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ESO Endgame. ZoS help us want it.

  • Fissh
    Fissh
    ✭✭✭✭✭
    I haven't done trials in weeks because the reward just isn't there for the time it would take. Also I find the fact that it also just comes down to speed to be a very dull style of raiding. Wish it was more about the mechanics of the fights, and I wish that there was more emphasis on crowd control and other support functions and less on dps.

    Excellent point. Petrify....Encase...pointless abilities. Where in the game does a 15s stun even matter?
    Sap/Stun/Mez....very much a missing aspect in Raid mechanics.
    <X-Raided>
  • Divinetouch
    I haven't seen a single answer/post from anyone in Zenimax in those kind of threads about Endgame.
    I'm officer in MultiGaming Community but after Update 6 you won't see me to make any advertising from my side, neither to
    convince people to start the game or to come back for that matter. And why should I, what I'm suppose to tell them:

    - Come play ESO, once you reach high level you maybe can start doing Trials if you have at least 70-90 Champion points. If you working and have only 2-3h gaming time probably will make those points in few months or over a Year.

    - Get trash gear or pvp once first to improve your dps and for completing Trials finally can get gear for deconstructing. Yes none of the sets droping from bosses there fits any build.

    - Preferable start playing stamina builds, because even if you like magicka range you won't be competitive enough. The difference in result between both is 5-7k (if not more) benefit for stamina. Great balance Zenimax.

    - No new content at the moment and don't expect one any time soon. Everything is oriented for consoles.


    As a Guild/Raid leader for quite long time, after Update 6 I can't find a single reason to motivate my people to raid. I lost and keep loosing very good members. Yes we still raiding but is most likely as a habit and get some score in Leaderboard, which everyone assuming is mostly time based or if you done Trials in hard mode. There is no exact official explanation from Zenimax about how the score work. Obviously is not because of special tactics.

    As many others told you already, don't get me wrong. I love the game and prefer to enjoy it, playing this game at the very beginning. But if all your efforts lately keep going to Crown store/consoles only, our gaming time won't last long, especially subscriptions.
    In latest patches i see only fix = nerf, nerf and nerf. What game need is major changes. Stop nerfing only, boost some classes instead for more balance, make Trials gear worthy, clear rules for leaderboard, don't even want start for pvp issues(there is enough threads about).
    So lacking Endgame, ESO will be doomed as many other games we saw(play) latest years.

    Hope dies last and I still have some faith in Zenimax will bring us back to enjoy the game. Please don't make me/us loos it.
  • phesserb14_ESO
    phesserb14_ESO
    Soul Shriven
    Agree 110%.... End Game was the reason i left the first time...

    Patch 1.6 brought me back but not sure how long if some things don't get prioritized... The game has alot of good features but it is currently not designed for long term sustainability.

    1. Looking for Group tool needs complete overhaul. Especially before consoles launch as end game will turn into a ghost town being on a console if the 'social' aspects of the game are missing.. (ie. harder to chat and group hunt via chat on console if people don't commit to keyboard, etc.. will be painful. I haven't done ONE trial or ANY quests in Craglorn as group hunting is painful.

    2. End game gear needs complete overhaul as well... This is just my opinion but 90%+ of MMO's fail in this category (even WOW etc). Getting a new item just for a few more +1's is not exciting. Every item should have a unique draw to hunt for that item. Unique Cosmetics (required), Unique effects (not just set bonuses, strongly suggested... when i say effects, whether graphical, procs, etc for end game gear should be standard), something that makes the hunt worth it.
    a. End game gear provisioning through multiple sources - I am not 100% sold that a "token" system is right for ESO, but different ways to get gear (and unique gear) is DEFINITELY required.... especially with ESO in state it is now that things like Trials really have little draw to run them...

    3. Solo play integration - Questing as expected becomes a grind at some point, and gear mostly worthless or too all over the place in the VR levels... crafting becomes more imperitive, but there is A TON of room in the solo experience in VR levels to mix it up... A. Dungeon finding becomes painful and LFG doesnt work (ive tried to use LFG in at least 30-50 cross samples, in at least 92% of each time i tried it took over 15minutes or more to find a group and in 92% of those samples 1 person dropped out of group near instantly (dropping from 4 to 3 people). For whatever reason.... B. If dungeons, delves, etc had a solo mechanic to scale dungeons to be able to solo AND make them challenging AND have a unique set of reward options (whether token based, new gear types, or even a specific augmentation to existing gear that could be gotten via solo... those things would be attractive... I am sadly still at Undaunted 2 because i havent been able to get a dungeon group in months.... As a semi casual (but pasionate about endgame viability) i simply cannot see in chat channel waiting for groups to form that meet me current level needs (VR 8 currently).

