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Regarding this morning’s hotfix

  • Sneak_Thief
    Sneak_Thief
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    Call it how you want to, but ZOS also fixed all our old grind spot, THAT WHERE NO EXPLOITS. So cut the BS and stop acting like this isn't just another way to make it harder for vets to level.
  • Sneak_Thief
    Sneak_Thief
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    IF YOU DIDNT HAVE A PROBLEM.... Then where have all the craglorn WB grinds gone? hmm... What happened to spellscar? Oh but you have no problem.. ***.
  • flubber77
    flubber77
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    so what yuu saying is that getting 50xp on mobs in dungeons are normal now? i was in a dungeon in craglorn for main quest, and when u get max 150xp on the boss and 10 to 59 xp on the mobs something is wrong.

    i do also notice that i do get more xp in one zone lower than the max zone on my vr 13 char, and all the xp from discover new locations are the same from low lvl to vr14, the amount of xp u get from deliver quest are also the same with a few easy one that gives u *** 150xp.

    if you are alone or with one friend u get 49xp for killing the big bugs in stros m kai starter zone in daggerfall, if you group up with one or two more u only get 24 xp each if u are subscriber. WTF????? i thouth this game was to group up in numbers and have fun???? all the quest in craglorn are intended for a full group of 4 and some of the quest cant be done if u are not a full group. and then we are being punnished with the xp nerf???? *** THIS ***.

    there is a YEAR since release and still this game are so broken in so many ways.

    i dont play much pvp for one reason. massive lagg...

    it is or could be a great game, i have alots of fun in pve when quest etc dont stops me but i did notice the new stuff in CS that killed the good feeling for this game, why trying to take away the one thing that we could earn some gold with? i know u cant sell this motif books but this is also wrong... and the dwemer one, why dont u need 15 of them if u buy it from cs? PAY TO WIN i think... not for the good stuff u can craft but for the gold u can make from this, buy the book, craft items and sell for gold, then buy the best gear.... GREAT JOB

    Still a grudge, only to see false what u want and nothing less.
  • PainfulFAFA
    PainfulFAFA
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    Teargrants wrote: »
    Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.

    This.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Natjur
    Natjur
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    Teargrants wrote: »
    Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.

    This.
    There are still a few good places in game, and thoses using them hope that if anyone else finds them, they DO NOT post about it on the forumns, cause then the % of the player base using them jumps and ESO can see that and will 'fix' them. (its not a nerf is the risk vs reward is so one sided as it was for FG)

  • joshisanonymous
    joshisanonymous
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    Suru wrote: »
    Iyas wrote: »
    So what did i miss? Was it a CP grind spot? How much XP/h?

    Explains the gap in the cps of some guild members.

    You and a friend had to buy a poor lvl 49 to scale fungal grotto to their level. You could get from 10~v1in like 3 hours, then from vr1 to vr5 it was 1.6mill per hour. The EXP from vr1~vr5 was some ungodly amount so it was really fast. After vr5 the EXP per crab was super low, comparably to any other grind spot in the game.

    Wait, that's what people are whining about losing? Yeah, because [sarcasm] leveling from 10-VR5 in 5-6 hours is really good for the game overall and not at all an exploit.

    I think the more constructive route here is to give feedback saying that mobs don't offer enough experience, particularly if people can provide numbers for what they've tried. Grinding is supposed to be a viable strategy, but that doesn't mean it's supposed to yield you an instant VR5 character.

    I really don't understand why people are so set on skipping the bulk of the game in order to "play the game." I understand that the story isn't interesting the second time around, but if you're skipping through it and just questing to level it really doesn't take that long to build up your character and provides some actually value to the character because you can't just create and destroy max-level-everything toons every other day. It's like people want to force MMOs to be FPSs anymore.
    Fedrals: PC / NA / EP / NB

  • Worstluck
    Worstluck
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    Haha...I knew as soon as I saw 'LFG FG crab grind' in zone chat that this would be nerfed.

    ZOS just tends to go overboard with these things. I was messing around in Craglorn recently and it was such a waste of time to even bother with any of the delves or mobs, because of how pitiful the xp is.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Cody
    Cody
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    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    so like what happened at launch when milk drinkers took advantage of dungeon bugs and hit Vr10 in a week?

    i remember that.
    Edited by Cody on April 29, 2015 12:13AM
  • Bouvin
    Bouvin
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    Sharee wrote: »
    Weberda wrote: »
    I guess ZOS wants you all to get your XP from the dailies and delves in Cyrodiil (which leads higher population levels which leads to more lag which leads to more raging on the forums)

    I don't think so. The lag in cyro is caused by tight blobs spamming AOE's on eachother, not by single players running all over the place doing dailies.

