But on principle - I don't think ESO should have to incentivize EVERYTHING. Some things the community itself should simply suck it up and pull together to make happen - rather than forcing zos to waste dev cycles on prodding gamers into doing something they claim they want to do (play an mmo) like chattle.
Cherryblossom wrote: »Erm you do realise the tool is actually broken and doesn't work for many players, whilst your idea is fairly good and not without merit.
It's pointless whilst the actual tool does not work.....
Cherryblossom wrote: »Erm you do realise the tool is actually broken and doesn't work for many players, whilst your idea is fairly good and not without merit.
It's pointless whilst the actual tool does not work.....
I disagree with this more on principle. I don't think it's necessarily a bad idea, I've seen it done in other games to try and even out the ratio between tanks/healers and dps (key word: try...it didn't work all that well).
But on principle - I don't think ESO should have to incentivize EVERYTHING. Some things the community itself should simply suck it up and pull together to make happen - rather than forcing zos to waste dev cycles on prodding gamers into doing something they claim they want to do (play an mmo) like chattle.
Also...measuring someone's "skill" is not a "simple" task by any means. Forcing cookie cutter requirements in order to fit a role will work for approximately 5 seconds. Then 1) people will bicker like there is no tomorrow and stop using the tool again because they don't want to be forced to play a specific way, and 2) they will find ways around the system (like they did in wow - where they'd wear pvp gear to up their iLvl (the cookie cutter requirement to get into queue) and then swap back out to pve gear).
And then there is simple fact of...what incentive would actually be worth it to the people who don't want to pug anyway? Nothing you've listed would encourage me. I'd still just guild group it, grab friends etc. Random loot item - will likely blow up anyway. Extra XP - not really an incentive if you are already vr14 and have hit your enlightment cap. Gold? Easy to make - not a good incentive.
NewBlacksmurf wrote: »
Principle- if there is no bonus or reward to do something people stop doing it. You wouldn't do quests for no reward. You wouldn't kill for no items or exp. You wouldn't have paid a sub in the past if not for game access.
Measuring skill?
It's a numeric value. What's hard to measure. It only is there to ensure someone has put points and gained skill levels in that line to fulfill the role.
What incentive?
The incentive is matched with the purpose of the queued event. If it's a dungeon then exp, gold and items are the results of dungeons. Nothing magical or hard to figure out
NewBlacksmurf wrote: »
Principle- if there is no bonus or reward to do something people stop doing it. You wouldn't do quests for no reward. You wouldn't kill for no items or exp. You wouldn't have paid a sub in the past if not for game access.
Measuring skill?
It's a numeric value. What's hard to measure. It only is there to ensure someone has put points and gained skill levels in that line to fulfill the role.
What incentive?
The incentive is matched with the purpose of the queued event. If it's a dungeon then exp, gold and items are the results of dungeons. Nothing magical or hard to figure out
The reward for the LFG tool in my mind would be "finding a group" - that is the goal is it not? Why does "finding a group" in order to complete group content require any further incentive than that? The purpose completing quests and killing thing is to progress - progression is via a mechanic called XP - therefore receiving XP is a normal requirement for this mechanic. XP is not a normal part of the mechanic of "find a group". You are proposing a "bonus" on top of the "reward" (they are not the same thing) in order to encourage people who do not see a reason to use the tool in order to use the tool (presumably so you have an easier time accomplishing the goal of "finding a group").
THIS is the principle I disagree with.
Skill is far more than a "numeric value". It requires that the person not only have a "skill" (lowercase s) learned via putting a skill point in, but that they have it on their bars, use it, use it at the right time, have the stats required in order to use it at the right time (aren't oom or oos), haven't wandered away and are actually paying attention.
Like I said - what's to stop someone from putting the skills on their bar in order to queue and then swapping them out the second you are in the group so they can play however they want and not accomplishing your goal in the least?
Incentives - like I said above - the "matched purpose" is to find a group. I "figured out" what you want. I don't agree with the want. Reading and comprehension is not equivalent to agreement. You have proposed three incentives - I've stated why they would not encourage me to utilize the tool for your purposes.
@Newblacksmurf - As I said originally - I DON'T think it's a terrible idea. I just can't agree with it.
Many people have been burned by the tool in the past - thus they aren't using it. Exactly like WoW actually.
