When it becomes a chore, it loses it's value as a game.
I can't even bring myself to log in to WoW anymore. I have two daughters, a wife, and a career. I really don't want another job logging into a video game every day to play "catch up" or feel a need to log in and maintain my character (Garrison maintenance, daily quests, doing LFR and Flexes each week before reset just to get caught up with current gear levels).
I understand 200% that Cyrodiil is buggy and laggy still. I invested a few extra bucks and upgraded my TWC service to Extreme (I think that's 40mbs) just so I could enjoy ESO better with my limited play time, and I still crashed out of Cyrodiil twice today.
I would like to see more player induced content in an MMO rather than conceding to this addictive element companies incorporate into MMOs to keep subscriptions. Some of you treat your characters like a drug; like a material object you worry how others are going to view you if you are not dressed up in the Tommy Hilfiger equivalent of MMO fashion/gear. While I understand gear is important in content like Cyrodiil, I don't want to have to chase it every single time new content is added. I want to get my gear, and then actually set that stress aside and enjoy the game.
I think they are doing it with IC, but one thing to demonstrate what I mean by player induced content is a special raid portal or boss that becomes available when a faction wins the campaign.
After playing MMOs since like 1999, I am really tired of that upward spiral chasing gear
When it becomes a chore, it loses it's value as a game.
I can't even bring myself to log in to WoW anymore. I have two daughters, a wife, and a career. I really don't want another job logging into a video game every day to play "catch up" or feel a need to log in and maintain my character (Garrison maintenance, daily quests, doing LFR and Flexes each week before reset just to get caught up with current gear levels).
The thing about Everquest is that it had tons of stuff to do besides grinding mobs for exp. Maxing just one crafting skill out took freaking forever, and sometimes that was annoying but it also gave you something to work on that wasn't vertical progression per say. There were epic quests which were very time-consuming, as well as other quests to get clicker items that you didn't actually equip but could use to give you nice effects (like the Quillmane cloak for levitation).
ESO's problem is that it doesn't have any content like this yet. Once you are VR14 and have finished Cadwell's Gold you have only a few options:
1. Undaunted dailies and/or farming boss heads in vet dungeons
2. Grinding CP (either through mobs or Cyro quests)
3. Trials (as this thread points out very well, since 1.6 most of the drops there are worse than crafted or solo-farmable sets)
4. PvP (has so many problems to prevent its enjoyment, and anyways this thread is about PvE endgame)
5. Farming gold/mats/motifs
Where are the casinos? What about the horse racing that was talked about months ago? Hell, where is Imperial City??
This game needs content that doesn't feel so damn grindy. Grinding is an integral part of all MMOs but there must be something else to break the monotony. Raiding can be extremely fun if there are unique, rare rewards (Plane of Time in EQ for instance), but if you already know that you are going to deconstruct the drops then what's the point?
The thing about Everquest is that it had tons of stuff to do besides grinding mobs for exp. Maxing just one crafting skill out took freaking forever, and sometimes that was annoying but it also gave you something to work on that wasn't vertical progression per say. There were epic quests which were very time-consuming, as well as other quests to get clicker items that you didn't actually equip but could use to give you nice effects (like the Quillmane cloak for levitation).
ESO's problem is that it doesn't have any content like this yet. Once you are VR14 and have finished Cadwell's Gold you have only a few options:
1. Undaunted dailies and/or farming boss heads in vet dungeons
2. Grinding CP (either through mobs or Cyro quests)
3. Trials (as this thread points out very well, since 1.6 most of the drops there are worse than crafted or solo-farmable sets)
4. PvP (has so many problems to prevent its enjoyment, and anyways this thread is about PvE endgame)
5. Farming gold/mats/motifs
Where are the casinos? What about the horse racing that was talked about months ago? Hell, where is Imperial City??
This game needs content that doesn't feel so damn grindy. Grinding is an integral part of all MMOs but there must be something else to break the monotony. Raiding can be extremely fun if there are unique, rare rewards (Plane of Time in EQ for instance), but if you already know that you are going to deconstruct the drops then what's the point?
They are not listening!!!!
. Endgame is dying.
darkdivideb16_ESO wrote: »I think all they really need to do for the trial sets is something like swap the 5 piece bonus of ravaging with the 5 piece of vicious ophidian, & maybe swap the crit on aether gear for spell power, not sure what they could do with the tanking set.
Note I say swap on the ophidian, obviously so you couldnt stack both sets, maybe ravaging could stay as is for pvpers but make it so you couldnt stack both sets or have 100% uptime if you wore both.
darkdivideb16_ESO wrote: »I think all they really need to do for the trial sets is something like swap the 5 piece bonus of ravaging with the 5 piece of vicious ophidian, & maybe swap the crit on aether gear for spell power, not sure what they could do with the tanking set.
Note I say swap on the ophidian, obviously so you couldnt stack both sets, maybe ravaging could stay as is for pvpers but make it so you couldnt stack both sets or have 100% uptime if you wore both.
Exactly, simple adjustments.