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Since you're charging for Skyrim mods now...

Delgent
Delgent
✭✭✭
...time to start allowing developers to charge for ESO addon content as well!

If you're going to go there, go hard or go home!
To live for good is to die in the name of honor.
SEEK AND DESTROY
  • eNumbra
    eNumbra
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    Go talk to valve?
  • Delgent
    Delgent
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    Bethesda signed off on it. They're a part of it. Let's get this money from the players thing going!

    I feel bad for them, they obviously need to maximize their revenue streams.
    Edited by Delgent on April 26, 2015 1:45AM
    To live for good is to die in the name of honor.
    SEEK AND DESTROY
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    Delgent wrote: »
    ...time to start allowing developers to charge for ESO addon content as well!

    If you're going to go there, go hard or go home!

    People will either pay for them and all the future of addons will change...

    or People will NOT pay and they will go back to the way it was.

    I made a ton of Skyrim addons and I am not adding them to the pay service... UNLESS I hear about people making a ton of money on them... then I would assume that people are ok with it.
  • Glurin
    Glurin
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    ✭✭✭
    Wait, what? Charging for mods?

    *checks recent Skryim news*

    Wow. That's a disaster in the making right there. Now if you'll excuse me, I'm going to go recolor iron swords to neon pink and charge people $2.50 to download it.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Emma_Overload
    Emma_Overload
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    ✭✭✭✭✭
    Wow, I just heard about this! The funny thing is, modders were asking years ago for a way to monetize. Now that they have it, all you hear are complaints, LOL.

    I may be alone on this, but I think a mod store is a good idea. Would development of Oscuro's Oblivion Overhaul have been so slow if the dev was making money off it? You have to wonder...

    Anyway, Bethesda and Valve just bungled the PR, that's all. It might take a while, but people will change their minds if indie mods are released that are high quality.
    #CAREBEARMASTERRACE
  • BigM
    BigM
    ✭✭✭✭✭
    I have no problem with it but 25% is just BS, Value is the one that should get 25% not the author's.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Delgent
    Delgent
    ✭✭✭
    As a long time Bethesda fan (you'll never get the creepiness of playing Dagerfall in the dark out of my head) who drinks my whiskey from my ESO shot glass followed by my chaser from my ESO pint glass while looking at my ESO litho on the wall...they just lost me.

    I was one who was willing to support the ESO subscription plan, but when they messed around and wouldn't commit a few months prior to going B2P (it'll get there), realized that they didn't care about me as a player, just the money they could get out of my wallet. Now, they sign off on charging for mods. I don't trust them anymore. Paying for addons will be next. You can pitchfork me down, but I feel it coming. It's not about the craft anymore, it's about the money grab.

    Sorry Bethesda, it breaks my heart, because I've loved you for so long, but I'm breaking up with you. It's not you...it's me.
    To live for good is to die in the name of honor.
    SEEK AND DESTROY
  • pugyourself
    pugyourself
    ✭✭✭✭
    Anyone can sell ESO addons now. It's as easy as selling any other software. The Skyrim mods are ludicrous because devs only keep 25% for the privilege of selling them in the workshop. Sell them on your own and keep 100% (less pmt processor fees).
  • Glurin
    Glurin
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    ✭✭✭
    It's one thing if the mods are really good and the artist got the lion's share of the sale. It's another thing altogether if all it does is make dragonbone daggers do a million damage or make Lydia's hair a sky blue color.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    it says A LOT that the ENTIRE internet is against this. when business magazines like FORBES and Business insider are 100% alongside places like 4chan and tumblr, you KNOW you just gone fudged up.

    also, mind you this is Valve and Bethsoft, not ZOS.
    Edited by PKMN12 on April 26, 2015 2:26AM
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    The entire video game industry has gone to *** since the DLC and then microtransactions *** took off.

    Gone are the days where we could buy Half Life for $30 and then get Counter-strike, Natural Selection, Firearms, Team Fortress, Day of Defeat and so many others for free.

