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Major Fan Site Comments on the Lack of Content

  • cazlonb16_ESO
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    The tf post actually made me think about trying FFXIV.

    No troll

    If you're mostly into PvE, including progressive group and raid content, and can tolerate the art style, you should go and pick it up. Right now. The overall quality of the product is heads and shoulders above what ZOS have delivered so far.

    Only thing lacking is the PvP, there are just some generic mini games.
  • Lionxoft
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    Ashtaris wrote: »
    Wow. When the Fanboys of TF post an article like this, you know things are getting serious :( (Snip)

    I don't think that you can call the TF community "Fanboys". I've always seen their opinions as weighted with facts and if it matters their feedback is unbridled for the most part. I've been a part of many MMO and gaming communities with TF being the most level minded and honest one out there. I've never been censored or harassed because of my opinion whether it be negative or positive.

    Atropos does some great work both for TF and the add-on community. I'm not sure where he deserves the title of Fanboy. Hell, if you think he's a Fanboy you should ask him about ESO's loot system.
  • manny254
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    If you spent 30 mins in the ER TS you would not use the word fanboy.
    - Mojican
  • Saddiq
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    The quests in craglorn require multiple people not to complete it by fighting but you need those people or you cant do it period. I dont care if you have invulnerability and can fight 1000 mobs at once while sleeping. You physically cannot do the quests without having multiple people. So I somehow doubt you did the quests solo. Since thats impossible.

    As far as content in the fall they already said nothing is even close to done. They will be working on the console long after the june launch. So you are dreaming if you think we will see any of that stuff live before 2016.

    That was sloppy writing on my part, but I didn't say I'd completed all quests, but rather point out the fact that there is much, more than half as far as I can tell (and yes I could be wrong), of Craglorn quests and delves that do not, in fact, require grouping. Yes, you need groups to complete Craglorn. You do not, however, need groups to complete at least a dozen if not more of the 30 or so quests in Craglorn, nor do you need partners to complete at least half of the delves.

    So on point, Craglorn was a huge amount of new content after release for both solo and group players. Players who don't care about plot (nothing against them) would not by definition have gotten as much out of them as players that do. Nothing wrong about that, just play style differences.

    And yes, even though Craglorn was a lot of new content, it is nowhere near what was promised, and that is disappointing.
  • lordxyrax_ESO
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    Awesome article. Unfortunately it'll fall on deaf ears/blind eyes at ZOS.
  • Shunravi
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    Shunravi wrote: »
    Saddiq wrote: »
    I agree. They are 100% focused on the console release and have put all new content on hold. We will be probably 2016 before we see any new zones on the PC. Thankfully we dont have to pay a sub anymore while waiting months and months between content releases. By the time new content comes out it will have been over a year since craglorn. Noone liked craglorn so it doesnt really even count. Poorly done zone with no solo play options even above ground.

    I certainly hope Im wrong but most likely Ill be invested in another game by the time they put anything new out.

    What is up with this 'no one likes Craglorn' I'm reading lately? "No solo able content even above ground?" I've been in Craglorn since v5, and I'm v8 now. I've only wanted to partner twice, and did so, for a couple quests that required 4 people. Otherwise I've soloed half a dozen dungeons with bosses and completely surveyed and 'completed' all of the 'above ground content'. Both mobs and bosses are very challenging at the sub-v8 level when you solo them, which takes care of the 'this game is too easy' blues, and the celestials theme is very well written and far more intriguing than much of the main story (I haven't yet started silver or gold). You also don't have any of the 'meaningless quests' people complain about in the 'pre-vet territory' either. Every quest is meaningful.

    The only part I don't like is that the community won't bother looking at you for trials or DSA until you're v12+. The one time I did find a group to tackle DSA we were all sub-v12, most of us quite below it, and we made it 6 levels in and then quit simply b/c one of us had to go, so I'm not convinced by this 'there's no point b/c it's too hard' argument. But that's the community, not the game.

