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ESO Endgame. ZoS help us want it.

  • Fissh
    Fissh
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    Makkir wrote: »
    When it becomes a chore, it loses it's value as a game.

    I can't even bring myself to log in to WoW anymore. I have two daughters, a wife, and a career. I really don't want another job logging into a video game every day to play "catch up" or feel a need to log in and maintain my character (Garrison maintenance, daily quests, doing LFR and Flexes each week before reset just to get caught up with current gear levels).


    I understand 200% that Cyrodiil is buggy and laggy still. I invested a few extra bucks and upgraded my TWC service to Extreme (I think that's 40mbs) just so I could enjoy ESO better with my limited play time, and I still crashed out of Cyrodiil twice today.

    I would like to see more player induced content in an MMO rather than conceding to this addictive element companies incorporate into MMOs to keep subscriptions. Some of you treat your characters like a drug; like a material object you worry how others are going to view you if you are not dressed up in the Tommy Hilfiger equivalent of MMO fashion/gear. While I understand gear is important in content like Cyrodiil, I don't want to have to chase it every single time new content is added. I want to get my gear, and then actually set that stress aside and enjoy the game.

    I think they are doing it with IC, but one thing to demonstrate what I mean by player induced content is a special raid portal or boss that becomes available when a faction wins the campaign.

    After playing MMOs since like 1999, I am really tired of that upward spiral chasing gear

    Careful, whole lot of judgement passing to random people, you think?
    You can't have your cake and eat it too. You want instant gratification to suit your life's schedule. Your "endgame" is stay at normal levels and nothing wrong with that. Some of us may want hard content with reward, sorry this becomes "Tommy Hilfiger" to you. I play ONE game, because of my age...schedule...kids...wife...etc etc, and this is it. I don't mind at all a reasonable amount of gametime required for the experience/gear to do harder content. If I can't give such time, AA and HelRa for instance, do not at all require hours of practice or game time. You unfairly pass judgement, my friend. In terms of Cryodiil, no amount of TWC is going to fix your problems, it is server end.

    <X-Raided>
  • Makkir
    Makkir
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    Let me rephrase, I didn't walk into McDonalds and get upset they didn't have chicken alfredo.


    I chose this MMO because it suited my play style and life style. I dont want to change it to serve my individual needs.
    Edited by Makkir on April 10, 2015 11:19PM
  • DDuke
    DDuke
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    Makkir wrote: »
    When it becomes a chore, it loses it's value as a game.

    I can't even bring myself to log in to WoW anymore. I have two daughters, a wife, and a career. I really don't want another job logging into a video game every day to play "catch up" or feel a need to log in and maintain my character (Garrison maintenance, daily quests, doing LFR and Flexes each week before reset just to get caught up with current gear levels).

    It's funny you mention this, because in this game the "need to log in and maintain your character" is much, much, much worse than in WoW.

    If you want to know what I'm talking about, just look at the Champion system.
    I haven't been able to do anything else than play this game during the past month, because there's CPs to grind in order to stay competitive. I never had this problem with WoW.

    You maybe had to spend 10-15 hours/week at most doing stuff, here you need to spend 10-15 hours a day grinding goblins if you wish to keep up with others.
  • Valymer
    Valymer
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    The thing about Everquest is that it had tons of stuff to do besides grinding mobs for exp. Maxing just one crafting skill out took freaking forever, and sometimes that was annoying but it also gave you something to work on that wasn't vertical progression per say. There were epic quests which were very time-consuming, as well as other quests to get clicker items that you didn't actually equip but could use to give you nice effects (like the Quillmane cloak for levitation).

    ESO's problem is that it doesn't have any content like this yet. Once you are VR14 and have finished Cadwell's Gold you have only a few options:

    1. Undaunted dailies and/or farming boss heads in vet dungeons
    2. Grinding CP (either through mobs or Cyro quests)
    3. Trials (as this thread points out very well, since 1.6 most of the drops there are worse than crafted or solo-farmable sets)
    4. PvP (has so many problems to prevent its enjoyment, and anyways this thread is about PvE endgame)
    5. Farming gold/mats/motifs

    Where are the casinos? What about the horse racing that was talked about months ago? Hell, where is Imperial City??