    I like the idea of modders making money. But they have to have customer service, technical support, quality control, and agree to a certain number of years of support and updates as the base game is updated. That will never happen unless the modders are on the developers payroll.
    End the tedious inventory management game.
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    For ESO, paid add-ons is just the same as P2W.

    Imagine if you had to buy some critical add-on, like FTC?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Arkadius
    Arkadius
    ✭✭✭✭✭
    My first thought on this news: Now, Bioware will reconsider if adding modding support is really that hard.
    My second thought: Damn, they don't release on Steam :)

    Anyways.. This step will certainly have a huge impact on the modding community. I'm eager to see how this evolves...

    Edit:
    Haha, just saw Skyrim is f2p this weekend on steam. What a coincidence.
    Edited by Arkadius on April 26, 2015 2:40AM
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    This is why I'm waiting for Skywind on Morrowind
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    Why is this relevant to The Elder Scrolls Online?
    Member of the Psijic Order PTS Group
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Carde wrote: »
    Why is this relevant to The Elder Scrolls Online?

    because it sets a precedent, a REALLY, REALLY BAD one......and because technically ZOS and Bethesda (the greedy garbage that agreed with valve to do it) are under the same main company and thus possible ZOS might end up trying something similar with the Add-ons.
    Edited by PKMN12 on April 26, 2015 2:43AM
  • Delgent
    Delgent
    ✭✭✭
    Carde wrote: »
    Why is this relevant to The Elder Scrolls Online?

    Magic 8 Ball says "Ask again when you are paying for addons".


    To live for good is to die in the name of honor.
    SEEK AND DESTROY
  • pugyourself
    pugyourself
    ✭✭✭✭
    For ESO, paid add-ons is just the same as P2W.

    Imagine if you had to buy some critical add-on, like FTC?

    If TF wanted to charge for it, they could do so starting with the next update. I doubt they would because the add-on builds goodwill for their site. But anyone could start charging tomorrow.
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    I understand you guys, but this isn't new.

    Have you all forgotten what happened to Counter Strike, Team Fortress, Action HL, Day of Defeat and all the others? They all became a cash cow as Valve saw the big $$$.
    Or what about map and weapon packs? Having access to a new map or weapon could easily cost you 10 or more bucks.

    The only thing that changed now is that the actual developers of the mods can decide themselves if they want money or not. If they are clever then they let people set the price themselves as I wouldn't buy a mod for a game if forced to, as for me mods should always be free and supported by a donation. Right now, everyone who pays at Steam hands over money to Tom Bui and only a small % to the actual developers.
    Still, selling mods is in the business since 15 years and nothing new. The days when fans made stuff for free are long gone guys ;) and somehow you can not blame them. It takes a lot of time to make a mod.


    Since I don't use Addons, I couldn't care less if they are in the crown store. Those are not actual content, while mods are. Big difference guys!
    Anyone can sell ESO addons now. It's as easy as selling any other software. The Skyrim mods are ludicrous because devs only keep 25% for the privilege of selling them in the workshop. Sell them on your own and keep 100% (less pmt processor fees).

    Not sure about Skyrim, but if you wanted to sell a source mod, you had to pay Valve 250.000$$$ first.
    Edited by Audigy on April 26, 2015 3:15AM
  • pugyourself
    pugyourself
    ✭✭✭✭
    Audigy wrote: »
    I understand you guys, but this isn't new.

    Have you all forgotten what happened to Counter Strike, Team Fortress, Action HL, Day of Defeat and all the others? They all became a cash cow as Valve saw the big $$$.
    Or what about map and weapon packs? Having access to a new map or weapon could easily cost you 10 or more bucks.

    The only thing that changed now is that the actual developers of the mods can decide themselves if they want money or not. If they are clever then they let people set the price themselves as I wouldn't buy a mod for a game if forced to, as for me mods should always be free and supported by a donation. Right now, everyone who pays at Steam hands over money to Tom Bui and only a small % to the actual developers.
    Still, selling mods is in the business since 15 years and nothing new. The days when fans made stuff for free are long gone guys ;) and somehow you can not blame them. It takes a lot of time to make a mod.


