Wow. When the Fanboys of TF post an article like this, you know things are getting seriousZOS needs to realize that the ultimate health of their MMO depends on keeping people interested in their game, and the ONLY way to do that is by releasing new content. I've been involved with other MMO's in the past where the developers had big dreams for their game only to find it fail simply because they couldn't keep up with the content demand. I don't expect new content every month, but the lack of new content since I started playing the game (since beta) has been abysmal, to say the least. If something doesn't change soon, then they will probably go down the same path that so many other buried and dead MMO's have taken before them.
jamesharv2005ub17_ESO wrote: »I agree. They are 100% focused on the console release and have put all new content on hold. We will be probably 2016 before we see any new zones on the PC. Thankfully we dont have to pay a sub anymore while waiting months and months between content releases. By the time new content comes out it will have been over a year since craglorn. Noone liked craglorn so it doesnt really even count. Poorly done zone with no solo play options even above ground.
I certainly hope Im wrong but most likely Ill be invested in another game by the time they put anything new out.
jamesharv2005ub17_ESO wrote: »I agree. They are 100% focused on the console release and have put all new content on hold. We will be probably 2016 before we see any new zones on the PC. Thankfully we dont have to pay a sub anymore while waiting months and months between content releases. By the time new content comes out it will have been over a year since craglorn. Noone liked craglorn so it doesnt really even count. Poorly done zone with no solo play options even above ground.
I certainly hope Im wrong but most likely Ill be invested in another game by the time they put anything new out.
What is up with this 'no one likes Craglorn' I'm reading lately? "No solo able content even above ground?" I've been in Craglorn since v5, and I'm v8 now. I've only wanted to partner twice, and did so, for a couple quests that required 4 people. Otherwise I've soloed half a dozen dungeons with bosses and completely surveyed and 'completed' all of the 'above ground content'. Both mobs and bosses are very challenging at the sub-v8 level when you solo them, which takes care of the 'this game is too easy' blues, and the celestials theme is very well written and far more intriguing than much of the main story (I haven't yet started silver or gold). You also don't have any of the 'meaningless quests' people complain about in the 'pre-vet territory' either. Every quest is meaningful.
The only part I don't like is that the community won't bother looking at you for trials or DSA until you're v12+. The one time I did find a group to tackle DSA we were all sub-v12, most of us quite below it, and we made it 6 levels in and then quit simply b/c one of us had to go, so I'm not convinced by this 'there's no point b/c it's too hard' argument. But that's the community, not the game.
So that's just addressing that topic.
And yes, the console push is very frustrating and I cancelled my subscription b/c I don't expect new content before Fall 2015 at the earliest. So I agree with pretty much everything here--just not the negative 'Craglorn doesn't count' nonsense.
This is what's killing MMO's as a genre.
Most people don't want 500 more generic fetch quests.
They're working on systems stability on an in-house engine that still has considerable networking issues; and they're working on a console port which is no small task.
Behind the scenes ESO does a lot of things other MMO's don't do. P2P networking and particle based game mechanics.
Whoever wrote this article is technically illiterate from a software engineering perspective and lacks the needed insight to imagine what's going on in their studio right now.
All those other games? All they did was tack on more content that was made by artists with their in-house world building tools. ESO still has a team working on it's core components, which still aren't complete. Given the scale and nature of this product, two years is a timeframe I consider reasonable to have it working with fluidity. There's no way to truly test a multi-player environment with ESO's architecture without thousands of people in it.
A lot of those other games will have shut their doors long before ESO because what they're building is a low-cost, low-maintenance, highly-redundant system. It might look the same to you, but one could describe the networking component of some modern games as "next generation" and that's why you're seeing it take so long to get running smoothly.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I agree. They are 100% focused on the console release and have put all new content on hold. We will be probably 2016 before we see any new zones on the PC. Thankfully we dont have to pay a sub anymore while waiting months and months between content releases. By the time new content comes out it will have been over a year since craglorn. Noone liked craglorn so it doesnt really even count. Poorly done zone with no solo play options even above ground.