    Actually, it's caused by POOR SOFTWARE DESIGN.
  • Bouvin
    Bouvin
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    I guess this included all of Craglorn as Exp there has been nerfed into the ground.
  • asdf0716
    asdf0716
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    *cough* UC grind *cough*

    what, exactly, was wrong with the normal UC grind?

    *waves the BS flag*

    I think the problem is that while you "don't have a problem with" people that want to level up through the grind, you also don't care that all of your actions make it take about ten years to do so... that is most people's frustration.

    exploits like the scorpion grind and FG- great- got it. fix away. But, you all have battered any feasible grinding into the ground- unless I set up a system where I pass my account to my 6 month old so that HE can finally hit VR 14 on my characters one day after I've turned to dust.

    Yes, this post included slight hyperbole, however, my point remains.
    Edited by asdf0716 on April 29, 2015 12:38AM
  • Sotha_Sil
    Sotha_Sil
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    Fungal grotto, helped grinders since 2014, it's widely known on youtube. Maybe the bug reappeared with last patch and needed a fix.
    Edited by Sotha_Sil on April 29, 2015 12:43AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Grao
    Grao
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    UrQuan wrote: »
    Teargrants wrote: »
    Guys let this be a lesson to you, this is what happens when you post details of your grind spots on the forums and make it public knowledge.
    Yeah, because I'm sure they didn't know about this exploit (not a grind, an exploit) before anyone posted it on the forums... I'm sure they looked at all of these groups of people constantly in Fungal Grotto, and at all the people spamming /zone looking for level 49s to do Fungal Grotto with and just said "nothing to see here".

    Actually this little exploit has been around for the longest time, but was better known by those players in the faction FG is located at. It only became public knowledge about a week ago and now it is gone.
  • Grao
    Grao
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    RealRobD wrote: »
    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.

    Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.

    They are not nerfing exp gain to keep us playing. They are nerfing all exp gain to force us to buy the new exp pots coming out likely next month.
  • asdf0716
    asdf0716
    ✭✭✭
    Grao wrote: »
    RealRobD wrote: »
    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.

    Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.

    They are not nerfing exp gain to keep us playing. They are nerfing all exp gain to force us to buy the new exp pots coming out likely next month.

    I'm not too sure I'm sold on that- because- the pots (as of right now) only help you with the EASIEST part of the game. Not a single person I think has ever said: "Man, no matter what I do- I JUST can't ding 50!"

    Now, if the pots come out and provide xp beyond lvl 49... then we will talk...
  • Grao
    Grao
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    there should be some form of grind spot opened to accounts that have vr14's, a special arena or something that gives a insane amount of xp to allow the leveling of alts, maybe a short, fun pve arena story to go along with it

    only available to those with vr14's though, that way people still experience the full game, although it shouldnt be a shortcut to a new vr14, maybe vr6 or vr8


    ^ That. Or, since what ZoS is really after is more money ( which I understand, P2P failed and B2P is not doing much better as there is no new content to actually buy >.> ), ZoS should just sell VR14 characters as long as you already have a character in said new character's alliance and as long as you have a VR14 character already leveled.
  • Grao
    Grao
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    Ashigaru wrote: »
    RealRobD wrote: »
    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.

    You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.

    Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
    This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!


    Of course we want leveling the 5th character is more arduous than the first. That's the reason xp pots will be added.

    However, the fact is that leveling a character is easier now than the first couple months the game came out. Hands down faster and easier. I find it humorous people complaining about it. My guess is they didn't level up a character to end game before th first leveling nerf.

    It's also easier to level now that before 1.6, significantly easier. XP pots juts add to that. Zo$, lol

    WTB Forced player content to destroy this game like veteran ranks already have. I'm working on my SIXTH character in which I intend to get to Veteran Rank 14. The only reason this game feels easier is because we have come to understand how to play. Going on today, grinding is less effective than it was before 1.6 due to the standardized ultimate generation. In 1.5, players had all the necessary tools to get to "endgame" as fast as they could. No Ultimate Generation cap, Veteran Rank mobs were nerfed in an earlier patch, and it only took around 7 hours to hit level 50 if you had the mind to do it. It would only take an hour to hit the next Veteran Rank, but now in 1.6 with the standardized ultimate regeneration, this has taken essentially 3 times longer, maybe even longer because I have not started yet, but with the feedback given from multiple threads, leveling/questing the normal way is a nightmare.