    Since I don't use Addons, I couldn't care less if they are in the crown store. Those are not actual content, while mods are. Big difference guys!
    Anyone can sell ESO addons now. It's as easy as selling any other software. The Skyrim mods are ludicrous because devs only keep 25% for the privilege of selling them in the workshop. Sell them on your own and keep 100% (less pmt processor fees).

    Not sure about Skyrim, but if you wanted to sell a source mod, you had to pay Valve 250.000$$$ first.

    If I develop a mod, the source code is mine to sell. They can shut down the API or close it off to registered (approved) devs who agree to Draconian terms but short of that nothing is stopping me from developing and selling on my own if I feel like doing that. I have a day job so I'm not too concerned. I'm just saying that no one should be giving Steam 75% to sell their mods. They should sell off-site.

    Edited for grammar

    Edited by pugyourself on April 26, 2015 3:41AM
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    I'd start a daily thread requesting certain addons become part of the game before I paid for them. Its not that I don't think the developers deserve credit, its that 99% of the addons I use should already be an *option* in game like sending guild mail, or stacking the guildbank, etc.

    I personally feel if no one created these addons, or ESO did not allow them the roar would have been so loud that many addons would be an in game option by now, or bank bugs fixed, etc
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Phinix1
    Phinix1
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    ✭✭✭✭✭
    Speaking as someone who has done quality in-depth mods since Morrowind (Sgaileach Estate and others for Morrowind, Phinix Master Summon and others for Oblivion, Phinix Natural ENB and the phiTame hunter-pet taming overhaul for Skyrim, and more recently a slew of addons for ESO), I can speak from experience about the "generosity" of the community.

    Don't get me wrong, I do this because I love it. If I never made a dime on it (which I haven't, aside from one random $8 dollar donation a few years ago), I would still do it, and do it gladly, and not begrudge the community I choose to share with, for I am grateful for the privilege of living in a time when such is even possible as a hobby. It is much headier than collecting stamps, and typically I get back as much as I give in support and community on the forums and such. I consider the learning experience to be of a certain value in and of itself.

    But here's the thing. There are all these people with loads of "disposable income" that drop $1000 or more on a flower-pooping cosmetic bow in GW2 that took a whole 15 minutes to paint and code, yet when it comes to dropping a few bucks in donations for a mod that took weeks or months that they use regularly and which adds a ton to their game, people will NOT donate one red cent.

    Call it human nature, the "pay to fap" complex, whatever, but if people have the option to do a nice thing or get something for free, they will take it for free 99.9999% of the time, even if they can afford it and the mod authors are starving! Again, personal experience.

    So, I am generally FOR the notion of monetization OPTIONS, though I am not in a huge hurry to go take down all my mods or anything. I too feel that 25% for the author is absolute unmitigated greedy ***ing bull shnack.

    There needs to be a way for artists to not get screwed. I'm just not sure this is it...

    ...at least not quite yet.
    Edited by Phinix1 on April 26, 2015 4:07AM
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I can just see Giskard dieing of apoplexy. muahahahaha
  • Elsonso
    Elsonso
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    You mean Giskard is still around?

    ESO add-ons should be free and open. There is no way to protect the source or any intellectual property related to an add-on. There is no custom artwork, meshes, or animations, other than maybe some icons. When the source is plainly visible to anyone who cares to look, people who write this stuff should be doing it under an open source license, not as a commercial enterprise. I don't care how goofy the LUA code is written, the copyright cannot be protected. It can be stolen and reused in a manner that cannot be detected or stopped. This just creates a headache, and it falls on the author to police it and protect their work.

