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Would you use a feature that allowed you to change the difficulty of the game for your character?

  • Dahveed
    Dahveed
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    Yes, I want to be able to adjust the difficulty of content when levelling 1-50 (harder or easier)
    Fruitmass wrote: »

    Also I personally feel the open world and delve creatures are, for the most part, fairly standard and about what you'd expect.
    .

    This is the problem.

    In all MMOs today, keyboard facerolling has become "fairly standard" for open world content. But Elder Scrolls has never been about what is "Standard" - it's always been about finding the UNEXPECTED out in the world.

    But as it is right now, I know what to expect: Every single npc in the entire zone will be scaled to the same level and will just be a complete joke. The only exceptions are supposed to be "elite" monsters, which are just laughable. My level 20-something character went to the rift and I found a rare elite giant and his mammoth... couldn't remember their names or exactly what level they were, but something well into the 30s.

    Yet my average-geared level 20-something character killed them and finished the fight with full health. This is totally unacceptable.
  • Dahveed
    Dahveed
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    Yes, I want to be able to adjust the difficulty of content when levelling 1-50 (harder or easier)
    I just wanted to quickly point out that the wording of one of the "no" questions is a bit misleading regarding the poll question.

    "No, I want everyone to be obligated to play the same difficulty" - In the question, you asked if the individual player would use the feature... but in this "no" response, you're saying that not only would they NOT use it, they would prohibit other players from using it as well.

    There is no option which says, "I would not use this but wouldn't care if others did."

    I think that an important opinion to include, since it shows whether or not people think it would have an adverse effect on their game if others used a slider.
  • Sentinel
    Sentinel
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    Yes, I want to be able to adjust the difficulty of content when levelling 1-50 (harder or easier)
    I would only really like this for leveling PvE content. Most of it is a faceroll, and due to the low NPC damage output and high character input, NPCs AI in combat is nullified. You wont react to a heavy attack since it does basically nothing to you. If their damage was adjusted, then you might actually learn to fear that heavy attack. You might block, dodge roll, use general skills in a fight.

    I believe that, while it may be improved, NPC AI is already prevalent, just undervalued. Giving their attacks more umph with a difficulty slider might encourage the use of one's skills rather than standing in a single spot 3 shotting NPCs.

    As for the actual use of the Difficulty slider, it should not be meant for much of anything outside 1-50 (Disabled in PvP, trials and endgame dungeons as those tend to be where they should be). This difficulty slider would work much like how ESO needs a simple difficulty slider suggested. It's meant for leveling, and for those who wish to improve their leveling experience. It's not meant to hinder those doing group based endgame content.

    The slider should apply a character debuff, decreasing damage done, and increasing damage received, by effects proportionate to the slider. The most difficult difficulty should be something nigh impossible, like playing at level 10 on legendary in Skyrim with just an unimproved unenchanted set of steel armor (as an example). The easiest would be how our difficulty is now.
    Edited by Sentinel on April 20, 2015 10:55PM
  • Attorneyatlawl
    Attorneyatlawl
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    Yes, I support more than one option above (explain)
    At least revert cadwell's silver and gold to their launch difficulty, though I'd prefer they were back at beta difficulty (which was higher than that) :(. They're so simple at this point it's literally outright boring to slog through now , which is unfortunate because they used to be difficult enough you needed to pay a little attention and not just breeze through them thoughtlessly. Also acted as a good "Learn To Play" bump for people who hadn't made any kind of viable character at that point yet.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Faugaun
    Faugaun
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    Yes, I support more than one option above (explain)
    Dahveed wrote: »
    I just wanted to quickly point out that the wording of one of the "no" questions is a bit misleading regarding the poll question.

    "No, I want everyone to be obligated to play the same difficulty" - In the question, you asked if the individual player would use the feature... but in this "no" response, you're saying that not only would they NOT use it, they would prohibit other players from using it as well.

    There is no option which says, "I would not use this but wouldn't care if others did."

    I think that an important opinion to include, since it shows whether or not people think it would have an adverse effect on their game if others used a slider.

    Oops sorry....can I add an option?
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Yes, I want to be able to adjust the difficulty of content when levelling 1-50 (harder or easier)
    Faugaun wrote: »
    Dahveed wrote: »
    I just wanted to quickly point out that the wording of one of the "no" questions is a bit misleading regarding the poll question.

    "No, I want everyone to be obligated to play the same difficulty" - In the question, you asked if the individual player would use the feature... but in this "no" response, you're saying that not only would they NOT use it, they would prohibit other players from using it as well.

    There is no option which says, "I would not use this but wouldn't care if others did."

    I think that an important opinion to include, since it shows whether or not people think it would have an adverse effect on their game if others used a slider.

    Oops sorry....can I add an option?

    Probably too late now... but the poll can still be useful to get a general estimate of what people might think.
  • Faugaun
    Faugaun
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    Yes, I support more than one option above (explain)
    Dahveed wrote: »
    Faugaun wrote: »
    Dahveed wrote: »
    I just wanted to quickly point out that the wording of one of the "no" questions is a bit misleading regarding the poll question.

    "No, I want everyone to be obligated to play the same difficulty" - In the question, you asked if the individual player would use the feature... but in this "no" response, you're saying that not only would they NOT use it, they would prohibit other players from using it as well.

    There is no option which says, "I would not use this but wouldn't care if others did."

    I think that an important opinion to include, since it shows whether or not people think it would have an adverse effect on their game if others used a slider.

    Oops sorry....can I add an option?

    Probably too late now... but the poll can still be useful to get a general estimate of what people might think.
    Dang..sorry
  • Iluvrien
    Iluvrien
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    No, I don't want this for some other reason (explain)
    No, I don't want to see a difficulty slider.

