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Lag exploitation in Cyrodiil

ArcVelarian
ArcVelarian
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This has gotten completely out of hand on numerous servers. There's entire guilds worth of people purposefully overloading the servers with garbage scripts and lagging out everyone else. THIS IS GAME BREAKING. Tonight on chillrend alone there's been two groups worth of people doing this and sending local server ping up to ~6000ms for most people. ZOS, you really need to get this under control, it's making PvP unplayable.
Edited by ArcVelarian on April 18, 2015 3:26AM
Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.

Lag exploitation in Cyrodiil 89 votes

Yes I agree
76%
Rook_MasterSythiasdarbchile1b14_ESOTelelBigMMessy1ssewallb14_ESOstephen.spaldingb14_ESOc0rpskarvikaIxtyrMorvulTaonnorRhakonfluffycannibalb16_ESOJD2013FreedomDudealainjbrennanb16_ESOkwisatzKorprok 68 votes
No I don't agree.
23%
IcyDeadPeopleTintinabulaTeargrantsprose08b14a_ESOBouvineserras7b16_ESOPrizaxPanda244AldarennSacadonRa1nenothing2591C0pp3rheadxDOVAHKIINxFlawllessSurubugmomDavenaroDa SandmanStikato 21 votes
  • Xithian
    Xithian
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    Do you have any indication whatsoever that it isn't just...normal lag? Never attribute to malice that which can be more easily explained through crap servers.

    Either way, it's ZoS' problem, but yeah. You sound a bit conspiracy-theoristy.
  • ArcVelarian
    ArcVelarian
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    Yes I agree
    I've been in a number of large-scale battles without encountering it, it's well known on Chillrend at least it's a number of specific groups that actually cause the lag.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • aco5712
    aco5712
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    Yes I agree
    Guildie witnessed a 12 man group of AD run into a keep tower, go in a corner and just spam purge. The lag came. They killed him and the others.... Wonderful place Cyrodiil is.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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  • Prizax
    Prizax
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    No I don't agree.
    uh can you use a little bit of your logic if this just happens when there are 100+ players in a keep or so... doesn't it tells you something? ->Server fault<-

    And just in case if somone is using a DDoS attack, then fak them.
  • C0pp3rhead
    C0pp3rhead
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    No I don't agree.
    Let me tell you about my day today:

    Logged in, got in a pledge group. Standing around in Mournhold, waiting to port to dungeon. Game crashed.
    Fighting final boss in CoH with a friend who didn't complete yesterday's trial. Random load screen in the middle of the final boss fight.
    Finished my pledges, went to PvP.
    Encountered a small gank group of about 6 people - framerate drops to 5 frames/sec.
    Defended final inner keep for emperor - around 150 players present - No lag.
    Running from Keep A to Keep B, entire group of 20 players reports a sudden lag spike of +1000. No enemies present. No keeps under attack.
    Recaptured a resource from enemy forces who were sieging the flag - constant purge/healing springs spam - no lag.

    I've been playing since launch and found no correlation between lag and player actions. Silly amounts of lag happen in both PvE and PvP for no reason at all. Large battles put stress on the servers. Large battles happening on several campaigns at the same time puts an even greater stress on the servers. The physical infrastructure of the internet in the US is years behind that of many countries on earth. The US megaserver is... guess what? In the US. The blame does not lie with a certain faction or guild or whatever. It lies with ZO$, who are unable to meet the promises they made before game launch. The lag has existed since the game's inception. If ZO$ could fix it, they would. The fact is, they can't. We all experience lag. Deal with it.

    But here's the important part: don't blame someone else because your group/guild/alliance can't get their s*** together.
    Edited by C0pp3rhead on April 18, 2015 5:24AM
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

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  • Moonshadow66
    Moonshadow66
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    I'm not an expert, but wouldn't they lag them out themselves as well?
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  • C0pp3rhead
    C0pp3rhead
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    No I don't agree.
    Raygee wrote: »
    I'm not an expert, but wouldn't they lag them out themselves as well?

    That makes too much sense. Couldn't be possible.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Xjcon
    Xjcon
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    Pvp Is broken, why bother..... just imo of course. Carry on!
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  • skarvika
    skarvika
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    Yes I agree
    Having personal experience with some groups that lagsploit, I can say that it is much different than regular lag. Yes, there is an unbelievable amount of lag in Cyrodiil as it is, but there are a few specific groups that, when encountered, my entire group's ping goes through the roof as opposed to others where it's typically the basic server lag.
    QQing is a full time job
  • runagate
    runagate
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    Yes I agree
    It is well know who does it, how they do it (and it's not just spamming particle effects), and there's numerous people who have attested to this in their own factions' TS, openly talked about in chat (all of which is accessible GMs) and openly bragged about for ages now. It has been reported and documented about every way you could hope for or imagine. Obviously no one can say who and how here on the forums; suffice it to say that those who scoff have no idea what they're talking about, as is well known to everyone who has been dealing with this forever.