WoW actually had a series "looking for group" tools of some variety - and they went from:
Bad ( summoning stones but now the things queued you so you weren't stuck standing there, but you still had to go to the right one to queue and hope that other people did too)
To wth (lfg channel)
To interesting premise but broken (first incarnation of nominal lfg tool)
To working but completely out of wack because tanks and healers didn't want to deal with the chaos that was a pug
To "incentivized" (slightly less out of wack but failed to address the underlying fact that most tanks/healers were in guilds and didn't NEED to nor WANT to pug)
To "O.o" - when they tried to fix the "pug/dungeons take too long/dungeons are too hard" issue by making every dungeon a 20 minute zerg that required little to no skill.
And that was where it was when I hung up my WoW boots almost a year and a half ago. You may see that as "works" - I never did. I was one of the tank / healers who by the end couldn't stand pugs and frankly never needed so why gouge my eyes out with a hot poker for a trivial "bonus"? And the last step killed the GAME completely for me because I felt like I was sleep walking, not "playing". I agree many of us came from WoW - we just have a different view of whether we want WoWness over here.
NewBlacksmurf wrote: »What would you think would work?
I don't think the zone chat or even having a LFG channel would be the solution.
It has to be incentivized for it to work. Anyone that says differently is just plain wrong...sorry. The system we have in game now is the same as I used back in 99' with EQ1 and frankly it's an embarrassment for a 2015 MMO. You need the sheep including myself to use it. Feed the sheep and they will come. Simple as that.
It has to be incentivized for it to work. Anyone that says differently is just plain wrong...sorry. The system we have in game now is the same as I used back in 99' with EQ1 and frankly it's an embarrassment for a 2015 MMO. You need the sheep including myself to use it. Feed the sheep and they will come. Simple as that.
I didn't play EQ, but the MMOs I did play around 2000 actually had a list of people who were looking to do things, and you could message them and ask them to join your party.
Even that would be better than what we have now, and that's 15 years ago.
NewBlacksmurf wrote: »It has to be incentivized for it to work. Anyone that says differently is just plain wrong...sorry. The system we have in game now is the same as I used back in 99' with EQ1 and frankly it's an embarrassment for a 2015 MMO. You need the sheep including myself to use it. Feed the sheep and they will come. Simple as that.
I didn't play EQ, but the MMOs I did play around 2000 actually had a list of people who were looking to do things, and you could message them and ask them to join your party.
Even that would be better than what we have now, and that's 15 years ago.
Ppl aren't going to use a list considering its thousands of ppl on two servers. It's not like long ago where maybe 5-20k per server.
NewBlacksmurf wrote: »It has to be incentivized for it to work. Anyone that says differently is just plain wrong...sorry. The system we have in game now is the same as I used back in 99' with EQ1 and frankly it's an embarrassment for a 2015 MMO. You need the sheep including myself to use it. Feed the sheep and they will come. Simple as that.
I didn't play EQ, but the MMOs I did play around 2000 actually had a list of people who were looking to do things, and you could message them and ask them to join your party.
Even that would be better than what we have now, and that's 15 years ago.
Ppl aren't going to use a list considering its thousands of ppl on two servers. It's not like long ago where maybe 5-20k per server.
If they were categorized into what they are looking for (in the LFG tool, you have to select from a drop down menu) and level range, I very much doubt ANY of the lists would be thousands of names long.
Do you really think there are going to be a thousand people looking to run lv32 CoA or something? Do you think there'd even be a hundred?
Earthwardzilvox_ESO wrote: »Or we could drop a pointless tool that hasn't been necessary in this game, and never will be. The only thing LFG does is trivialize and depersonalize dungeons in a game. The only multiplayer games where you can do a dungeon without talking to anyone are games with dungeon finders. That's not something that should ever happen in an MMO.
Earthwardzilvox_ESO wrote: »Or we could drop a pointless tool that hasn't been necessary in this game, and never will be. The only thing LFG does is trivialize and depersonalize dungeons in a game. The only multiplayer games where you can do a dungeon without talking to anyone are games with dungeon finders. That's not something that should ever happen in an MMO.
Wow they actually told you it wasn't working and are working on it? Heck I was told the same way back when it first started happening. Think that will be like a year ago in 1 month. Sad they can't get it working, but I tend to think they are way too busy because they are working on console. Right after console launch I bet they get it working.