    Players who have come back are quitting again because of how "grindy" veteran ranks feel. You need 1 million exp to level up per Veteran Rank. There is 0 content from Veteran Rank 10 - 14, and most players will not take a Veteran Rank 10 to dungeons, so now players are forced to grind even further in Cyrodiil. If players felt like questing the same quests on their alts, they're much better off going back to play Skyrim or Oblivion.

    Instead of adding a max rank option, they're adding a 50% experience increase potion that allows people to get to 1-50 easier, BUT WHAT ABOUT THE OTHER 13 LEVELS?! We are still forced to play they want us to play. There is no replay value, they should not have added classes to force players to replay the 63 levels just to enjoy the game. The most fun out of most MMORPGs is ENDGAME, not grinding or questing. The reason this game failed from the start was due to hitting level 50, then FORCING PLAYERS TO LEVEL AN EXTRA 10 RANKS (which was arguably the worst AND slowest time for NBs and Templars) and then to add ANOTHER 4 RANKS even though many of the players complained and moaned about Veteran Ranks. So instead of taking the advice of players and removing the veteran ranks early on, ZoS decided to add more ranks and continue on with the veteran rank system. Getting to level 50 once was fine and did not feel so "grindy", but once they added veteran ranks and forced players to grind from what was supposed to be endgame to just doing quests for the enemy faction, then there was no endgame.

    The first thing any of the "normal" players wants to do in any MMORPG is to hit the max level so he or she can enjoy endgame content, but this was labeled as a TES game so players shouldn't feel forced to be pigeonholed into a class system or being gutted from content for not being Veteran Rank 14. Nerfing the crab grind is another middle finger to the player base and we should not tolerate it. Once players hit Veteran Rank 5 from the crab grind, the game did not feel like too much of a grind because they were almost there. Now players have to go through the game, and many of them are REPLAYING the game again for their # amount of times. Me, this will be my 6th time as I have stated earlier, and I do not know how much I could take. From playing from Early Access to Now, and from grinding two , I am gravely tired of how they are purposefully ruining the game and punishing players who have already gone through the game once. They should have removed veteran ranks a long time ago, nerfing this grind is another nail in the coffin before this game starts losing more and more players from the terrible and long grind ahead.

    Iam curious, since the vet levels are going away are they in the console right now? I would think that they would have the console already setup without the vet levels and if not, if they console does have vet levels i foresee that the vet levels will be around for a long time.

    Vet Ranks are in Console! Yes, they are releasing the game with 14 extremely long levels of pure grind even though they already announced those levels will be removed soon!
  • asdf0716
    asdf0716
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    Grao wrote: »
    Ashigaru wrote: »
    RealRobD wrote: »
    It does need to be nerfed. It was stupid and removed the choice to run any other dungeon.

    Tempest island is still great for exp and so is Arx Cortinumblah in Shadow Fen.

    And FG is still a viable grinding spot if you just clear the first two wave, switch to tempest and clear the beach of the Lamia (you don't need friend for that if you're a templar or range attacking) then go back to FG that is reseted.

    You're wrong. Nothing in this game gives good XP. Working as intended. Buy some XP potions, ™Soon.

    Why do you think Blizzard put heirlooms in the game? People that love alts also hate the grind. And this game is one major grind. Instead of doing something similar, Zo$ goes for the cash grab option, reduce XP then introduce XP potions in the CS.
    This is Zo$ only thinking of themselves. Blizzard thinks about themselves, BUT also thinks about the players. Greed is disgusting!


    Of course we want leveling the 5th character is more arduous than the first. That's the reason xp pots will be added.

    However, the fact is that leveling a character is easier now than the first couple months the game came out. Hands down faster and easier. I find it humorous people complaining about it. My guess is they didn't level up a character to end game before th first leveling nerf.

