AssaultLemming wrote: »I haven't done trials in weeks because the reward just isn't there for the time it would take. Also I find the fact that it also just comes down to speed to be a very dull style of raiding. Wish it was more about the mechanics of the fights, and I wish that there was more emphasis on crowd control and other support functions and less on dps.
Divinetouch wrote: »I haven't seen a single answer/post from anyone in Zenimax in those kind of threads about Endgame.
I'm officer in MultiGaming Community but after Update 6 you won't see me to make any advertising from my side, neither to
convince people to start the game or to come back for that matter. And why should I, what I'm suppose to tell them:
- Come play ESO, once you reach high level you maybe can start doing Trials if you have at least 70-90 Champion points. If you working and have only 2-3h gaming time probably will make those points in few months or over a Year.
- Get trash gear or pvp once first to improve your dps and for completing Trials finally can get gear for deconstructing. Yes none of the sets droping from bosses there fits any build.
- Preferable start playing stamina builds, because even if you like magicka range you won't be competitive enough. The difference in result between both is 5-7k (if not more) benefit for stamina. Great balance Zenimax.
- No new content at the moment and don't expect one any time soon. Everything is oriented for consoles.
As a Guild/Raid leader for quite long time, after Update 6 I can't find a single reason to motivate my people to raid. I lost and keep loosing very good members. Yes we still raiding but is most likely as a habit and get some score in Leaderboard, which everyone assuming is mostly time based or if you done Trials in hard mode. There is no exact official explanation from Zenimax about how the score work. Obviously is not because of special tactics.
As many others told you already, don't get me wrong. I love the game and prefer to enjoy it, playing this game at the very beginning. But if all your efforts lately keep going to Crown store/consoles only, our gaming time won't last long, especially subscriptions.
In latest patches i see only fix = nerf, nerf and nerf. What game need is major changes. Stop nerfing only, boost some classes instead for more balance, make Trials gear worthy, clear rules for leaderboard, don't even want start for pvp issues(there is enough threads about).
So lacking Endgame, ESO will be doomed as many other games we saw(play) latest years.
Hope dies last and I still have some faith in Zenimax will bring us back to enjoy the game. Please don't make me/us loos it.
ZOS will never acknowledge the shortcomings of endgame nor admit they *** up with the veteran system.
Having a new monster helm set with shoulders drop in trials would be awesome and probably not that hard to implement
It might be a bit early for totally new gear, most folks have just upgraded their new gear to legendary, but it would be good in two months or so.
I_killed_Vivec wrote: »"This is endgame material right? Then it should be the optimal way to progress. "
Endgame and progression seem to be opposing concepts...
Yes, completely agree. Trials, Vet DSA and Vet Dungeons need to be more rewarding. Each Trial and Vet DSA should have a set piece that each type of player would shoot for and want "Tank, Healer, Magic DPS, Stam DPS". Other options like special enchants that you can add to Armor/Weapons would also be a good idea. Just more and better incentives to run them.
i didn't really want to sub to yet another MMO that is centered around gear progression...
i didn't really want to sub to yet another MMO that is centered around gear progression...
Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.
But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.
Well, all this is moot point for me. I want to see SOLO end game content. This is main priority for me. I hope Murkmire will be the one and eagerly awaiting for that.
i didn't really want to sub to yet another MMO that is centered around gear progression...
Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.
But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.
Good points.
Just a FYI though: the Trial gear does in fact have unique appearance, so that part is covered
i didn't really want to sub to yet another MMO that is centered around gear progression...
Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.
But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.
Good points.
Just a FYI though: the Trial gear does in fact have unique appearance, so that part is covered
If only...
Same appearance:
Vicious Ophidian
Way of the Air
Infallible Aether
Martial Knowledge
Eternal Yokeda
Way of the Fire
As you can see, they didn't even bother to give trials gear unique appearance (they share it with common green sets you can farm in Craglorn or Cyrodiil).
Best part?
The "noob gear" is actually even better for PvE in case of Martial Knowledge, and Air is better for the current stam regen meta in PvP .
i didn't really want to sub to yet another MMO that is centered around gear progression...
Same here. It was their lack of gear progression that attracted me here in the first place in addition to the lack of 'traditional' raids.
But despite that, even I think that endgame rewards need to be more improved for trials. Not so that are inherently better than crafted armor, but at least equal to epic/legendary tiers in base stats. Preferably with unique enchants that cannot be replicated. Not all of them have be offensive enchants either, but can be something really unique like an enchant where your sword levels with you or maybe boots that increase your jumping ability. But even the typical elemental enchants would be appreciated if they give the said gear piece a decent 'umpf' to them. Making some of them look more unique in appearance would be nice too.
Problem with this generation of MMO'ers is they don't know what to do in a game without the upwards gear progression spiral.
I came from Star Wars Galaxies, and EQ before that. I would rather spend more time "DOING" content like PvP and interacting with other players like we did in SWG, rather than having to worry every single expac about getting 5 more levels and new gear. They can add new PvE content without adding player levels. Just change boss mechanics around, (i.e requiring everyone to have X amount of Fire resist) instead of introducing higher gear tiers.
It's annoying as hell.