    For an MMO, designers need to think that content, "Anytime. Anywhere. Anyway." should be the design approach. Finding a way to empower your players to enjoy the content they want, WHEN they want it...

    Feel free to agree/disagree. All MMOs are unique ecosystem.... things like EQ2 i think did gear right for most part (unique cosmetics, interesting effects that were not the norm (procs, etc).. something that really drives you wanting to get that item.. (Wow does it wrong for most part mmo...cosmetics are great... getting a few more +++ is boring and complete turn off to the game)... GW2 does crafting right in alot of ways and cosmetics VERY well...

  • blackevil86
    blackevil86
    ✭✭
    I haven't even gotten to Trials yet, stuck at VR8 with my NB. Why? Well first off, I'm tired of endless grinding and as a mostly solo player, Craglorn just doesn't fit my style... So I just leave him there, 'feed the horse' and that's about it. In most MMOs I level up to endgame to get better, to gear up and, well, just to be awesome. In ESO there is indeed no 'carrot' to chase after. Will I at least see some new amazing stuff after getting to VR14? Will I get some cool looking gear that i still haven't seen/worn? Ofc there is group content I still need to go trough but you need a group for that. How about no? I wont even level my VR chars past the main story since it gets repetitive and boring. The only real 'carrot on a stick' are the everchanging abilities since we get to respec almost every patch. Its fun tho, to see same abilities work differently every time. Time to get real ZOS, or your player base will shrink to only those that play the way YOU want them to play.
  • Fissh
    Fissh
    ✭✭✭✭✭
    I haven't seen a single answer/post from anyone in Zenimax in those kind of threads about Endgame.
    I'm officer in MultiGaming Community but after Update 6 you won't see me to make any advertising from my side, neither to
    convince people to start the game or to come back for that matter. And why should I, what I'm suppose to tell them:

    - Come play ESO, once you reach high level you maybe can start doing Trials if you have at least 70-90 Champion points. If you working and have only 2-3h gaming time probably will make those points in few months or over a Year.

    - Get trash gear or pvp once first to improve your dps and for completing Trials finally can get gear for deconstructing. Yes none of the sets droping from bosses there fits any build.

    - Preferable start playing stamina builds, because even if you like magicka range you won't be competitive enough. The difference in result between both is 5-7k (if not more) benefit for stamina. Great balance Zenimax.

    - No new content at the moment and don't expect one any time soon. Everything is oriented for consoles.


    As a Guild/Raid leader for quite long time, after Update 6 I can't find a single reason to motivate my people to raid. I lost and keep loosing very good members. Yes we still raiding but is most likely as a habit and get some score in Leaderboard, which everyone assuming is mostly time based or if you done Trials in hard mode. There is no exact official explanation from Zenimax about how the score work. Obviously is not because of special tactics.

    As many others told you already, don't get me wrong. I love the game and prefer to enjoy it, playing this game at the very beginning. But if all your efforts lately keep going to Crown store/consoles only, our gaming time won't last long, especially subscriptions.
    In latest patches i see only fix = nerf, nerf and nerf. What game need is major changes. Stop nerfing only, boost some classes instead for more balance, make Trials gear worthy, clear rules for leaderboard, don't even want start for pvp issues(there is enough threads about).
    So lacking Endgame, ESO will be doomed as many other games we saw(play) latest years.

    Hope dies last and I still have some faith in Zenimax will bring us back to enjoy the game. Please don't make me/us loos it.

    I am a guild leader as well.
    Pre 1.6: 100/350 online and 2-3 groups running in Trials. I couldn't run enough Trials to satisfy the members.
    Post 1.6: I spend 30-60mins simply trying to form ONE group.

    As a guild, we succeeded fairly well pre 1.6. I.E. decent times for weekly and 30-40 guild members getting their weekly reward (with maybe SO week exception). Now-a-days, it would appear that the only true 'end-game' happening is in leaderboard competition with Hard Modes. Leaving relatively few guilds participating.

    I love this game as an Elder Scrolls longtime fan. The game is absolutely beautiful. The mechanics are decent and have potential in the long haul. But there simply doesn't seem to be anyone in the Dev House that gets end-game. Not even sure if they care.

