
bloodenragedb14_ESO wrote: »there should be some form of grind spot opened to accounts that have vr14's, a special arena or something that gives a insane amount of xp to allow the leveling of alts, maybe a short, fun pve arena story to go along with it
only available to those with vr14's though, that way people still experience the full game, although it shouldnt be a shortcut to a new vr14, maybe vr6 or vr8
Samuel_Bantien wrote: »Giles.floydub17_ESO wrote: »zeitzbachrwb17_ESO wrote: »It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.
Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.
And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.
You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.
Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!
Of course we want leveling the 5th character is more arduous than the first. That's the reason xp pots will be added.
However, the fact is that leveling a character is easier now than the first couple months the game came out. Hands down faster and easier. I find it humorous people complaining about it. My guess is they didn't level up a character to end game before th first leveling nerf.
It's also easier to level now that before 1.6, significantly easier. XP pots juts add to that. Zo$, lol
WTB Forced player content to destroy this game like veteran ranks already have. I'm working on my SIXTH character in which I intend to get to Veteran Rank 14. The only reason this game feels easier is because we have come to understand how to play. Going on today, grinding is less effective than it was before 1.6 due to the standardized ultimate generation. In 1.5, players had all the necessary tools to get to "endgame" as fast as they could. No Ultimate Generation cap, Veteran Rank mobs were nerfed in an earlier patch, and it only took around 7 hours to hit level 50 if you had the mind to do it. It would only take an hour to hit the next Veteran Rank, but now in 1.6 with the standardized ultimate regeneration, this has taken essentially 3 times longer, maybe even longer because I have not started yet, but with the feedback given from multiple threads, leveling/questing the normal way is a nightmare.
Players who have come back are quitting again because of how "grindy" veteran ranks feel. You need 1 million exp to level up per Veteran Rank. There is 0 content from Veteran Rank 10 - 14, and most players will not take a Veteran Rank 10 to dungeons, so now players are forced to grind even further in Cyrodiil. If players felt like questing the same quests on their alts, they're much better off going back to play Skyrim or Oblivion.
Instead of adding a max rank option, they're adding a 50% experience increase potion that allows people to get to 1-50 easier, BUT WHAT ABOUT THE OTHER 13 LEVELS?! We are still forced to play they want us to play. There is no replay value, they should not have added classes to force players to replay the 63 levels just to enjoy the game. The most fun out of most MMORPGs is ENDGAME, not grinding or questing. The reason this game failed from the start was due to hitting level 50, then FORCING PLAYERS TO LEVEL AN EXTRA 10 RANKS (which was arguably the worst AND slowest time for NBs and Templars) and then to add ANOTHER 4 RANKS even though many of the players complained and moaned about Veteran Ranks. So instead of taking the advice of players and removing the veteran ranks early on, ZoS decided to add more ranks and continue on with the veteran rank system. Getting to level 50 once was fine and did not feel so "grindy", but once they added veteran ranks and forced players to grind from what was supposed to be endgame to just doing quests for the enemy faction, then there was no endgame.
The first thing any of the "normal" players wants to do in any MMORPG is to hit the max level so he or she can enjoy endgame content, but this was labeled as a TES game so players shouldn't feel forced to be pigeonholed into a class system or being gutted from content for not being Veteran Rank 14. Nerfing the crab grind is another middle finger to the player base and we should not tolerate it. Once players hit Veteran Rank 5 from the crab grind, the game did not feel like too much of a grind because they were almost there. Now players have to go through the game, and many of them are REPLAYING the game again for their # amount of times. Me, this will be my 6th time as I have stated earlier, and I do not know how much I could take. From playing from Early Access to Now, and from grinding two , I am gravely tired of how they are purposefully ruining the game and punishing players who have already gone through the game once. They should have removed veteran ranks a long time ago, nerfing this grind is another nail in the coffin before this game starts losing more and more players from the terrible and long grind ahead.
Iam curious, since the vet levels are going away are they in the console right now? I would think that they would have the console already setup without the vet levels and if not, if they console does have vet levels i foresee that the vet levels will be around for a long time.
Samuel_Bantien wrote: »Giles.floydub17_ESO wrote: »zeitzbachrwb17_ESO wrote: »It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.
Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.
And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.
You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.
Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!
Of course we want leveling the 5th character is more arduous than the first. That's the reason xp pots will be added.
However, the fact is that leveling a character is easier now than the first couple months the game came out. Hands down faster and easier. I find it humorous people complaining about it. My guess is they didn't level up a character to end game before th first leveling nerf.
It's also easier to level now that before 1.6, significantly easier. XP pots juts add to that. Zo$, lol
WTB Forced player content to destroy this game like veteran ranks already have. I'm working on my SIXTH character in which I intend to get to Veteran Rank 14. The only reason this game feels easier is because we have come to understand how to play. Going on today, grinding is less effective than it was before 1.6 due to the standardized ultimate generation. In 1.5, players had all the necessary tools to get to "endgame" as fast as they could. No Ultimate Generation cap, Veteran Rank mobs were nerfed in an earlier patch, and it only took around 7 hours to hit level 50 if you had the mind to do it. It would only take an hour to hit the next Veteran Rank, but now in 1.6 with the standardized ultimate regeneration, this has taken essentially 3 times longer, maybe even longer because I have not started yet, but with the feedback given from multiple threads, leveling/questing the normal way is a nightmare.
