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nirnhorned on armor broke the game

  • Ezareth
    Ezareth
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    Galalin wrote: »
    Just a question.... you state the issue is unlimited resources and the player's who are taking advantage of them.

    Are you not one of those ppl?

    This is not a cheap shot at you by any means ...just pointing it out

    DK SCRUB OUT

    Of course I am. I take advantage of every game imbalance I possibly can to maximize my potential. I'm also doing it to prove the point that what I'm doing is in fact imbalanced. That's the big difference between me and a lot of other top players out there. They have all their little secret tips that they use to destroy people. I air it all out publicly because I actually prefer skill to be the deciding factor in any matchup, not build and gearing. (although builds and gear should definitely play a major factor).


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • Nala_
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    Cuddler wrote: »
    Still no response from ZOS...
    they'll give a response a few months from now after they add 3 more pve zones and push back the imperial city another year

  • Ezareth
    Ezareth
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    Nala_ wrote: »
    Cuddler wrote: »
    Still no response from ZOS...
    they'll give a response a few months from now after they add 3 more pve zones and push back the imperial city another year

    In 3 months they're going to be too busy scrambling to fix issues in the disaster that will be the console release to release new content.

    I have a feeling the game as it exists Today is going to be the same game as it exists in 3-6 months. It's a good thing they cancelled my subscription for me.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Teargrants
    Teargrants
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    Spangla wrote: »
    Teargrants wrote: »
    So much L2Logic issues right here.
    Getting hit for 16k crystal frags, 10k+ curses, and 15k overload light attacks.

    Nirhoned buffs on armor do not need to get nerfed. They're 100% needed in this game.
    You're listing unblocked crit damage while having no nirnhoned on. With nirnhoned those values are essentially halved while you continue to stand there not blocking like the target dummy you make yourself out to be. What is your response to physical damage burst which hits harder and has no comparable means of passive mitigation? Or shall I assume you are a stam build and have no problem w/ the double standard?
    I have 36k spell resist with 4 pieces of armor with Nirn, and I still get nuked by crystal fragment for 8k damage. So no the Nirn trait is not breaking the game. It's even a chance to have this trait.
    And again, you complain about how much damage you take when you don't block? You complain about 8k magic damage as an OP nuke? What about the 19k lethal arrows? What about 7-8k heroic slashes?
    Spangla wrote: »
    Sorc is already massively op - this will make them more op.

    Zos will probably listen to your madness as they enjoy making sorc op:)
    So insightful, I can take a discussion about an armor trait that applies to everyone and make it into a class QQ too:

    Stam NB already massively op - keeping nirnhoned like this will keep them so op.

    Zos will probably not listen to your concerns as they enjoy making stam NB op:)

    But it isnt is it lol - the very best sorcs actually never lose 1v1
    The very best NBs actually never lose 1v1.
    The very best DKs actually never lose 1v1.
    The very best Temps actually never lose 1v1.

    These statements hold as much validity as your statement about sorcs.
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  • Xsorus
    Xsorus
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    I find it hilarious all the Sorc defenders who kept telling everyone to L2P and get better in the Sorc threads are the ones in this thread demanding change to something that works exactly how its tooltip says it does.

    :*
  • Satiar
    Satiar
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    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.





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  • Erock25
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    I find it hilarious all the Sorc defenders who kept telling everyone to L2P and get better in the Sorc threads are the ones in this thread demanding change to something that works exactly how its tooltip says it does.

    :*

    We all know how ZOS is with their tool tips. I just want some confirmation that it is indeed working as intended.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Tankqull
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    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.




    they have - facing a DK as a sorc requires certain skills and equip to kill them, bashing them for hours without the chance to kill them doesent help sorcs either, while those choices do not help fighting other sorc, nbs or templars ...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nala_
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    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.

    isn't that what sorcs and bow nbs have had to do since release for dks? 95% of their abilities are projectiles or were inproperly classed as them? lmao. cant tell if youre trolling or not
  • Ezareth
    Ezareth
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    Teargrants wrote: »
    Spangla wrote: »
    Teargrants wrote: »
    So much L2Logic issues right here.
    Getting hit for 16k crystal frags, 10k+ curses, and 15k overload light attacks.