    This game needs content that doesn't feel so damn grindy. Grinding is an integral part of all MMOs but there must be something else to break the monotony. Raiding can be extremely fun if there are unique, rare rewards (Plane of Time in EQ for instance), but if you already know that you are going to deconstruct the drops then what's the point?
  • Fissh
    Fissh
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    Valymer wrote: »
    The thing about Everquest is that it had tons of stuff to do besides grinding mobs for exp. Maxing just one crafting skill out took freaking forever, and sometimes that was annoying but it also gave you something to work on that wasn't vertical progression per say. There were epic quests which were very time-consuming, as well as other quests to get clicker items that you didn't actually equip but could use to give you nice effects (like the Quillmane cloak for levitation).

    ESO's problem is that it doesn't have any content like this yet. Once you are VR14 and have finished Cadwell's Gold you have only a few options:

    1. Undaunted dailies and/or farming boss heads in vet dungeons
    2. Grinding CP (either through mobs or Cyro quests)
    3. Trials (as this thread points out very well, since 1.6 most of the drops there are worse than crafted or solo-farmable sets)
    4. PvP (has so many problems to prevent its enjoyment, and anyways this thread is about PvE endgame)
    5. Farming gold/mats/motifs

    Where are the casinos? What about the horse racing that was talked about months ago? Hell, where is Imperial City??

    This game needs content that doesn't feel so damn grindy. Grinding is an integral part of all MMOs but there must be something else to break the monotony. Raiding can be extremely fun if there are unique, rare rewards (Plane of Time in EQ for instance), but if you already know that you are going to deconstruct the drops then what's the point?

    Excited for EQ Next? I am :)

    <X-Raided>
  • Makkir
    Makkir
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    Fissh wrote: »

    Excited for EQ Next? I am :)


    As long as it isn't like EQ2

  • Makkir
    Makkir
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    nevermind
    Edited by Makkir on April 11, 2015 3:50AM
  • Fissh
    Fissh
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    Yet another patch without anything related to endgame. V14 is becoming very boring. Oh wait! I can do FG the correct way now!!! Phew, thx goodness that was priority.
    <X-Raided>
  • Kildayen
    Kildayen
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    Valymer wrote: »
    The thing about Everquest is that it had tons of stuff to do besides grinding mobs for exp. Maxing just one crafting skill out took freaking forever, and sometimes that was annoying but it also gave you something to work on that wasn't vertical progression per say. There were epic quests which were very time-consuming, as well as other quests to get clicker items that you didn't actually equip but could use to give you nice effects (like the Quillmane cloak for levitation).

    ESO's problem is that it doesn't have any content like this yet. Once you are VR14 and have finished Cadwell's Gold you have only a few options:

    1. Undaunted dailies and/or farming boss heads in vet dungeons
    2. Grinding CP (either through mobs or Cyro quests)
    3. Trials (as this thread points out very well, since 1.6 most of the drops there are worse than crafted or solo-farmable sets)
    4. PvP (has so many problems to prevent its enjoyment, and anyways this thread is about PvE endgame)
    5. Farming gold/mats/motifs

    Where are the casinos? What about the horse racing that was talked about months ago? Hell, where is Imperial City??

    This game needs content that doesn't feel so damn grindy. Grinding is an integral part of all MMOs but there must be something else to break the monotony. Raiding can be extremely fun if there are unique, rare rewards (Plane of Time in EQ for instance), but if you already know that you are going to deconstruct the drops then what's the point?

    Amen!

    If only this game was Everquest with the modern graphics of ESO... I'd be in gaming heaven!
  • shiva7663
    shiva7663
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    Trials as the optimal way to progress in the Champion System? No, that gives the minimaxers too much influence over how the devs implement the direction of the game.
  • Fissh
    Fissh
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    They are not listening!!!!
    <X-Raided>
  • wolfydog
    wolfydog
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    Yeah this game is missing a lot of end game rewards and cool items. I have been playing a lot of Destiny on cosole lately and I forgot how fun it is to run through a raid and actually get some cool and unique raid loot. Then coming back to ESO everything is so bland.
  • Lykurgis
    Lykurgis
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    Fissh wrote: »
    They are not listening!!!!

    Yup.
    Fissh wrote: »
    . Endgame is dying.

    Is dead.
    Been dead.

