funny how all the folk who are so much in the NO camp make such reasoned and coherent arguements for their point of view.... speaks volumes to me..
newtinmpls wrote: »funny how all the folk who are so much in the NO camp make such reasoned and coherent arguements for their point of view.... speaks volumes to me..
You quote one emphatic person and ignore the various and well-reasoned arguments.
Here is your chance to explain why in an mmoRPG in the ES universe (based on individual achievement, but enjoyable enough to "redo" with another character, of another race - this has been the standard for this 'verse) you would have something so illogical which is apparently NOT needed in terms of coding/programming (which I presume is why my characters share a bank - because it's a pain in the *ss programming wise to do it any other way).
TheShadowScout wrote: »Okay then, let the things the player for the player earns be account wide, and the things the character earns for the character be per character...one person pays and plays the game HE is the one earning the achievment not the pixels on screen he happens to be using at the time.
...
Oh, wait... the achievements, alliance rank, crafting motivs and all that are things The Character Earned/Learned!
If one character finds a skyshard, that gets noted on this characters achievements, and not any others. If one character maxes provisioning, that allows this one character to cook neat stuff, and not all the others. If one character learns how to craft primal style, that is something this character now knows, not their cousin from the next village over the hill. If one character beats all the dolmen throughout nirn, that'd be something this character will be known for, and not the one who just got to coldharbour from another alliance. If one character racks up a nice list of victories in cyrodil, that's something this character ought to be promoted to higher rank in their alliances military for, and not the other one who just got to the starter island.
The only thing the player earns is experience at playing the game, and that's already account wide. Heck, that is even game-wide. When one character finds a skyshard, the player remembers, and grabs it with the next at that point in the map. If one character gets through a dungeon, the player remembers and can then choose to repeat the feat, or not, as they like.
No other game I know of even has something like account-wide champoin points, each other I played always have all such advancement per character. And instead of giving the PTB a nod of thanks for this one nifty feature, people whine for more...
No, I disagree.
I want to know what my character earned.
What's next? Accountwide XP?
Please not.
Because then when they have 8 different races, they unlock all 8 crafting abilities. Therefore, they have only 1 or 2 left to find, and they can sell the rest, hence why it's free gold.
your reasoning seems to be cos in other ES games each character is individual that should apply here... but the key diffrence is those are all single player games.. you dont have any sort of linked account in any way.
you don't role alts in single player games you start a new game... thats one of the fundamental diffrences of single player games versus MMO's
you dont know what your talking about, even if i had all 8 characters id still need to level up the crafting on each one to be able to craft anything worth selling ... and even at that the crafting books are hardly worth any money. and the rares take a fair amount of farming if you want to get them to sell...
newtinmpls wrote: »
your reasoning seems to be cos in other ES games each character is individual that should apply here... but the key diffrence is those are all single player games.. you dont have any sort of linked account in any way.
you don't role alts in single player games you start a new game... thats one of the fundamental diffrences of single player games versus MMO's
I am new to MMOs, and this is not an MMO, it is an MMORPG which is a slightly different animal.
I have no idea how the character/alt/toon thing works in "most" MMOs. But if I want to imagine a world in which "unlocking" something for one individual character unlocks it for all my others, I just think of Paranoia and it's "clone family" starting point (I believe later it was morphed to a clone/regeneration thing, but same deal). Sims are similar in some ways - you are playing "family" or other sort of group.
In chess, or in any game where you "play" at the macro level (i.e. it is "player vs. player" rather than "character vs. character") it makes logical sense to have things be "account wide" as all of the myriad details are facets of the one player. The pieces will never have different goals than each other - they are all coherent parts of the Player's master plan (well, presuming a competent player).
In a single-person game (such as most of ES games to date) there is no need to worry about bank space or interactions with other players (PvP concerns). It doesn't matter if your characters are vastly different or all the same, as the "world" (as you interact with it) revolves around "you" and there is no (effective) difference between playing at the macro/player level and the micro/character level.
In an MMORPG you are not playing a clone or Sim family. You are playing different characters, possibly different races or classes (and that's another hot potato I'll leave alone for now), different alliances - there are myriad reasons inherent in the game why these are NOT all identical micro/character level expressions of one macro/player "plan" - most tellingly, the fact that you can only play one character at a time. This is play at the micro/character level.
I get, that for reasons of server space, programming and coding, it makes sense for ZOS to offer us joint bank space, collections and similar things. But I note (and appreciate) that they have made an effort to keep those things that can be separated - separate - individual to the character.
To your point of "you don't roll alts/you start a new game" - well..... In my experience, I have "started a new" game (in Cold Harbor) with every one of my alts/toons ... Characters.
newtinmpls wrote: »To your point of "you don't roll alts/you start a new game" - well..... In my experience, I have "started a new" game (in Cold Harbor) with every one of my alts/toons ... Characters.
but you havent started a new game you,ve started a new character on your account... if it was a new game , your old character and everything attached would cease to exist.
<snippage>
if your argiung against that would include champion points . bank space , mounts ,, the whole lot...
newtinmpls wrote: »I had commented (well ... a lot) but the point was:newtinmpls wrote: »To your point of "you don't roll alts/you start a new game" - well..... In my experience, I have "started a new" game (in Cold Harbor) with every one of my alts/toons ... Characters.
To which Hamon replied with two main points:but you havent started a new game you,ve started a new character on your account... if it was a new game , your old character and everything attached would cease to exist.
<snippage>
if your argiung against that would include champion points . bank space , mounts ,, the whole lot...