    Nirhoned buffs on armor do not need to get nerfed. They're 100% needed in this game.
    You're listing unblocked crit damage while having no nirnhoned on. With nirnhoned those values are essentially halved while you continue to stand there not blocking like the target dummy you make yourself out to be. What is your response to physical damage burst which hits harder and has no comparable means of passive mitigation? Or shall I assume you are a stam build and have no problem w/ the double standard?
    I have 36k spell resist with 4 pieces of armor with Nirn, and I still get nuked by crystal fragment for 8k damage. So no the Nirn trait is not breaking the game. It's even a chance to have this trait.
    And again, you complain about how much damage you take when you don't block? You complain about 8k magic damage as an OP nuke? What about the 19k lethal arrows? What about 7-8k heroic slashes?
    Spangla wrote: »
    Sorc is already massively op - this will make them more op.

    Zos will probably listen to your madness as they enjoy making sorc op:)
    So insightful, I can take a discussion about an armor trait that applies to everyone and make it into a class QQ too:

    Stam NB already massively op - keeping nirnhoned like this will keep them so op.

    Zos will probably not listen to your concerns as they enjoy making stam NB op:)

    But it isnt is it lol - the very best sorcs actually never lose 1v1
    The very best NBs actually never lose 1v1.
    The very best DKs actually never lose 1v1.
    The very best Temps actually never lose 1v1.

    These statements hold as much validity as your statement about sorcs.

    I want to know who these very best people are though....because I've pretty killed everyone I can think of 1 v 1 at one point or another and been killed by them as well.
    Nala_ wrote: »
    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.

    isn't that what sorcs and bow nbs have had to do since release for dks? 95% of their abilities are projectiles or were inproperly classed as them? lmao. cant tell if youre trolling or not

    Yeah respeccing abilities is exactly what I'd do if I were dueling which is why I think dueling is pointless and no PvP.

    I'd use Dampen Magicka against Sorcs, Radiant Magelight against NBs, Mana Detonation against DKs and Immovable against Templars (if it still removes and prevents Eclipse).
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth PvP on Youtube
  • SinfulSoul
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    Nala_ wrote: »
    Cuddler wrote: »
    Still no response from ZOS...
    they'll give a response a few months from now after they add 3 more pve zones and push back the imperial city another year

    There's an official response in that regard as of today:
    Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.
    Erock25 wrote: »
    I have two questions that I would really appreciate an answer to.

    1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.

    Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.

    So, it'll be not be touched for a long time.

    Also, they'll change Vigor/Guard away from Alliance Rank 10 and will place them on Rank 5 instead when Update 7 comes along:
    Erock25 wrote: »
    2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
    Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
    Edited by SinfulSoul on April 17, 2015 12:37AM
  • Laerwen
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    Omg another sorc buff. :trollface:
  • Bezilar
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  • Iyas
    Iyas
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    So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.
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  • Septimus_Magna
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    Iyas wrote: »
    So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.

    As a sorc I think nirnhoned is not so bad for the game balance, magicka builds have many benefits with class skills etc and nirnhoned at least gives everyone the chance to decreases magic damage. If nirnhoned becomes useless the damage of magicka builds will only increase which will lead to a bigger difference between magicka and stamina builds. That having said, Im running 5LA/1MA/1HA on my Altmer sorc with 4 nirn armor pieces and nirn staff and I have 21k spell resist. This mitigates 34% magic damage which is quite a lot.
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  • Vanzen
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    As a magicka Dk, (no sorc ...) am amazed at the number of people I 2/4 shots with fiery reach +pulse during open field mass pvp. They are in dire need of nirn ...
    So no, I dont think nirn is that op.
    Edited by Vanzen on April 17, 2015 9:18AM
  • Yuke
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    Iyas wrote: »
    So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.

    As a sorc I think nirnhoned is not so bad for the game balance, magicka builds have many benefits with class skills etc and nirnhoned at least gives everyone the chance to decreases magic damage. If nirnhoned becomes useless the damage of magicka builds will only increase which will lead to a bigger difference between magicka and stamina builds. That having said, Im running 5LA/1MA/1HA on my Altmer sorc with 4 nirn armor pieces and nirn staff and I have 21k spell resist. This mitigates 34% magic damage which is quite a lot.

    No, youre not mitigating 34% if the enemy knows a bit about gamemechanics. I *** posted proof the day before, even while having 54k resists you are not near the mitigation hardcap. 21k spell resists is nothing. A Player with Sharpened/Nirnhoned Staff, Apprentice-Mundus and 5 pieces of light armor penetrates almost 100% of your resists.

