vortexman11 wrote: »You're all going to hate me, and Im saying in advance that I accept that fact.
I've read alot of topics over the past few weeks from people giving various ways to "bust zergs" and cause people to spread out. First there was magicka detonation, Im not even going to comment on that skill as it is no where near what we expected it to be, then theres been the update to siege, but we're now seeing this has done nothing because spamming Purge/Efficient Purge/Cleanse makes it utterly useless. So I would like to give my own solution to this problem of stacking and "zerging" even though 99% of the population of the forums will hate me for it.
Bring back ultimate gain from AoE abilities.
I know you all hated it. The Impulse Impulse Batswarm Impulse Standard of Might. But lets look at it more closely.
What allowed players to gain such massive amounts of ultimate?
What prevented players from gaining such massive amounts of ultimate?
Let me answer this first question by using an example. Theres a stack of 15 players that 3 players are about to bomb. The 3 players are at an obvious disadvantage by numbers, YET due to the fact that they build ultimate off of their AoE abilities they're able to have more of a chance against such overwhelming numbers. Now, what does this cause that stack of 15 people to do? Well....you can't purge an ultimate, sure you could negate it, but the only real way to prevent that group from wiping is for them to SPREAD OUT.
Now the answer to that second question is simple, to prevent people from gaining massive amounts of ultimate allowing them to use powerful skills you simply don't get grouped up.
How would this help balance things out you might ask? Well its pretty obvious, the group in whatever fight with the least people, would be gaining more ultimate per person than the group with more people. Basically, the more outnumbered you are, the more ultimate you get.
This stops PvP from being a simple numbers game, because sure the increased siege damage was good, but if you have 10 people, and the enemy has 30 people, all that means is they have enough people to run just as much siege while have 20 others to do whatever.
Now! Let the hate begin! I just wanted to express my opinion even though you all think it's wrong.
vortexman11 wrote: »You're all going to hate me, and Im saying in advance that I accept that fact.
I've read alot of topics over the past few weeks from people giving various ways to "bust zergs" and cause people to spread out. First there was magicka detonation, Im not even going to comment on that skill as it is no where near what we expected it to be, then theres been the update to siege, but we're now seeing this has done nothing because spamming Purge/Efficient Purge/Cleanse makes it utterly useless. So I would like to give my own solution to this problem of stacking and "zerging" even though 99% of the population of the forums will hate me for it.
Bring back ultimate gain from AoE abilities.
I know you all hated it. The Impulse Impulse Batswarm Impulse Standard of Might. But lets look at it more closely.
What allowed players to gain such massive amounts of ultimate?
What prevented players from gaining such massive amounts of ultimate?
Let me answer this first question by using an example. Theres a stack of 15 players that 3 players are about to bomb. The 3 players are at an obvious disadvantage by numbers, YET due to the fact that they build ultimate off of their AoE abilities they're able to have more of a chance against such overwhelming numbers. Now, what does this cause that stack of 15 people to do? Well....you can't purge an ultimate, sure you could negate it, but the only real way to prevent that group from wiping is for them to SPREAD OUT.
Now the answer to that second question is simple, to prevent people from gaining massive amounts of ultimate allowing them to use powerful skills you simply don't get grouped up.
How would this help balance things out you might ask? Well its pretty obvious, the group in whatever fight with the least people, would be gaining more ultimate per person than the group with more people. Basically, the more outnumbered you are, the more ultimate you get.
This stops PvP from being a simple numbers game, because sure the increased siege damage was good, but if you have 10 people, and the enemy has 30 people, all that means is they have enough people to run just as much siege while have 20 others to do whatever.
Now! Let the hate begin! I just wanted to express my opinion even though you all think it's wrong.
So your solution in other words is to assure perma devouring swarms to the 10members left in MBF against all larger groups to assure your total domination ? No thx.
This doesn't stop the zerg-train at all. It just enhances it. What does the 15 do against the 3? Group heal through your ults, spam their own AOEs and then blast you with their ults. Does your suggestion also apply to healing AOEs? That makes it even worse. Lag zerg sits in a tower lagging the server with healing springs or grand heal or whatever, building ult and bombing anyone stupid enough to try to take them out through the "can't use my abilitie" lag. They will always have heals and ults at their disposal.
