Redguard is vastly superior to Imperial for Stamina builds as they can surpass the Stamina Recovery of an Imperial with ease, and Stamina Recovery is much more important than max Stamina for PvP, PvE, and DPS. You can have 30k Stamina and 600 Recovery, what're you going to do when you run out of Stamina? Die.
There's no way around it, you need sustain to survive in this game, with no Recovery, you will eventually die. Period.
In what world does ANY stamina build have 600 recovery though?
In reality, if a Redguard has 3k stam recovery, an Imp would have 2.7k.
Raw damage builds have no Recovery whatsoever be it Stamina or Magicka. If all you build for is one-shotting people with Wrecking Blow then you probably have 800-1000 stam recovery which is nothing, well it's not nothing, but it ain't worth a damn in heated battles.
Why... why would you do this, though? o.O
Why would an Imperial suddenly be pigeon-holed into a raw damage build any more than a Redguard because he has 9% less regen and 12% more health + health sustain through Red Diamond?
I'm not really following here...
It feels like you're comparing a regen-stacked Redguard to a weapon damage-stacked Imp, which is like.. apples and mangoes.
I'm pointing out max stats mean nothing and you need sustain to do anything.
Sustain = recovery.
Am I making sense now?
Redguard is vastly superior to Imperial for Stamina builds as they can surpass the Stamina Recovery of an Imperial with ease, and Stamina Recovery is much more important than max Stamina for PvP, PvE, and DPS. You can have 30k Stamina and 600 Recovery, what're you going to do when you run out of Stamina? Die.
There's no way around it, you need sustain to survive in this game, with no Recovery, you will eventually die. Period.
In what world does ANY stamina build have 600 recovery though?
In reality, if a Redguard has 3k stam recovery, an Imp would have 2.7k.
Raw damage builds have no Recovery whatsoever be it Stamina or Magicka. If all you build for is one-shotting people with Wrecking Blow then you probably have 800-1000 stam recovery which is nothing, well it's not nothing, but it ain't worth a damn in heated battles.
Why... why would you do this, though? o.O
Why would an Imperial suddenly be pigeon-holed into a raw damage build any more than a Redguard because he has 9% less regen and 12% more health + health sustain through Red Diamond?
I'm not really following here...
It feels like you're comparing a regen-stacked Redguard to a weapon damage-stacked Imp, which is like.. apples and mangoes.
More or less the question boils down to Max vs. Sustain. If you are burst damage fine go with max for all you want but as soon as you meet someone that can sustain you will eventually die. Max Stat = Burst and Sustain = Prolonged Fights. I can guarantee if you don't nuke me in 2-3 hits I will not go down easily unless you utilize a zerg.
Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
Redguard is vastly superior to Imperial for Stamina builds as they can surpass the Stamina Recovery of an Imperial with ease, and Stamina Recovery is much more important than max Stamina for PvP, PvE, and DPS. You can have 30k Stamina and 600 Recovery, what're you going to do when you run out of Stamina? Die.
There's no way around it, you need sustain to survive in this game, with no Recovery, you will eventually die. Period.
In what world does ANY stamina build have 600 recovery though?
In reality, if a Redguard has 3k stam recovery, an Imp would have 2.7k.
Raw damage builds have no Recovery whatsoever be it Stamina or Magicka. If all you build for is one-shotting people with Wrecking Blow then you probably have 800-1000 stam recovery which is nothing, well it's not nothing, but it ain't worth a damn in heated battles.
Why... why would you do this, though? o.O
Why would an Imperial suddenly be pigeon-holed into a raw damage build any more than a Redguard because he has 9% less regen and 12% more health + health sustain through Red Diamond?
I'm not really following here...
It feels like you're comparing a regen-stacked Redguard to a weapon damage-stacked Imp, which is like.. apples and mangoes.
it isnt just 9% less stam recovery. Imperial regens HP on melee attacks (not so good). Redguard regenerates stamina on melee attacks.
Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
It's not preference or an opinion. It's fact. Stacking more stamina regen than you need will result in strictly worse DPS (via opportunity cost of not stacking more stamina).
As I previously said, it's not a direct cap, but an indirect one. Your ability costs do not go up as you gain more stamina or stamina regen. Once you gain enough regen to match the fastest time you can expend stamina, anything extra is a waste.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
It's not preference or an opinion. It's fact. Stacking more stamina regen than you need will result in strictly worse DPS (via opportunity cost of not stacking more stamina).
As I previously said, it's not a direct cap, but an indirect one. Your ability costs do not go up as you gain more stamina or stamina regen. Once you gain enough regen to match the fastest time you can expend stamina, anything extra is a waste.
The only way that's true is if you regen more stamina per tick than you have stamina which is probably theoretically impossible. So if you have 30k stamina and you regen 35k per tick then yes it's a waste.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
It's not preference or an opinion. It's fact. Stacking more stamina regen than you need will result in strictly worse DPS (via opportunity cost of not stacking more stamina).
As I previously said, it's not a direct cap, but an indirect one. Your ability costs do not go up as you gain more stamina or stamina regen. Once you gain enough regen to match the fastest time you can expend stamina, anything extra is a waste.
The only way that's true is if you regen more stamina per tick than you have stamina which is probably theoretically impossible. So if you have 30k stamina and you regen 35k per tick then yes it's a waste.
That's the entire point of the argument. Redguards have both max stamina increase and stamina regen passives. The Imperials only have the max stamina. Basically Redguards can have both, yet people are making the claim that somehow the max health is going to factor into damage or sustain. How exactly does this not make sense to you?eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
It's not preference or an opinion. It's fact. Stacking more stamina regen than you need will result in strictly worse DPS (via opportunity cost of not stacking more stamina).
As I previously said, it's not a direct cap, but an indirect one. Your ability costs do not go up as you gain more stamina or stamina regen. Once you gain enough regen to match the fastest time you can expend stamina, anything extra is a waste.
The only way that's true is if you regen more stamina per tick than you have stamina which is probably theoretically impossible. So if you have 30k stamina and you regen 35k per tick then yes it's a waste.
What you need to look at is something that shows damage per second compared to total resource loss per second. Just by having an extremely low resource loss per second, or even no loss per second, does not guarantee that you will come out on top in a 1v1, you need enough damage higher enough to go with resource management. If you have very low max stats, that will equal low damage and you won't be able to keep up damage wise in a fight, it won't matter that you have enough resources to cast you low damage abilities.
eventide03b14a_ESO wrote: »That's the entire point of the argument. Redguards have both max stamina increase and stamina regen passives. The Imperials only have the max stamina. Basically Redguards can have both, yet people are making the claim that somehow the max health is going to factor into damage or sustain. How exactly does this not make sense to you?eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
It's not preference or an opinion. It's fact. Stacking more stamina regen than you need will result in strictly worse DPS (via opportunity cost of not stacking more stamina).
As I previously said, it's not a direct cap, but an indirect one. Your ability costs do not go up as you gain more stamina or stamina regen. Once you gain enough regen to match the fastest time you can expend stamina, anything extra is a waste.
The only way that's true is if you regen more stamina per tick than you have stamina which is probably theoretically impossible. So if you have 30k stamina and you regen 35k per tick then yes it's a waste.
What you need to look at is something that shows damage per second compared to total resource loss per second. Just by having an extremely low resource loss per second, or even no loss per second, does not guarantee that you will come out on top in a 1v1, you need enough damage higher enough to go with resource management. If you have very low max stats, that will equal low damage and you won't be able to keep up damage wise in a fight, it won't matter that you have enough resources to cast you low damage abilities.
eventide03b14a_ESO wrote: »That's the entire point of the argument. Redguards have both max stamina increase and stamina regen passives. The Imperials only have the max stamina. Basically Redguards can have both, yet people are making the claim that somehow the max health is going to factor into damage or sustain. How exactly does this not make sense to you?eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »Okay that's your preference. I know plenty that would disagree with you. I'm not aware of any cap in regards to regen, nor have I heard of it being an issue for people who run those builds.Stamina Regen is only useful up until the point where you are regenerating more stamina than you can effectively use. It's an indirect cap, but it exists. It's also different for every build.