    Im *** out if this change go live but before that, i would love to hear a detailed explanation why @ZoS thinks that nirnhoned is stronger than intended. *** math proofs, that this is not the case.
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  • McDoogs
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    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.





    I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.

    I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro
  • Galalin
    Galalin
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    McDoogs wrote: »
    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.





    I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.

    I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro

    So you change you gear and spec everyday depending on the class you want to kill?

    Maybe send Ezareth a msg and ask what your doing wrong because i don't know a single sorc that has to do this.

    DK SCRUB OUT
  • Psilent
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    McDoogs wrote: »
    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.





    I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.

    I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro

    Sounds like you need more sustain. I recently switched my DK main to a sustain stamina build and am able to win more fights now than I ever before. However, you will sacrifice damage and have a different bar setup.

  • McDoogs
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    Galalin wrote: »
    McDoogs wrote: »
    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.





    I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.

    I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro

    So you change you gear and spec everyday depending on the class you want to kill?

    Maybe send Ezareth a msg and ask what your doing wrong because i don't know a single sorc that has to do this.

    DK SCRUB OUT

    I call ***, there are enough counters to sorcerors that no one sorc build can overcome every build in open world fights without constantly resetting the fight, and there is definitely a difference between 1v1 and 1vX builds for sorcerors
  • McDoogs
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    Psilent wrote: »
    McDoogs wrote: »
    Satiar wrote: »
    Only thing in this thread I hate is Teargrants talking about my Heroic Slashes. Those are secret.

    On a more serious note, I *kinda* see where people are coming from on the Sorc issue. In 1.5 specced for a 1v1, I did well with most classes. Competitive. In 1.6, to beat a good sorc I have to spec to beat a sorc. I have to change gear and bars and everything to counter one specific class, a class that mind you is not specifically speccing to beat me.

    I dont especially care, because I don't duel anymore. That's what dueling turned into: you beat someone, they respec specifically to kill *you*, come back and do it. Than you do it to beat them, etc. Was a very frustrating and boring meta. But the bright spot of that was that they were strong against you and weak against others. Sypher's specialty "Kill a Vampire DK" spec wasn't as effective against other specs, he made tradeoffs to specialize for certain fights and opponents. I made tradeoffs to fight a sustain Magica Nightblade that left me without enough burst to kill good DKs, etc.

    Sorcs are not making these tradeoffs, they do not have to.





    I don't agree, if I want to beat a magicka NB who uses fear to drop block I have to gear and build differently than if I want to beat a DK (dem wings) than I have to build and gear to beat a templar who blocks and heals. And I have to build significantly differently from those if i want to actually pull off non-kiting 1v2-4s, just like anyone else.

    I'm not a duelist, but those are some of the specs that i have trouble beating 1v1 in open fights in cyro

    Sounds like you need more sustain. I recently switched my DK main to a sustain stamina build and am able to win more fights now than I ever before. However, you will sacrifice damage and have a different bar setup.

    Yeah, and that's what I was responding to, the claim that sorcerors are so OP that it has builds that are the best build possible in all situations against all opposition. My build is very good in group fights with decent sustain and large burst damage potential, but 1v1 against unblockable CC spam or tanky DKs (for example) I suffer. I can certainly spec for more sustain, and leverage damage shield stacking more to be better 1v1, but I'll have to trade medium-large scale PvP utility to do so.
  • silentdude
    silentdude
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    Vanzen wrote: »
    As a magicka Dk, (no sorc ...) am amazed at the number of people I 2/4 shots with fiery reach +pulse during open field mass pvp. They are in dire need of nirn ...
    So no, I dont think nirn is that op.

    It is more likely that they are being sniped at the same time...just saying.
  • Septimus_Magna
    Septimus_Magna
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    ✭✭
    Yuke wrote: »
    Iyas wrote: »
    So the sorc tears win again...im glad the 20k radiant and 16k crystal fragments come back. :'( so finally every bad sorc can 2 shot their enemies.

    As a sorc I think nirnhoned is not so bad for the game balance, magicka builds have many benefits with class skills etc and nirnhoned at least gives everyone the chance to decreases magic damage. If nirnhoned becomes useless the damage of magicka builds will only increase which will lead to a bigger difference between magicka and stamina builds. That having said, Im running 5LA/1MA/1HA on my Altmer sorc with 4 nirn armor pieces and nirn staff and I have 21k spell resist. This mitigates 34% magic damage which is quite a lot.

