Just a question.... you state the issue is unlimited resources and the player's who are taking advantage of them.
Are you not one of those ppl?
This is not a cheap shot at you by any means ...just pointing it out
DK SCRUB OUT
The very best NBs actually never lose 1v1.Teargrants wrote: »So much L2Logic issues right here.You're listing unblocked crit damage while having no nirnhoned on. With nirnhoned those values are essentially halved while you continue to stand there not blocking like the target dummy you make yourself out to be. What is your response to physical damage burst which hits harder and has no comparable means of passive mitigation? Or shall I assume you are a stam build and have no problem w/ the double standard?scy22b14_ESO wrote: »Getting hit for 16k crystal frags, 10k+ curses, and 15k overload light attacks.
Nirhoned buffs on armor do not need to get nerfed. They're 100% needed in this game.And again, you complain about how much damage you take when you don't block? You complain about 8k magic damage as an OP nuke? What about the 19k lethal arrows? What about 7-8k heroic slashes?trimsic_ESO wrote: »I have 36k spell resist with 4 pieces of armor with Nirn, and I still get nuked by crystal fragment for 8k damage. So no the Nirn trait is not breaking the game. It's even a chance to have this trait.So insightful, I can take a discussion about an armor trait that applies to everyone and make it into a class QQ too:Sorc is already massively op - this will make them more op.
Zos will probably listen to your madness as they enjoy making sorc op:)
Stam NB already massively op - keeping nirnhoned like this will keep them so op.
Zos will probably not listen to your concerns as they enjoy making stam NB op:)
But it isnt is it lol - the very best sorcs actually never lose 1v1
xsorusb14_ESO wrote: »I find it hilarious all the Sorc defenders who kept telling everyone to L2P and get better in the Sorc threads are the ones in this thread demanding change to something that works exactly how its tooltip says it does.
they have - facing a DK as a sorc requires certain skills and equip to kill them, bashing them for hours without the chance to kill them doesent help sorcs either, while those choices do not help fighting other sorc, nbs or templars ...Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
Teargrants wrote: »The very best NBs actually never lose 1v1.Teargrants wrote: »So much L2Logic issues right here.You're listing unblocked crit damage while having no nirnhoned on. With nirnhoned those values are essentially halved while you continue to stand there not blocking like the target dummy you make yourself out to be. What is your response to physical damage burst which hits harder and has no comparable means of passive mitigation? Or shall I assume you are a stam build and have no problem w/ the double standard?scy22b14_ESO wrote: »Getting hit for 16k crystal frags, 10k+ curses, and 15k overload light attacks.
Nirhoned buffs on armor do not need to get nerfed. They're 100% needed in this game.And again, you complain about how much damage you take when you don't block? You complain about 8k magic damage as an OP nuke? What about the 19k lethal arrows? What about 7-8k heroic slashes?trimsic_ESO wrote: »I have 36k spell resist with 4 pieces of armor with Nirn, and I still get nuked by crystal fragment for 8k damage. So no the Nirn trait is not breaking the game. It's even a chance to have this trait.So insightful, I can take a discussion about an armor trait that applies to everyone and make it into a class QQ too:Sorc is already massively op - this will make them more op.
Zos will probably listen to your madness as they enjoy making sorc op:)
Stam NB already massively op - keeping nirnhoned like this will keep them so op.
Zos will probably not listen to your concerns as they enjoy making stam NB op:)
But it isnt is it lol - the very best sorcs actually never lose 1v1
The very best DKs actually never lose 1v1.
The very best Temps actually never lose 1v1.
These statements hold as much validity as your statement about sorcs.
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
isn't that what sorcs and bow nbs have had to do since release for dks? 95% of their abilities are projectiles or were inproperly classed as them? lmao. cant tell if youre trolling or not
ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.
2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
ZOS_JessicaFolsom wrote: »Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.
Septimus_Magna wrote: »So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.
As a sorc I think nirnhoned is not so bad for the game balance, magicka builds have many benefits with class skills etc and nirnhoned at least gives everyone the chance to decreases magic damage. If nirnhoned becomes useless the damage of magicka builds will only increase which will lead to a bigger difference between magicka and stamina builds. That having said, Im running 5LA/1MA/1HA on my Altmer sorc with 4 nirn armor pieces and nirn staff and I have 21k spell resist. This mitigates 34% magic damage which is quite a lot.
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.
I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.
I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.
I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro
So you change you gear and spec everyday depending on the class you want to kill?
Maybe send Ezareth a msg and ask what your doing wrong because i don't know a single sorc that has to do this.
DK SCRUB OUT
Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.
On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.
I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.
Sorcs are not making these tradeoffs, they do not have to.
I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.
I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro
Sounds like you need more sustain. I recently switched my DK main to a sustain stamina build and am able to win more fights now than I ever before. However, you will sacrifice damage and have a different bar setup.
Septimus_Magna wrote: »So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.
As a sorc I think nirnhoned is not so bad for the game balance, magicka builds have many benefits with class skills etc and nirnhoned at least gives everyone the chance to decreases magic damage. If nirnhoned becomes useless the damage of magicka builds will only increase which will lead to a bigger difference between magicka and stamina builds. That having said, Im running 5LA/1MA/1HA on my Altmer sorc with 4 nirn armor pieces and nirn staff and I have 21k spell resist. This mitigates 34% magic damage which is quite a lot.
No, youre not mitigating 34% if the enemy knows a bit about gamemechanics. I *** posted proof the day before, even while having 54k resists you are not near the mitigation hardcap. 21k spell resists is nothing. A Player with Sharpened/Nirnhoned Staff, Apprentice-Mundus and 5 pieces of light armor penetrates almost 100% of your resists.
Im *** out if this change go live but before that, i would love to hear a detailed explanation why @ZoS thinks that nirnhoned is stronger than intended. *** math proofs, that this is not the case.
Im sorry, but you have to understand how frustrating this comment from Gina was, after investing so much time, to show that nirnhoned is only OP, if a full tank is hitting you. And those players wont do Damage to you with or without nirnhoned gear.
Pets have a cast time, kill his pets and interrupt him whenever he tries to cast them rinse repeat. Honestly this sounds like a learn to play issue. Move along.
A dodge roll costs more than a damage shield, and all utility skills need magicka. Only vigor uses stamina.trimsic_ESO wrote: »Still no response from ZOS...
If Nirnhoned is working as intended, then we simply need a similar trait buffing physical resistance to obscene levels. When everyone becomes unkillable, we can finally stop all the senseless violence, and get on with what Cyrodiil was originally designed for: pick flowers and cuddle!
Yes, once stamina players will be able to stack damage shield as magicka players can do.
Yes, once magicka players will be able to dodge roll as stamina players can do.