    This is above and beyond the P2W aspect of the commercial add-ons. ESO is filled with gaps in the UI and functionality. That is an exploitable avenue for P2W add-ons that fill those gaps. I used FTC as an example, not as a suggestion that they would charge for it, but as something to think about. Uninstall all the combat enhancement add-ons you have and then decide if you can live without them. If the answer is no, that the game is unplayable, not as easy to advance, win, level, or earn gold, or you are at a disadvantage compared to players that have them, and you are forced to pay for them, then that is P2W.

    It may not be FTC. It might be something else. Maybe something like Master Merchant, or the Skyshard/Chest/Resource map enhancements.

    Commercial add-ons and mods work for single player games like Skyrim. For MMO games, only the developer should be fleecing us of all our cash. The other players should not be writing additions to the game and charging for them.
    Edited by Elsonso on April 26, 2015 5:00AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Audigy wrote: »
    I understand you guys, but this isn't new.

    Have you all forgotten what happened to Counter Strike, Team Fortress, Action HL, Day of Defeat and all the others? They all became a cash cow as Valve saw the big $$$.
    Or what about map and weapon packs? Having access to a new map or weapon could easily cost you 10 or more bucks.

    The only thing that changed now is that the actual developers of the mods can decide themselves if they want money or not. If they are clever then they let people set the price themselves as I wouldn't buy a mod for a game if forced to, as for me mods should always be free and supported by a donation. Right now, everyone who pays at Steam hands over money to Tom Bui and only a small % to the actual developers.
    Still, selling mods is in the business since 15 years and nothing new. The days when fans made stuff for free are long gone guys ;) and somehow you can not blame them. It takes a lot of time to make a mod.


    Since I don't use Addons, I couldn't care less if they are in the crown store. Those are not actual content, while mods are. Big difference guys!
    Anyone can sell ESO addons now. It's as easy as selling any other software. The Skyrim mods are ludicrous because devs only keep 25% for the privilege of selling them in the workshop. Sell them on your own and keep 100% (less pmt processor fees).

    Not sure about Skyrim, but if you wanted to sell a source mod, you had to pay Valve 250.000$$$ first.

    If I develop a mod, the source code is mine to sell. They can shut down the API or close it off to registered (approved) devs who agree to Draconian terms but short of that nothing is stopping me from developing and selling on my own if I feel like doing that. I have a day job so I'm not too concerned. I'm just saying that no one should be giving Steam 75% to sell their mods. They should sell off-site.

    Edited for grammar

    You can sell it yes, but you will make a copyright infringement if your work is based on someone else's work. ;) As example, the game workshop for Skyrim or SKSE. Mods are based on both tools, so selling these mods without permission is not legal. Using other peoples work for the own isn't new btw. its done since centuries.

    A lot of game developers create something and others pay a fee to use it. One of the first big names who did this was John Carmack at ID software. He made a side scrolling technique for the commander Keen games. Pretty much every side scrolling game later, was based on that and it changed gaming on PC at that time. Same could be said about the Quake engine, Source or Unreal etc.

    That said, doing something illegal and being caught are still two different things ;)
    Speaking as someone who has done quality in-depth mods since Morrowind (Sgaileach Estate and others for Morrowind, Phinix Master Summon and others for Oblivion, Phinix Natural ENB and the phiTame hunter-pet taming overhaul for Skyrim, and more recently a slew of addons for ESO), I can speak from experience about the "generosity" of the community.

    Don't get me wrong, I do this because I love it. If I never made a dime on it (which I haven't, aside from one random $8 dollar donation a few years ago), I would still do it, and do it gladly, and not begrudge the community I choose to share with, for I am grateful for the privilege of living in a time when such is even possible as a hobby. It is much headier than collecting stamps, and typically I get back as much as I give in support and community on the forums and such. I consider the learning experience to be of a certain value in and of itself.

    But here's the thing. There are all these people with loads of "disposable income" that drop $1000 or more on a flower-pooping cosmetic bow in GW2 that took a whole 15 minutes to paint and code, yet when it comes to dropping a few bucks in donations for a mod that took weeks or months that they use regularly and which adds a ton to their game, people will NOT donate one red cent.