As to the first point. I played Morrowind for years, switching back and forth between characters. Each world experience was unique to that character and they did not share any simultaneous play, but playing an additional one did not make the first characters game saves delete - I would have to do that manually.
As to your second point. Yes, I would like to see champion points, bank space, mounts, absolutely everthing at the character level. I appreciate that the programmers have apparently deemed that this is not possible. I also appreciate that they have made things individual where it is possible.
It would certainly make Cyrodil skyshards easier. Opposite factions keep there's behind a gate, guarded with NPCs who will always see you. To get those four shares (and complete that cheev) you need to be with a battle party. And a battle party probably doesn't want you to splinter off and find shards as soon as you're inside.
but you havent started a new game you,ve started a new character on your account... if it was a new game , your old character and everything attached would cease to exist.
newtinmpls wrote: »I played Morrowind for years, switching back and forth between characters. Each world experience was unique to that character and they did not share any simultaneous play, but playing an additional one did not make the first characters game saves delete - I would have to do that manually.
if in a single player game you start a new game the other game doesn't exist in terms of the new games, it never happened nothing is there from the last game.... now ofc it doesnt delete your saves... but to all intents and purposes it is not a part of it
ok you like doing everything on one toon , thats great for you
lots of MMO's go as far as offering pre-levelled characters as alts provided you have one max level character on the account ,, because they recognise that its a way to keep folk playing the game longer
newtinmpls wrote: »WARNING: MINOR SPOILERS
I'm going to try to keep this sort of organized - but I'm over-caffeinated on too little sleep so I doubt it will come out as well as I intend.
Short version - I see my characters as separate chracters, and would prefer to have ... basically nothing account wide. Hamon would prefer to have everything account-wide.
That being said, I'll assure Hamon that yes, I do understand your point. And your preference. I simply disagree with it. Totally aside from that I also see some flaws in your logic, which I enjoy debating.
Hamon's point: (as I understand it) is that an MMO "includes" all the player's alts, hence as much as possible should be account-wide.but you havent started a new game you,ve started a new character on your account... if it was a new game , your old character and everything attached would cease to exist.newtinmpls wrote: »I played Morrowind for years, switching back and forth between characters. Each world experience was unique to that character and they did not share any simultaneous play, but playing an additional one did not make the first characters game saves delete - I would have to do that manually.if in a single player game you start a new game the other game doesn't exist in terms of the new games, it never happened nothing is there from the last game.... now ofc it doesnt delete your saves... but to all intents and purposes it is not a part of it
Seriously, this is exactly what happens in ESO. When my first AD character became "the newest eye of the queen", this "never happened" when my second AD character comes along. Every ESO character (even ones in the same faction) have their own unique experience/facet of the world. So (for instance) it would be silly for a "later" character of mine to get credit for "being a vampire" (to borrow an example used by someone else here) or "being a Hero of the alliance war". They have not done any of that.
Then, I think we get to a bit of a misunderstanding.ok you like doing everything on one toon , thats great for you
No. Or at least no in my particular case. I run two accounts (both subbed) because I really like to explore the world from multiple points of view. As an example: The game feels very different (to me) when I play Mol gro Durga, my Orsimer Tank/Sorcerer, who is deeply in love with his second/partner the Breton Templer Fianna Kingsley (& we've got the rings of Mara to prove it), as compared to when I play Broken Branch Toothmaul, a goblin (okay, Bosmer template) refugee from AD who loves to pickpocket but is absolutely terrible at it.lots of MMO's go as far as offering pre-levelled characters as alts provided you have one max level character on the account ,, because they recognise that its a way to keep folk playing the game longer
This is a fascinating argument. I have no experience with "MMOs" and Hamon apparently does, so if this is what happens, I would not know. It seems weird to me - why would you want to "keep playing longer" by skipping half the game? If Hamon is right and the vet levels are a "hideously long grind" - then what is anyone "grinding" to get TO?
However, all that being said, I do recognize a ... well a huge gulf (from the looks of it) between what the PvE folks (and RP folks) want vs the Vet Level/PvP folks. It almost seems to me that there are two games here that have been sort of grafted together and don't always make sense together.
So - what about the people that only want a "Vet" level character, or only want to play in Cyrodiil? Is there a way (or could there be a way) to accommodate that in a way that continues to respect/recognize the uniqueness of each character? Would it make sense/ be possible to somehow have a "higher level character creation option" (no idea what it would be called).
Or to put it another way - once we have progressed one character through Cold Harbor, the character creation menu allows the Cold Harbor experience to be skipped with subsequent characters. In recognition of this, the created character starts out with no experience or skill gains. So instead of a fourth level character overflowing with equipment to use or sell, the player starts with a first level character who might as well be naked for all the use shriven clothing gives.
Cyrodiil is accessible by any character of 10th level. Would it be possible to have a sort of character creation that starts there - the equivalent of a "minimum" 10th level character? Perhaps with skill and stat points commensurate with their level (no skyshard or quest bonuses) but (to ensure survivability) gifted (temporarily?) with the usual non-Vet bonuses?
In this case, there might be no place outside of Cyrodiil for the character to "go back" to - and I"m really not sure what that would do in terms of the main quest line. But it's an idea to throw out.
i'm not arguing for skill lines like vampire to be account wide , those are skill lines, and should be leared if chosen on each character... where it gets a problem is the very long time sink things, like alliance war skills.
then thiers stuff like clearing the tirals.. loads of folk want you to link the ahcievment or they wont group you.. now i might have cleared it more times than them on one character but cos i,m using another . they don't want to know.. now i dont suddenlt forget how to do it cos i,m using another character.. if ive done it ive done it.