yes. i def feel the overpower of the imp race when i rolled up a sorc or templar magicka based....
....oh wait, no I didn't.
Then you don't know how to min/max... The Imperial passive of 12% max health means you have to dedicate nothing to health, not even a single attribute point. This allows you to have sufficent health for end game PvE and PvP activities while using all of your attribute points, set bonuses, glyps, etc., for magicka...
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
yes. i def feel the overpower of the imp race when i rolled up a sorc or templar magicka based....
....oh wait, no I didn't.
Then you don't know how to min/max... The Imperial passive of 12% max health means you have to dedicate nothing to health, not even a single attribute point. This allows you to have sufficent health for end game PvE and PvP activities while using all of your attribute points, set bonuses, glyps, etc., for magicka...
That 12% health does not mean some end-game tank gets to not dump all into health. Let's not exaggerate things here.
so a magicka build can now put a few more points into magicka instead of health. they still do not have the +magicka or +regen or +fire or +all elements bonuses from the other races.
it really is balanced well at the end, and I personally know several who like to play stamina based characters that do not like the too-human look of imperials.
pay to win. lol. some people don't understand what that really means. There is not such a distinct advantage someone who plays imperial has over someone who does not - it's not like how so many f2p games sell stuff like the best ammo for your weapons in the cash shop only.
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
No no, it's the fact that Imperials have TWO strengths when even the best other races generally only have one.
22% overall stat increase outclasses every single other race by about 10%.
THAT is why they are the min/maxers' race of choice, because having 10% more stats to allocate anywhere of your choosing is a big deal when calculating damage or survivability.
Yes, some magicka-oriented races are better for magicka builds, but for EVERY other build, Imperial is the best choice for the job.
And even for magicka-oriented races, 10% stamina is still pretty nice, as well as 12% more health, which really just equates to 12% more attribute points to spend in magicka while also having higher stamina to dodge / block.
PS) What is an Imperial's weakness, exactly? Not having a regen racial (their 3rd passive is basically a health regen racial that mirrors Redguard's best passive)?
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
No no, it's the fact that Imperials have TWO strengths when even the best other races generally only have one.
22% overall stat increase outclasses every single other race by about 10%.
THAT is why they are the min/maxers' race of choice, because having 10% more stats to allocate anywhere of your choosing is a big deal when calculating damage or survivability.
Yes, some magicka-oriented races are better for magicka builds, but for EVERY other build, Imperial is the best choice for the job.
And even for magicka-oriented races, 10% stamina is still pretty nice, as well as 12% more health, which really just equates to 12% more attribute points to spend in magicka while also having higher stamina to dodge / block.
PS) What is an Imperial's weakness, exactly? Not having a regen racial (their 3rd passive is basically a health regen racial that mirrors Redguard's best passive)?
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
Except for the Redguard "strength" (the one that Imperial doesn't also get) is just Stamina Regen, which is something that everyone can now get plenty of through Champion Points and is even less desirable than Stamina Cost Reduction. I would swap my Redguard Stamina PVE DPS for an Imperial immediately if you offered it to me.
Chuggernaut wrote: »Just create a new imperial character and stop begging for a race change. Its so fast to grind a dude to 50 its silly. The v14 grind is a non-issue since vr levels are going away "Soon™"
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
22% overall stat increase outclasses every single other race by about 10%.
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
22% overall stat increase outclasses every single other race by about 10%.
Yes..pay no attention to the other class's damage increases, or damage mitigation or regen bonuses. /facepalm
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
22% overall stat increase outclasses every single other race by about 10%.
Yes..pay no attention to the other class's damage increases, or damage mitigation or regen bonuses. /facepalm
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
Except for the Redguard "strength" (the one that Imperial doesn't also get) is just Stamina Regen, which is something that everyone can now get plenty of through Champion Points and is even less desirable than Stamina Cost Reduction. I would swap my Redguard Stamina PVE DPS for an Imperial immediately if you offered it to me.
technically everyone can gets more stamina via champ points too...without having to spend a point! Zomg! Buff Imperials people get our passives!
you cant say "people get out passives" via champ points because the passives are on top of champ points....terrible argument
It's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
No no, it's the fact that Imperials have TWO strengths when even the best other races generally only have one.
22% overall stat increase outclasses every single other race by about 10%.
THAT is why they are the min/maxers' race of choice, because having 10% more stats to allocate anywhere of your choosing is a big deal when calculating damage or survivability.
Yes, some magicka-oriented races are better for magicka builds, but for EVERY other build, Imperial is the best choice for the job.
And even for magicka-oriented races, 10% stamina is still pretty nice, as well as 12% more health, which really just equates to 12% more attribute points to spend in magicka while also having higher stamina to dodge / block.
PS) What is an Imperial's weakness, exactly? Not having a regen racial (their 3rd passive is basically a health regen racial that mirrors Redguard's best passive)?
THIS^^ Well put
nerevarine1138 wrote: »Doc! I have to tell you about the future!
Oh, sorry. I thought that we'd time traveled, because this issue has been rehashed to the point of me wanting to throw my computer through the wall.
yes. i def feel the overpower of the imp race when i rolled up a sorc or templar magicka based....
....oh wait, no I didn't.
