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ZOS did the right thing.

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    nastuug wrote: »
    nastuug wrote: »
    And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.

    "What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.

    So it's OK to grind levels as long as it's done within your standards, right? Good to know.

    As opposed to having it handed it to you?

    I didn't say, or even imply, that. I'm not opposed to grinding, but ZOS appears to have mixed feelings about it. When major grind spots are found, they are usually smacked with the nerfbat. Clearly the game was designed around questing, however the same "working as intended" quests take an absolutely silly amount of time to gain VR with.

    It's the position of labeling the game as an oxymoron in regards to wanting you to quest but hardly making it worth the time... to quest.

    Then the XP needs to be adjusted, not put behind a paywall.
    :trollin:
  • zeitzbachrwb17_ESO
    nastuug wrote: »

    I didn't say, or even imply, that. I'm not opposed to grinding, but ZOS appears to have mixed feelings about it. When major grind spots are found, they are usually smacked with the nerfbat. Clearly the game was designed around questing, however the same "working as intended" quests take an absolutely silly amount of time to gain VR with.

    It's the position of labeling the game as an oxymoron in regards to wanting you to quest but hardly making it worth the time... to quest.

    Nerfing major grinding spot is common in MMOs though if it's too good.

    And LBR, 800k/hour proven is a dumb rate to have in this game. For such a long-term CP plan, you can pretty much expect them to limit the rate to 500k/hour maximum in the future.
  • RazzPitazz
    RazzPitazz
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    Reading the text it seems to me events would be quest lines. Not that this portion makes much difference since it explicitly stated only non veteran characters can use it. It limits the grind of 1-50, does not count towards CP or vet grinding. If the potion stays this way it seems inconsequential towards end game; I would not mind this being in the crown store at all.
    Edited by RazzPitazz on April 27, 2015 8:12PM
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • nastuug
    nastuug
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    nastuug wrote: »
    nastuug wrote: »
    And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.

    "What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.

    So it's OK to grind levels as long as it's done within your standards, right? Good to know.

    As opposed to having it handed it to you?

    I didn't say, or even imply, that. I'm not opposed to grinding, but ZOS appears to have mixed feelings about it. When major grind spots are found, they are usually smacked with the nerfbat. Clearly the game was designed around questing, however the same "working as intended" quests take an absolutely silly amount of time to gain VR with.

    It's the position of labeling the game as an oxymoron in regards to wanting you to quest but hardly making it worth the time... to quest.

    Then the XP needs to be adjusted, not put behind a paywall.

    I agree, wholeheartedly. The problem is that we all know ZOS isn't going to do that. Gradual shifts towards performance enhancing drugs being listed in the Crown Store will most likely occur.
    Edited by nastuug on April 27, 2015 8:12PM
  • firstdecan
    firstdecan
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    jpp wrote: »
    I guess explanation is very simple:
    Is for non veterans only
    for 1 hour you got 50% more exp from all sources, but exp boost gives no more then 10% of your level.
    also after one hour you can use it second time and it starts new "event" (strange word used)

    Doesn't this make the item next to worthless? At the intended rate of game play, you gain a regular level in about an hour (or less), so limiting the bonus to 10% of a level would take 6 minutes off of an hour worth of playing.

    Am I missing something?
  •  Jules
    Jules
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    You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP :)
    While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.

    I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
    A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)

    This is exactly the kind of hysterical hyperbole that's been jacking up this game with ridiculous nerfs since launch day. NOBODY is getting "20+ CP per day". If you can prove otherwise, why don't YOU do it and show us a screenshot of your uber build?

    Yup^
    JULES | PC NA | ADAMANT

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  • zeitzbachrwb17_ESO
    firstdecan wrote: »
    jpp wrote: »
    I guess explanation is very simple:
    Is for non veterans only
    for 1 hour you got 50% more exp from all sources, but exp boost gives no more then 10% of your level.
    also after one hour you can use it second time and it starts new "event" (strange word used)

    Doesn't this make the item next to worthless? At the intended rate of game play, you gain a regular level in about an hour (or less), so limiting the bonus to 10% of a level would take 6 minutes off of an hour worth of playing.

    Am I missing something?

    It says "Per event" not "Per level"

    Event can mean
    EXP gain from mobs
    EXP gain from exploration
    EXP gain from quest completion.

    The wording here, from what I understand, say if you skip to doing a high level quest right away and you need 3k exp to level up, you will NEVER gain more than 300 exp when turning in the quest as that is 10% of what you need to level for that level. Noticeable from how I decided to skip wayshrine to get some early mundus stone on a new char and the map unlock exp is really low but goes up after I level.

