xMovingTarget wrote: »The tf post actually made me think about trying FFXIV.
No troll
Wow. When the Fanboys of TF post an article like this, you know things are getting serious(Snip)
jamesharv2005ub17_ESO wrote: »
The quests in craglorn require multiple people not to complete it by fighting but you need those people or you cant do it period. I dont care if you have invulnerability and can fight 1000 mobs at once while sleeping. You physically cannot do the quests without having multiple people. So I somehow doubt you did the quests solo. Since thats impossible.
As far as content in the fall they already said nothing is even close to done. They will be working on the console long after the june launch. So you are dreaming if you think we will see any of that stuff live before 2016.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I agree. They are 100% focused on the console release and have put all new content on hold. We will be probably 2016 before we see any new zones on the PC. Thankfully we dont have to pay a sub anymore while waiting months and months between content releases. By the time new content comes out it will have been over a year since craglorn. Noone liked craglorn so it doesnt really even count. Poorly done zone with no solo play options even above ground.
I certainly hope Im wrong but most likely Ill be invested in another game by the time they put anything new out.
What is up with this 'no one likes Craglorn' I'm reading lately? "No solo able content even above ground?" I've been in Craglorn since v5, and I'm v8 now. I've only wanted to partner twice, and did so, for a couple quests that required 4 people. Otherwise I've soloed half a dozen dungeons with bosses and completely surveyed and 'completed' all of the 'above ground content'. Both mobs and bosses are very challenging at the sub-v8 level when you solo them, which takes care of the 'this game is too easy' blues, and the celestials theme is very well written and far more intriguing than much of the main story (I haven't yet started silver or gold). You also don't have any of the 'meaningless quests' people complain about in the 'pre-vet territory' either. Every quest is meaningful.
The only part I don't like is that the community won't bother looking at you for trials or DSA until you're v12+. The one time I did find a group to tackle DSA we were all sub-v12, most of us quite below it, and we made it 6 levels in and then quit simply b/c one of us had to go, so I'm not convinced by this 'there's no point b/c it's too hard' argument. But that's the community, not the game.
So that's just addressing that topic.
And yes, the console push is very frustrating and I cancelled my subscription b/c I don't expect new content before Fall 2015 at the earliest. So I agree with pretty much everything here--just not the negative 'Craglorn doesn't count' nonsense.
The quests in craglorn require multiple people not to complete it by fighting but you need those people or you cant do it period. I dont care if you have invulnerability and can fight 1000 mobs at once while sleeping. You physically cannot do the quests without having multiple people. So I somehow doubt you did the quests solo. Since thats impossible.
As far as content in the fall they already said nothing is even close to done. They will be working on the console long after the june launch. So you are dreaming if you think we will see any of that stuff live before 2016.
Only some of the quests are strictly group only. And he did group for those.
The ENTIRE game is solo/group in all zones. With the landscape (with the exception of world bosses and dolmens) is meant to be solo friendly as well as delves. Then you have the group dungeons for the challenging group content. Then craglorn comes along and has none of that. Who thought that was a good idea?
That's great, but players still want new things to do every so often. A new vet dungeon isn't a generic fetch quest, and plenty of ESO players would love to see something like that. Each player that gets bored/fed up while playing the same content over and over while dealing with seemingly immortal bugs is a loss of revenue from unsubbing, from loss of cash shop purchases, and from negative word of mouth to other potential players.Most people don't want 500 more generic fetch quests.
They're working on systems stability on an in-house engine that still has considerable networking issues; and they're working on a console port which is no small task.
Behind the scenes ESO does a lot of things other MMO's don't do. P2P networking and particle based game mechanics.
All those other games? All they did was tack on more content that was made by artists with their in-house world building tools.
It's compacted into one zone, sure, but it's not group only.
It's compacted into one zone, sure, but it's not group only.
So I just ignore every single dungeon, delve and other door in that zone telling me it's a Group thing?
Yes, it may be possible to solo some of the content in that zone, but the few delves I have stuck my nose into it quickly becomes apparent that groups were what that was designed for. I don't mind group content being added to the game, I just also want Solo content added too with the next zone(s)
cazlonb16_ESO wrote: »xMovingTarget wrote: »The tf post actually made me think about trying FFXIV.
No troll
If you're mostly into PvE, including progressive group and raid content, and can tolerate the art style, you should go and pick it up. Right now. The overall quality of the product is heads and shoulders above what ZOS have delivered so far.
Only thing lacking is the PvP, there are just some generic mini games.
Can we at least get a timeline of when you'll release, other than soon™?
jamesharv2005ub17_ESO wrote: »
They have basically written off the PC version in favor of consoles. So unless console people can buy it then it isnt coming out. They also just said nothing they showed in 2014 is even close to ready for release. Probably because months ago all PC development outside of the crown store was put on hold and everyone moved to the console version. So for the PC you might (maybe) see a new zone by christmas but most likely we are looking at spring 2016 before we see any new zones.