    So that's just addressing that topic.

    And yes, the console push is very frustrating and I cancelled my subscription b/c I don't expect new content before Fall 2015 at the earliest. So I agree with pretty much everything here--just not the negative 'Craglorn doesn't count' nonsense.

    The quests in craglorn require multiple people not to complete it by fighting but you need those people or you cant do it period. I dont care if you have invulnerability and can fight 1000 mobs at once while sleeping. You physically cannot do the quests without having multiple people. So I somehow doubt you did the quests solo. Since thats impossible.

    As far as content in the fall they already said nothing is even close to done. They will be working on the console long after the june launch. So you are dreaming if you think we will see any of that stuff live before 2016.

    Only some of the quests are strictly group only. And he did group for those.

    The ENTIRE game is solo/group in all zones. With the landscape (with the exception of world bosses and dolmens) is meant to be solo friendly as well as delves. Then you have the group dungeons for the challenging group content. Then craglorn comes along and has none of that. Who thought that was a good idea?

    What are you on about? I did every craglorn quest I could solo. There were what, 3, that had a part where you needed 4 people to get through a door? (One questline has multiple doors)The rest of it is pretty soloable. So, what, are you upset that those 3 quests were unaccesable without a group? Just like the rest of the game, craglorn has stuff for solo/group, and some stuff for 'challenging' group content. It's compacted into one zone, sure, but it's not group only.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • tinythinker
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    dietlime wrote: »
    Most people don't want 500 more generic fetch quests.

    They're working on systems stability on an in-house engine that still has considerable networking issues; and they're working on a console port which is no small task.

    Behind the scenes ESO does a lot of things other MMO's don't do. P2P networking and particle based game mechanics.

    All those other games? All they did was tack on more content that was made by artists with their in-house world building tools.
    That's great, but players still want new things to do every so often. A new vet dungeon isn't a generic fetch quest, and plenty of ESO players would love to see something like that. Each player that gets bored/fed up while playing the same content over and over while dealing with seemingly immortal bugs is a loss of revenue from unsubbing, from loss of cash shop purchases, and from negative word of mouth to other potential players.

    Maybe some players expect perfection right now, according to their own narrow notion of what perfection in ESO would look like. But I suspect many just want to have a reason to keep playing, either because some serious problem has finally been fixed, some new area has been released, etc. For those who've been VR for several months and who have gone through the existing content multiple times, the wait for a new dungeons or zone since the last drop is getting old. Some players who started at release are just now getting to VR14, and some just to VR1. But even they will eventually hit the "What else is there to do?" wall. Many players have already been camped at that wall for a while now.

    How quickly a player reaches that wall depends on how much time you have to play and what parts of the game you enjoy the most. I enjoy everything in the game and even though I have a VR14 DK and a VR14 Templar I still need to finish getting my Sorc to VR14. I also have a Nightblade sitting at VR1. And another Sorc waiting patiently at what, level 5 or 7? I actually don't think of doing the Alliance zones *yet again* to be a total chore because I love the settings, stories, art, etc. And my crafters are taking forever to get good at anything, so that's still something to work on. I further break all of that up with PvP, Craglorn delves, group dungeons, etc. So I can extend my detours and slow my approach to that wall. Yet many have already gotten tired of waiting next to it and have moved on. Others are seriously considering joining them, especially since they see no reason to stay subbed and can wait things out playing other games.

    I'm sure the devs at ZOS more than anyone wish more projects were going faster and smoother. I appreciate that there may be an effort to tackle more substantial coding issues and related innovations that can allow for even better playable content. I have no objection to such work nor do I deny its length and difficulty. I would love to see how such efforts will enable exciting new dimensions to how the game is designed and played. I just want the game to be around long enough to see all of that happen.


