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ZOS did the right thing.

  • WhiskyBob
    WhiskyBob
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    Wow. If that is confirmed I can FOR ONCE salute Zenimax for doing the right thing.

    /salute
    Edited by WhiskyBob on April 27, 2015 3:42PM
  • nastuug
    nastuug
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    Keron wrote: »
    The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
    Or just up the XP rewards of veteran areas and remove enlightenment, keeping everything else the same?

    Or simply apply towards all XP, including Enlightenment, all the way up until you max out at VR14. I don't see the real issue with the CP gain as part of the XP pot. Theoretically, they will gain less CP by using pots. The time it takes to get from VR1 to VR14 will be significantly reduced, thus allowing less Enlightenment buff/time to accrue. Just make the pot not apply to VR14 chars.
  • Granz
    Granz
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    Once again, ZOS gets it backwards. Levelling to 50 and enjoying the main story quests as well as the Fighter and Mage guild quests is not the problem with this game. It's the mind numbingly boring grind of the veteran ranks. I'm a casual player with limiting time to play so it took me a very long time to finish the main story line and get to VR1. By the time I got there, almost everyone in my guild was already level VR 14 because they took advantage of the Craglorn EXP grinding raids. ZOS has nerfed EXP grinding on multiple occasions and all that accomplishes is penalizing players like me as well as new players who are trying to catch up with all the VR 14s.

    The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.

    I 100% agree with this. They did get it backwards. 1-50 was fine. VR1- 14 is terrible.
  • Keron
    Keron
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    nastuug wrote: »
    Keron wrote: »
    The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
    Or just up the XP rewards of veteran areas and remove enlightenment, keeping everything else the same?
    Or simply apply towards all XP, including Enlightenment, all the way up until you max out at VR14. I don't see the real issue with the CP gain as part of the XP pot. Theoretically, they will gain less CP by using pots. The time it takes to get from VR1 to VR14 will be significantly reduced, thus allowing less Enlightenment buff/time to accrue. Just make the pot not apply to VR14 chars.
    I fell into the imprecise wording trap again... I meant the above without introducing that XP pot at all.
  • driosketch
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    The potion, which isn't even out yet, is useless now. However, if they were to remove vet ranks, this would be a useful potion for players rolling a quick alt for end game without affecting CP.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • nastuug
    nastuug
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    Keron wrote: »
    nastuug wrote: »
    Keron wrote: »
    The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
    Or just up the XP rewards of veteran areas and remove enlightenment, keeping everything else the same?
    Or simply apply towards all XP, including Enlightenment, all the way up until you max out at VR14. I don't see the real issue with the CP gain as part of the XP pot. Theoretically, they will gain less CP by using pots. The time it takes to get from VR1 to VR14 will be significantly reduced, thus allowing less Enlightenment buff/time to accrue. Just make the pot not apply to VR14 chars.
    I fell into the imprecise wording trap again... I meant the above without introducing that XP pot at all.

    :) 'zactly
    driosketch wrote: »
    The potion, which isn't even out yet, is useless now. However, if they were to remove vet ranks, this would be a useful potion for players rolling a quick alt for end game without affecting CP.

    That's a big "if" though...
  • zeitzbachrwb17_ESO
    The potion isn't even bad. It's actually a good idea they made it like this.

    Vr 1 to Vr 14 should no longer be a concern because it is planned to be removed to make way for complete integration of CP system. If there's a vet pot then it means CP leveling will be sped-up as well and that is the "P2W" option where you can have higher status faster with a mean that require real money only.

    And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.

    "What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.

  • nastuug
    nastuug
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    And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.

    "What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.

    So it's OK to grind levels as long as it's done within your standards, right? Good to know.
  • PKMN12
    PKMN12
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    WhiskyBob wrote: »
    Wow. If that is confirmed I can FOR ONCE salute Zenimax for doing the right thing.

    /salute

    I know, i am actually kind of both scared and AMAZED right now

    /salutes Zeni
  • Francescolg
    Francescolg
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    You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP :)
    While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.

    I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
    A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
    Edited by Francescolg on April 27, 2015 4:28PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • nastuug
    nastuug
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    Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!

    Thanks for dropping in to remind us of that. Sometimes we get a bit worked up. Thanks again. :)
  • Sythias
    Sythias
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    My understanding is that it increases exp from all sources by 50% for 1 hour, and that you can't gain more than 10% of your total exp per level from a single event (quest turn in, etc).
    Sythias Blackhand - Imperial Nightblade - Trueflame NA DC
    Elder Skills PVP Captain
  • PKMN12
    PKMN12
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    You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP :)
    While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.

    I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
    A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)

    A CP-potion would simply mean the gap is even larger between a powergamer and someone else, so yeah, anyone who WANTS anything related to CP in the cash shop needs to be quiet and stop being a lemming themselves.
  • zeitzbachrwb17_ESO
    nastuug wrote: »
    So it's OK to grind levels as long as it's done within your standards, right? Good to know.

    Not saying the current is that okay but it should be obvious that different methods will produce different results. If you don't grind, you won't get any EXP so if you're just casually doing those "30-minute daily grind" per day then of course you're going to level a lot slower than people putting times into doing nothing but grinding.