We just need a skill that gains expotential damage the more people it hits.
Rune_Relic wrote: »So you answer to spreading people out is to make the already powerful..even more godlike ?
Where as if we boost siege instead, no individual gains any more godlike powers then anyone else.
I propose flash bangs from the crown store.
Anyone using magelight and detect potions gets blinded for 10 seconds.
Anyone in the blast radius gets a <20m knock away + fall damage + offbalance + stun
:d
That does specifically what its supposed to do....force people apart and make them vulnerable.
You still have to pick them off.
Cant be blocked, purged, break...only dodge.
This does not add to the damage calcs like other aoes.
the zerg is blown apart and needs single target damage to finish them (aoe wont work).
It eliminates any outgoing aoes/dots/channels from the impacted group.
ie. it eliminates damage calcs from adding to the backlog and minimises lag.
[an antil-lag bomb]
Tell you what, these three players will wipe no matter what. Know why? Heh, lag. Can't set negates, can't put your banner, swarm goes off without healing. The only thing they can do against zergs, is to fix the lag. And we all know that this is not possible, otherwise they would have done it already. Oh, the test on the PTS, where they have found something that causes lag? Heh, lies... Or at least not the truth. I am all in for gaining ulti from AoE, siege (but not healing), but that doesn't help
vortexman11 wrote: »You're all going to hate me, and Im saying in advance that I accept that fact.
I've read alot of topics over the past few weeks from people giving various ways to "bust zergs" and cause people to spread out. First there was magicka detonation, Im not even going to comment on that skill as it is no where near what we expected it to be, then theres been the update to siege, but we're now seeing this has done nothing because spamming Purge/Efficient Purge/Cleanse makes it utterly useless. So I would like to give my own solution to this problem of stacking and "zerging" even though 99% of the population of the forums will hate me for it.
Bring back ultimate gain from AoE abilities.
I know you all hated it. The Impulse Impulse Batswarm Impulse Standard of Might. But lets look at it more closely.
What allowed players to gain such massive amounts of ultimate?
What prevented players from gaining such massive amounts of ultimate?
Let me answer this first question by using an example. Theres a stack of 15 players that 3 players are about to bomb. The 3 players are at an obvious disadvantage by numbers, YET due to the fact that they build ultimate off of their AoE abilities they're able to have more of a chance against such overwhelming numbers. Now, what does this cause that stack of 15 people to do? Well....you can't purge an ultimate, sure you could negate it, but the only real way to prevent that group from wiping is for them to SPREAD OUT.
Now the answer to that second question is simple, to prevent people from gaining massive amounts of ultimate allowing them to use powerful skills you simply don't get grouped up.
How would this help balance things out you might ask? Well its pretty obvious, the group in whatever fight with the least people, would be gaining more ultimate per person than the group with more people. Basically, the more outnumbered you are, the more ultimate you get.
This stops PvP from being a simple numbers game, because sure the increased siege damage was good, but if you have 10 people, and the enemy has 30 people, all that means is they have enough people to run just as much siege while have 20 others to do whatever.
Now! Let the hate begin! I just wanted to express my opinion even though you all think it's wrong.
vortexman11 wrote: »Rune_Relic wrote: »So you answer to spreading people out is to make the already powerful..even more godlike ?
Where as if we boost siege instead, no individual gains any more godlike powers then anyone else.
I propose flash bangs from the crown store.
Anyone using magelight and detect potions gets blinded for 10 seconds.
Anyone in the blast radius gets a <20m knock away + fall damage + offbalance + stun
:d
That does specifically what its supposed to do....force people apart and make them vulnerable.
You still have to pick them off.
Cant be blocked, purged, break...only dodge.
This does not add to the damage calcs like other aoes.
the zerg is blown apart and needs single target damage to finish them (aoe wont work).
It eliminates any outgoing aoes/dots/channels from the impacted group.
ie. it eliminates damage calcs from adding to the backlog and minimises lag.