    Edited by tinythinker on April 14, 2015 3:44PM
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  • LonePirate
    LonePirate
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    There is no doubt that the console release has prevented the release of new content for the PC players. ZOS has essentially said this almost verbatim. This article, while appreciated, needed to land some actual punches instead of the sparring taps it delivered. Specifically, the article should have mentioned the questionable project management and scheduling as well as the staffing/workload issues which seem like the obvious bottlenecks to me.

    Roughly six weeks from now, ZOS has to send a functional version of the game on XBO and PS4 discs to the production centers where thousands/millions of physical copies of the game can be manufactured and shipped to retailers worldwide in time for the June 9 launch. There has been no wide scale public testing of the console code so far. Could you imagine if we had reached early February 2014 and there had been no public Beta testing of the PC game? That's where we are with the console release.

    It's no wonder we have had no new content for PC players when it seems like ZOS is being constricted by the slowly closing console window. Regardless, I can't wait to read what excuses ZOS will offer this summer when the consoles have released and we still have no new content.
  • Nestor
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    Shunravi wrote: »
    It's compacted into one zone, sure, but it's not group only.

    So I just ignore every single dungeon, delve and other door in that zone telling me it's a Group thing?

    Yes, it may be possible to solo some of the content in that zone, but the few delves I have stuck my nose into it quickly becomes apparent that groups were what that was designed for. I don't mind group content being added to the game, I just also want Solo content added too with the next zone(s)

    Edited by Nestor on April 14, 2015 3:46PM
    Enjoy the game, life is what you really want to be worried about.

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  • Shunravi
    Shunravi
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    Nestor wrote: »
    Shunravi wrote: »
    It's compacted into one zone, sure, but it's not group only.

    So I just ignore every single dungeon, delve and other door in that zone telling me it's a Group thing?

    Yes, it may be possible to solo some of the content in that zone, but the few delves I have stuck my nose into it quickly becomes apparent that groups were what that was designed for. I don't mind group content being added to the game, I just also want Solo content added too with the next zone(s)

    Of course they are designed for groups. But you can still solo them. What I'm saying is that they are not enforced group content. You can still walk in that door right? There is nothing baring your access except your solo capability. If you don't want to or can't do them, that's on you.
    Edited by Shunravi on April 14, 2015 3:50PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Sadly I think the article is very accurate. I know many of us feel like we have been put on hold while they focus on the console release and the general feeling is that it's very unfair for us to bankroll and support the company financially while they focus all their efforts on something completely unrelated. Would we feel the same if the consoles opened up new players for us to play with? Maybe. But we already know they will be playing on completely different servers. We also know that they didn't spend a year paying $15 a month to create a game on a completely different platform from what we are using. I recall that currently there is mention that new content is supposed to decrease. Decrease to what exactly? We really haven't gotten anything new as far as I'm concerned. All we have gotten is a more polished game and content that was originally intended to be in the game at release. If anything they are behind schedule.
    :trollin:
  • xMovingTarget
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    The tf post actually made me think about trying FFXIV.

    No troll

    If you're mostly into PvE, including progressive group and raid content, and can tolerate the art style, you should go and pick it up. Right now. The overall quality of the product is heads and shoulders above what ZOS have delivered so far.

    Only thing lacking is the PvP, there are just some generic mini games.

    I dont really care about pvp. Maybe I pick it up soonish. Didnt like the beta. But maybe give it another chance. I even bought the original one back in the days. That game was terrible. :D Bad part, my guild wouldnt be with me. What bugs me about different mmos.
  • Daenerys
    Daenerys
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    So much this. "In light of its overall importance, I fully understand the decision to shift a larger focus towards the console release but the fact that the studio has failed to produce a single new zone, dungeon, raid, or story-advancing quest line in what is rapidly approaching half a year does draw their development priorities into question."

    I left in early Q4 and returned March 17. After spending CP and running around stealing, you have this now what moment. There is no new content.