    The thing about progression in MMO is that unless they see the progress, people often think it's too tedious right away. I do too once in awhile so I keep some other factors to keep me motivated. The "Level 1 2 3 4" of achievement hunting is a good example. I don't care about the vet exp anymore atm and I'm just doing Anchor farming. The next thing I know, I find myself gaining an extra 200k exp from running back and forth between 3 anchors.

    Because you only look at the 1 mil bar, you will feel like everything is so slow and bad because that 1% exp gain isn't really visible on such a small bar. Instead, if they extended the bar by 3x, put it at the bottom and have it divided into 10 boxes, it would give the illusion of "I'm actually gaining exp!" and people would complain less.
  • Fissh
    Fissh
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    The better solution is to just make CP gain begin at level ONE. Period. 3600 to earn, it won't hurt a thing. It also gives people that much more of pool when they reach max level and want to do Trials. Even though Trials are absolutely pointless except for fun (only fun though if you havent been doing the same ones of a year).
    <X-Raided>
  • Father
    Father
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    Useless item imo.I prefer the old version 10% is just too low and hardly noticable :<
  • nastuug
    nastuug
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    nastuug wrote: »
    So it's OK to grind levels as long as it's done within your standards, right? Good to know.
    Because you only look at the 1 mil bar, you will feel like everything is so slow and bad because that 1% exp gain isn't really visible on such a small bar. Instead, if they extended the bar by 3x, put it at the bottom and have it divided into 10 boxes, it would give the illusion of "I'm actually gaining exp!" and people would complain less.

    Or it could be the fact that unless you do loads of derp grinding, which is the exact opposite of what this game was built for, you will spend eternity inching through vet ranks.
  • CP5
    CP5
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    Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!

    As a quick bit of feedback, with all the additional forms of exp and the bonus exp for being subscribed, is the idea still around to add something to stop exp gains? I know a lot of people have problems in pve with outleveling zones, and non-vet pvp is the most enjoyable pvp i've found and I don't want to simply just reroll every character that outlevels the campaign.
  • PKMN12
    PKMN12
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    Father wrote: »
    Useless item imo.I prefer the old version 10% is just too low and hardly noticable :<

    the old version was P2W because it effected CP gains........
  • dietlime
    dietlime
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    That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.

    Design your game so with the booster you can make about 3 vet levels in a grindy day (rather than one) and people will pay you $20-30 piecemeal to mitigate the grind. If you want to be really cool, make the crown costs or the item leave the player with a little left over for something else.
    Edited by dietlime on April 27, 2015 4:59PM
  • nastuug
    nastuug
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    dietlime wrote: »
    That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.

    The current rebuttal to this request is that veteran ranks are in the works of being removed, thus it would be counter-productive to offer a potion for this. It hasn't been released when the ranks will be removed, and most question if it will actually ever happen.
    Edited by nastuug on April 27, 2015 5:00PM
  • djyrb
    djyrb
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    I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.

    However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.

    Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.

    TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...
  • nastuug
    nastuug
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    djyrb wrote: »
    I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.

    However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.

    Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.

    TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...

    This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.
  • PKMN12
    PKMN12
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    nastuug wrote: »
    djyrb wrote: »
    I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.

    However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.

    Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.

    TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...

    This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.

    one of each class + Crafting master + all three factions = more then 8 characters
  • nastuug
    nastuug
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    PKMN12 wrote: »
    nastuug wrote: »
    djyrb wrote: »
    I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.

    However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.

    Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.

    TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...

    This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.

    one of each class + Crafting master + all three factions = more then 8 characters

    Ahh, the other factions. I guess for those who live long enough to max everything out, eight characters would be too little indeed. Just doesn't seem like the majority of players would have a use for more than eight chars.

    Anyways, sorry to drift off of topic.
    Edited by nastuug on April 27, 2015 5:19PM
  • akray21
    akray21
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    Lol, this pleases no one... people are in two camps...

    1. Hate any form of XP pot in crown store.
    2. Want XP pots for the rediculous Vet ranks.

    This pleases neither group 1 or group 2... LOL FAIL
  • Bfish22090
    Bfish22090
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    These will be good once they remove veteran ranks. Right now they're useleess for me
  • Slurg
    Slurg
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    nastuug wrote: »
    dietlime wrote: »
    That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.

    The current rebuttal to this request is that veteran ranks are in the works of being removed, thus it would be counter-productive to offer a potion for this. It hasn't been released when the ranks will be removed, and most question if it will actually ever happen.
    Not just counter-productive. It would be downright unethical for them to stick with their oft-announced position that they are in the process of removing veteran ranks, and then turn around and take cash from us for veteran rank levelling boost potions.

    Whether/when the veteran rank system is actually going away or not isn't even the point. It would be a PR disaster for ZOS to tell us VR is going away and then go ahead and sell VR levelling potions for cash anyway.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Rescorla_ESO
    Rescorla_ESO
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    nastuug wrote: »
    dietlime wrote: »
    That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.

    The current rebuttal to this request is that veteran ranks are in the works of being removed, thus it would be counter-productive to offer a potion for this. It hasn't been released when the ranks will be removed, and most question if it will actually ever happen.

    The current rebuttal to your rebuttal is that until ZOS provides specific details on how and when the VRs are being removed, there is absolutely no guarantee ZOS will actually follow through on what they said they would do. They could decide it is just too much of a hassle and stick with the VR system.
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