    Clues:
    - Launch did not have any endgame included.
    - First endgame introduced was done within 10mins of time after less than a month.
    - Second endgame patch had a huge steel door in terms of first boss. To this day, the average player struggles on Mantikora. Healers and Tanks in particular need to be in top form. Big no no on the front door of your content.
    - And that has been it. 3 Trials in a year. Zero gear chase patches except for the game change redirecting peoples needs.
    - They dont understand gear priority. The system currently has Power > Resourse > Crit and none of the gear reflects this dynamic except for PvP gear.

    So in the Dev House know about endgame PvE? Any of these people play EQ/WoW? New game....sure, new concepts....sure, but show me an endgame carrot or your "new" only show ignorance in the MMO world.

    Without an addressing to this issue, I am led to believe that their intentions are for PvP, RP, and Casuals. A recipe for a short life span. "Money is in the comeback". Cater to endgamers or die. Period.

    <X-Raided>
  • Makkir
    Makkir
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    i didn't really want to sub to yet another MMO that is centered around gear progression...
  • Fissh
    Fissh
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    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    What do you do at endgame then? Reroll an alt? That can only go on for so long.....

    New Trial or Gear Optimization, endgame needs a boost.

    <X-Raided>
  • Valymer
    Valymer
    ✭✭✭✭✭
    Fissh wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    What do you do at endgame then? Reroll an alt? That can only go on for so long.....

    New Trial or Gear Optimization, endgame needs a boost.

    Theoretically PvP, but it's so laggy and buggy that even people who like doing it often find themselves looking elsewhere for entertainment.

    I agree with all of your points, there needs to be a reason for people to log into the game or else they won't log in at all. It's common sense.
  • Fissh
    Fissh
    ✭✭✭✭✭
    So...we definitely need an up vote - down vote system. My thread gets buried in seconds to relatively unimportant topics. Things like 'vote on best class poll' which has pages of comments.

    I feel we are not being recognized here, at all. It would appear endgame has zero to no value to ZoS. Between the lack of acknowledgement on this subject, and the complete dismissal of our attempts to understand the scoring system, I believe they are telling us "f**k off, we have console and new players to worry about first".

    Recap:
    -same old one year old trials
    -pointless gear in trials
    -50k xp in trials which does not compare to ANY other gains in game.
    -no dev response
    -no dev response
    -no dev response
    -no dev response

    As a guild leader, I set out to build a guild with training runs/speed runs/progression runs on a nightly basis. That dream was real right on up to 1.6. Now, I cant get a group together because there is simply no point. My players are content with alt play after there daily pledge, and/or pvp. THAT IS ALL. Large scale PVE grouping has been abandoned by both the majority of player base AND by the devs.

    We need more people who care to respond. To comment. Get the real problems in the fore front, instead of 20pages conversations about a horse stutter........
    <X-Raided>
  • Anoteros
    Anoteros
    ✭✭✭✭
    ZOS will never acknowledge the shortcomings of endgame nor admit they *** up with the veteran system.
  • Fissh
    Fissh
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    Anoteros wrote: »
    ZOS will never acknowledge the shortcomings of endgame nor admit they *** up with the veteran system.

    I dont even want a "I f'd up acknowledgement", I simply want...."this is our plans to make endgame interesting", a "what is the future of endgame", a "oh, let us at the very least, optimize the endgame gear for you", a "here is the point system, have fun guys", a "our gear now has spell/wpn damage on it in trials, feel free to stop pvp if you didnt want to in the first place."......

    for [snip] sake, my patience is just getting shorter

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on April 6, 2015 7:02PM
    <X-Raided>
  • Beesting
    Beesting
    ✭✭✭✭
    Having a new monster helm set with shoulders drop in trials would be awesome and probably not that hard to implement :smile:
    It might be a bit early for totally new gear, most folks have just upgraded their new gear to legendary, but it would be good in two months or so.
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • I_killed_Vivec
    I_killed_Vivec
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    ✭✭
    "This is endgame material right? Then it should be the optimal way to progress. "

    Endgame and progression seem to be opposing concepts... :)
  • Fissh
    Fissh
    ✭✭✭✭✭
    Beesting wrote: »
    Having a new monster helm set with shoulders drop in trials would be awesome and probably not that hard to implement :smile:
    It might be a bit early for totally new gear, most folks have just upgraded their new gear to legendary, but it would be good in two months or so.

