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Stolen armor and weaponry nerf - criticism

  • GT_Schorsch
    GT_Schorsch
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    nastuug wrote: »
    Folkb wrote: »
    How much were people making? Per 140 items?

    It depended on how lucky you were to get the stolen 100 and 250 gold value items which are dropping lesser than the 30 gold ones. Or how much time you spent it on.

    140 * 70 gold = At least 9800 gold
    Assuming that you can get ten 100 gold items and one 250 gold one in that time, rest 70 gold weaponry and armor = 10280 gold

    Higher than that you needed to spend more time on it, to get more of those 100 and 250 gold ones.

    So people are still complaining about losing the easy 10k in 1hr per day. Spend a little more time to fill your bags with 100 - 250 value items and make more. What's the problem here?
    Apparently it does not matter for you how you spent your limited life time. So, it also does not matter to you, if you need one or three hours to cook (in real life) while feeling hungry?
    Edited by GT_Schorsch on April 21, 2015 10:47PM
  • Suru
    Suru
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    Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!


    Suru
  • GT_Schorsch
    GT_Schorsch
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    Suru wrote: »
    Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!

    Stealing items was and is still limited to 140 items per day, so this comparison does not make sense.

    Also, if we were looting more gold per NPC, items sold by players would cost much more, too.
    Edited by GT_Schorsch on April 21, 2015 11:47PM
  • RazzPitazz
    RazzPitazz
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    Suru wrote: »
    Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!

    Stealing items was and is still limited to 140 items per day, so this comparison does not make sense.

    Also, if we were looting more gold per NPC, items sold by players would cost much more, too.
    If you take the same amount of time, You will find theft pays out more. Thus the limit.
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  • qsnoopyjr
    qsnoopyjr
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    I agree with you.

    Stuff like that is a little bit harder to steal compared to crate searching for easy 30 gold or better item.

    I would like to see more harder to steal and more valuable items (higher gold wise) in the game.
    Example is a museum and like 8 guards roaming around and you have this 1000 or 10000 item in the center not in a crate. If you get caught theres no escaping since your indoors and.... You cant leave when your in combat, which means your dead, unless you can pull off sneaking away from the guard.
  • GT_Schorsch
    GT_Schorsch
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    qsnoopyjr wrote: »
    ...
    I would like to see more harder to steal and more valuable items (higher gold wise) in the game.
    Example is a museum and like 8 guards roaming around and you have this 1000 or 10000 item in the center not in a crate. If you get caught theres no escaping since your indoors and.... You cant leave when your in combat, which means your dead, unless you can pull off sneaking away from the guard.

    Wow, great idea.
    However, you can escape from being caught indoors and if the building is not super small. Just kite the guards so that the last attack you got from them is more than a few seconds ago and then attempt to go through the door. It will work, but I can not tell you exactly how many seconds are needed that it will work. And Unstoppable (active ability from heavy armor skill line) will help you as it grants "immunity to knockback and disabling effects for 5 seconds".
  • lonewolf0052
    I mean I can see how for lore reasons the HOT items will sell for less. However, I agree that the huge drop in price was unwarranted. If they stopped the cap of how many you can sell it would soften the blow but at this point it's almost pointless to steal anything.
  • Sandmanninja
    Sandmanninja
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    I start the game with 1000g in my toon's pocket (for repairs, teleporting from bad places, etc).
    I run the daily undaunted pledges, do a quick bit of questing, then vendor the white gear I looted from the dungeons and quests.
    I then return to my 'home' city (malabar tor), repair, vendor the white pieces, bank the greens/blues for my crafter to d/e, then bank everything but 1000g.
    I usually droped 4-5k without even trying.
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  • reften
    reften
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    What they really need to do is reduce the cost of respecs. At endgame, a full respec costs about 10-15K for skill points and yet another 3k for crapion points.