That being said, having a racial that gives more stamina regen doesn't mean a thing if you can easily reach your indirect cap in other ways (which you can via Champion Points). In this case, having flat stats are better. That's why Imperials are better min/maxers in pve stamina dps.
EDIT: You could make the argument that Redguards don't need to spend as many Champion Points in Stamina Regen, allowing them to reallocate them elsewhere, but there isn't a single Champion System passive I'd rather have over more health.
It's not preference or an opinion. It's fact. Stacking more stamina regen than you need will result in strictly worse DPS (via opportunity cost of not stacking more stamina).
As I previously said, it's not a direct cap, but an indirect one. Your ability costs do not go up as you gain more stamina or stamina regen. Once you gain enough regen to match the fastest time you can expend stamina, anything extra is a waste.
The only way that's true is if you regen more stamina per tick than you have stamina which is probably theoretically impossible. So if you have 30k stamina and you regen 35k per tick then yes it's a waste.
What you need to look at is something that shows damage per second compared to total resource loss per second. Just by having an extremely low resource loss per second, or even no loss per second, does not guarantee that you will come out on top in a 1v1, you need enough damage higher enough to go with resource management. If you have very low max stats, that will equal low damage and you won't be able to keep up damage wise in a fight, it won't matter that you have enough resources to cast you low damage abilities.
The argument is that if you need X stamina regen, it's true that Redguards will reach X first, but Imperials will eventually also reach X. Once they do, then they have a strict advantage over Redguards (in the form of more health). I mentioned earlier that this gives Redguards 23 extra Champion Points, but having the extra health is more valuable, both in PvP and PvE.
AhPook_Is_Here wrote: »Imperial is largely regarded as the superior race in ESO given the passive abilities. What is the only way to be able to play as an Imperial?... That is right, you had to purchase the Imperial Edition of the game which had a higher price tag. This is the definition of P2W (paying money to get a statistical advantage)... ZOS either needs to balance all passives, or give everyone the option at any time to change their race to imperial for free.
Some kids go to Harvard. Some kids don't go to Harvard. Pay to win?
Is there an entrance exam to buy the Imperial Edition now? o.O
Imperial is largely regarded as the superior race in ESO given the passive abilities. What is the only way to be able to play as an Imperial?... That is right, you had to purchase the Imperial Edition of the game which had a higher price tag. This is the definition of P2W (paying money to get a statistical advantage)... ZOS either needs to balance all passives, or give everyone the option at any time to change their race to imperial for free.
Chuggernaut wrote: »Just create a new imperial character and stop begging for a race change. Its so fast to grind a dude to 50 its silly. The v14 grind is a non-issue since vr levels are going away "Soon™"
Chuggernaut wrote: »Just create a new imperial character and stop begging for a race change. Its so fast to grind a dude to 50 its silly. The v14 grind is a non-issue since vr levels are going away "Soon™"
LOLOLOL...
If VR ranks were going away they'd be gone before Console launch.
VR Ranks are here to stay, people need to get used to that fact.
Chuggernaut wrote: »Just create a new imperial character and stop begging for a race change. Its so fast to grind a dude to 50 its silly. The v14 grind is a non-issue since vr levels are going away "Soon™"
LOLOLOL...
If VR ranks were going away they'd be gone before Console launch.
VR Ranks are here to stay, people need to get used to that fact.
nerevarine1138 wrote: »Doc! I have to tell you about the future!
Oh, sorry. I thought that we'd time traveled, because this issue has been rehashed to the point of me wanting to throw my computer through the wall.