    No, youre not mitigating 34% if the enemy knows a bit about gamemechanics. I *** posted proof the day before, even while having 54k resists you are not near the mitigation hardcap. 21k spell resists is nothing. A Player with Sharpened/Nirnhoned Staff, Apprentice-Mundus and 5 pieces of light armor penetrates almost 100% of your resists.

    Im *** out if this change go live but before that, i would love to hear a detailed explanation why @ZoS thinks that nirnhoned is stronger than intended. *** math proofs, that this is not the case.

    Fist of all, you can try to make your point in normal language.

    I didnt take enemies stats into account because spell penetration varies, I tested it with PVE mobs (vr12 fire atronachs) with low spell penetration. A normal light armor setup without any nirnhoned gives about 8k spell resist (12% mitigation), so 21k spell resist (34% mitigation) is quite a lot in comparison.

    Also I noticed a big difference in damage taken in Cyrodiil (death recap), Radiant Destruction and Mages Fury explosion hit for 25-20% less so my spell resist is mitigating at least that much. Im sure most LA magicka builds in Cyrodiil are using nirnhoned/sharpened weapons so your argument that all my 21k spell resist is penetrated is invalid.


    PC - EU (AD)
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  • Yuke
    Yuke
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    Im sorry, but you have to understand how frustrating this comment from Gina was, after investing so much time, to show that nirnhoned is only OP, if a full tank is hitting you. And those players wont do Damage to you with or without nirnhoned gear.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • c0rp
    c0rp
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    Jessica confirmed it is NOT working as originally intended (it is too powerful) and is being fixed. Unfortunately, she stated this wont be happening till the next MAJOR content patch.

    http://forums.elderscrollsonline.com/en/discussion/165491/zos-two-questions-on-nirnhorned-and-vigor/p3
    Edited by c0rp on April 17, 2015 2:39PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Ezareth
    Ezareth
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    Yuke wrote: »
    Im sorry, but you have to understand how frustrating this comment from Gina was, after investing so much time, to show that nirnhoned is only OP, if a full tank is hitting you. And those players wont do Damage to you with or without nirnhoned gear.

    So much time? You tested like 8 different attacks against a VR1 Player once. I already explained to you that Non-VR level players have different penetration scaling. I've tested Spell penetration on 3 separate occasions since 1.6 alone and my findings don't match yours because I've always tested against VR14 players.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Yuke
    Yuke
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    dont care if its not much of an investement for you, but for me it was a pain in the ass to craft the gear, mule it, log both chars and find a safe location to test it. Believe it or not but i have better things to do.

    Anyways, dunno why this thread is still up, the unreasonable QQ have won again.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • The_Death_Princess
    The_Death_Princess
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    Pets have a cast time, kill his pets and interrupt him whenever he tries to cast them rinse repeat. Honestly this sounds like a learn to play issue. Move along.

    LOL clueless. Listen to your own advice. The only thing pets do for you is help with the games horrible targeting. Pet sorcs are easy kills for me, non pet sorcs can be a nightmare.

    I will admit to losing a 1v 1 battle to a pet sorc, but that was due to with 5 pets, I couldnt hit him even with tab target on the sorc. Targeting is something that should have been addressed ages ago.
    Astaria Dødfurstinna
    Official Hunter Community Lead DAOC
    (Pendragon Beta through Catacombs release)
    Look at this but dont QQ: http://pcpartpicker.com/b/hfxYcf
  • trimsic_ESO
    trimsic_ESO
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    Nala_ wrote: »
    Cuddler wrote: »
    Still no response from ZOS...

    If Nirnhoned is working as intended, then we simply need a similar trait buffing physical resistance to obscene levels. When everyone becomes unkillable, we can finally stop all the senseless violence, and get on with what Cyrodiil was originally designed for: pick flowers and cuddle!

    Yes, once stamina players will be able to stack damage shield as magicka players can do.


    Yes, once magicka players will be able to dodge roll as stamina players can do.
    A dodge roll costs more than a damage shield, and all utility skills need magicka. Only vigor uses stamina.

    Edited by trimsic_ESO on April 18, 2015 8:13AM
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