    Call it human nature, the "pay to fap" complex, whatever, but if people have the option to do a nice thing or get something for free, they will take it for free 99.9999% of the time, even if they can afford it and the mod authors are starving! Again, personal experience.

    So, I am generally FOR the notion of monetization OPTIONS, though I am not in a huge hurry to go take down all my mods or anything. I too feel that 25% for the author is absolute unmitigated greedy ***ing bull shnack.

    There needs to be a way for artists to not get screwed. I'm just not sure this is it...

    ...at least not quite yet.

    There is always a catch isn't there?

    On the one side, people who offer content in the net put a lot of time and also money into this, yet offer most for free, so far at least.
    The "customers" consume said content, often not even leaving a friendly reply, but being the first to complain if something doesn't suit them or is delayed.

    A way out of that misery is money, as money lets you forget the negatives (nobody can deny this). To get money however, a third party must be involved, either the original copyright holder or a shop / both. They then take most of the money and the actual content creator is left with an "allowance".
    Right now, companies try to milk the creative heads of the internet, we do see this since years by EA and the battlefield series / sims or Valve which actually sold mods for full price (CSS, TF2, DOD...).

    YT is another example, you can upload your music and YT makes money with it by putting commercials under it. Same applies to videos about games. You might think you make money, but the truth is YT / Google does and you only get a tiny bit of it.

    The whole money making in the internet has changed how people make content these days. While around the 90s - middle of 2000 a video or piece of mod was well coded and thought out, today you get buggy and rushed stuff, stuff that nobody really needs, which isn't updated or customer supported. Some people only make mods to get a deal with a gaming company, while not wrong in theory, it often affects the quality in a negative way. The content creators only see the $$$ and often forget that the passion was what made their work once good. Its quite a dilemma actually :(

    This now is a bit off topic, however I will share it since it fits Bethesda / ZOs history and how money can change things in the gaming world.

    There was a situation in the early 90s of a company, that company was offered a 2.5 Mio $$$ deal by Sierra to publish their next game. Just imagine, 2.5 million to release your game, that's just crazy!

    The company already saw the big $$$ and wanted a 100k advance and the deal was scrapped. The greed almost ruined one of the most talented guys at the time or did it safe them? While the company still made progress afterwards and is now a part of Zenimax Media, it could have and maybe even has changed gaming as we know it today. Who knows what would had happened to gaming if they would had gone with Sierra? The company I speak of is ID Software, one of the most influential companies of the first gaming century on PC ;)

    Why do I mention this?

    Well I do for two reasons.

    1. What will happen to modding if the modders try to create content for the sole purpose of earning money? Will the quality decline just like it has with game releases? Will every new update cost a few bucks, even if its just a bug fix like with so many programs these days?

    2. Might those deals if not taken, offer those who refuse a new market, like with ID Software once? They will stay independent and might create something even bigger than they do now. As I said, nobody of us knows if Wolfenstein 3D would had happened with Sierra, so maybe Skyrim "xy" might now only happen because many modders go for the quick bucks, so that those who refuse will be able to make better mods?


    I think, nobody of us knows what the future will bring, but history always repeats itself, its so funny to think about this. Money is always a driving force, be it negative or positive for those who take it or refuse.
  • pugyourself
    pugyourself
    ✭✭✭✭
    Audigy wrote: »
    Audigy wrote: »
    I understand you guys, but this isn't new.

    Have you all forgotten what happened to Counter Strike, Team Fortress, Action HL, Day of Defeat and all the others? They all became a cash cow as Valve saw the big $$$.
    Or what about map and weapon packs? Having access to a new map or weapon could easily cost you 10 or more bucks.

    The only thing that changed now is that the actual developers of the mods can decide themselves if they want money or not. If they are clever then they let people set the price themselves as I wouldn't buy a mod for a game if forced to, as for me mods should always be free and supported by a donation. Right now, everyone who pays at Steam hands over money to Tom Bui and only a small % to the actual developers.
    Still, selling mods is in the business since 15 years and nothing new. The days when fans made stuff for free are long gone guys ;) and somehow you can not blame them. It takes a lot of time to make a mod.


