jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
That dye is one of the best I have.
jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
starkerealm wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets. I understand the logic, that the prices are such that almost no one is going to actually buy all of them just for bragging rights, ect. But, this was something I worked towards in game, and (for various reasons) wasn't able to finish up until a couple months ago... and then ZoS wanders in and says, "hey, anybody out there want this stuff for cash?"
starkerealm wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets. I understand the logic, that the prices are such that almost no one is going to actually buy all of them just for bragging rights, ect. But, this was something I worked towards in game, and (for various reasons) wasn't able to finish up until a couple months ago... and then ZoS wanders in and says, "hey, anybody out there want this stuff for cash?"
I would have prefer that they sold treasure maps to GUARANTEED Motifs.... at least make it a little bit of a game.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
starkerealm wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets. I understand the logic, that the prices are such that almost no one is going to actually buy all of them just for bragging rights, ect. But, this was something I worked towards in game, and (for various reasons) wasn't able to finish up until a couple months ago... and then ZoS wanders in and says, "hey, anybody out there want this stuff for cash?"
jamesharv2005ub17_ESO wrote: »starkerealm wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets. I understand the logic, that the prices are such that almost no one is going to actually buy all of them just for bragging rights, ect. But, this was something I worked towards in game, and (for various reasons) wasn't able to finish up until a couple months ago... and then ZoS wanders in and says, "hey, anybody out there want this stuff for cash?"
For the most rare its ALOT of cash. For the regular ones I vendor trash those anyways.
new player being able to spend money, buy them and learn them at level 1 - not an issue. the biggest roadblock to crafting is research, and that is time-gated. new people will spend just as much time as you did to get to a level to make decent gear and with the current gold inflation, actually spend far more than you did over the last year even if they do not buy books.
starkerealm wrote: »I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Looking at the amount of butthurt here about the motifs being available for straight cash, it seems mostly that the people complaining are just jealous that they were stupid enough to login/logout/login-grind to get their blue motifs.
starkerealm wrote: »I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets.
Well, the fact that you can buy them from Guild Traders "cheapens the experience" already, so no harm done. It took me a year of playing (not grinding for) to get my first purple motif, one which I had bought early on. That said, my wife found the imperial motif after a few days of game time. It only takes a few days of grinding to get all of them bought, a little bit longer if you just play the game and sell the loot.
Looking at the amount of butthurt here about the motifs being available for straight cash, it seems mostly that the people complaining are just jealous that they were stupid enough to login/logout/login-grind to get their blue motifs. I did that for few hours and managed to get one. Then I realized I could just buy them from the guild traders with relatively low amount of money.
As for what comes to the people complaining that it ruins the ingame economy... well, if it actually does that (which I severely doubt) I guess you have to invent a new way to scam the n00bs. I could buy them blue motifs for as low as 150g from some trading guilds, and then sell them at the starting zone for 1000g, and I have to say I'm glad to see that gone (if it actually goes away). After I got fed up with the ridiculous prices, I've given away my blue motifs at the starting zone, for free.
I've not heard from ZoS about this particular question, which I have asked for clarification but if someone out there has bought them and implemented them, could they clarify?
When I bought Imperial from the crown store, for 1500 crowns, if "unlocked" it for me. This gave me the horse and Ring of Mara. However, it DID NOT allow me to craft Imperial items. I can, however, right click on an item I'm wearing and "convert it" to imperial. Once this is done however, it's bound to me. I did not receive the Imperial Motif book with the purchase.
Where as I have learnt the Barbarian skill line and can create items and sell them on, etc, as it was from a Motif Book in game, not bought.
Does the Imperial process apply to all the motifs bought in the CS? OR can you craft the items and sell them on to others?
Cheers.
Correct I am. Like I said, it allows me to convert the items to Imperial, but not craft as the character is a breton.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.
Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.
Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.
Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.
Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?
Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".