Apparently it does not matter for you how you spent your limited life time. So, it also does not matter to you, if you need one or three hours to cook (in real life) while feeling hungry?GT_Schorsch wrote: »How much were people making? Per 140 items?
It depended on how lucky you were to get the stolen 100 and 250 gold value items which are dropping lesser than the 30 gold ones. Or how much time you spent it on.
140 * 70 gold = At least 9800 gold
Assuming that you can get ten 100 gold items and one 250 gold one in that time, rest 70 gold weaponry and armor = 10280 gold
Higher than that you needed to spend more time on it, to get more of those 100 and 250 gold ones.
So people are still complaining about losing the easy 10k in 1hr per day. Spend a little more time to fill your bags with 100 - 250 value items and make more. What's the problem here?
Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!
If you take the same amount of time, You will find theft pays out more. Thus the limit.GT_Schorsch wrote: »
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I would like to see more harder to steal and more valuable items (higher gold wise) in the game.
Example is a museum and like 8 guards roaming around and you have this 1000 or 10000 item in the center not in a crate. If you get caught theres no escaping since your indoors and.... You cant leave when your in combat, which means your dead, unless you can pull off sneaking away from the guard.
Yolokin_Swagonborn wrote: »What they really need to do is reduce the cost of respecs. At endgame, a full respec costs about 10-15K for skill points and yet another 3k for crapion points.
They never tell you the downsides when they add new "exciting" features!!
- What they say: "We are adding the champion system with new perks and abilites!"
- What they really mean: "We are nerfing your existing stats and attributes and locking them behind a new system you will have to grind to get them back. Also we are adding on 3k to the cost of respec."
Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!
Sorry, but I do not get what you are trying to say here.Sandmanninja wrote: »I start the game with 1000g in my toon's pocket (for repairs, teleporting from bad places, etc).
I run the daily undaunted pledges, do a quick bit of questing, then vendor the white gear I looted from the dungeons and quests.
I then return to my 'home' city (malabar tor), repair, vendor the white pieces, bank the greens/blues for my crafter to d/e, then bank everything but 1000g.
I usually droped 4-5k without even trying.
The difference per item is not that much, yes, but when you compare a full gear set with gold equip compared to an all epic one it is a noteable difference, in my opionion.So you want gold to buy expensive upgrade mats which will only improve your gear slightly?
How long did that take? How many gold/hour to you get with killing mobs approx.? Also, I am already doing the daily Cyro quests to farm CP and gold.Why not generate some champion points while you're at it? Pick a delve in Cyrodiil, fill your bags up running circles around it, leave and run to vendor, vendor everything that isn't a set piece or purple, rinse and repeat.
This also has the benefit of not being restricted to a certain number of items per day. It does cost you in repairs, but you always come out ahead if you sell everything. You can also pick up a lot of aspect runes, mushrooms and open lots of chests. I recently leveled up my templar about 8 vet ranks mostly in cyrodiil delves and I had probably half a million gold left over.
For me, it all depends on gold/hour for that topic. Also, it would be nice to farm not only gold, but another stat (like CP) at a good rate as well with it. In my opinion, apart from maybe those trials, the daily Cyro quests are the best, yet, but I am open to any suggestions. Same question to you: How many gold/hour to you get with killing mobs approx.?golfer.dub17_ESO wrote: »Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!
There's practically no limit to how many mobs I can kill a day, or how many of their dropped items I can sell a day, and in my experience the drop rate is pretty good, tons of whites with many of them being Ornate.
If you're running dungeons it's even better, guaranteed to get at least a few purple and blue items.