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Achievements and Motifs learnt should be account-wide.

SanTii.92
SanTii.92
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Title. Thoughts?
When the snows fall and the white winds blow,
the lone wolf dies, but the pack survives.

Arg | Pc Na | Factionless Mag Warden.
  • Inactive Account
    Inactive Account
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    I disagree. No real reasons to back my decision, other than the time I have invested in my four characters to each work at the achievements and find all the motifs.

    As a side note: they can make you rich if you find the right ones and sell them.
  • newtinmpls
    newtinmpls
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    No.

    You are playing characters, not chess.

    I can explain further if that doesn't make sense - but think about it first.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Hayuru
    Hayuru
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    Motifs, I don't know.

    But why aren't achievements account-wide already? I don't understand.
  • Iago
    Iago
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    I wholeheartedly disagree. account wide achievements would make it next to impossible to know which character earned which achievements.

    as for the motifs crafter character should have to build their skill on their own and besides. the motifs are a great way to make money so keeping people buying and selling them is good for the economy.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Jroc
    Jroc
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    Iago wrote: »
    I wholeheartedly disagree. account wide achievements would make it next to impossible to know which character earned which achievements.

    as for the motifs crafter character should have to build their skill on their own and besides. the motifs are a great way to make money so keeping people buying and selling them is good for the economy.

    It could simply be done by adding an "earned by" text at the bottom of the achievement with the names of all characters who have earned that achievement in chronological order.

    As for motifs, they are one of the few rare trade-able items in the game, making them account wide would greatly devalue them (yes I know the blue ones are hardly worth much anyway, my point is about purple/ Imperial motifs).
    It's all good Bollywood
  • Iago
    Iago
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    Jroc wrote: »
    Iago wrote: »
    I wholeheartedly disagree. account wide achievements would make it next to impossible to know which character earned which achievements.

    as for the motifs crafter character should have to build their skill on their own and besides. the motifs are a great way to make money so keeping people buying and selling them is good for the economy.

    It could simply be done by adding an "earned by" text at the bottom of the achievement with the names of all characters who have earned that achievement in chronological order.

    As for motifs, they are one of the few rare trade-able items in the game, making them account wide would greatly devalue them (yes I know the blue ones are hardly worth much anyway, my point is about purple/ Imperial motifs).

    honestly of motifs one account wide I could deal with that but as the completionist I like having all the achievements separated by character. the dice that they unlocked or all account wide but the remainder of the achievements rewards state with the individual I like it like this.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • OrphanHelgen
    OrphanHelgen
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    I agree. I have been waiting on cyrodiil bossen for days to get the achievement. I have been doing dolmens of dolmens to get the daedric lord slayer title. I have killed mud crabs for monster hunter title. But I don't like my race and class I have spent 42 days on, and didn't had a clue what this was end game like. But if I make a new character it is so frustrating to don't have any titles or anything. Yeah champion points I have of course, and I like that. But If you start over again on a new character, is it that big of a deal to make players see that you on that account have done veteran dragonstar arena?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • SanTii.92
    SanTii.92
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    Jroc wrote: »
    Iago wrote: »

    as for the motifs crafter character should have to build their skill on their own and besides. the motifs are a great way to make money so keeping people buying and selling them is good for the economy.

    As for motifs, they are one of the few rare trade-able items in the game, making them account wide would greatly devalue them (yes I know the blue ones are hardly worth much anyway, my point is about purple/ Imperial motifs).

    That would be simply solved by a reduction on the drop rate of the motifs.


    Character-wide motifs feels like I'm forced to choose the hard (woodworking, blacksmithing and clothier) craftings on the same toon. And, personally, motifs are kind of too grindy. Specially the Dwemer ones.
    Edited by SanTii.92 on April 1, 2015 2:32AM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Hayuru
    Hayuru
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    Iago wrote: »
    I wholeheartedly disagree. account wide achievements would make it next to impossible to know which character earned which achievements.

    as for the motifs crafter character should have to build their skill on their own and besides. the motifs are a great way to make money so keeping people buying and selling them is good for the economy.

    Good point. I changed my mind, they shouldn't be account-wide.
  • Jroc
    Jroc
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    Iago wrote: »
    Jroc wrote: »
    Iago wrote: »
    I wholeheartedly disagree. account wide achievements would make it next to impossible to know which character earned which achievements.

    as for the motifs crafter character should have to build their skill on their own and besides. the motifs are a great way to make money so keeping people buying and selling them is good for the economy.