    The thing is just a +50% EXP but it won't apply fully to big quests and content skipping so don't expect to really be earning 20k exp for completing a level 40 map quest at level 10 with a friend.

    I will be buying it though with the monthly crown. An option to make my life easier is always good especially on alts that won't really waste time killing everythin gon the road and just go for the quests/map.
    Edited by zeitzbachrwb17_ESO on April 27, 2015 8:24PM
  • DDuke
    DDuke
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    Something to consider: the reason this potion doesn't affect VR1-14 grind might be that they really plan on removing those Veteran Ranks.
  • Dazin93
    Dazin93
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    Absolutely pointless addition....:therefore it suits the game perfectly.
  • Lhorion
    Lhorion
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    PKMN12 wrote: »
    Lhorion wrote: »
    Level 1-50 never war a problem.
    V1-14 was, but this potion is just for nonvet players... Hm...

    yeah, but those potions WERE a problem when they effected Champ points.

    A solution would be increasing XP for V-ranks but no CP-XP (like the enlightement buff just increases the CP-XP and not the V-rank XP).
  • Tapio75
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    I am somewhat glad too that they listened to community..

    I just wish they would also listen community that wants improvments to the game that does not involve crown store.

    -Mage light ball
    -Player hous9ing
    -Shield dyes
    -Spellcrafting
    -Mini games that take you away from doing what you always do
    -difficulty selector
    -Necromancer skill line
    -Thieves guild
    -Dark Brotherhood
    -Etc

    Still, thanks for the pot, i guess.. Just hoping for tooltip that does not require doctorsal of philosophy and quantuym mechanics knownledge.
    >>PC-EU Mostly PVE. Played since BETA<<
  •  Jules
    Jules
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    Jules wrote: »

    I think crab grind was nerfed.

    My last crab grind was a week ago though and it was still great. Haven't gotten a chance to go there again yet but it was 1.2k exp a kill easily going for 20k exp a minute (1.2m an hour = 3 champion point) unless they fixed it really recently but it's not really in the patch note.

    Just did it last night. exactly 0 xp from every mob. Nerfed hard.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • BBSooner
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    Well, no reason for me to buy it I guess. 1-50 isn't the part of the game I desire to expediate.
  • The_Death_Princess
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    Hope no one pays crowns for that. Just another worthless item, 1 - 50 is easy. My latest toon was always at least 6 levels ahead of mobs til VR.
    Astaria Dødfurstinna
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  • The_Sadist
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    1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).

    It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.

    As someone who is on a break and won't ever use these potions I'm quite indifferent.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Audigy
    Audigy
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    Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!

    I really hope you enable the gain of CPs, else those potions are a waste. The game from 1-50 / VR 10 is wonderful, no sane person would ever want to skip this.

    Its the CP grind that needs help and there these potions must work. Please don't listen to those that play all day, listen to the casuals who are already far behind the nerds in regards of CPs.
  • Dridenour2421ub17_ESO
    Dridenour2421ub17_ESO
    Soul Shriven
    How bout this instead of Dropping everything down to 50 lets raise the level cap to 65 or even 70 and make them normal levels the people who are VR14 already start at the 64 mark so that their leveling isn't put to waste and then make new gear for a higher lever and balance it there instead of having to re balance the existing gear, because this vr1 to vr14 is just a terrible grind and it makes it almost unplayable its made me quit twice now i don't want to sit in front of my computer and play 4 hours a day for 4 weeks to be able to start the gear grind to be viable in PVP or PVE specially because i want some alts to. That is one option another is keep the VRs but make them account wide so youre characters are level 50 but your account is VR14 so all your chacaters are VR14 and can use the already balance gear. Its not that hard, i understand more levels means more content but i think some did out the math and the amount of exp needed to reach vr14 is basically 190 normal levels worth of EXP. I love every aspect of the game with the exception of obviously the Vet Ranks.
  • zeitzbachrwb17_ESO
    Tapio75 wrote: »
    I am somewhat glad too that they listened to community..

    I just wish they would also listen community that wants improvments to the game that does not involve crown store.

    -Mage light ball
    -Player hous9ing
    -Shield dyes
    -Spellcrafting
    -Mini games that take you away from doing what you always do
    -difficulty selector
    -Necromancer skill line
    -Thieves guild
    -Dark Brotherhood
    -Etc

    Still, thanks for the pot, i guess.. Just hoping for tooltip that does not require doctorsal of philosophy and quantuym mechanics knownledge.