    It's also easier to level now that before 1.6, significantly easier. XP pots juts add to that. Zo$, lol

    WTB Forced player content to destroy this game like veteran ranks already have. I'm working on my SIXTH character in which I intend to get to Veteran Rank 14. The only reason this game feels easier is because we have come to understand how to play. Going on today, grinding is less effective than it was before 1.6 due to the standardized ultimate generation. In 1.5, players had all the necessary tools to get to "endgame" as fast as they could. No Ultimate Generation cap, Veteran Rank mobs were nerfed in an earlier patch, and it only took around 7 hours to hit level 50 if you had the mind to do it. It would only take an hour to hit the next Veteran Rank, but now in 1.6 with the standardized ultimate regeneration, this has taken essentially 3 times longer, maybe even longer because I have not started yet, but with the feedback given from multiple threads, leveling/questing the normal way is a nightmare.

    Players who have come back are quitting again because of how "grindy" veteran ranks feel. You need 1 million exp to level up per Veteran Rank. There is 0 content from Veteran Rank 10 - 14, and most players will not take a Veteran Rank 10 to dungeons, so now players are forced to grind even further in Cyrodiil. If players felt like questing the same quests on their alts, they're much better off going back to play Skyrim or Oblivion.

    Instead of adding a max rank option, they're adding a 50% experience increase potion that allows people to get to 1-50 easier, BUT WHAT ABOUT THE OTHER 13 LEVELS?! We are still forced to play they want us to play. There is no replay value, they should not have added classes to force players to replay the 63 levels just to enjoy the game. The most fun out of most MMORPGs is ENDGAME, not grinding or questing. The reason this game failed from the start was due to hitting level 50, then FORCING PLAYERS TO LEVEL AN EXTRA 10 RANKS (which was arguably the worst AND slowest time for NBs and Templars) and then to add ANOTHER 4 RANKS even though many of the players complained and moaned about Veteran Ranks. So instead of taking the advice of players and removing the veteran ranks early on, ZoS decided to add more ranks and continue on with the veteran rank system. Getting to level 50 once was fine and did not feel so "grindy", but once they added veteran ranks and forced players to grind from what was supposed to be endgame to just doing quests for the enemy faction, then there was no endgame.

    The first thing any of the "normal" players wants to do in any MMORPG is to hit the max level so he or she can enjoy endgame content, but this was labeled as a TES game so players shouldn't feel forced to be pigeonholed into a class system or being gutted from content for not being Veteran Rank 14. Nerfing the crab grind is another middle finger to the player base and we should not tolerate it. Once players hit Veteran Rank 5 from the crab grind, the game did not feel like too much of a grind because they were almost there. Now players have to go through the game, and many of them are REPLAYING the game again for their # amount of times. Me, this will be my 6th time as I have stated earlier, and I do not know how much I could take. From playing from Early Access to Now, and from grinding two , I am gravely tired of how they are purposefully ruining the game and punishing players who have already gone through the game once. They should have removed veteran ranks a long time ago, nerfing this grind is another nail in the coffin before this game starts losing more and more players from the terrible and long grind ahead.

    Iam curious, since the vet levels are going away are they in the console right now? I would think that they would have the console already setup without the vet levels and if not, if they console does have vet levels i foresee that the vet levels will be around for a long time.

    Vet Ranks are in Console! Yes, they are releasing the game with 14 extremely long levels of pure grind even though they already announced those levels will be removed soon!


    I really do think that that's because- while they keep saying that- they have no idea of how to actually do it short of making the new level cap lvl 63.
  • Xendyn
    Xendyn
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    ✭✭
    Anomalies were an exploit too?
    and Burial?
    and Tower?
    and Upper Crag bosses?
    and Spellscar?

    Tell you what ZOS, I'm currently leveling my 4th VR in your "approved fashion". Every damned quest, every damned delve and public dungeon, every damned WB in every damned zone.
    If by the time I'm done with Craglorn (every damned delve and every damned quest) I don't have a V14 for endgame...

    Then Lucy, you gonna have some serious 'splainin to do
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Grao
    Grao
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    Suru wrote: »
    Iyas wrote: »
    So what did i miss? Was it a CP grind spot? How much XP/h?

    Explains the gap in the cps of some guild members.

    You and a friend had to buy a poor lvl 49 to scale fungal grotto to their level. You could get from 10~v1in like 3 hours, then from vr1 to vr5 it was 1.6mill per hour. The EXP from vr1~vr5 was some ungodly amount so it was really fast. After vr5 the EXP per crab was super low, comparably to any other grind spot in the game.

    Wait, that's what people are whining about losing? Yeah, because [sarcasm] leveling from 10-VR5 in 5-6 hours is really good for the game overall and not at all an exploit.