    "It seemed like this original vision for content expansion was being followed aggressively when content including the Imperial City (and it’s dungeons), Murkmire, and Orsinium was all showcased with functional (albeit unpolished) levels of completeness at the beginning of October, 2014 during ESO’s first Guild Summit."

    What happened? We understand how important consoles are for the company, but where are these zones that were functional in Oct 2014? I'm the type of player that loves the story, listens to the quests, and really thinks about the tough decisions. But the story ended 5 months ago. Can we at least get a timeline of when you'll release, other than soon™?
  • tinythinker
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    Daenerys wrote: »
    Can we at least get a timeline of when you'll release, other than soon™?

    You might get a .gif for mentioning SOON, but I wouldn't expect ZOS to release a long range ETA schedule for new areas like vet dungeons and zones. The closest I can recall to that kind of schedule was something like "near future" and "distant future" or words to that effect offered last summer/fall. I doubt the answer for such content would be "soon" anyway, no matter how one contorts that possible meanings of the word. :tongue:

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Sotha_Sil
    Sotha_Sil
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    If you remember ...

    “Expect to see soon”: new facial animation system, improved grouping, fixes to player separation issues

    “Expect to see in a while”: Imperial City, Champion System -> August to March "IN A WHILE" = 6 months for CHAMP SYS.

    “Expect to see later”: Justice System, Spellcrafting = NEVER

    http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20
    Edited by Sotha_Sil on April 14, 2015 5:07PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • jkemmery
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    They have basically written off the PC version in favor of consoles. So unless console people can buy it then it isnt coming out. They also just said nothing they showed in 2014 is even close to ready for release. Probably because months ago all PC development outside of the crown store was put on hold and everyone moved to the console version. So for the PC you might (maybe) see a new zone by christmas but most likely we are looking at spring 2016 before we see any new zones.

    So ya this game on the PC is over pretty much. Sad too they failed on the PC. One of the biggest IPs in PC history and they turn it into a flop. Maybe bethesda will allow another company to use the IP for PC once they finally shut down the pc servers for good.

    Couldn't disagree with the general sentiment of this post more. ZOS has a limited number of resources that they can devote to development. In the past several months, they have been focusing on the console release, for a very good reason: new players and new revenue. Once the console release has settled down and a whole new swath of players has joined in, I expect we will see the map of Tamriel begin to fill out, and an increased focus on developing new content/ story lines. In the mean time they have thrown out a few bones in terms of Crown Store items that serve both to keep players' interests piqued as well as generate some revenue for the game while being relatively cheap to develop. I'm optimistic that once the console launch is complete, new revenue will be added to the environment and the world will begin to grow and become more interesting as development resources can be freed up and more even possibly added due to the larger player base. Skyrim sold 2 million copies for the X-Box and another 900,000 on Playstation. Granted a good deal of those players are probably here but it's a safe bet that ESO will sell hundreds of thousands of new copies on the consoles due to the demand for a new Elder Scrolls game. I think we'll all be able to log in to Tamriel for quite some time to come. I mean, it's much better than WOW, in the opinion of many and that has been with us for years. I think ESO has a lot more in store. I have faith. :)
  • LonePirate
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    Sotha_Sil wrote: »
    If you remember ...

    “Expect to see soon”: new facial animation system, improved grouping, fixes to player separation issues

    “Expect to see in a while”: Imperial City, Champion System -> August to March "IN A WHILE" = 6 months for CHAMP SYS.

    “Expect to see later”: Justice System, Spellcrafting = NEVER

    http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20

    I learned something new today - "in a while" means roughly a year or longer. When my boss asks when will I finish my current task, I can say "in a while" and instantly give myself another year to get it done. Thank you, ZOS!
  • asteldian
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    While FFXIV has delivered content, I still couldn't go back to it. Was kinda fun getting to the max level but it suffers the lack of build variation I have enjoyed both here and in some past games. Ultimately FFXIV is too generic for my tastes.