Players who have come back are quitting again because of how "grindy" veteran ranks feel. You need 1 million exp to level up per Veteran Rank. There is 0 content from Veteran Rank 10 - 14, and most players will not take a Veteran Rank 10 to dungeons, so now players are forced to grind even further in Cyrodiil. If players felt like questing the same quests on their alts, they're much better off going back to play Skyrim or Oblivion.
Instead of adding a max rank option, they're adding a 50% experience increase potion that allows people to get to 1-50 easier, BUT WHAT ABOUT THE OTHER 13 LEVELS?! We are still forced to play they want us to play. There is no replay value, they should not have added classes to force players to replay the 63 levels just to enjoy the game. The most fun out of most MMORPGs is ENDGAME, not grinding or questing. The reason this game failed from the start was due to hitting level 50, then FORCING PLAYERS TO LEVEL AN EXTRA 10 RANKS (which was arguably the worst AND slowest time for NBs and Templars) and then to add ANOTHER 4 RANKS even though many of the players complained and moaned about Veteran Ranks. So instead of taking the advice of players and removing the veteran ranks early on, ZoS decided to add more ranks and continue on with the veteran rank system. Getting to level 50 once was fine and did not feel so "grindy", but once they added veteran ranks and forced players to grind from what was supposed to be endgame to just doing quests for the enemy faction, then there was no endgame.
The first thing any of the "normal" players wants to do in any MMORPG is to hit the max level so he or she can enjoy endgame content, but this was labeled as a TES game so players shouldn't feel forced to be pigeonholed into a class system or being gutted from content for not being Veteran Rank 14. Nerfing the crab grind is another middle finger to the player base and we should not tolerate it. Once players hit Veteran Rank 5 from the crab grind, the game did not feel like too much of a grind because they were almost there. Now players have to go through the game, and many of them are REPLAYING the game again for their # amount of times. Me, this will be my 6th time as I have stated earlier, and I do not know how much I could take. From playing from Early Access to Now, and from grinding two , I am gravely tired of how they are purposefully ruining the game and punishing players who have already gone through the game once. They should have removed veteran ranks a long time ago, nerfing this grind is another nail in the coffin before this game starts losing more and more players from the terrible and long grind ahead.
Iam curious, since the vet levels are going away are they in the console right now? I would think that they would have the console already setup without the vet levels and if not, if they console does have vet levels i foresee that the vet levels will be around for a long time.
Vet Ranks are in Console! Yes, they are releasing the game with 14 extremely long levels of pure grind even though they already announced those levels will be removed soon!
joshisanonymous wrote: »So what did i miss? Was it a CP grind spot? How much XP/h?
Explains the gap in the cps of some guild members.
You and a friend had to buy a poor lvl 49 to scale fungal grotto to their level. You could get from 10~v1in like 3 hours, then from vr1 to vr5 it was 1.6mill per hour. The EXP from vr1~vr5 was some ungodly amount so it was really fast. After vr5 the EXP per crab was super low, comparably to any other grind spot in the game.
Wait, that's what people are whining about losing? Yeah, because [sarcasm] leveling from 10-VR5 in 5-6 hours is really good for the game overall and not at all an exploit.
I think the more constructive route here is to give feedback saying that mobs don't offer enough experience, particularly if people can provide numbers for what they've tried. Grinding is supposed to be a viable strategy, but that doesn't mean it's supposed to yield you an instant VR5 character.
I really don't understand why people are so set on skipping the bulk of the game in order to "play the game." I understand that the story isn't interesting the second time around, but if you're skipping through it and just questing to level it really doesn't take that long to build up your character and provides some actually value to the character because you can't just create and destroy max-level-everything toons every other day. It's like people want to force MMOs to be FPSs anymore.
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.
Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.
They are not nerfing exp gain to keep us playing. They are nerfing all exp gain to force us to buy the new exp pots coming out likely next month.
I'm not too sure I'm sold on that- because- the pots (as of right now) only help you with the EASIEST part of the game. Not a single person I think has ever said: "Man, no matter what I do- I JUST can't ding 50!"
Now, if the pots come out and provide xp beyond lvl 49... then we will talk...
drschplatt wrote: »I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.
drschplatt wrote: »I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.
FG was great... You could go in, kill the mobs before the Crab king and spend hours farming little crabs while holding the boss, talking to friends in TS, listening to a good book or some music... It was very relaxing and fun, at least when compared to running around in circles doing quests you really shouldn't need to do as the real quest content of the game ends at lvl 50 (after that, they send you to do the other opening area quests just to keep you busy for another 4 months or so).
Saucy_Jack wrote: »If people want to play at max level in their own way, I have literally no idea why they on't just play on the PTS server, where you're given the option to start out with a max-level toon, with max skill points, with buffed out gear. The only grind you have deal with is the download!
MercyKilling wrote: »Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.
After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.
I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.
At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.
If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.
However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.
drschplatt wrote: »I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.
FG was great... You could go in, kill the mobs before the Crab king and spend hours farming little crabs while holding the boss, talking to friends in TS, listening to a good book or some music... It was very relaxing and fun, at least when compared to running around in circles doing quests you really shouldn't need to do as the real quest content of the game ends at lvl 50 (after that, they send you to do the other opening area quests just to keep you busy for another 4 months or so).
I actually really liked the UC grind, too... you just sat their meeting WAY MORE new people than you do normallyl chatting, talking and doing whatever while you leveled up. There's still a few people on my friends list that I still talk to / group with that I met during the UC grind.
alas, 'tis no more.
there's also the question that I can't EVER seem to get my head around is- other than through exploits... why the hell does ZOS even care how quickly someone gets to VR 14?
MercyKilling wrote: »Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.
After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.
I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.
At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.
If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.
However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.