    It could simply be done by adding an "earned by" text at the bottom of the achievement with the names of all characters who have earned that achievement in chronological order.

    As for motifs, they are one of the few rare trade-able items in the game, making them account wide would greatly devalue them (yes I know the blue ones are hardly worth much anyway, my point is about purple/ Imperial motifs).

    honestly of motifs one account wide I could deal with that but as the completionist I like having all the achievements separated by character. the dice that they unlocked or all account wide but the remainder of the achievements rewards state with the individual I like it like this.

    Well what could be done is that achievements earned on the account but not that specific character could be slightly lit-up/coloured, and the ones earned on that character would be fully lit-up. That way there is still a distinct difference between achievements earned on the character as opposed to ones earned account wide.
    It's all good Bollywood
  • SanTii.92
    SanTii.92
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    I agree. I have been waiting on cyrodiil bossen for days to get the achievement. I have been doing dolmens of dolmens to get the daedric lord slayer title. I have killed mud crabs for monster hunter title. But I don't like my race and class I have spent 42 days on, and didn't had a clue what this was end game like. But if I make a new character it is so frustrating to don't have any titles or anything. Yeah champion points I have of course, and I like that. But If you start over again on a new character, is it that big of a deal to make players see that you on that account have done veteran dragonstar arena?

    Exactly. And again, while this is my personal opinion, I feel like some of those achievements are waay too grindy to farm two, three or four more times. Also other achievements are too simple to make you feel acomplished, even redundant when you get them again. Taking away some fun of the whole system, for me.
    Edited by SanTii.92 on April 1, 2015 2:55AM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Bookwyrm
    Bookwyrm
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    I'm being lazy by not reading other posts, but here are my two Septims.

    1. Account-wide achievements really don't make sense in this game. I say this because if mounts or pets were ever tied to achievements, they are already account-wide when unlocked, and dyes are already unlocked for the entire account when an achievement is earned under any character. I would imagine costumes would be the same. So the only thing that is NOT account-wide when achievements are earned are a) the achievements themselves and b) titles. Titles and achievements don't need to be (shouldn't' be, really) account-wide, because a character should not be a "Pact Hero" (or whatever) unless that character in particular has earned that title. And achievements not being account-wide just gives you the satisfaction of knowing that if you earn it on multiple characters, it will show that you've earned it on multiple characters--not important, but it's there if you want it.
    2. Motifs definitely shouldn't be account-wide, otherwise there would be no market for them and it would destroy the rarity of them. Yes, some are ridiculously expensive, but it's not like you can't find them yourself.
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I disagree also. Character progression should be per character. Its bad enough you get the champ points on all characters.
  • Elijah_Crow
    Elijah_Crow
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    I disagree also. I like playing one character to the fullest including all faction areas and achievements. When and if I play another character I want to have the option to complete the same achievements. I also want my character to be identified by the time and accomplishments of that character.
  • frould
    frould
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    I will agree with op if they still have no plan to overhaul fishing and increase rare fish rate :cry:


    What about train the horse riding skills that took 60*3*20 hours to complete. NVM i'm just too lazy to switch multiple alt to do it (with current long loading screen) and if i want to roll new alt in future .. aw start over again.
    Edited by frould on April 1, 2015 4:51AM
  • Bookwyrm
    Bookwyrm
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    frould wrote: »
    I will agree with op if they have no plan to overhaul fishing and increase rare fish rate :cry:


    What about train the horse riding skills that took 60*3*20 hours to complete. NVM i'm just too lazy to switch multiple alt to do it (with current long loading screen) and if i want new alt in future .. aw start over again.

    Yeah, I do wish that horse riding skills were account-wide, but I can somewhat understand why they're not. As it is I log into all 8 of my characters every day to level them. XD The downside is now I don't ever want to delete any of them even though some have names or appearances I'd really like to change. Fingers crossed for name changes and barber shops. The former can be in the crown store, but I'll be sorely disappointed if they don't at least allow you to change hairstyle/tattoos/makeup/adornment with in-game gold or some non-cash method. A full body make-over (changing body shape, height, etc.) could definitely be restricted to cash-only, though, as far as I'm concerned.