    Since I don't use Addons, I couldn't care less if they are in the crown store. Those are not actual content, while mods are. Big difference guys!
    Anyone can sell ESO addons now. It's as easy as selling any other software. The Skyrim mods are ludicrous because devs only keep 25% for the privilege of selling them in the workshop. Sell them on your own and keep 100% (less pmt processor fees).

    Not sure about Skyrim, but if you wanted to sell a source mod, you had to pay Valve 250.000$$$ first.

    If I develop a mod, the source code is mine to sell. They can shut down the API or close it off to registered (approved) devs who agree to Draconian terms but short of that nothing is stopping me from developing and selling on my own if I feel like doing that. I have a day job so I'm not too concerned. I'm just saying that no one should be giving Steam 75% to sell their mods. They should sell off-site.

    Edited for grammar

    You can sell it yes, but you will make a copyright infringement if your work is based on someone else's work. ;) As example, the game workshop for Skyrim or SKSE. Mods are based on both tools, so selling these mods without permission is not legal. Using other peoples work for the own isn't new btw. its done since centuries.

    A lot of game developers create something and others pay a fee to use it. One of the first big names who did this was John Carmack at ID software. He made a side scrolling technique for the commander Keen games. Pretty much every side scrolling game later, was based on that and it changed gaming on PC at that time. Same could be said about the Quake engine, Source or Unreal etc.

    That said, doing something illegal and being caught are still two different things ;)
    Speaking as someone who has done quality in-depth mods since Morrowind (Sgaileach Estate and others for Morrowind, Phinix Master Summon and others for Oblivion, Phinix Natural ENB and the phiTame hunter-pet taming overhaul for Skyrim, and more recently a slew of addons for ESO), I can speak from experience about the "generosity" of the community.

    Don't get me wrong, I do this because I love it. If I never made a dime on it (which I haven't, aside from one random $8 dollar donation a few years ago), I would still do it, and do it gladly, and not begrudge the community I choose to share with, for I am grateful for the privilege of living in a time when such is even possible as a hobby. It is much headier than collecting stamps, and typically I get back as much as I give in support and community on the forums and such. I consider the learning experience to be of a certain value in and of itself.

    But here's the thing. There are all these people with loads of "disposable income" that drop $1000 or more on a flower-pooping cosmetic bow in GW2 that took a whole 15 minutes to paint and code, yet when it comes to dropping a few bucks in donations for a mod that took weeks or months that they use regularly and which adds a ton to their game, people will NOT donate one red cent.

    Call it human nature, the "pay to fap" complex, whatever, but if people have the option to do a nice thing or get something for free, they will take it for free 99.9999% of the time, even if they can afford it and the mod authors are starving! Again, personal experience.

    So, I am generally FOR the notion of monetization OPTIONS, though I am not in a huge hurry to go take down all my mods or anything. I too feel that 25% for the author is absolute unmitigated greedy ***ing bull shnack.

    There needs to be a way for artists to not get screwed. I'm just not sure this is it...

    ...at least not quite yet.

    There is always a catch isn't there?

    On the one side, people who offer content in the net put a lot of time and also money into this, yet offer most for free, so far at least.
    The "customers" consume said content, often not even leaving a friendly reply, but being the first to complain if something doesn't suit them or is delayed.

    A way out of that misery is money, as money lets you forget the negatives (nobody can deny this). To get money however, a third party must be involved, either the original copyright holder or a shop / both. They then take most of the money and the actual content creator is left with an "allowance".
    Right now, companies try to milk the creative heads of the internet, we do see this since years by EA and the battlefield series / sims or Valve which actually sold mods for full price (CSS, TF2, DOD...).

    YT is another example, you can upload your music and YT makes money with it by putting commercials under it. Same applies to videos about games. You might think you make money, but the truth is YT / Google does and you only get a tiny bit of it.