    "new gear" doesnt have to be implemented. Just a rework of the set piece bonuses of the current gear. They have done it before, so it is not beyond them. Couple months would be the final nail in coffen for current endgame population, on the whole, I am afraid.
    <X-Raided>
  • Fissh
    Fissh
    ✭✭✭✭✭
    "This is endgame material right? Then it should be the optimal way to progress. "

    Endgame and progression seem to be opposing concepts... :)

    Let me reword it then. "This is endgame material right? Then it should be the optimal way to HORIZONTALLY progress."

    better?

    <X-Raided>
  • Fissh
    Fissh
    ✭✭✭✭✭
    My attempt to revive this thread again:

    So I read a thread about what a dev was doing. Basically, a "from the desk of" was given. In such was "working on new set bonuses".

    http://forums.elderscrollsonline.com/en/discussion/163840/eric-wrobel-what-are-you-working-on#latest

    So speculation time:
    Do you think these sets address the issues outlined in this thread?
    Or do you think this thread has been completely ignored in light of addressing issues of non-endgame type.

    I dont want all the attention as a endgamer. Just a effin little bit.
    Edited by Fissh on April 10, 2015 7:58PM
    <X-Raided>
  • dietlime
    dietlime
    ✭✭✭✭
    Endless wave survival mode, please.

    Small arena VS mode.
  • Kallipsoe
    Kallipsoe
    ✭✭✭
    Yes, completely agree. Trials, Vet DSA and Vet Dungeons need to be more rewarding. Each Trial and Vet DSA should have a set piece that each type of player would shoot for and want "Tank, Healer, Magic DPS, Stam DPS". Other options like special enchants that you can add to Armor/Weapons would also be a good idea. Just more and better incentives to run them.
  • Fissh
    Fissh
    ✭✭✭✭✭
    Kallipsoe wrote: »
    Yes, completely agree. Trials, Vet DSA and Vet Dungeons need to be more rewarding. Each Trial and Vet DSA should have a set piece that each type of player would shoot for and want "Tank, Healer, Magic DPS, Stam DPS". Other options like special enchants that you can add to Armor/Weapons would also be a good idea. Just more and better incentives to run them.

    Special enchants would great! Just another viable "carrot on a stick" to chase :)

    <X-Raided>
  • Zorrashi
    Zorrashi
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    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.

    But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.

  • vovus69
    vovus69
    ✭✭✭✭
    Well, all this is moot point for me. I want to see SOLO end game content. This is main priority for me. I hope Murkmire will be the one and eagerly awaiting for that.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • Fissh
    Fissh
    ✭✭✭✭✭
    Zorrashi wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.

    But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.

    Good points.
    Just a FYI though: the Trial gear does in fact have unique appearance, so that part is covered :)
    <X-Raided>
  • Fissh
    Fissh
    ✭✭✭✭✭
    vovus69 wrote: »
    Well, all this is moot point for me. I want to see SOLO end game content. This is main priority for me. I hope Murkmire will be the one and eagerly awaiting for that.

    Agree. I too enjoy the option to solo play at any given time and hope that Murkmire will provide this. However, this is an endgame concerning thread in terms of Trials. :)

    <X-Raided>
  • DDuke
    DDuke
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    ✭✭✭✭
    Fissh wrote: »
    Zorrashi wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.

    But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.

    Good points.
    Just a FYI though: the Trial gear does in fact have unique appearance, so that part is covered :)

    If only...

    Same appearance:
    Vicious Ophidian
    Way of the Air

    Infallible Aether
    Martial Knowledge

    Eternal Yokeda
    Way of the Fire


    As you can see, they didn't even bother to give trials gear unique appearance (they share it with common green sets you can farm in Craglorn or Cyrodiil).

    Best part?
    The "noob gear" is actually even better for PvE in case of Martial Knowledge, and Air is better for the current stam regen meta in PvP .
  • Fissh
    Fissh
    ✭✭✭✭✭
    DDuke wrote: »
    Fissh wrote: »
    Zorrashi wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.

    But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.

    Good points.
    Just a FYI though: the Trial gear does in fact have unique appearance, so that part is covered :)

    If only...

    Same appearance:
    Vicious Ophidian
    Way of the Air

    Infallible Aether
    Martial Knowledge

    Eternal Yokeda
    Way of the Fire


    As you can see, they didn't even bother to give trials gear unique appearance (they share it with common green sets you can farm in Craglorn or Cyrodiil).