So ya this game on the PC is over pretty much. Sad too they failed on the PC. One of the biggest IPs in PC history and they turn it into a flop. Maybe bethesda will allow another company to use the IP for PC once they finally shut down the pc servers for good.
If you remember ...
“Expect to see soon”: new facial animation system, improved grouping, fixes to player separation issues
“Expect to see in a while”: Imperial City, Champion System -> August to March "IN A WHILE" = 6 months for CHAMP SYS.
“Expect to see later”: Justice System, Spellcrafting = NEVER
http://www.elderscrollsonline.com/en-us/news/post/2014/08/20/the-road-ahead----august-20
While FFXIV has delivered content, I still couldn't go back to it. Was kinda fun getting to the max level but it suffers the lack of build variation I have enjoyed both here and in some past games. Ultimately FFXIV is too generic for my tastes.
More content is definitely overdue, but in honesty, if they could just give me a mostly bug free, lag free game at some point over the next couple months (by MMO standards I mean, I ain't expecting miracles!) Then that would actually be a big deal to me.
Regarding Craglorn, the only stupid design decision was having quest that actually forced you to have a group just to progress. Artificial requirements like that are BS. If you want to force people to group then do so by making the content group worthy. If a player can handle the content alone or with a friend then don't force them to find more people just to open a f***ing door
Atropos does some great work both for TF and the add-on community. I'm not sure where he deserves the title of Fanboy. Hell, if you think he's a Fanboy you should ask him about ESO's loot system.
LonePirate wrote: »There is no doubt that the console release has prevented the release of new content for the PC players. ZOS has essentially said this almost verbatim. This article, while appreciated, needed to land some actual punches instead of the sparring taps it delivered. Specifically, the article should have mentioned the questionable project management and scheduling as well as the staffing/workload issues which seem like the obvious bottlenecks to me.
Roughly six weeks from now, ZOS has to send a functional version of the game on XBO and PS4 discs to the production centers where thousands/millions of physical copies of the game can be manufactured and shipped to retailers worldwide in time for the June 9 launch. There has been no wide scale public testing of the console code so far. Could you imagine if we had reached early February 2014 and there had been no public Beta testing of the PC game? That's where we are with the console release.
It's no wonder we have had no new content for PC players when it seems like ZOS is being constricted by the slowly closing console window.
Personofsecrets wrote: »well, we got a new zone almost a year ago. we get to replay the same dungeons over and over for dailies. we get bad experience in pvp. What more do you people want?
jamesharv2005ub17_ESO wrote: »
They have basically written off the PC version in favor of consoles. So unless console people can buy it then it isnt coming out. They also just said nothing they showed in 2014 is even close to ready for release. Probably because months ago all PC development outside of the crown store was put on hold and everyone moved to the console version. So for the PC you might (maybe) see a new zone by christmas but most likely we are looking at spring 2016 before we see any new zones.
So ya this game on the PC is over pretty much. Sad too they failed on the PC. One of the biggest IPs in PC history and they turn it into a flop. Maybe bethesda will allow another company to use the IP for PC once they finally shut down the pc servers for good.
Couldn't disagree with the general sentiment of this post more. ZOS has a limited number of resources that they can devote to development. In the past several months, they have been focusing on the console release, for a very good reason: new players and new revenue. Once the console release has settled down and a whole new swath of players has joined in, I expect we will see the map of Tamriel begin to fill out, and an increased focus on developing new content/ story lines. In the mean time they have thrown out a few bones in terms of Crown Store items that serve both to keep players' interests piqued as well as generate some revenue for the game while being relatively cheap to develop. I'm optimistic that once the console launch is complete, new revenue will be added to the environment and the world will begin to grow and become more interesting as development resources can be freed up and more even possibly added due to the larger player base. Skyrim sold 2 million copies for the X-Box and another 900,000 on Playstation. Granted a good deal of those players are probably here but it's a safe bet that ESO will sell hundreds of thousands of new copies on the consoles due to the demand for a new Elder Scrolls game. I think we'll all be able to log in to Tamriel for quite some time to come. I mean, it's much better than WOW, in the opinion of many and that has been with us for years. I think ESO has a lot more in store. I have faith.
LonePirate wrote: »http://tamrielfoundry.com/2015/04/eso-content-crawl/
The TF crew, also known by their guild Entropy Rising, were some of the earliest players granted 24/7 access to the PTS almost two years ago. They compare the ESO content release schedule to some other games and draw some easy to reach conclusions.
I'm a PvP player, I've gotten used to no new content.