    I think the more constructive route here is to give feedback saying that mobs don't offer enough experience, particularly if people can provide numbers for what they've tried. Grinding is supposed to be a viable strategy, but that doesn't mean it's supposed to yield you an instant VR5 character.

    I really don't understand why people are so set on skipping the bulk of the game in order to "play the game." I understand that the story isn't interesting the second time around, but if you're skipping through it and just questing to level it really doesn't take that long to build up your character and provides some actually value to the character because you can't just create and destroy max-level-everything toons every other day. It's like people want to force MMOs to be FPSs anymore.

    You, I agree. What is good for the game is to force players that already went through all the questing to do it over and over again if they want to be competitive or have other options for roles. That is definitely great for the health of the game... Make it as hard and boring to level as possible!

    All they need to do to make the game even better is let content become completely stale by not releasing anything new at all for months! That nand make loot reward for most of their end game content completely worthless... Oh... Ops, ZoS already did that... Ops...
  • drschplatt
    drschplatt
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    I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
    Billy Bob - Dunmer Templar of Chicken and Noodles.
    Blades of Vengeance
  • Grao
    Grao
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    asdf0716 wrote: »
    Grao wrote: »
    RealRobD wrote: »
    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    All methods except for exploits are "valid" if you actually provide some decent XP. Quests give lame XP, mobs give lame XP, group dungeons give lame XP, public dungeons give lame XP, delves give lame XP. See the trend here? Nothing gives good XP anymore because you nerfed it all in a ridiculous attempt to keep people playing via a crappy grind. Oh and of course the incoming XP pots. People left in droves before, people will leave in droves again.

    Here's your constructive feedback: Remove the towering XP wall that everyone has to beat their head against, and you'll see the game actually prosper. Blizzard did this exact thing and oh geez look their numbers are back up again. Until then it will remain what it is now, a Buy To Play, Crown Store cash grab. I'm guessing in less than a years time ESO will be on cruise control if vet ranks are not removed asap or overall XP gains adjusted.

    They are not nerfing exp gain to keep us playing. They are nerfing all exp gain to force us to buy the new exp pots coming out likely next month.

    I'm not too sure I'm sold on that- because- the pots (as of right now) only help you with the EASIEST part of the game. Not a single person I think has ever said: "Man, no matter what I do- I JUST can't ding 50!"

    Now, if the pots come out and provide xp beyond lvl 49... then we will talk...

    Actually getting to 50 on my alts is what I find the hardest. Once I am vet 1 I can just group with guildies and do daily pledges (saving gold keys for when I am vr14 and the keys will actually be useful). Once I am vet 8 or so I can go with groups and farm DSA like crazy too... So yeah, for me the boring part is reaching vr1. I dont want to go through all the qusting again, no matter how much a love Razum-dar.
  • Grao
    Grao
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    drschplatt wrote: »
    I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.

    FG was great... You could go in, kill the mobs before the Crab king and spend hours farming little crabs while holding the boss, talking to friends in TS, listening to a good book or some music... It was very relaxing and fun, at least when compared to running around in circles doing quests you really shouldn't need to do as the real quest content of the game ends at lvl 50 (after that, they send you to do the other opening area quests just to keep you busy for another 4 months or so).
  • asdf0716
    asdf0716
    ✭✭✭
    Grao wrote: »
    drschplatt wrote: »
    I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.

    FG was great... You could go in, kill the mobs before the Crab king and spend hours farming little crabs while holding the boss, talking to friends in TS, listening to a good book or some music... It was very relaxing and fun, at least when compared to running around in circles doing quests you really shouldn't need to do as the real quest content of the game ends at lvl 50 (after that, they send you to do the other opening area quests just to keep you busy for another 4 months or so).

    I actually really liked the UC grind, too... you just sat their meeting WAY MORE new people than you do normallyl chatting, talking and doing whatever while you leveled up. There's still a few people on my friends list that I still talk to / group with that I met during the UC grind.

    alas, 'tis no more.

    there's also the question that I can't EVER seem to get my head around is- other than through exploits... why the hell does ZOS even care how quickly someone gets to VR 14?