[an antil-lag bomb]
What I proposed does not make the already powerful godlike, it gives the outnumbered a fighting chance
Rune_Relic wrote: »vortexman11 wrote: »Rune_Relic wrote: »So you answer to spreading people out is to make the already powerful..even more godlike ?
Where as if we boost siege instead, no individual gains any more godlike powers then anyone else.
I propose flash bangs from the crown store.
Anyone using magelight and detect potions gets blinded for 10 seconds.
Anyone in the blast radius gets a <20m knock away + fall damage + offbalance + stun
:d
That does specifically what its supposed to do....force people apart and make them vulnerable.
You still have to pick them off.
Cant be blocked, purged, break...only dodge.
This does not add to the damage calcs like other aoes.
the zerg is blown apart and needs single target damage to finish them (aoe wont work).
It eliminates any outgoing aoes/dots/channels from the impacted group.
ie. it eliminates damage calcs from adding to the backlog and minimises lag.
[an antil-lag bomb]
What I proposed does not make the already powerful godlike, it gives the outnumbered a fighting chance
No ...it gives you AP farming godmode upon all noobs.
vortexman11 wrote: »Rune_Relic wrote: »vortexman11 wrote: »Rune_Relic wrote: »So you answer to spreading people out is to make the already powerful..even more godlike ?
Where as if we boost siege instead, no individual gains any more godlike powers then anyone else.
I propose flash bangs from the crown store.
Anyone using magelight and detect potions gets blinded for 10 seconds.
Anyone in the blast radius gets a <20m knock away + fall damage + offbalance + stun
:d
That does specifically what its supposed to do....force people apart and make them vulnerable.
You still have to pick them off.
Cant be blocked, purged, break...only dodge.
This does not add to the damage calcs like other aoes.
the zerg is blown apart and needs single target damage to finish them (aoe wont work).
It eliminates any outgoing aoes/dots/channels from the impacted group.
ie. it eliminates damage calcs from adding to the backlog and minimises lag.
[an antil-lag bomb]
What I proposed does not make the already powerful godlike, it gives the outnumbered a fighting chance
No ...it gives you AP farming godmode upon all noobs.
And the fact that 40 "noobs" (not calling anyone a noob, just quoting) can form up and crush anything if they know how to put up siege is better?
Rune_Relic wrote: »vortexman11 wrote: »Rune_Relic wrote: »vortexman11 wrote: »Rune_Relic wrote: »So you answer to spreading people out is to make the already powerful..even more godlike ?
Where as if we boost siege instead, no individual gains any more godlike powers then anyone else.
I propose flash bangs from the crown store.
Anyone using magelight and detect potions gets blinded for 10 seconds.
Anyone in the blast radius gets a <20m knock away + fall damage + offbalance + stun
:d
That does specifically what its supposed to do....force people apart and make them vulnerable.
You still have to pick them off.
Cant be blocked, purged, break...only dodge.
This does not add to the damage calcs like other aoes.
the zerg is blown apart and needs single target damage to finish them (aoe wont work).
It eliminates any outgoing aoes/dots/channels from the impacted group.
ie. it eliminates damage calcs from adding to the backlog and minimises lag.
[an antil-lag bomb]
What I proposed does not make the already powerful godlike, it gives the outnumbered a fighting chance
No ...it gives you AP farming godmode upon all noobs.
And the fact that 40 "noobs" (not calling anyone a noob, just quoting) can form up and crush anything if they know how to put up siege is better?
Nope....but neither is giving one person the ability to wipe them all out with one hit.
And needless to say one specific class/race/build will be much much better at it than anyone else.
I dont mind if EVERYONE can do it regardless of skill/level and all have a achance at the same AP reward.
But thats not what you are asking for.
EDIT misread your post....yes noob siege is much better then all that power in one persons hands or a limited few min maxers
Thats why al the OP players cried.....they suddenly had a level playing field instead of being gods.
Anyway...siege do damage..that wasnt what I asked for
vortexman11 wrote: »Rune_Relic wrote: »vortexman11 wrote: »Rune_Relic wrote: »vortexman11 wrote: »Rune_Relic wrote: »So you answer to spreading people out is to make the already powerful..even more godlike ?