Then you don't know how to min/max... The Imperial passive of 12% max health means you have to dedicate nothing to health, not even a single attribute point. This allows you to have sufficent health for end game PvE and PvP activities while using all of your attribute points, set bonuses, glyps, etc., for magicka...
You're kind of agreeing with me here, aren't you? You've pointed out a few other viable optionsIt's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
22% overall stat increase outclasses every single other race by about 10%.
Yes..pay no attention to the other class's damage increases, or damage mitigation or regen bonuses. /facepalm
Oh, I am paying full attention to them.
And they don't even come close to comparing to the huge flat % increases that Imp provides.
Regen? Are you serious right now? Do you even PLAY this game at a high level? o.O
Regen is worthless atm thanks to passives / etc, unless you are trying to put together some kind of gimmicky dodge roll build. Except for restore-type regen, like Redguards have. Hey, who else gets one of those? Oh, right, IMPERIALS do.
Damage increases? Altmer is the only one worth even mentioning, and is better for magicka builds. Maybe you didn't read that part of my post because you were too busy hiding your face in your palm. Know what else increases damage, though?
That's right, the 12% more attributes that you can allocate to Magicka now since you don't need to put any points into Health. Or the 10% more stamina on top of the 12% more attributes you can ALSO allocate to Stamina as an Imp, because you don't need to put points into health.
Damage mitigation? ....Nord? Please don't even.
There is a reason that Imperials have always been a min/maxer's wet dream ever since early access, and now that soft caps are no longer keeping them in line, they are far and away the best race for ANY build that is not focused entirely on Magicka.
And even for Magicka builds, they are better than any race that isn't called Altmer or Breton (or Dunmer for Magicka DK only).
I did indeed pay attention to the other races' passives. I also paid attention to how little the vast majority of them contribute when compared to a 22% total stat increase.
...P2W....
yes. i def feel the overpower of the imp race when i rolled up a sorc or templar magicka based....
....oh wait, no I didn't.
Then you don't know how to min/max... The Imperial passive of 12% max health means you have to dedicate nothing to health, not even a single attribute point. This allows you to have sufficent health for end game PvE and PvP activities while using all of your attribute points, set bonuses, glyps, etc., for magicka...You're kind of agreeing with me here, aren't you? You've pointed out a few other viable optionsIt's a trade off. Every race has it's strength and weakness. HP is imperials strength. You're pointing out imperial strengths and every other races weakness.
I could just as easily point out imperials weakness and other races strengths.
22% overall stat increase outclasses every single other race by about 10%.
Yes..pay no attention to the other class's damage increases, or damage mitigation or regen bonuses. /facepalm
Oh, I am paying full attention to them.
And they don't even come close to comparing to the huge flat % increases that Imp provides.
Regen? Are you serious right now? Do you even PLAY this game at a high level? o.O
Regen is worthless atm thanks to passives / etc, unless you are trying to put together some kind of gimmicky dodge roll build. Except for restore-type regen, like Redguards have. Hey, who else gets one of those? Oh, right, IMPERIALS do.
Damage increases? Altmer is the only one worth even mentioning, and is better for magicka builds. Maybe you didn't read that part of my post because you were too busy hiding your face in your palm. Know what else increases damage, though?
That's right, the 12% more attributes that you can allocate to Magicka now since you don't need to put any points into Health. Or the 10% more stamina on top of the 12% more attributes you can ALSO allocate to Stamina as an Imp, because you don't need to put points into health.
Damage mitigation? ....Nord? Please don't even.
There is a reason that Imperials have always been a min/maxer's wet dream ever since early access, and now that soft caps are no longer keeping them in line, they are far and away the best race for ANY build that is not focused entirely on Magicka.
And even for Magicka builds, they are better than any race that isn't called Altmer or Breton (or Dunmer for Magicka DK only).
I did indeed pay attention to the other races' passives. I also paid attention to how little the vast majority of them contribute when compared to a 22% total stat increase.
If you ask what about the other 6 races not mentioned? well....did you expect perfect balance? I sure didn't. It's a pipe dream and some of the ppl here seem to be smoking it today (420)
eventide03b14a_ESO wrote: »I don't think you understand what P2W is. Unlocking a race by purchase is not P2W. You still have to level it up and it really doesn't come with any large advantages over the others. I actually prefer the Breton passives despite owning the Imperial addition.
Imperial is largely regarded as the superior race in ESO given the passive abilities. What is the only way to be able to play as an Imperial?... That is right, you had to purchase the Imperial Edition of the game which had a higher price tag. This is the definition of P2W (paying money to get a statistical advantage)... ZOS either needs to balance all passives, or give everyone the option at any time to change their race to imperial for free.
PS) You never did tell me what an Imperial's weaknesses are. They don't have any. They only have something they are second best at instead of the best, whereas every other race is either mediocre at everything or only excels in a certain kind of build.
PS) You never did tell me what an Imperial's weaknesses are. They don't have any. They only have something they are second best at instead of the best, whereas every other race is either mediocre at everything or only excels in a certain kind of build.
Their weakness IS magicka (as compared to altmer, dunmer and Breton)...as you stated when attempting a min/max build.
bretons and altmers make better mages
khajits and wood elves make better stealth based races
redguards make fantastic stamina builds
nords,and imperials make great tank races.
dark elves make good DKs
argonians and orcs have terrible racial passives
it really depends on one's play style