Or just up the XP rewards of veteran areas and remove enlightenment, keeping everything else the same?Rescorla_ESO wrote: »The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
Rescorla_ESO wrote: »Once again, ZOS gets it backwards. Levelling to 50 and enjoying the main story quests as well as the Fighter and Mage guild quests is not the problem with this game. It's the mind numbingly boring grind of the veteran ranks. I'm a casual player with limiting time to play so it took me a very long time to finish the main story line and get to VR1. By the time I got there, almost everyone in my guild was already level VR 14 because they took advantage of the Craglorn EXP grinding raids. ZOS has nerfed EXP grinding on multiple occasions and all that accomplishes is penalizing players like me as well as new players who are trying to catch up with all the VR 14s.
The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
I fell into the imprecise wording trap again... I meant the above without introducing that XP pot at all.Or simply apply towards all XP, including Enlightenment, all the way up until you max out at VR14. I don't see the real issue with the CP gain as part of the XP pot. Theoretically, they will gain less CP by using pots. The time it takes to get from VR1 to VR14 will be significantly reduced, thus allowing less Enlightenment buff/time to accrue. Just make the pot not apply to VR14 chars.Or just up the XP rewards of veteran areas and remove enlightenment, keeping everything else the same?Rescorla_ESO wrote: »The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
I fell into the imprecise wording trap again... I meant the above without introducing that XP pot at all.Or simply apply towards all XP, including Enlightenment, all the way up until you max out at VR14. I don't see the real issue with the CP gain as part of the XP pot. Theoretically, they will gain less CP by using pots. The time it takes to get from VR1 to VR14 will be significantly reduced, thus allowing less Enlightenment buff/time to accrue. Just make the pot not apply to VR14 chars.Or just up the XP rewards of veteran areas and remove enlightenment, keeping everything else the same?Rescorla_ESO wrote: »The smart thing to do with EXP potions like this is apply them to everything EXCEPT Champion Points.
driosketch wrote: »The potion, which isn't even out yet, is useless now. However, if they were to remove vet ranks, this would be a useful potion for players rolling a quick alt for end game without affecting CP.
zeitzbachrwb17_ESO wrote: »And look at it this way. The faster you can get a char to vet, the faster you can CP farm and benefit from the bonuses. This option will at least give people like me who buys the Membership to spend those Crown point on the potion so I can just play normally and do story while gaining exp at a fast rate and avoid doing that boring "CRAB GRINDDDDD" that is obviously going to be nerfed in the future.
"What about Vet exp?" TBH, VET exp isn't that hard to get if you grind but no one wants to grind. We want to gain 100k every 10 minutes from just doing quests and using the least amount of effort but you can't diss people that madgrind as well. People that grind hard like me can get a vet level in about 2 hours of grinding solo. (Not a hyperbole. I timed a certain location once with templar and I was able to get 7.5k exp a minute with huge gold gain but it only works for lower level because the mobs are V1 so I decide to stop and continued the story until I can find a new location.) There's probably even better location to make it even faster and that is where I will be spending my time at.
ZOS_GinaBruno wrote: »Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!
Francescolg wrote: »You sweet lemmings focus on a totally unimportant Exp-Item, while the whole CP-system is somethat unfair (and you should complain about this!) and people are already running around with 400+ CP
While a PvP-powergamer (4-8 hours/d) is happy to have half of this CP, other guys are farming the "right" (not bug-abusing!) PvE spots for 20+ CP per day.
I really don't know what to say, everything that has nothing to do with CP-gain is uninteresting for me by a laaarge margin.
A CP-potion would have been good. Or just wish the game publisher would offer us "sincerity in form of informations": GIVE us player numbers / give us class statistics (also most-played class/main char) / give us CP-stats! (open your eyes lemmings! ^^)
So it's OK to grind levels as long as it's done within your standards, right? Good to know.
zeitzbachrwb17_ESO wrote: »Because you only look at the 1 mil bar, you will feel like everything is so slow and bad because that 1% exp gain isn't really visible on such a small bar. Instead, if they extended the bar by 3x, put it at the bottom and have it divided into 10 boxes, it would give the illusion of "I'm actually gaining exp!" and people would complain less.So it's OK to grind levels as long as it's done within your standards, right? Good to know.
ZOS_GinaBruno wrote: »Hey guys! Just want to remind you as with all datamined items, the information you're seeing is subject to change and may not be 100% final. We do appreciate your feedback, though!
That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.
I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.
However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.
Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.
TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...
I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.
However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.
Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.
TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...
This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.
I can see the use for this potion for myself, in that I have 2 characters left that are not Veteran Ranked yet. Before 1.6, I was taking my time with alts like these, leveling them mostly in Blackwater Blade and only jumping into the appropriate PVE zone for their level for the main story/zone quests(skill points)/delves/public dungeons, etc.
However, now that the CP system is here, I feel like I am basically wasting time leveling nonvet characters, when I could be working towards the next Champion Point on a Veteran alt, even when Enlightenment is on cooldown. For me, getting a character to 50 as fast as possible would be the key and these potions would help speed that process up.
Once all 8 slots are filled with Veteran characters, I would have no use for these potions, but if they start offering extra character slots for purchase as well, they could easily put an altaholic like me into a continuous leveling cycle for as long as I'm playing the game.
TL;DR - Dear ZOS, options to purchase more characters slots would go hand in hand with these potions...
This could be a really stupid question, but I have to ask it: What reason would one have to level 8 chars to max? The way the game is designed, you could pump crafting on one char, while using two to three more to max out in almost all play styles. With the crazy excess of skill points obtainable and limitation of skills that can be used at any given time, multi-line spec'ing appears to be quite viable.
one of each class + Crafting master + all three factions = more then 8 characters
Not just counter-productive. It would be downright unethical for them to stick with their oft-announced position that they are in the process of removing veteran ranks, and then turn around and take cash from us for veteran rank levelling boost potions.That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.
The current rebuttal to this request is that veteran ranks are in the works of being removed, thus it would be counter-productive to offer a potion for this. It hasn't been released when the ranks will be removed, and most question if it will actually ever happen.
That's sort of great, but I would rather have an XP potion for $5-7.50 that would give me 24 hours towards veteran levels (no change to xp applied to CP or enlightenment) only.
The current rebuttal to this request is that veteran ranks are in the works of being removed, thus it would be counter-productive to offer a potion for this. It hasn't been released when the ranks will be removed, and most question if it will actually ever happen.