    The question is: why isn't ZoS doing anything about it?
  • IcyDeadPeople
    IcyDeadPeople
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    No I don't agree.
    5000+ ping was on various campaigns today. There was not any group of players benefiting from this. The game becomes unplayable for everyone.
  • BRogueNZ
    BRogueNZ
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    I kinda like the nobody can kill me prance around like a lunatic lag.

    Who knows when you actually die.

    Its fun not knowing if you'll make it out the other side laughing or not and end up swearing profusely in front of the kids
    Edited by BRogueNZ on April 18, 2015 1:22PM
  • Rook_Master
    Rook_Master
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    Yes I agree
    There's a very notorious guild that has been causing 'havoc' for a while now.
  • runagate
    runagate
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    Yes I agree
    5000+ ping was on various campaigns today. There was not any group of players benefiting from this. The game becomes unplayable for everyone.

    And in PvE as well. That doesn't change the fact that lagsploitation in PvP has been around forever, not dealt with, and well-documented. There's absolutely no doubt about it.

    Notice Thornblade went from the only truly active campaign to a ghost town? That's how bad it is. Everyone got fed up. The lagspoiters followed, but apparently have recently decided to back off a little so that everyone doesn't quit PvP. And that really will happen if it keeps up, if people cannot escape it by switching campaigns.
  • Bouvin
    Bouvin
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    No I don't agree.
    They need to get lag under control.

    But at this point it isn't just happening around one guild. It's rampant in every big battle, and almost every big group is spamming meteor.

    So I'm hesitant to call it "Exploiting" and more likely to say the game is just BROKEN.

    Yes, fix the game, fix the lag. And stop wasting your resources on obnoxious "Buy a Leopard" ads that flash across the screen.
  • SoulScream
    SoulScream
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    Yes I agree
    I couldn't play on any camp I had access to last night and logged off by eight pm cst.
  • Rune_Relic
    Rune_Relic
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    C0pp3rhead wrote: »
    Let me tell you about my day today:

    Logged in, got in a pledge group. Standing around in Mournhold, waiting to port to dungeon. Game crashed.
    Fighting final boss in CoH with a friend who didn't complete yesterday's trial. Random load screen in the middle of the final boss fight.
    Finished my pledges, went to PvP.
    Encountered a small gank group of about 6 people - framerate drops to 5 frames/sec.
    Defended final inner keep for emperor - around 150 players present - No lag.
    Running from Keep A to Keep B, entire group of 20 players reports a sudden lag spike of +1000. No enemies present. No keeps under attack.
    Recaptured a resource from enemy forces who were sieging the flag - constant purge/healing springs spam - no lag.

    I've been playing since launch and found no correlation between lag and player actions. Silly amounts of lag happen in both PvE and PvP for no reason at all. Large battles put stress on the servers. Large battles happening on several campaigns at the same time puts an even greater stress on the servers. The physical infrastructure of the internet in the US is years behind that of many countries on earth. The US megaserver is... guess what? In the US. The blame does not lie with a certain faction or guild or whatever. It lies with ZO$, who are unable to meet the promises they made before game launch. The lag has existed since the game's inception. If ZO$ could fix it, they would. The fact is, they can't. We all experience lag. Deal with it.

    But here's the important part: don't blame someone else because your group/guild/alliance can't get their s*** together.

    Except lag was minimal until 1.2>1.3 when the crap hit the fan
    It then took them until 1.5 to start to recover any kind of stability.
    Then lag became diabolical 1.5>1.6 to the point of unplayable.

    If you have introduced fundamental instability issues that you cannot fix then you rollback/regress.
    You cannot build a ton of new code on an unstable platform and just hope for the best.
    Especially when its blatantly deteriorating further.

    I swear sheogarath is the major shareholder.
    Edited by Rune_Relic on April 18, 2015 3:11PM
    Anything that can be exploited will be exploited
  • Suru
    Suru
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    No I don't agree.
    People blaming the lag on scripts and exploits and not talking about how its basically the same lag thats ALWAYS been here is pretty sad. its also happening in PvE. Stop being a carebear and pointing fingers.


    Suru
  • desciviib14_ESO
    desciviib14_ESO
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    I was in a sizeable group last night in EP and there was a group of AD probably around 20 or so and they holed up in a small tower and were spamming something in there and we couldn't figure out what they were doing since none of us were hitting them. A couple guys told us to back off or we'd start crashing and a few of us didn't pay attention and stayed close to the tower. All of us that were near the tower did crash after about 30 secs, the guys that did back up into the hills did not. I dont know what they were doing or if they were exploiting lag or not but whatever they were doing had a clear impact on us that were close. After logging back in, we encountered them again in another tower spamming something again and we all just left them there and nothing came of it.