    It's the crap I hate about level based MMOs and level gated content. Not one damn person ever cared how quickly you leveled up your magery skill in UO.
    Edited by asdf0716 on April 29, 2015 1:10AM
  • Saucy_Jack
    Saucy_Jack
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    If people want to play at max level in their own way, I have literally no idea why they on't just play on the PTS server, where you're given the option to start out with a max-level toon, with max skill points, with buffed out gear. The only grind you have deal with is the download!
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • asdf0716
    asdf0716
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    Saucy_Jack wrote: »
    If people want to play at max level in their own way, I have literally no idea why they on't just play on the PTS server, where you're given the option to start out with a max-level toon, with max skill points, with buffed out gear. The only grind you have deal with is the download!

    well... because most of us would still like to... you know... be a part of the community... but, you know... thanks?
  • MercyKilling
    MercyKilling
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    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • asdf0716
    asdf0716
    ✭✭✭
    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.

    I think you overestimate how tough Caldwell's Gold/Silver are...
  • Grao
    Grao
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    asdf0716 wrote: »
    Grao wrote: »
    drschplatt wrote: »
    I wish I had known about a good grind spot. I started subbing the day BETA ended and I still don't have a VR14 character because the Caldwell Vet grind is just so horribly boring. I get on, run through the cookie cutter quests for about an hour, then quit and go watch Netflix.

    FG was great... You could go in, kill the mobs before the Crab king and spend hours farming little crabs while holding the boss, talking to friends in TS, listening to a good book or some music... It was very relaxing and fun, at least when compared to running around in circles doing quests you really shouldn't need to do as the real quest content of the game ends at lvl 50 (after that, they send you to do the other opening area quests just to keep you busy for another 4 months or so).

    I actually really liked the UC grind, too... you just sat their meeting WAY MORE new people than you do normallyl chatting, talking and doing whatever while you leveled up. There's still a few people on my friends list that I still talk to / group with that I met during the UC grind.

    alas, 'tis no more.

    there's also the question that I can't EVER seem to get my head around is- other than through exploits... why the hell does ZOS even care how quickly someone gets to VR 14?

    Isn't that a great question? And you know what is even more interesting? Before 2.0, B2P, they only came after exp grinds that were exploits and even those were not a huge priority. how long was the scorpion grind available? The Melwa grind? The Tower? At least a month, but I think a lot longer.

    But comes B2P and suddenly all exp grinds, exploit or no exploits, are being shut down hard. Why? Is it that ZoS wants to keep people playing the little amount of content we have for a longer time or is it just because of exp pots? One would think, after the fiasco of the veteran grind... I mean, leveling, that ZOS would understand we don't like to do quests for months to reach level cap... That we get bored doing that and just leave... Or end up like me, stuck with one character (that I love - dont get me wrong) because I can't bring my self to go through the same quests went through a few months ago.
  • Grao
    Grao
    ✭✭✭✭✭
    Seems to me that Zenimax is finally "getting it" when it comes to risk vs. reward.

    After reading through a few posts in various threads about the subject...it strikes me that people abusing this are angry that they no longer can level quickly, which is a direct result when risk vs reward is thrown out the window.


    I don't care if you're grinding out xp for whatever reasons...what I do care about is there's no risk to it, yet rewards are commiserate with great effort. And yes, leveling fast is a reward that should carry great risk. If all you do is sit around while spamming one or two AoE abilities, you should get very little for your efforts.

    At no time whatsoever should anyone be able to go from level 1-50 in less than four hours....yet this exploit was allowing just that.

    If that boss or mob or group of mobs stands very little chance of damaging you, MUCH LESS killing you..then you shouldn't get much (if anything at all) as a reward.

    However, if that mob, group of mobs or boss could kill you easily, then you deserve a commiserate reward, up to and even including, faster leveling.
    Standing there, spamming AoE's at crabs that stand very little chance of killing you? Pff. I'm GLAD Zenimax nerfed it. I hope they find the next one too.

    Why in Gods name shouldn't we be allowed to go from level 1-50 in less than 4 hours? I've already played through every quest in the game, every single one. The only reason I want an alt or two is because I think Kajiits are cute, DKs are awesome and Templars are the only truly viable healers. I want an alt, not because I can't get things done on my sorcerer, but because I want to be able to better help my guildies when they need a tank or a healer - that is all.

    The first 50 levels of ESO are designed to teach you the game mechanics. How to control mobs, how do dodge, how and when to block / interrupt. I already know that >.> so why can't I jump that step? Instead I have to go over the same quests I already went through because ZoS decided I can't even grind my way to max level. The result, once more my little and awesome looking Khajjit DK is retired, at least till the next good grind is discovered.
    Edited by Grao on April 29, 2015 1:26AM
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