I'm not an expert, but wouldn't they lag them out themselves as well?
IcyDeadPeople wrote: »5000+ ping was on various campaigns today. There was not any group of players benefiting from this. The game becomes unplayable for everyone.
C0pp3rhead wrote: »Let me tell you about my day today:
Logged in, got in a pledge group. Standing around in Mournhold, waiting to port to dungeon. Game crashed.
Fighting final boss in CoH with a friend who didn't complete yesterday's trial. Random load screen in the middle of the final boss fight.
Finished my pledges, went to PvP.
Encountered a small gank group of about 6 people - framerate drops to 5 frames/sec.
Defended final inner keep for emperor - around 150 players present - No lag.
Running from Keep A to Keep B, entire group of 20 players reports a sudden lag spike of +1000. No enemies present. No keeps under attack.
Recaptured a resource from enemy forces who were sieging the flag - constant purge/healing springs spam - no lag.
I've been playing since launch and found no correlation between lag and player actions. Silly amounts of lag happen in both PvE and PvP for no reason at all. Large battles put stress on the servers. Large battles happening on several campaigns at the same time puts an even greater stress on the servers. The physical infrastructure of the internet in the US is years behind that of many countries on earth. The US megaserver is... guess what? In the US. The blame does not lie with a certain faction or guild or whatever. It lies with ZO$, who are unable to meet the promises they made before game launch. The lag has existed since the game's inception. If ZO$ could fix it, they would. The fact is, they can't. We all experience lag. Deal with it.
But here's the important part: don't blame someone else because your group/guild/alliance can't get their s*** together.
I'm not an expert, but wouldn't they lag them out themselves as well?
desciviib14_ESO wrote: »I'm not an expert, but wouldn't they lag them out themselves as well?
In a logic sense one would think so but it doesn't seem to work like that when it happens. Or it could be that they turn down their settings and do it so that people who's settings are still on high are effected/affected. Just a thought
C0pp3rhead wrote: »Let me tell you about my day today:
Logged in, got in a pledge group. Standing around in Mournhold, waiting to port to dungeon. Game crashed.
Fighting final boss in CoH with a friend who didn't complete yesterday's trial. Random load screen in the middle of the final boss fight.
Finished my pledges, went to PvP.
Encountered a small gank group of about 6 people - framerate drops to 5 frames/sec.
Defended final inner keep for emperor - around 150 players present - No lag.
Running from Keep A to Keep B, entire group of 20 players reports a sudden lag spike of +1000. No enemies present. No keeps under attack.
Recaptured a resource from enemy forces who were sieging the flag - constant purge/healing springs spam - no lag.
I've been playing since launch and found no correlation between lag and player actions. Silly amounts of lag happen in both PvE and PvP for no reason at all. Large battles put stress on the servers. Large battles happening on several campaigns at the same time puts an even greater stress on the servers. The physical infrastructure of the internet in the US is years behind that of many countries on earth. The US megaserver is... guess what? In the US. The blame does not lie with a certain faction or guild or whatever. It lies with ZO$, who are unable to meet the promises they made before game launch. The lag has existed since the game's inception. If ZO$ could fix it, they would. The fact is, they can't. We all experience lag. Deal with it.
But here's the important part: don't blame someone else because your group/guild/alliance can't get their s*** together.
someone say the two words that attract Ezareth! I have a new trap for him.