eventide03b14a_ESO wrote: »zeitzbachrwb17_ESO wrote: »And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.
"What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.
So it's OK to grind levels as long as it's done within your standards, right? Good to know.
As opposed to having it handed it to you?
I didn't say, or even imply, that. I'm not opposed to grinding, but ZOS appears to have mixed feelings about it. When major grind spots are found, they are usually smacked with the nerfbat. Clearly the game was designed around questing, however the same "working as intended" quests take an absolutely silly amount of time to gain VR with.
It's the position of labeling the game as an oxymoron in regards to wanting you to quest but hardly making it worth the time... to quest.
I didn't say, or even imply, that. I'm not opposed to grinding, but ZOS appears to have mixed feelings about it. When major grind spots are found, they are usually smacked with the nerfbat. Clearly the game was designed around questing, however the same "working as intended" quests take an absolutely silly amount of time to gain VR with.
It's the position of labeling the game as an oxymoron in regards to wanting you to quest but hardly making it worth the time... to quest.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »zeitzbachrwb17_ESO wrote: »And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.
"What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.
So it's OK to grind levels as long as it's done within your standards, right? Good to know.
As opposed to having it handed it to you?
I didn't say, or even imply, that. I'm not opposed to grinding, but ZOS appears to have mixed feelings about it. When major grind spots are found, they are usually smacked with the nerfbat. Clearly the game was designed around questing, however the same "working as intended" quests take an absolutely silly amount of time to gain VR with.
It's the position of labeling the game as an oxymoron in regards to wanting you to quest but hardly making it worth the time... to quest.
Then the XP needs to be adjusted, not put behind a paywall.
I guess explanation is very simple:
Is for non veterans only
for 1 hour you got 50% more exp from all sources, but exp boost gives no more then 10% of your level.
also after one hour you can use it second time and it starts new "event" (strange word used)
Emma_Eunjung wrote: »Francescolg wrote: »You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP
While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.
I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
This is exactly the kind of hysterical hyperbole that's been jacking up this game with ridiculous nerfs since launch day. NOBODY is getting "20+ CP per day". If you can prove otherwise, why don't YOU do it and show us a screenshot of your uber build?
firstdecan wrote: »I guess explanation is very simple:
Is for non veterans only
for 1 hour you got 50% more exp from all sources, but exp boost gives no more then 10% of your level.
also after one hour you can use it second time and it starts new "event" (strange word used)
Doesn't this make the item next to worthless? At the intended rate of game play, you gain a regular level in about an hour (or less), so limiting the bonus to 10% of a level would take 6 minutes off of an hour worth of playing.
Am I missing something?
zeitzbachrwb17_ESO wrote: »
I think crab grind was nerfed.
My last crab grind was a week ago though and it was still great. Haven't gotten a chance to go there again yet but it was 1.2k exp a kill easily going for 20k exp a minute (1.2m an hour = 3 champion point) unless they fixed it really recently but it's not really in the patch note.
ZOS_GinaBruno wrote: »Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!
I am somewhat glad too that they listened to community..
I just wish they would also listen community that wants improvments to the game that does not involve crown store.
-Mage light ball
-Player hous9ing
-Shield dyes
-Spellcrafting
-Mini games that take you away from doing what you always do
-difficulty selector
-Necromancer skill line
-Thieves guild
-Dark Brotherhood
-Etc
Still, thanks for the pot, i guess.. Just hoping for tooltip that does not require doctorsal of philosophy and quantuym mechanics knownledge.
zeitzbachrwb17_ESO wrote: »
I think crab grind was nerfed.
My last crab grind was a week ago though and it was still great. Haven't gotten a chance to go there again yet but it was 1.2k exp a kill easily going for 20k exp a minute (1.2m an hour = 3 champion point) unless they fixed it really recently but it's not really in the patch note.
Just did it last night. exactly 0 xp from every mob. Nerfed hard.
skillastatb16_ESO wrote: »CP boost pot would create a much larger gap.
Imagine people with a lot of CP take those
So people with less CP HAVE to take those to catch up
It would be an ever ending CP boost potions money grab.
Attorneyatlawl wrote: »
Without having much details, if this is offered in the crown store, this looks to me its an exact definition of P2W.
The_Sadist wrote: »1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).
It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.
As someone who is on a break and won't ever use these potions I'm quite indifferent.
ZOS_GinaBruno wrote: »Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!
@newtinmpls an "event" is one delivery of XP from any source (mobs, quests, dungeons, POIs, chests, etc), and all events are capped at 10% of XP-to-level (at least, after about Level 5). For example, completing a Level 30 quest with a 2.25 XP multiplier (eg the Main Quest Halls of Torment) should reward 2447 * 2.25 = 5505 XP (without any boosters), but if you complete it at Level 30, you only actually get 4808 XP, as the amount of XP needed to get to Level 31 is 48080.newtinmpls wrote: »What does "per event" mean?
Bolded not possible even if you only gain XP while enlightened. You'd still only have 80 CP at most. Since level-up and CP-gain are both linked to XP and considering an "evenly distributed enlightenment usage", the Vet14 will always have more CP than the Vet9.zeitzbachrwb17_ESO wrote: »You're gimping yourself for using that though. I rather play with a vet 9 with level 30 passive unlocked for +12% crit and more damage with less sta cost than a vet 14 who rushed to 14 and only has level 10 passive unlocked. I do like going from 420k an hour to 630k but losing 2 champion point assuming the first one is enlightened for that is not worth it.The_Sadist wrote: »1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).
It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.
As someone who is on a break and won't ever use these potions I'm quite indifferent.
Bolded not possible even if you only gain XP while enlightened. You'd still only have 80 CP at most. Since level-up and CP-gain are both linked to XP and considering an "evenly distributed enlightenment usage", the Vet14 will always have more CP than the Vet9.zeitzbachrwb17_ESO wrote: »You're gimping yourself for using that though. I rather play with a vet 9 with level 30 passive unlocked for +12% crit and more damage with less sta cost than a vet 14 who rushed to 14 and only has level 10 passive unlocked. I do like going from 420k an hour to 630k but losing 2 champion point assuming the first one is enlightened for that is not worth it.The_Sadist wrote: »1-50 isn't overly hard, but it seems to be a good decision (granted it hasn't be stated that the other potions won't still be available).
It seems people want a VR1-14 version of this but at the same time other individuals don't want the whole P2W aspect of the potential champion point gain associated with it. I feel it would be a coding nightmare.. but perhaps a potion that grants 50% more exp from VR1-14 but while it's active you don't gain any experience towards your next champion point? It makes sense to me at least.
As someone who is on a break and won't ever use these potions I'm quite indifferent.
EDIT: In case you refer to the "twinked" player (several veteran chars), and compare him to someone who only has one rushed V14: Apples and Oranges.
I don't agree. The only person at fault is the one who decided that those Cadwell quests should have a level-based progression, which isn't needed. Without a level-based progression, Cadwell's would still be possible for those that want it, but those who don't can avoid it as it isn't forced upon you.Now we can go even faster through the areas of our own alliance just to slowly grind our way through the enemy alliances' quests (which interest me zilch).
IMO the person who came up with the veteran and cadwell's system deserves a good puplic flogging along with the players who demanded to be able to do everything with just one character.