    I want to see this game de-Themepark-ed.

    I think:

    1) All creatures in all areas should have a set and specified difficulty with regards to what they actually are (i.e. VR7 Skeevers should never be a thing) rather than where they are.

    2) All (faction specific) zones should be open at all times. Different areas within those zones will have higher level creatures in them (i.e. venturing into your neighbour's rat cellar at L1 won't be a problem... but wandering into the nearest Daedric ruin at the same level should earn you a good kicking).

    This would mean that:

    1) You could select the difficulty of content you wanted to interact with at each point. Since you aren't tied to a specific zone, if that one doesn't offer quests of your level or content that is difficult/easy enough to handle then you can move to another. This does away with the overleveling-a-zone worry as quest material within a zone will have a variety of levels associated with it.

    2) There will still be a reason to visit all zones. The early zones might have more in the way of peaceful areas now, however there may well have been that Ayeleid delve that you had been eying for a while and now have the power to go back and plunder to your heart's content. This also means no population progression "bulge" as there will be level appropriate content in most, if not all, zones... rather than everyone sitting in the VR10/Craglorn zones because those are the only ones with stuff to do in.

    3) It will feel more like a world. More immersion and a greater sense of verisimilitude.

    ... just my thoughts on why a "difficulty slider" might be setting our hopes a little low.
  • phairdon
    phairdon
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    Yes, I support more than one option above (explain)
    Difficulty slider is not a bad idea! The game is a lot easier after they did the nerf. Understand why though, even if nerfed a little too much.
    Veteran zones were challenging (for some of us). Taking on a mob of three could be deadly, even two fire imps were enough to kill a player very quickly. Then there were quest bosses.
    You could not rely on getting any help due to low player population in vet zones or players had already completed quests you were trying to do. The LFG tool not functioning did not help either. LFG needed an option to advertise for zone quest party members, instead of needing to spam chat all the time.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Dre4dwolfb14_ESO
    Other (explain)
    I would increase the difficulty if the reward scaled upwards with it.

    Otherwise I really dont care I just looking for maximum efficiency most of the time (Xp&Gold per hour).

  • Faugaun
    Faugaun
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    Yes, I support more than one option above (explain)
    Iluvrien wrote: »
    No, I don't want to see a difficulty slider.

    I want to see this game de-Themepark-ed.

    I think:

    1) All creatures in all areas should have a set and specified difficulty with regards to what they actually are (i.e. VR7 Skeevers should never be a thing) rather than where they are.

    2) All (faction specific) zones should be open at all times. Different areas within those zones will have higher level creatures in them (i.e. venturing into your neighbour's rat cellar at L1 won't be a problem... but wandering into the nearest Daedric ruin at the same level should earn you a good kicking).

    This would mean that:

    1) You could select the difficulty of content you wanted to interact with at each point. Since you aren't tied to a specific zone, if that one doesn't offer quests of your level or content that is difficult/easy enough to handle then you can move to another. This does away with the overleveling-a-zone worry as quest material within a zone will have a variety of levels associated with it.

    2) There will still be a reason to visit all zones. The early zones might have more in the way of peaceful areas now, however there may well have been that Ayeleid delve that you had been eying for a while and now have the power to go back and plunder to your heart's content. This also means no population progression "bulge" as there will be level appropriate content in most, if not all, zones... rather than everyone sitting in the VR10/Craglorn zones because those are the only ones with stuff to do in.

    3) It will feel more like a world. More immersion and a greater sense of verisimilitude.

    ... just my thoughts on why a "difficulty slider" might be setting our hopes a little low.

    These are good ideas and I like them....still mob difficulty needs to be examined....I mean when I can 1-2 shot NPCs that are my same level while wearing no clothes.....from level 1-22. It is really boring this is where some player control on difficulty would be helpful. I get not every build or every player is equal that's all the more reason for a player adjustable method.
    I would increase the difficulty if the reward scaled upwards with it.

    Otherwise I really dont care I just looking for maximum efficiency most of the time (Xp&Gold per hour).

    So hard mode for me and maybe easy mode for you depending on how thenloot rules are impacted. See both happy!
  • baratron
    baratron
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    Yes, I support more than one option above (explain)
    I support this for two different reasons.

    As a newbie transitioning from the Elder Scrolls series to this, as my first MMO, the game was entirely too difficult for a long time. I always started a new ES game with the difficulty slider on "minimum" and gradually worked my way up to the middle option as I got more experienced. The lack of any such difficulty slider was a nightmare for me personally as I was learning how to play.

    Now, as someone who plays this game for hours every day, levelling a new character is a joke. My level 18 newbie is still doing level 13 quests (why? I don't know! I don't grind! I just don't skip quests!) and given that he has 130 Champion Points, everything is stupidly easy. Even for me, someone who is officially Bad At Combat.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • desciviib14_ESO
    desciviib14_ESO
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    Other (explain)
    I voted other cause I would like to see mobs scale instead of player. As it is, I can just go without crafting sets and/or wear less armor. I would like to be able to use my CPs, wear crafted and all my armor without overkilling everything.
    There is nothing here of interest to any nations; as a matter of fact, there is nothing here but people.
  • Psychobunni
    Psychobunni
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    Other (explain)
    I think if the game had to set specific difficulties for many players it would....increase lag.

    I know, I know we all love the lag, thats why everyone buys the useless err cosmetic pets, to pray to the lag god/goddess ;)

    I heard single player games allow you to adjust difficulty
    Edited by Psychobunni on April 30, 2015 9:43PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

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