    The whole money making in the internet has changed how people make content these days. While around the 90s - middle of 2000 a video or piece of mod was well coded and thought out, today you get buggy and rushed stuff, stuff that nobody really needs, which isn't updated or customer supported. Some people only make mods to get a deal with a gaming company, while not wrong in theory, it often affects the quality in a negative way. The content creators only see the $$$ and often forget that the passion was what made their work once good. Its quite a dilemma actually :(

    This now is a bit off topic, however I will share it since it fits Bethesda / ZOs history and how money can change things in the gaming world.

    There was a situation in the early 90s of a company, that company was offered a 2.5 Mio $$$ deal by Sierra to publish their next game. Just imagine, 2.5 million to release your game, that's just crazy!

    The company already saw the big $$$ and wanted a 100k advance and the deal was scrapped. The greed almost ruined one of the most talented guys at the time or did it safe them? While the company still made progress afterwards and is now a part of Zenimax Media, it could have and maybe even has changed gaming as we know it today. Who knows what would had happened to gaming if they would had gone with Sierra? The company I speak of is ID Software, one of the most influential companies of the first gaming century on PC ;)

    Why do I mention this?

    Well I do for two reasons.

    1. What will happen to modding if the modders try to create content for the sole purpose of earning money? Will the quality decline just like it has with game releases? Will every new update cost a few bucks, even if its just a bug fix like with so many programs these days?

    2. Might those deals if not taken, offer those who refuse a new market, like with ID Software once? They will stay independent and might create something even bigger than they do now. As I said, nobody of us knows if Wolfenstein 3D would had happened with Sierra, so maybe Skyrim "xy" might now only happen because many modders go for the quick bucks, so that those who refuse will be able to make better mods?


    I think, nobody of us knows what the future will bring, but history always repeats itself, its so funny to think about this. Money is always a driving force, be it negative or positive for those who take it or refuse.

    If you are merely using a language/platform developed by someone else, you are not infringing anything. If I develop an add-on for ESO using LUA, I can sell it tomorrow.
  • RedTalon
    RedTalon
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    Your posting on the wrong forums for feedback on the skyrim mod charging

    This will get you in touch with the right branch of the mega corp.

    http://forums.bethsoft.com/forum/13-the-elder-scrolls/

    Also contact velve

    http://www.valvesoftware.com/contact/

    Besides most of the paid mods are selling for cents, so its not extactly shaping up to be huge income.
    Edited by RedTalon on April 26, 2015 6:28AM
  • bosmern_ESO
    bosmern_ESO
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    Delgent wrote: »
    ...time to start allowing developers to charge for ESO addon content as well!

    If you're going to go there, go hard or go home!

    It's not Bethesda/Zenimax that is charging for addons on Skyrim.

    Go yell at Valve/steam/addon creators about putting a price on them.
    ~Thallen~
  • theroyalestpythonnub18_ESO
    Delgent wrote: »
    ...time to start allowing developers to charge for ESO addon content as well!

    If you're going to go there, go hard or go home!

    It's not Bethesda/Zenimax that is charging for addons on Skyrim.

    Go yell at Valve/steam/addon creators about putting a price on them.

    It is indeed Bethesda taking a cut. Alongside Valve.

    This whole situation is a gigantic cluster F, not to mention a glimpse of things to come. They may not turn a huge profit right away, but once they release more unfinished games, and more mods like SkyUI start charging....

    If they truly wanted to give back to the modders, they would've added a donation button, and maybe take 5-10%. But modders get 25%, and their mod has to make $100 before they see anything at all. Greedy as hell, and maybe the end of something great.
  • timidobserver
    timidobserver
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    Why is this thread even here. Skyrim is a single player game made by Bethsada. This is a MMO made by Zenimax.

    Also mods and addons are completely different things. Mods are on the level of player made expansions for the game. It would be like players making the Imperial City rather than Zenimax. Addons just enhance functionality.
    Edited by timidobserver on April 26, 2015 7:05AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

This discussion has been closed.