    Whole AD trials groups just vanished after 1.6. Have to admit, once i got all the hardmode achievements i lost interest. Especially since, as you all pointed out, there is no loot to be had. I mean, once you've done it a dozen times...what other reason is there to return?

    The real nail in the coffin for me was 4 Hardmode Serpent kills in a week and 0 people got Masters weapons, which is supposed to drop from Hardmode serpent. So we don't even have that to look forward to. In fact, why aren't masters weapons 100% drop from Hardmode Serpent? And why not ZOS?

    You want people to do trials or not ZOS?

    My guess is they don't care so long as you continue to buy 2500 crown limited edition mounts.

    GG
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • Fissh
    Fissh
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    I struggle to keep this thread relevant.

    Example:
    http://forums.elderscrollsonline.com/en/discussion/164843/motifs-and-ring-of-mara-are-in-the-crown-shop#latest

    at the time I linked, 17 pages of replies and over 13k views. All since Monday.

    What does this show?
    Crown Store trumps Endgame/Content/Optimized Gear. Not only from a dev stand point, but from a player's too....sadness.
    <X-Raided>
  • Fissh
    Fissh
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    @ZOS_JasonLeavey this guy was quick to acknowledge this thread:

    http://forums.elderscrollsonline.com/en/discussion/159084/fleshy-symbiont#latest

    Hey Jason! Is there an endgame dev sitting anywhere near you? Could you get him to respond to our current Trial situation.

    I understand your job my be related to the bug fix needed in the thread you responded. However, if you guys have people acting this quickly on this, where are the people working on your endgamer needs? The devs lack of response to this issue is highly disheartening.

    ZoS has completely abandoned the people who have played this game for the first year. 'Go on, take the money and run'.....classic rock anyone?
    Edited by Fissh on April 15, 2015 5:38PM
    <X-Raided>
  • Fissh
    Fissh
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  • Davadin
    Davadin
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    I play this game for the Alliance War. Many others I know are the same. PvE content is just casual, reminiscing Skyrim, Morrowind stuff.

    I've done Trial ONCE, and never back.

    So far, I'm OK.

    My point is, I'm interested to see how many % players are PvP, and how many % are PvE raiders, and how many % casual either.

    Coz all the OP is changing is just satisfying 1 out of those 3 groups. I personally rather them put more resource on PvP content and casual PvE, like new areas and dungeons.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • AlnilamE
    AlnilamE
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    I think they definitely need to tweak the sets so that both the PvP and the PvE crowd have a variety of choices that is obtainable via their preferred play style.

    I think trials are a lot of fun, and I'm getting the hang of the vet dungeons. Having a variety of sources to get gear options is not a bad thing IMO.
    The Moot Councillor
  • darkdivideb16_ESO
    I think all they really need to do for the trial sets is something like swap the 5 piece bonus of ravaging with the 5 piece of vicious ophidian, & maybe swap the crit on aether gear for spell power, not sure what they could do with the tanking set.

    Note I say swap on the ophidian, obviously so you couldnt stack both sets, maybe ravaging could stay as is for pvpers but make it so you couldnt stack both sets or have 100% uptime if you wore both.
    Edited by darkdivideb16_ESO on April 19, 2015 10:12PM
  • Fissh
    Fissh
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    I think all they really need to do for the trial sets is something like swap the 5 piece bonus of ravaging with the 5 piece of vicious ophidian, & maybe swap the crit on aether gear for spell power, not sure what they could do with the tanking set.

    Note I say swap on the ophidian, obviously so you couldnt stack both sets, maybe ravaging could stay as is for pvpers but make it so you couldnt stack both sets or have 100% uptime if you wore both.

    Exactly, simple adjustments.

    <X-Raided>
  • Valymer
    Valymer
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    Fissh wrote: »
    I think all they really need to do for the trial sets is something like swap the 5 piece bonus of ravaging with the 5 piece of vicious ophidian, & maybe swap the crit on aether gear for spell power, not sure what they could do with the tanking set.

    Note I say swap on the ophidian, obviously so you couldnt stack both sets, maybe ravaging could stay as is for pvpers but make it so you couldnt stack both sets or have 100% uptime if you wore both.

    Exactly, simple adjustments.

    Nothing is simple for ZOS, they can't even fix a simple progression-blocking quest bug in several months.
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