RainfeatherUK wrote: »BugCollector wrote: »Players who play more than others will become more powerful
Isn't that normal? You put your time and effort to it and you will be more powerful.
Seems people want everyone to be equal no matter have they put 2 days or 2 years of their life into it.
People expect equality to such a degree, they forget about the work and time of others. Ultimately turning every game into an easymode festival of pointlessness that bores everybody. Even themselves.
In the early days of MMO's we played with player rank ladders for class, everyone knew who put the work in and it was a totally different environment. Effort should be rewarded. These days its neutered so nobody gets upset.
What you have is a result of self-entitlement and people having an unwillingness to accept that time is the real investment. They'll try and side step everything in the name of 'I have other commitments, so give me everything now - or im gone', but really they just cant handle someone being better unless they work hard.
Of course they'll say 'its a game not a job' - but an MMO is more than that. Its the nature of people that counts.
It puts companies in a difficult position. Since the mass market is filled with like minded players now. That money talks and they pander to it.
Is it right? No. For me I believe that where you invest your greatest effort, you should receive your greatest reward. Hell they even teach that at Church.
The world is just too afraid to tell people to GTFO anymore. Pathetic really.
RainfeatherUK wrote: »BugCollector wrote: »Players who play more than others will become more powerful
Isn't that normal? You put your time and effort to it and you will be more powerful.
Seems people want everyone to be equal no matter have they put 2 days or 2 years of their life into it.
People expect equality to such a degree, they forget about the work and time of others. Ultimately turning every game into an easymode festival of pointlessness that bores everybody. Even themselves.
In the early days of MMO's we played with player rank ladders for class, everyone knew who put the work in and it was a totally different environment. Effort should be rewarded. These days its neutered so nobody gets upset.
What you have is a result of self-entitlement and people having an unwillingness to accept that time is the real investment. They'll try and side step everything in the name of 'I have other commitments, so give me everything now - or im gone', but really they just cant handle someone being better unless they work hard.
Of course they'll say 'its a game not a job' - but an MMO is more than that. Its the nature of people that counts.
It puts companies in a difficult position. Since the mass market is filled with like minded players now. That money talks and they pander to it.
Is it right? No. For me I believe that where you invest your greatest effort, you should receive your greatest reward. Hell they even teach that at Church.
The world is just too afraid to tell people to GTFO anymore. Pathetic really.
ahstin2001nub18_ESO wrote: »BugCollector wrote: »Players who play more than others will become more powerful
Isn't that normal? You put your time and effort to it and you will be more powerful.
Seems people want everyone to be equal no matter have they put 2 days or 2 years of their life into it.
I know right....those pesky productive members of society should never have a chance to keep up with the people who can play more then 8 hours a day.
followed by:ahstin2001nub18_ESO wrote: »BugCollector wrote: »Players who play more than others will become more powerful
Isn't that normal? You put your time and effort to it and you will be more powerful.
Seems people want everyone to be equal no matter have they put 2 days or 2 years of their life into it.
I know right....those pesky productive members of society should never have a chance to keep up with the people who can play more then 8 hours a day.
if their time is better served outside of a game, shouldn't they stick to what they are good at? that's assuming they are "productive members of society" which is a relative term. kinda like saying dedicated gamers are a "productive member of society" within the game.... you do realize it is a social game right?
Is that why there is so much text scrolling by the lower left side of my screen? I had no clue....Thank you for clearing it up. I certainly wish I could sit around all day playing video games but at some point I had to move out on my own and pay my own bills.
I have nothing against anyone who plays the game but I don't think players should hold other players back simply because they may have more or less time to play.
the bold highlights your sarcasm, which leads to the understanding that you have something against individuals who play 8 hours a day. get back on topic, your a more "productive member of society" when you aren't being a crusader fighting good versus evil in a video game forum, using oxymoronic arguments and terms based on relativity.
no, there should be no cap to CPs.
yes, i am selfish because i expect just rewards for time and effort invested
no, i don't care if you hate my "selfish nature"
yes, i do think its ironic that you say your selfishness trumps anothers selfishness
please, feel free to block me, ignore me, and discontinue any involvement with my life- you will be doing us both a great service.
Touched a nerve...... I don't want anyone held back I want you to have your advantage I think you deserve it. What happens tho as you gain so much of one that you will run out of new people willing to play because of it. But that's OK I guess as you stated it's selfishness.
Cherryblossom wrote: »SNIP
New players have more content to gain their CP - so in theory they will earn those CP faster than those who have already burnt through it prior to the CPs being introduced.. Besides, it's a diminishing returns system. The same principle applies to EvE-Online and that game thrives on it.
New players have more content to gain their CP - so in theory they will earn those CP faster than those who have already burnt through it prior to the CPs being introduced.. Besides, it's a diminishing returns system. The same principle applies to EvE-Online and that game thrives on it.
Forgetting most established or older players have multiple alts. They can do the quests, grind for 100% and complete exp rewarding achievements on multiple characters. They gain CP at the same speed as the new guy as soon as they log on their lower level alt, actually even faster thanks to the CP they already have.
By the time they managed to grind 3-6 more characters up to VR14 for loads of CP, I'm sure the penalty at cap will be gone. There will be new content and no more VR ranks, meaning everyone can grind CP same speed.
I think it's a really *** and short-sighted design by ZoS. It discourages people from playing their favourite main VR14 character. It rewards low level no-life grinding. But still not helping new players to catch up much.
Of course they'll say 'its a game not a job' - but an MMO is more than that. Its the nature of people that counts.
The world is just too afraid to tell people to GTFO anymore. Pathetic really.
That aside, please me more considerate about my beliefs.
what the heck is champion points
New players have more content to gain their CP - so in theory they will earn those CP faster than those who have already burnt through it prior to the CPs being introduced.. Besides, it's a diminishing returns system. The same principle applies to EvE-Online and that game thrives on it.
Forgetting most established or older players have multiple alts. They can do the quests, grind for 100% and complete exp rewarding achievements on multiple characters. They gain CP at the same speed as the new guy as soon as they log on their lower level alt, actually even faster thanks to the CP they already have.
By the time they managed to grind 3-6 more characters up to VR14 for loads of CP, I'm sure the penalty at cap will be gone. There will be new content and no more VR ranks, meaning everyone can grind CP same speed.
I think it's a really *** and short-sighted design by ZoS. It discourages people from playing their favourite main VR14 character. It rewards low level no-life grinding. But still not helping new players to catch up much.
BugCollector wrote: »Players who play more than others will become more powerful, even with the diminishing returns. There should be a cap for the amount of CP points you can earn. Say 300.