    Best part?
    The "noob gear" is actually even better for PvE in case of Martial Knowledge, and Air is better for the current stam regen meta in PvP .

    I stand corrected. There goes the one thing I held as a good point.....
    <X-Raided>
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    I'm not even interested in doing ANY VR content and I haven't reached level 40 yet with any of my characters. Don't plan on doing it, either.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Makkir
    Makkir
    ✭✭✭✭✭
    Fissh wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    What do you do at endgame then? Reroll an alt? That can only go on for so long.....

    New Trial or Gear Optimization, endgame needs a boost.

    Problem with this generation of MMO'ers is they don't know what to do in a game without the upwards gear progression spiral.

    I came from Star Wars Galaxies, and EQ before that. I would rather spend more time "DOING" content like PvP and interacting with other players like we did in SWG, rather than having to worry every single expac about getting 5 more levels and new gear. They can add new PvE content without adding player levels. Just change boss mechanics around, (i.e requiring everyone to have X amount of Fire resist) instead of introducing higher gear tiers.

    It's annoying as hell.
  • Makkir
    Makkir
    ✭✭✭✭✭
    When it becomes a chore, it loses it's value as a game.

    I can't even bring myself to log in to WoW anymore. I have two daughters, a wife, and a career. I really don't want another job logging into a video game every day to play "catch up" or feel a need to log in and maintain my character (Garrison maintenance, daily quests, doing LFR and Flexes each week before reset just to get caught up with current gear levels).


    I understand 200% that Cyrodiil is buggy and laggy still. I invested a few extra bucks and upgraded my TWC service to Extreme (I think that's 40mbs) just so I could enjoy ESO better with my limited play time, and I still crashed out of Cyrodiil twice today.

    I would like to see more player induced content in an MMO rather than conceding to this addictive element companies incorporate into MMOs to keep subscriptions. Some of you treat your characters like a drug; like a material object you worry how others are going to view you if you are not dressed up in the Tommy Hilfiger equivalent of MMO fashion/gear. While I understand gear is important in content like Cyrodiil, I don't want to have to chase it every single time new content is added. I want to get my gear, and then actually set that stress aside and enjoy the game.

    I think they are doing it with IC, but one thing to demonstrate what I mean by player induced content is a special raid portal or boss that becomes available when a faction wins the campaign.

    After playing MMOs since like 1999, I am really tired of that upward spiral chasing gear

  • Makkir
    Makkir
    ✭✭✭✭✭
    Zorrashi wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.

    But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.

    I think it's set up that way because they explicitly stated even before launch that they wanted crafted gear to be on par and better than dropped gear. I may be incorrect in that statement however.
  • Fissh
    Fissh
    ✭✭✭✭✭
    Makkir wrote: »
    Fissh wrote: »
    Makkir wrote: »
    i didn't really want to sub to yet another MMO that is centered around gear progression...

    What do you do at endgame then? Reroll an alt? That can only go on for so long.....

    New Trial or Gear Optimization, endgame needs a boost.

    Problem with this generation of MMO'ers is they don't know what to do in a game without the upwards gear progression spiral.

    I came from Star Wars Galaxies, and EQ before that. I would rather spend more time "DOING" content like PvP and interacting with other players like we did in SWG, rather than having to worry every single expac about getting 5 more levels and new gear. They can add new PvE content without adding player levels. Just change boss mechanics around, (i.e requiring everyone to have X amount of Fire resist) instead of introducing higher gear tiers.

    It's annoying as hell.

    New mechanics requiring alternate gear setups would be greatly appreciated from me! I am not suggesting adding player levels. Gear progression is a quick band-aid to the current situation which can be fixed with some tweeking of Trial gear (which they have done before for the same such reason). What you are asking for is viable, but would be part of a DLC which we only hope to see in following months. What to do until then? I have a guild built on doing Endgame and struggle to get people to want to do it for my outlined reasons.
    Regardless, you view of boss mechanics is welcome. I would say both could be implemented to serve our needs: gear chasing and creative mechanics). For instance: crafted fire resist will get you through such a fight you suggest, but the fire resist gear the drops from the fight is better.
    P.S. I am not "this generations MMO'er" my friend. I come from humble backgrounds of EQ, Ultima, and AO as well. I also come from solo TES years of content. I hope to help this marriage of the two. Step one: get us to do the current content....gear change. Step two: new content embrace mechanics meta over stack/burn meta. I think this direction could suit us both, maybe?
    <X-Raided>
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