Where as if we boost siege instead, no individual gains any more godlike powers then anyone else.
I propose flash bangs from the crown store.
Anyone using magelight and detect potions gets blinded for 10 seconds.
Anyone in the blast radius gets a <20m knock away + fall damage + offbalance + stun
:d
That does specifically what its supposed to do....force people apart and make them vulnerable.
You still have to pick them off.
Cant be blocked, purged, break...only dodge.
This does not add to the damage calcs like other aoes.
the zerg is blown apart and needs single target damage to finish them (aoe wont work).
It eliminates any outgoing aoes/dots/channels from the impacted group.
ie. it eliminates damage calcs from adding to the backlog and minimises lag.
[an antil-lag bomb]
What I proposed does not make the already powerful godlike, it gives the outnumbered a fighting chance
No ...it gives you AP farming godmode upon all noobs.
And the fact that 40 "noobs" (not calling anyone a noob, just quoting) can form up and crush anything if they know how to put up siege is better?
Nope....but neither is giving one person the ability to wipe them all out with one hit.
And needless to say one specific class/race/build will be much much better at it than anyone else.
I dont mind if EVERYONE can do it regardless of skill/level and all have a achance at the same AP reward.
But thats not what you are asking for.
EDIT misread your post....yes noob siege is much better then all that power in one persons hands or a limited few min maxers
Thats why al the OP players cried.....they suddenly had a level playing field instead of being gods.
Anyway...siege do damage..that wasnt what I asked for
You still don't get my point. This is about forcing people to spread out. If they don't spread out then yes, of course there will be players that build so much ultimate that they're practically gods, and thats the fault of the mindless mass of players that did not spread out
vortexman11 wrote: »You're all going to hate me, and Im saying in advance that I accept that fact.
I've read alot of topics over the past few weeks from people giving various ways to "bust zergs" and cause people to spread out. First there was magicka detonation, Im not even going to comment on that skill as it is no where near what we expected it to be, then theres been the update to siege, but we're now seeing this has done nothing because spamming Purge/Efficient Purge/Cleanse makes it utterly useless. So I would like to give my own solution to this problem of stacking and "zerging" even though 99% of the population of the forums will hate me for it.
Bring back ultimate gain from AoE abilities.
I know you all hated it. The Impulse Impulse Batswarm Impulse Standard of Might. But lets look at it more closely.
What allowed players to gain such massive amounts of ultimate?
What prevented players from gaining such massive amounts of ultimate?
Let me answer this first question by using an example. Theres a stack of 15 players that 3 players are about to bomb. The 3 players are at an obvious disadvantage by numbers, YET due to the fact that they build ultimate off of their AoE abilities they're able to have more of a chance against such overwhelming numbers. Now, what does this cause that stack of 15 people to do? Well....you can't purge an ultimate, sure you could negate it, but the only real way to prevent that group from wiping is for them to SPREAD OUT.
Now the answer to that second question is simple, to prevent people from gaining massive amounts of ultimate allowing them to use powerful skills you simply don't get grouped up.
How would this help balance things out you might ask? Well its pretty obvious, the group in whatever fight with the least people, would be gaining more ultimate per person than the group with more people. Basically, the more outnumbered you are, the more ultimate you get.
This stops PvP from being a simple numbers game, because sure the increased siege damage was good, but if you have 10 people, and the enemy has 30 people, all that means is they have enough people to run just as much siege while have 20 others to do whatever.
Now! Let the hate begin! I just wanted to express my opinion even though you all think it's wrong.

Joy_Division wrote: »I'm pretty sure this will only make "pain trains" stronger as they will also reap the benefits of more ultimate gain. All these "solutions" that keep getting forwarded usually fail to recognize that anything a small group can do, so can a "zerg."
Contrary to what you said in your first post, your suggestion is just a numbers game & this idea won't do anything to prevent people from stacking; rather it will just encourage it. The best way to counter the small stacked group is to hit it with a slightly larger stacked group. More raw damage from aoe spam & ultimates will wipe the smaller group before they can generate enough ultimate to counter it. So you respond by making your group larger & the cycle continues.