    More content is definitely overdue, but in honesty, if they could just give me a mostly bug free, lag free game at some point over the next couple months (by MMO standards I mean, I ain't expecting miracles!) Then that would actually be a big deal to me.

    Regarding Craglorn, the only stupid design decision was having quest that actually forced you to have a group just to progress. Artificial requirements like that are BS. If you want to force people to group then do so by making the content group worthy. If a player can handle the content alone or with a friend then don't force them to find more people just to open a [snip] door

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on April 14, 2015 10:59PM
  • Shunravi
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    asteldian wrote: »
    While FFXIV has delivered content, I still couldn't go back to it. Was kinda fun getting to the max level but it suffers the lack of build variation I have enjoyed both here and in some past games. Ultimately FFXIV is too generic for my tastes.

    More content is definitely overdue, but in honesty, if they could just give me a mostly bug free, lag free game at some point over the next couple months (by MMO standards I mean, I ain't expecting miracles!) Then that would actually be a big deal to me.

    Regarding Craglorn, the only stupid design decision was having quest that actually forced you to have a group just to progress. Artificial requirements like that are BS. If you want to force people to group then do so by making the content group worthy. If a player can handle the content alone or with a friend then don't force them to find more people just to open a f***ing door

    Agreed.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • nimander99
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    Funny, I was just talking about this in guild 2 days ago and brought up all the games compared to on the list mentioning much of the content released over the last year with similar conclusions.

    So ill say this to any ZoS dev reading these posts...

    Go to bat for us! Please, we are all begging you! Throw us a bone and release REAL content before consoles drop! PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE!!!! We know that there is new content done! Release it and save us, you are our only hope!

    Please prove that you control the code...
    I AM UPDATING MY PRIVACY POLICY

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  • Personofsecrets
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    well, we got a new zone almost a year ago. we get to replay the same dungeons over and over for dailies. we get bad experience in pvp. What more do you people want?
  • Elsonso
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    Lionxoft wrote: »
    Atropos does some great work both for TF and the add-on community. I'm not sure where he deserves the title of Fanboy. Hell, if you think he's a Fanboy you should ask him about ESO's loot system.

    I would not label the author a fanboy. They missed obvious material that they could have referenced, if they had wanted to, and no fanboy would have missed that. It may seem balanced and right on target, particularly to people who think that content needs to be the focus, but the omissions make the writer sound like they have an agenda and bias that they want to air. Intentional or not.

    So, no, not a fanboy.
    LonePirate wrote: »
    There is no doubt that the console release has prevented the release of new content for the PC players. ZOS has essentially said this almost verbatim. This article, while appreciated, needed to land some actual punches instead of the sparring taps it delivered. Specifically, the article should have mentioned the questionable project management and scheduling as well as the staffing/workload issues which seem like the obvious bottlenecks to me.

    Roughly six weeks from now, ZOS has to send a functional version of the game on XBO and PS4 discs to the production centers where thousands/millions of physical copies of the game can be manufactured and shipped to retailers worldwide in time for the June 9 launch. There has been no wide scale public testing of the console code so far. Could you imagine if we had reached early February 2014 and there had been no public Beta testing of the PC game? That's where we are with the console release.

    It's no wonder we have had no new content for PC players when it seems like ZOS is being constricted by the slowly closing console window.

    They will depend on post-gold patches to update the masters.

    In defense, to an extent, of the beta being late, the vast majority of the content is the same and will likely work on console exactly as it does on PC/Mac. The beta will have some of the same issues that we experience on here. The classes are not going to be magically balanced and bugs on Live will be unlikely to be fixed on console. All of this significantly reduces the scope of a beta. They will want to make sure that the megaservers are operational and scaled properly and that console specific features, like the UI, voice chat, etc are working as intended.