    Creating an item like that pot requires a small amount of LoC with some new pictures.
    Those requires 10-10000x the work depending on the size of change (like DB with quest line is guaranteed to be at least 2000x).

    Even if they're working on it, expect to wait at least a year and a half. It's easy to demand for something and design it but the coding itself is a lot harder to make sure it is adaptable in the future unless they want to waterfall crash it which is something they obviously won't do for this game.
    Jules wrote: »
    Jules wrote: »

    I think crab grind was nerfed.

    My last crab grind was a week ago though and it was still great. Haven't gotten a chance to go there again yet but it was 1.2k exp a kill easily going for 20k exp a minute (1.2m an hour = 3 champion point) unless they fixed it really recently but it's not really in the patch note.

    Just did it last night. exactly 0 xp from every mob. Nerfed hard.

    Oh hell yeah!
    Unless Tempest island exp is still good.

    At least this mean people will run some other dungeons for once hopefully.
  • skillastat
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    CP boost pot would create a much larger gap.

    Imagine people with a lot of CP take those

    So people with less CP HAVE to take those to catch up

    It would be an ever ending CP boost potions money grab.
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  • RazzPitazz
    RazzPitazz
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    CP boost pot would create a much larger gap.

    Imagine people with a lot of CP take those

    So people with less CP HAVE to take those to catch up

    It would be an ever ending CP boost potions money grab.

    Dont give them ideas, man :-/
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Circuitous
    Circuitous
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    Since it didn't seem like anyone worked out how the potion actually functions...

    The maximum amount of XP from all sources = you earn XP as though you were in a two-person group, plus any other potential applicable bonuses (possibly including the 10% from ESO Plus and the bonuses from PvP), even if none of that would otherwise apply to you.

    The 10% limit per event means no single source of XP (quest turn-in, mob kill, etc.) can be boosted to a value greater than 10% of the XP required to gain your next level. I forget the exact numbers, but let's say it takes 6,000 XP to go from Level 4 to Level 5. No single XP gain can give more than 600 XP.

    As for not affecting Veteran Ranks, well, yeah, those are going away. And while we don't know when they're going away, we also don't know when these XP potions will be added to the store. Perhaps they'll coincide? Something to think about.
    Edited by Circuitous on April 28, 2015 6:43AM
    Thank Stendarr it’s Fredas.
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  • VileIntent
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    ssfiit wrote: »
    l5YTS1g.jpg

    Without having much details, if this is offered in the crown store, this looks to me its an exact definition of P2W.

    Its simple guys, it gives a 50% increase all the time for 1 hour. But no more than 10% xp for your given level per event, such as quest turn in, public dungeon quests, grouping bonuses, or Daedric Anchor closings. Its to keep you from jumping 5 levels off a single thing.
  • zeitzbachrwb17_ESO
    The_Sadist wrote: »
    1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).

    It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.

    As someone who is on a break and won't ever use these potions I'm quite indifferent.

    You're gimping yourself for using that though. I rather play with a vet 9 with level 30 passive unlocked for +12% crit and more damage with less sta cost than a vet 14 who rushed to 14 and only has level 10 passive unlocked. I do like going from 420k an hour to 630k but losing 2 champion point assuming the first one is enlightened for that is not worth it.
  • VileIntent
    VileIntent
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    Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!

    Looks perfect the way it is. ESO Plus Members get one free, right? :wink:
    Edited by VileIntent on April 28, 2015 8:33AM
  • Enodoc
    Enodoc
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    My summary of half-reading this thread (please correct me if I read too fast):
    • This pot only affects Levelling 1-50.
    • Levelling 1-50 is too fast as it is.
    • Pot should not affect CPs...
    • ...but CPs are tied to XPs, which is presumably why pot does not work on Vet chars...
    • ...but levelling VRs is too slow.
    • First Conclusion: Pot is useless as it is.
    • First Solution: Disassociate CPs from XPs so that pot can affect VR XP without affecting CP.
    • Counter Argument: VRs are being removed Soon™ so that doesn't matter in the long run.
    • Response: Get on with removing VRs then.
    • Final Conclusion: Pot is useless, but it is better than the original proposal since it no longer affects CPs.
    newtinmpls wrote: »
    What does "per event" mean?
    @newtinmpls an "event" is one delivery of XP from any source (mobs, quests, dungeons, POIs, chests, etc), and all events are capped at 10% of XP-to-level (at least, after about Level 5). For example, completing a Level 30 quest with a 2.25 XP multiplier (eg the Main Quest Halls of Torment) should reward 2447 * 2.25 = 5505 XP (without any boosters), but if you complete it at Level 30, you only actually get 4808 XP, as the amount of XP needed to get to Level 31 is 48080.
    Edited by Enodoc on April 28, 2015 9:15AM
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  • Keron
    Keron
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    The_Sadist wrote: »
    1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).

