This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.
Not just counter-productive. It would be downright unethical for them to stick with their oft-announced position that they are in the process of removing veteran ranks, and then turn around and take cash from us for veteran rank levelling boost potions.That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.
The current rebuttal to this request is that veteran ranks are in the works of being removed, thus it would be counter-productive to offer a potion for this. It hasn't been released when the ranks will be removed, and most question if it will actually ever happen.
Whether/when the veteran rank system is actually going away or not isn't even the point. It would be a PR disaster for ZOS to tell us VR is going away and then go ahead and sell VR levelling potions for cash anyway.
Or it could be the fact that unless you do loads of derp grinding, which is the exact opposite of what this game was built for, you will spend eternity inching through vet ranks.
Well, I've got 16 characters. None are max level, but 6 of them have hit VR (and none of them is lower than level 16... hmm, I should really hop on my 2 level 16s and get them up to 20). Partly it's to have all classes in each faction, partly it's because I wanted characters of all races, and partly it's just because I get character concepts in my head and want to build a character around that. For me the aesthetic of a character is at least as important as the build, so that means that I can't just respec to get to the character concept I want. That big bad orc is never going to respec to a young, inexperienced breton apprentice of the mages guild.I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.
However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.
Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.
TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...
This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.
one of each class + Crafting master + all three factions = more then 8 characters
Ahh, the other factions. I guess for those who live long enough to max everything out, eight characters would be too little indeed. Just doesn't seem like the majority of players would have a use for more than eight chars.
Anyways, sorry to drift off of topic.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Attorneyatlawl wrote: »domenthechief wrote: »I'm glad they listened to the community.
Me too.newtinmpls wrote: »What does "per event" mean?
Unsure... I'm guessing they plan on some sort of mini events on a regular basis, but that's all it is: a guess.This sounds like a good compromise between helping new players catch up to hit the veteran ranks (and once removed, level cap) but not compromising the balance of the game by allowing champ xp to be affected.
Francescolg wrote: »You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP
While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.
I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
Emma_Eunjung wrote: »Francescolg wrote: »You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP
While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.
I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
This is exactly the kind of hysterical hyperbole that's been jacking up this game with ridiculous nerfs since launch day. NOBODY is getting "20+ CP per day". If you can prove otherwise, why don't YOU do it and show us a screenshot of your uber build?
Emma_Eunjung wrote: »Francescolg wrote: »You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP
While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.
I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
This is exactly the kind of hysterical hyperbole that's been jacking up this game with ridiculous nerfs since launch day. NOBODY is getting "20+ CP per day". If you can prove otherwise, why don't YOU do it and show us a screenshot of your uber build?
Theoretically, you could get 30-40 CP per day by grinding goblins (800k/hour proven xp), so I wouldn't be surprised at someone gaining 20 of them daily.
Have you looked at the amount of XP you need to reach VR1? have you worked out how very small the number of CPs you'd get would be?The better solution is to just make CP gain begin at level ONE. Period. 3600 to earn, it won't hurt a thing. It also gives people that much more of pool when they reach max level and want to do Trials. Even though Trials are absolutely pointless except for fun (only fun though if you havent been doing the same ones of a year).
zeitzbachrwb17_ESO wrote: »And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.
"What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.
So it's OK to grind levels as long as it's done within your standards, right? Good to know.
eventide03b14a_ESO wrote: »
How so? I'm telling you it can be done. At least twice. Maybe three times, I just have no desire to do it again.eventide03b14a_ESO wrote: »
Using the "I did it, so you should too" as your whole basis of argument is condescending and pointless.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Francescolg wrote: »You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP
While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.
I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
This is exactly the kind of hysterical hyperbole that's been jacking up this game with ridiculous nerfs since launch day. NOBODY is getting "20+ CP per day". If you can prove otherwise, why don't YOU do it and show us a screenshot of your uber build?
Theoretically, you could get 30-40 CP per day by grinding goblins (800k/hour proven xp), so I wouldn't be surprised at someone gaining 20 of them daily.
I've seen people get 800k/hour while enlightened, I get about 500k/hour just killing bandits in the RIft. But unenlightened? I just don't believe it. When I checked out those Cyrodiil delves, the goblins didn't respawn nearly as fast as people were saying.
You could be right, though. Maybe I just found the wrong goblins, LOL.
Using the "I did it, so you should too" as your whole basis of argument is condescending and pointless.
fromtesonlineb16_ESO wrote: »Have you looked at the amount of XP you need to reach VR1? have you worked out how very small the number of CPs you'd get would be?The better solution is to just make CP gain begin at level ONE. Period. 3600 to earn, it won't hurt a thing. It also gives people that much more of pool when they reach max level and want to do Trials. Even though Trials are absolutely pointless except for fun (only fun though if you havent been doing the same ones of a year).
I don't disagree with your idea but we're not talking about removing the massive disparity, merely making a barely noticeable dent.
zeitzbachrwb17_ESO wrote: »fromtesonlineb16_ESO wrote: »Have you looked at the amount of XP you need to reach VR1? have you worked out how very small the number of CPs you'd get would be?The better solution is to just make CP gain begin at level ONE. Period. 3600 to earn, it won't hurt a thing. It also gives people that much more of pool when they reach max level and want to do Trials. Even though Trials are absolutely pointless except for fun (only fun though if you havent been doing the same ones of a year).
I don't disagree with your idea but we're not talking about removing the massive disparity, merely making a barely noticeable dent.
Actually, what will happen is that someone will just crab grind 10 to V5 (abusing level 49) with that pot in half a day. I certainly would if the crab grind isn't nerfed and CP can be gained from level 1. I might even purchase 2 account, abuse 2 client with one at a super high level just to get me zooming all the way to crab before I begin soloing with something like puncturing sweep Templar.
I think crab grind was nerfed.
eventide03b14a_ESO wrote: »zeitzbachrwb17_ESO wrote: »And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.
"What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.
So it's OK to grind levels as long as it's done within your standards, right? Good to know.
As opposed to having it handed it to you?