    However, I do agree that they seem to be stuck in a perpetual state of not having enough people to accomplish things in a timely manner. Once console is out, they will likely establish a regular frequency to drop content, maybe once a quarter. It will never be fast enough to satisfy the players.
    Edited by Elsonso on April 14, 2015 6:10PM
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  • LonePirate
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    well, we got a new zone almost a year ago. we get to replay the same dungeons over and over for dailies. we get bad experience in pvp. What more do you people want?

    What more do we want? I want promises to be kept. Is that too much to ask?
  • EQBallzz
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    jkemmery wrote: »

    They have basically written off the PC version in favor of consoles. So unless console people can buy it then it isnt coming out. They also just said nothing they showed in 2014 is even close to ready for release. Probably because months ago all PC development outside of the crown store was put on hold and everyone moved to the console version. So for the PC you might (maybe) see a new zone by christmas but most likely we are looking at spring 2016 before we see any new zones.

    So ya this game on the PC is over pretty much. Sad too they failed on the PC. One of the biggest IPs in PC history and they turn it into a flop. Maybe bethesda will allow another company to use the IP for PC once they finally shut down the pc servers for good.

    Couldn't disagree with the general sentiment of this post more. ZOS has a limited number of resources that they can devote to development. In the past several months, they have been focusing on the console release, for a very good reason: new players and new revenue. Once the console release has settled down and a whole new swath of players has joined in, I expect we will see the map of Tamriel begin to fill out, and an increased focus on developing new content/ story lines. In the mean time they have thrown out a few bones in terms of Crown Store items that serve both to keep players' interests piqued as well as generate some revenue for the game while being relatively cheap to develop. I'm optimistic that once the console launch is complete, new revenue will be added to the environment and the world will begin to grow and become more interesting as development resources can be freed up and more even possibly added due to the larger player base. Skyrim sold 2 million copies for the X-Box and another 900,000 on Playstation. Granted a good deal of those players are probably here but it's a safe bet that ESO will sell hundreds of thousands of new copies on the consoles due to the demand for a new Elder Scrolls game. I think we'll all be able to log in to Tamriel for quite some time to come. I mean, it's much better than WOW, in the opinion of many and that has been with us for years. I think ESO has a lot more in store. I have faith. :)

    I know Skyrim and you sir (ESO) are no Skyrim.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    as far as i know GW2 is about a year older than ESO, yet they were churning out new conten at a faster rate when they were the same age. it is very depressing the zos devs are not giving the game the kind of attention it deserves. I can only hope they abandon, or at least put on hold, the pointless quest to balanced everything perfectly. Id rather have more content that a balanced game
  • Haqikah
    Haqikah
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    LonePirate wrote: »
    http://tamrielfoundry.com/2015/04/eso-content-crawl/

    The TF crew, also known by their guild Entropy Rising, were some of the earliest players granted 24/7 access to the PTS almost two years ago. They compare the ESO content release schedule to some other games and draw some easy to reach conclusions.

    Thanks for sharing; that was a very interesting read which - unfortunately - confirms my own gut feeling.
  • Orchish
    Orchish
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    I'm a PvP player, I've gotten used to no new content.
  • SturgeHammer
    SturgeHammer
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    Orchish wrote: »
    I'm a PvP player, I've gotten used to no new content.

    Yep, ZOS is fortunate that the thrill of competition and sense of loyalty to the franchise has been enough to keep the pvp community active through what has been a content drought since day one. A little meaningful pvp content would be a much appreciated courtesy to pvpers, even if the battle is continuing without it.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • Preyfar
    Preyfar
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    I still very much love ESO, but... yeah, I agree with them. If the Justice System had been fully functional I'd have said we got a lot of content, but as it is, it was kind of a half-baked delivery. I like the new skills, but there's zero counter to any of it. And if things like "National Pet Day" are going to be the new norm around here... it's not leaving me with a comforting feeling about the game's future.

    I'm not against the Crown Store, but... that message felt like a taunt to subscribed players (like myself.
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