Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
(I am still in the phase of earning gold to buy crafting materials for my equipment, so that a friend of mine can craft it for me. This will slow down the process till I can equip my gold VR14 gear a lot.)
For me, pickpocketing is not hard and not associated with a higher risk. All you have to do is find a place where the patrolloing NPCs do not come often to disturb you. However, pickpocketing needs much more time than stealing prior to the latest patch, if you want to have a good gold value for your 140 items you can sell to a fence. Prior to the patch you could easily steal many 70 gold value weaponry, destroy all stolen items below 70 gold and keep those rare 100 and 250 gold value stolen items that can be only sold to a fence. At least this is how I did it. I want a way to have a good gold output in a short period of time, that is why I did not pickpocket and just stole. I do not not like it to spend so many game hours just to farm gold. I want to play the game actually, which means PvPing in Cyrodiil for me and sometimes going in a group dungeon.Dekkameron wrote: »... You mention pickpocketing, well the risk doing that is almost infinitely higher than stealing everything not nailed down in a weapons shop. ...
I just need those golden upgrading materials which you get rarely. Me and my friend find it faster to get those by buying them in guild shops than waiting to see if we are lucky.golfer.dub17_ESO wrote: »... Er, on that note, stolen weapons and armor give the same amount of materials as mob-dropped weapons and armor when deconstructed. ...
I am at VR13 and the items already had a gold value of 70 and now of 23. So I think either the gold values are not increased with every level or they are capped prior VR14, but thank you for letting me know that I will not get more at VR14 (really thank you, but it is justAballister wrote: »The weapons and armour also have a level based on the player that's steeling them, so at lvl 21 you you not be pitching the same lvl weapon as a VR14.
On the bright side it will mean that that ~7 gold will slowly reach ~23 as you lvl. Don't spend it all at once
I do not know what you are considering as "not difficult". Comparing it with SW:TOR (the only other MMO I played) it is difficult. In that MMO you were able to achieve a lot of ingame currency just through PvPing on battlegrounds, so just by playing the game. You did not need to do another task just to earn it. I enjoyed that part of the game, while it has some other major issues.eventide03b14a_ESO wrote: »Making money in this game is really not that difficult in actuality.
It takes ages if you go that route. This is because the green 100 gold value item and the blue 250 gold item do not drop often, at least for me.rajaniemiorama_ESO wrote: »Are there not items designed solely for making gold through stealing? You can pilfer items to sell for hundreds of gold that literally have no other purpose.
I just did the daily Cyro quests for gold. I would like to read how you are getting your gold if it is not crafting which is not an option for me.Giles.floydub17_ESO wrote: »*scratching head while pondering how some people earned gold before 1.6*
Essentially they made the easy stuff to steal worth less. If you want to make gold by stealing one has to work for it now. Heck, much of the items that can be stolen (other than the easy weapon tables) is worth 100 gold and up. Go for the gusto. Think big.
It didn't take a rocket scientist to realize they would nerf the value of weapons.
I thought about it. I already have rank 20.Naivefanboi wrote: »Just ignore the sysyem, stop using it, or just get the passives/ahcieves an bail. That way they can either change it or it can sit and rot till they add "pvp side " to it, then it can just be empty lol
Interesting opinion. Well, why not, but it does not need to be hard, for me at least.fishmakerb16_ESO wrote: »They didn't need to Nerf it I dont think. But why not add more patrolling NPCS if it was too easy? Risk VS reward! Don't nerf it! Make it harder! It was far too easy in my opinion.
I find the use of the term legit here amusing as we are talking about money made by stealing.golfer.dub17_ESO wrote: »Well ZoS, you kind of shot yourself in the foot. You removed one of the legit ways to make gold, now people are just going to log farm castles over and over.
That's exactly why it was changed. At high levels it was a low-risk method to make a ton of gold quickly with no effort. That's why it needed to change. Now if you want to maximize your gold and minimize your risk through stealing, the best way is to loot containers in buildings, which takes significantly more time and effort than just going and grabbing everything off the racks. And that's a good thing.Dekkameron wrote: »You mention pickpocketing, well the risk doing that is almost infinitely higher than stealing everything not nailed down in a weapons shop.
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fishmakerb16_ESO wrote: »They didn't need to Nerf it I dont think. But why not add more patrolling NPCS if it was too easy? Risk VS reward! Don't nerf it! Make it harder! It was far too easy in my opinion.
How much were people making? Per 140 items?
rajaniemiorama_ESO wrote: »Are there not items designed solely for making gold through stealing? You can pilfer items to sell for hundreds of gold that literally have no other purpose.
GT_Schorsch wrote: »How much were people making? Per 140 items?
It depended on how lucky you were to get the stolen 100 and 250 gold value items which are dropping lesser than the 30 gold ones. Or how much time you spent it on.
140 * 70 gold = At least 9800 gold
Assuming that you can get ten 100 gold items and one 250 gold one in that time, rest 70 gold weaponry and armor = 10280 gold
Higher than that you needed to spend more time on it, to get more of those 100 and 250 gold ones.
Yolokin_Swagonborn wrote: »What they really need to do is reduce the cost of respecs. At endgame, a full respec costs about 10-15K for skill points and yet another 3k for crapion points.
They never tell you the downsides when they add new "exciting" features!!
- What they say: "We are adding the champion system with new perks and abilites!"
- What they really mean: "We are nerfing your existing stats and attributes and locking them behind a new system you will have to grind to get them back. Also we are adding on 3k to the cost of respec."