    I can see the appeal in all of these things being account-wide, but I also can see the positive to keeping some of them character-based as well.
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • Jofish
    Jofish
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    Um, I have three hard crafters and have been able to outfit them all with every motif under the sun; it takes a little work and an inestimable amount of grinding, but all three have all; matter of fact been giving away imperial motifs to my guildies; so, no...

    Granted I did not have the idiotic "justice system" to contend with, but still took a lot of work... But rest assured, (and in peace); when the JS is completed I will be collecting bounties...;)

  • Valymer
    Valymer
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    And alliance war rank / alliance points
  • Grapdjan
    Grapdjan
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    That'd save some cash
  • drackonir
    drackonir
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    Title. Thoughts?

    Some achievements could be account wide but most of them like skyshards or quest like achievements for many are being a guide and a tool to look for things that hasn't been yet done by the character they are currently playing.
    "Even Gods dislike the absolute, for it stinks of something larger than themselves."
    Sotha Sil
  • newtinmpls
    newtinmpls
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    What confuses me here are the comments that basically translate into: "I hate doing XX, and I"m continuing to do it"

    Sit back and listen to the Buddha - desire and ego are your problems. Let it go. Enjoy the journey and don't take the "competition" part so seriously.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    newtinmpls wrote: »
    No.

    You are playing characters, not chess.

    I can explain further if that doesn't make sense - but think about it first.
    You may be able to explain why your personal view makes sense but there's an equally valid alternate view which I can explain further - but think about it first.
  • Mortuum
    Mortuum
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    Just because some people are lazy and want to run around on lvl 10 alt with ''Deadric Lord Slayer'' title...
    Simply no, want it, earn it, it is called character progression.
    Idea of shared alliance rank/AP is even more idiotic, it is like joining army and saying ''Make me a Captain because my brother is''.
  • Athas24
    Athas24
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    I agree with both being account wide so long as each character had a checkmark by who did it or something. The motifs, I get people being upset about the economy but they would be worth more per motiff if a reduction in drop rate was added and the game can always generate new items of worth easily by adding new motiffs in this category or something of that nature.

    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • daemonios
    daemonios
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    I disagree with account-wide achievements on a basis of principle. Imagine that the Dragonstar Arena Champion achievement was account-wide; you could have a level 1 character flaunting that title. Achievements should be tied to the characters.

    Now, there are a couple of achievements that could and should be made easier. Fishing and collectibles, for instance. They rely almost exclusively on RNG and simply don't reflect the effort you put in. You could get lucky fast, or it could take forever. I've got those two on hold, I gave up specifically trying to complete them.
  • Gilvoth
    Gilvoth
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    i very strongly do agree with this and hope we do see this implimented!
    not only the books learned but everything! should be shared account wide. after all we are the same person playing that character wether he / she is lv 1 or even level v14 still we are the same person! everything should be shared, cooking recipies, motif's horse riding knowledges, everything :)
  • daemonios
    daemonios
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    i very strongly do agree with this and hope we do see this implimented!
    not only the books learned but everything! should be shared account wide. after all we are the same person playing that character wether he / she is lv 1 or even level v14 still we are the same person! everything should be shared, cooking recipies, motif's horse riding knowledges, everything :)

    And while we're at it, make it so we can 1-shot every boss in the game with any level character!

    Seriously, though, account-wide achievements would be meaningless (nobody would know if the character you're on actually completed the achievement) and account-wide recipes/motifs would seriously crash the market value for those items.
  • Ysne58
    Ysne58
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    There are good arguments for making them account wide and just as good for leaving them as is. Although I think the one for making motifs account wide has fewer potential downfalls.

    I would love to not have to repeat the world, mage guild and fighter's guild quests with new characters. That would lose out on valuable skill points though.
    Edited by Ysne58 on April 1, 2015 5:22PM
  • jluceyub17_ESO
    jluceyub17_ESO
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    The dyes unlocked by achievements are account-wide so there's not really any additional benefit to making the achievements themselves account wide, it would just make it harder to track which character had completed what.
  • Ganacampo
    Ganacampo
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    No, I disagree.

    I want to know what my character earned.

    What's next? Accountwide XP?

    Please not.
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