I certainly hope Im wrong but most likely Ill be invested in another game by the time they put anything new out.
What is up with this 'no one likes Craglorn' I'm reading lately? "No solo able content even above ground?" I've been in Craglorn since v5, and I'm v8 now. I've only wanted to partner twice, and did so, for a couple quests that required 4 people. Otherwise I've soloed half a dozen dungeons with bosses and completely surveyed and 'completed' all of the 'above ground content'. Both mobs and bosses are very challenging at the sub-v8 level when you solo them, which takes care of the 'this game is too easy' blues, and the celestials theme is very well written and far more intriguing than much of the main story (I haven't yet started silver or gold). You also don't have any of the 'meaningless quests' people complain about in the 'pre-vet territory' either. Every quest is meaningful.
The only part I don't like is that the community won't bother looking at you for trials or DSA until you're v12+. The one time I did find a group to tackle DSA we were all sub-v12, most of us quite below it, and we made it 6 levels in and then quit simply b/c one of us had to go, so I'm not convinced by this 'there's no point b/c it's too hard' argument. But that's the community, not the game.
So that's just addressing that topic.
And yes, the console push is very frustrating and I cancelled my subscription b/c I don't expect new content before Fall 2015 at the earliest. So I agree with pretty much everything here--just not the negative 'Craglorn doesn't count' nonsense.
The quests in craglorn require multiple people not to complete it by fighting but you need those people or you cant do it period. I dont care if you have invulnerability and can fight 1000 mobs at once while sleeping. You physically cannot do the quests without having multiple people. So I somehow doubt you did the quests solo. Since thats impossible.
As far as content in the fall they already said nothing is even close to done. They will be working on the console long after the june launch. So you are dreaming if you think we will see any of that stuff live before 2016.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I agree. They are 100% focused on the console release and have put all new content on hold. We will be probably 2016 before we see any new zones on the PC. Thankfully we dont have to pay a sub anymore while waiting months and months between content releases. By the time new content comes out it will have been over a year since craglorn. Noone liked craglorn so it doesnt really even count. Poorly done zone with no solo play options even above ground.
I certainly hope Im wrong but most likely Ill be invested in another game by the time they put anything new out.
What is up with this 'no one likes Craglorn' I'm reading lately? "No solo able content even above ground?" I've been in Craglorn since v5, and I'm v8 now. I've only wanted to partner twice, and did so, for a couple quests that required 4 people. Otherwise I've soloed half a dozen dungeons with bosses and completely surveyed and 'completed' all of the 'above ground content'. Both mobs and bosses are very challenging at the sub-v8 level when you solo them, which takes care of the 'this game is too easy' blues, and the celestials theme is very well written and far more intriguing than much of the main story (I haven't yet started silver or gold). You also don't have any of the 'meaningless quests' people complain about in the 'pre-vet territory' either. Every quest is meaningful.
The only part I don't like is that the community won't bother looking at you for trials or DSA until you're v12+. The one time I did find a group to tackle DSA we were all sub-v12, most of us quite below it, and we made it 6 levels in and then quit simply b/c one of us had to go, so I'm not convinced by this 'there's no point b/c it's too hard' argument. But that's the community, not the game.
So that's just addressing that topic.
And yes, the console push is very frustrating and I cancelled my subscription b/c I don't expect new content before Fall 2015 at the earliest. So I agree with pretty much everything here--just not the negative 'Craglorn doesn't count' nonsense.
The quests in craglorn require multiple people not to complete it by fighting but you need those people or you cant do it period. I dont care if you have invulnerability and can fight 1000 mobs at once while sleeping. You physically cannot do the quests without having multiple people. So I somehow doubt you did the quests solo. Since thats impossible.
As far as content in the fall they already said nothing is even close to done. They will be working on the console long after the june launch. So you are dreaming if you think we will see any of that stuff live before 2016.
Only some of the quests are strictly group only. And he did group for those.