    It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.

    As someone who is on a break and won't ever use these potions I'm quite indifferent.
    You're gimping yourself for using that though. I rather play with a vet 9 with level 30 passive unlocked for +12% crit and more damage with less sta cost than a vet 14 who rushed to 14 and only has level 10 passive unlocked. I do like going from 420k an hour to 630k but losing 2 champion point assuming the first one is enlightened for that is not worth it.
    Bolded not possible even if you only gain XP while enlightened. You'd still only have 80 CP at most. Since level-up and CP-gain are both linked to XP and considering an "evenly distributed enlightenment usage", the Vet14 will always have more CP than the Vet9.

    EDIT: In case you refer to the "twinked" player (several veteran chars), and compare him to someone who only has one rushed V14: Apples and Oranges.
    Edited by Keron on April 28, 2015 9:34AM
  • Francescolg
    Francescolg
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    Anyone with a little bit of experience in ESO can level from 1-50 in about 3-7 days (also not being a powerganer), you just have to find out the right spots for every 5-10 level "period". I don't know the exact numbers but I remember that the 1-50 march did not take longer time at all. Just the VR-march is time intensive because of the quests needed to access vr 5-10 (if you aim to get there).

    This potion does not help you in any way, it just saves you maybe 1-2 days of grinding. Why should anyone spend money for an "unimportant and little speed boost", which offers no real advantage?
    We heard explanations of which none makes sense for me.

    You better buy a Hearthstone booster pack with your money if you absolutely want to spend it :wink:

    /edit I'm not going to offer any leveling guild but they can be found. Here is just one example of a bunch of guys doing the level in 20-30 hours but even that is "slow" for some guys ) http://forums.elderscrollsonline.com/en/discussion/144110/how-long-does-it-take-you-to-level-1-50/p2
    Edited by Francescolg on April 28, 2015 10:10AM
  • lovESOng
    lovESOng
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    Now we can go even faster through the areas of our own alliance just to slowly grind our way through the enemy alliances' quests (which interest me zilch).

    IMO the person who came up with the veteran and cadwell's system deserves a good puplic flogging along with the players who demanded to be able to do everything with just one character.
  • zeitzbachrwb17_ESO
    Keron wrote: »
    The_Sadist wrote: »
    1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).

    It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.

    As someone who is on a break and won't ever use these potions I'm quite indifferent.
    You're gimping yourself for using that though. I rather play with a vet 9 with level 30 passive unlocked for +12% crit and more damage with less sta cost than a vet 14 who rushed to 14 and only has level 10 passive unlocked. I do like going from 420k an hour to 630k but losing 2 champion point assuming the first one is enlightened for that is not worth it.
    Bolded not possible even if you only gain XP while enlightened. You'd still only have 80 CP at most. Since level-up and CP-gain are both linked to XP and considering an "evenly distributed enlightenment usage", the Vet14 will always have more CP than the Vet9.

    EDIT: In case you refer to the "twinked" player (several veteran chars), and compare him to someone who only has one rushed V14: Apples and Oranges.

    Then I just have to move it up to vet 10.
    90 CP there.
    But no, the thing is, the potion suggests getting only increased Vet EXP, no CP while it is active (so people can't say CP POT!!!) so if you reach vet 14 with that pot, you will have like 10 CP at most assuming you do grind a bit without the pot. If they both have multiple characters, one doing normal non-pot and another doing pot, the gap will be even more obvious.
    Edited by zeitzbachrwb17_ESO on April 28, 2015 10:45AM
  • Enodoc
    Enodoc
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    lovESOng wrote: »
    Now we can go even faster through the areas of our own alliance just to slowly grind our way through the enemy alliances' quests (which interest me zilch).

    IMO the person who came up with the veteran and cadwell's system deserves a good puplic flogging along with the players who demanded to be able to do everything with just one character.
    I don't agree. The only person at fault is the one who decided that those Cadwell quests should have a level-based progression, which isn't needed. Without a level-based progression, Cadwell's would still be possible for those that want it, but those who don't can avoid it as it isn't forced upon you.
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