Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
michael_bimson wrote: »ESO is already on that path.
starkerealm wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
Ironically, you have this a little backwards. Publishers are asking, "why bother selling a game as a product when you could turn it into a service platform instead and pull money in over and over?" It's part of what lead to the high profile MMO boom with games like Warhammer Online, Age of Conan, The Old Repbulic, Star Trek Online, DC Universe Online, ect. The idea that you could sell a game, and then get people to cough up 15 bucks a month after that for as long as they wanted to continue playing.
Microtransactions weren't added to Dead Space 3 because there were people who didn't want to play the game. It was because publishers wanted a venue to pull in more money. So they threw lockboxes into a single player game. It's why stuff like Mass Effect 3 and Dragon Age Inquisition ended up with free to play style microtransaction systems buried in their multiplayer components.
The idea that, "no, really, we can make more money on this."
Even the rampant idiotic DLC releases for something like Saints Row 3 and 4. Where there's something like 20 items for each, and it's freakin' skin packs.
What has happened though, is marketing has kept billing this as "value added" rather than, "yeah, we chopped out parts of our game, and now we're going to sell them back to you." Which was the case with Human Revolution, where all the preorder DLC packs were literally in the game, you just couldn't pick up the items or get the dialog node to run the missions. It wasn't even just, on disk, it was actually in game.
And, some people believe that. I remember seeing someone arguing that ESO should go to a Neverwinter style F2P system. Which is to say a horrifically P2W system, because you can always grind until your eyes bleed for the premium stuff. That is to say farming every day all day for a couple bucks worth of the premium currency. (If STO's rates are anything to go by). Because, they honestly believed it was a non-exploitative setup. Because you could put in a 40 hour week grinding in order to get a 10 dollar premium item that was flat out better than anything you could obtain without using the real money currency.
Pendrillion wrote: »I wager a guess and say, a lot of the Forum activities are driven by people who profit from MMO's. I always find it a little suspect how strong the push toward F2P in most MMO's is. I suspect a lot of posts in this forum come from Goldfarmers or from people hired of that Industry. Or people who make a living out of those aspects of the Internet.
Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
michael_bimson wrote: »ESO is already on that path.
From ZOS point of view the cash shop is their main revenue stream and they should sell whatever will generate the most income in the cash shop.
Gandrhulf_Harbard wrote: »michael_bimson wrote: »ESO is already on that path.
From ZOS point of view the cash shop is their main revenue stream and they should sell whatever will generate the most income in the cash shop.
This is where a game can be made stronger and better by having a playing community with integrity.
I've spent tens-of-thousands of Turbine Points in LOTRO's cash shop.
I have bought bagspace.
I have bought bank space.
I have bought shared bank space (in fact over my 7 serious toons I have over 1,100 total storage slots).
I have bought Wardrobe space (for LOTRO's cosmetics system).
I've bought a cosmetic outfit.
I've never bought rare crafting materials.
The only "consumable" I have bought is the Deed Accelerators (and anyone who has tried completing all of the Slayer Deeds knows just how much that is needed).
If players buy with integrity ZoS will be forced to sell with integrity.
All The Best
starkerealm wrote: »Pendrillion wrote: »I wager a guess and say, a lot of the Forum activities are driven by people who profit from MMO's. I always find it a little suspect how strong the push toward F2P in most MMO's is. I suspect a lot of posts in this forum come from Goldfarmers or from people hired of that Industry. Or people who make a living out of those aspects of the Internet.
Looking at the account profiles of posters asking for the delete limit to be removed is... enlightening, most of the time.
Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I already expressly addressed that in the OP, and said that wasn't the issue I'm talking about.
starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I already expressly addressed that in the OP, and said that wasn't the issue I'm talking about.
I don't agree that you did. You can say "I'm not talking about the need for ZOS to make money" but if you complain that people are trying to find ways for them to make money - that's exactly what you are talking about. It's the same thing.
People have accepted that stuff is gonna cost money from now on, might as well try and get something worth it in there. Let's not pretend that we're gonna get appearance and name changes for free, that would be completely stupid of them, so if we want them we have to ask for them in the Crown Store. Unless we were born yesterday in which case we could ask for them to make it free, and make rainbows and unicorns drop from the sky too.
Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.
starkerealm wrote: »starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.
Making money is fine. That's what ESO was, remember? They sold a product, we bought it... but, now, they're no longer selling the product we bought. And, changing it into something we very specifically did not buy. Calling it "bait and switch" or "fraud" is probably overly dramatic, but there's still an element of truth to it.
We were sold on a subscription only MMO. Now, they've removed that, and are turning it into just another micro-transaction festival with in game advertising. Which, isn't what we signed up for. Saying, "it's a company, they're here to make money," doesn't excuse their behavior, it can only provide a motive.
To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
We're seeing more and more being added to the cash shop, and there is more to come still. The vision Matt had for the game was a great one, even if it was unsuccessful, but it seems to me that by dropping this vision the game is already less than what it was, and will become increasingly eroded over time as the influence and impact of the Crown store grows. On the other hand I recognise that ESOs revenue stream must be made primarily through the cash shop now, for good or ill. But seeing the path other B2P/F2P games have gone down, this needs to be done very, very carefully and cautiously.
Psychobunni wrote: »
We're seeing more and more being added to the cash shop, and there is more to come still. The vision Matt had for the game was a great one, even if it was unsuccessful, but it seems to me that by dropping this vision the game is already less than what it was, and will become increasingly eroded over time as the influence and impact of the Crown store grows. On the other hand I recognise that ESOs revenue stream must be made primarily through the cash shop now, for good or ill. But seeing the path other B2P/F2P games have gone down, this needs to be done very, very carefully and cautiously.
I argued several times on "what you want in crown store" threads about players asking to pay for things that are a set standard of being free with in game currency, but I want it all and I want it now mentality doesn't allow it to sink in. I gave up because ZOS mod's you for telling people they are being stupid. I can't even be mad at ZOS for capitalizing on the impatience, I'm just mad they won't share a buyers list so I can sell these people air.
I can only chalk it up to *some* players are willing to accept poor quality and low brow tactics if it gets them what they think they want. Ofc, some are offended by that too.
Psychobunni wrote: »I gave up because ZOS mod's you for telling people they are being stupid.