    They never tell you the downsides when they add new "exciting" features!!
    • What they say: "We are adding the champion system with new perks and abilites!"
    • What they really mean: "We are nerfing your existing stats and attributes and locking them behind a new system you will have to grind to get them back. Also we are adding on 3k to the cost of respec."

    great post, "oh, and, we'll if you want to get your stats back quicker, you can pay more real world $$$ in the form of XP boost potions."

    lol, funny, but it's a business, can't blame them. IF that's what it takes to keep the game going then fine, as long as it's an even playing field.
    Reften
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  • badmojo
    badmojo
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    So you want gold to buy expensive upgrade mats which will only improve your gear slightly? Why not generate some champion points while you're at it? Pick a delve in Cyrodiil, fill your bags up running circles around it, leave and run to vendor, vendor everything that isn't a set piece or purple, rinse and repeat.

    This also has the benefit of not being restricted to a certain number of items per day. It does cost you in repairs, but you always come out ahead if you sell everything. You can also pick up a lot of aspect runes, mushrooms and open lots of chests. I recently leveled up my templar about 8 vet ranks mostly in cyrodiil delves and I had probably half a million gold left over.

    I think it's a good thing they're reducing the gold on the stolen armor & weapons. The prices didn't balance out with the items designed for stealing.
    [DC/NA]
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    Suru wrote: »
    Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!

    There's practically no limit to how many mobs I can kill a day, or how many of their dropped items I can sell a day, and in my experience the drop rate is pretty good, tons of whites with many of them being Ornate.

    If you're running dungeons it's even better, guaranteed to get at least a few purple and blue items.
    Edited by golfer.dub17_ESO on April 22, 2015 3:29AM
  • GT_Schorsch
    GT_Schorsch
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    Thank you for the answers, but I did not find a viable option to make a decent gold value in a short time yet.
    I start the game with 1000g in my toon's pocket (for repairs, teleporting from bad places, etc).
    I run the daily undaunted pledges, do a quick bit of questing, then vendor the white gear I looted from the dungeons and quests.
    I then return to my 'home' city (malabar tor), repair, vendor the white pieces, bank the greens/blues for my crafter to d/e, then bank everything but 1000g.
    I usually droped 4-5k without even trying.
    Sorry, but I do not get what you are trying to say here.
    badmojo wrote: »
    So you want gold to buy expensive upgrade mats which will only improve your gear slightly?
    The difference per item is not that much, yes, but when you compare a full gear set with gold equip compared to an all epic one it is a noteable difference, in my opionion.
    badmojo wrote: »
    Why not generate some champion points while you're at it? Pick a delve in Cyrodiil, fill your bags up running circles around it, leave and run to vendor, vendor everything that isn't a set piece or purple, rinse and repeat.

    This also has the benefit of not being restricted to a certain number of items per day. It does cost you in repairs, but you always come out ahead if you sell everything. You can also pick up a lot of aspect runes, mushrooms and open lots of chests. I recently leveled up my templar about 8 vet ranks mostly in cyrodiil delves and I had probably half a million gold left over.
    How long did that take? How many gold/hour to you get with killing mobs approx.? Also, I am already doing the daily Cyro quests to farm CP and gold.
    Stealing was a nice addition, but not my only resource for gold.
    Suru wrote: »
    Just imagine if we got base 30~70 gold when killing a bunch of mobs, but we don't!

    There's practically no limit to how many mobs I can kill a day, or how many of their dropped items I can sell a day, and in my experience the drop rate is pretty good, tons of whites with many of them being Ornate.

    If you're running dungeons it's even better, guaranteed to get at least a few purple and blue items.
    For me, it all depends on gold/hour for that topic. Also, it would be nice to farm not only gold, but another stat (like CP) at a good rate as well with it. In my opinion, apart from maybe those trials, the daily Cyro quests are the best, yet, but I am open to any suggestions. Same question to you: How many gold/hour to you get with killing mobs approx.?

    PvPing and solo questing are the main things that are fun for me in that game (as well as a group dungeon from time to time) and I would wish I could make a decent amount of gold with it, so just by playing the game and not having to farm gold seperately.
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