    That's all I can say; I dont know one way or the other. I dont PVP very often
    There is nothing here of interest to any nations; as a matter of fact, there is nothing here but people.
  • JD2013
    JD2013
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    Yes I agree
    I have seen some groups that will remain nameless spamming certain abilities over and over that caused huge lag, leaving me wandering around for about 6 or 7 mins wondering if I had been killed, unable to use abikities and mount, and needing to relog.
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  • desciviib14_ESO
    desciviib14_ESO
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    Raygee wrote: »
    I'm not an expert, but wouldn't they lag them out themselves as well?

    In a logic sense one would think so but it doesn't seem to work like that when it happens. Or it could be that they turn down their settings and do it so that people who's settings are still on high are effected/affected. Just a thought

    There is nothing here of interest to any nations; as a matter of fact, there is nothing here but people.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Yes I agree
    i agree the biggest ones to blame are the bananas, they run in trains all spamming the same spell, but if u manage to get them down by half the rest run of as they can not compete with out the spamming, there is other expolits used there by the blues like not being able to kill them, we had 4 v14 against a v4 and his health did not move and he killed us of. this is not to mention the dam gankers who have no interest in playing the pvp but just annoying other players, a certain bananan i can not name since i could be in trouble, i have seen them following a group spamming a spells etc it is all he does nothing else, he is well know to the smurfs and apples for doing this. it needs to be fixed or have gm in pvp groups watching for this going on and fixing it
    Main character dk - Vanikifar whitestrike
  • Moonshadow66
    Moonshadow66
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    Raygee wrote: »
    I'm not an expert, but wouldn't they lag them out themselves as well?

    In a logic sense one would think so but it doesn't seem to work like that when it happens. Or it could be that they turn down their settings and do it so that people who's settings are still on high are effected/affected. Just a thought

    I'm still not an expert, but one thing I've learned here on the forums, that lag and fps drop are not the same thing.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
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  • prose08b14a_ESO
    prose08b14a_ESO
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    No I don't agree.
    tin_foil_hat.gif
  • snipeopsub17_ESO
    Yes I agree
    Yep, pretty sure 3rd party software is being used.
  • Flawlless
    Flawlless
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    No I don't agree.
    I can't help but laugh when people use the terms "well documented" or "there's no doubt" about this when they couldn't be more wrong. It reminds me of the old Counter Strike days when anyone who was kicking your *** just had to be a hacker.
  • Cody
    Cody
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    someone say the two words that attract Ezareth! I have a new trap for him.
  • Aimelin
    Aimelin
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    C0pp3rhead wrote: »
    Let me tell you about my day today:

    Logged in, got in a pledge group. Standing around in Mournhold, waiting to port to dungeon. Game crashed.
    Fighting final boss in CoH with a friend who didn't complete yesterday's trial. Random load screen in the middle of the final boss fight.
    Finished my pledges, went to PvP.
    Encountered a small gank group of about 6 people - framerate drops to 5 frames/sec.
    Defended final inner keep for emperor - around 150 players present - No lag.
    Running from Keep A to Keep B, entire group of 20 players reports a sudden lag spike of +1000. No enemies present. No keeps under attack.
    Recaptured a resource from enemy forces who were sieging the flag - constant purge/healing springs spam - no lag.

    I've been playing since launch and found no correlation between lag and player actions. Silly amounts of lag happen in both PvE and PvP for no reason at all. Large battles put stress on the servers. Large battles happening on several campaigns at the same time puts an even greater stress on the servers. The physical infrastructure of the internet in the US is years behind that of many countries on earth. The US megaserver is... guess what? In the US. The blame does not lie with a certain faction or guild or whatever. It lies with ZO$, who are unable to meet the promises they made before game launch. The lag has existed since the game's inception. If ZO$ could fix it, they would. The fact is, they can't. We all experience lag. Deal with it.

    But here's the important part: don't blame someone else because your group/guild/alliance can't get their s*** together.

    then again it has nothing to do with the physical infrastructure of the internet in the US since games like DAoC have had no lag problems in their RvR (AvA) pvp map .... and that game released in like 2001/2002 ...

    its just the crappy programming and gfx updates that did this, since pvp was fine untill 1.2-1.3 as someone allready mentioned
  • Aldarenn
    Aldarenn
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    No I don't agree.
    ZOS fix this now, you're losing subs and players.
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  • Ezareth
    Ezareth
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    Cody wrote: »
    someone say the two words that attract Ezareth! I have a new trap for him.

    Nerf Sorcs?

    On topic: I forgot I logged off in Azura's Star, logged on the next day and it was unplayable. Couldn't troll a zerg because I could only bolt every 2 seconds, then I got hit with a Crystal fragment that I couldn't CC break and had enough.

    If I had to play on a campaign with performance that poor I'd stop PvPing all together. Just zergballs running around and no real PvP to be had, just PvLag.
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