NewBlacksmurf wrote: »Wow they actually told you it wasn't working and are working on it? Heck I was told the same way back when it first started happening. Think that will be like a year ago in 1 month. Sad they can't get it working, but I tend to think they are way too busy because they are working on console. Right after console launch I bet they get it working.
well its like this....i queued and asked others to queue as a test
grouped popped in 5 min
pecheckler wrote: »NewBlacksmurf wrote: »Wow they actually told you it wasn't working and are working on it? Heck I was told the same way back when it first started happening. Think that will be like a year ago in 1 month. Sad they can't get it working, but I tend to think they are way too busy because they are working on console. Right after console launch I bet they get it working.
well its like this....i queued and asked others to queue as a test
grouped popped in 5 min
Exact opposite experience from my testing with a much larger group of players. I had something like 20 or 25 players queuing for banished cells, all level 11 to 17. Not one reported successful group formed for a 30 minute window. This was several days after the removal of the subscription requirement when there was an explosion of new players in Audiron. I gathered what I could for ESO support. They had requested more information in ticket response.
Below is a snippit from my ESO customer support response to my detailed explanation of issues with the group finder. (I removed the first large portion of the response which was about making sure classes are selected and other basics of how to use the finder.)If you're not able to form any group using the tool, can you please provide the following information so it can be submitted to the developers for the investigation.
What role(s) you picked
What activity you chose, and in which location if applicable
Your class and level
Were you queued for PvP at the same time
This is currently a known issue that our team continues to work on. We appreciate your patience while we work on this. If you have any additional questions, don't hesitate to let us know and we would be more than happy to help out with those as well.
Warm Regards,
Lindsay
The Elder Scrolls Online: Tamriel Unlimited Team
Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
NewBlacksmurf wrote: »Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
Why would those who don't have group finder issues choose not to get these benefits?
It's basically them forming a group and then hitting the queue. I'm not saying the rewards only apply to incomplete groups as some have a full group while others will jot
pecheckler wrote: »Anyone remember WoW circa 2004-2005? Sad to say but that would be more useful then anything ESO currently offers combined.
/who <zone>
/who <zone> class
/who class 50-60
/who priest 60-60
/who
Too bad in ESO a class doesn't mean a certain trinity role, and the megaserver archeture would make this useless. But just imagine if we had an ESO command like this:
/who Player-LFG Is-Healer | Level VR6-9 | Veteran Daily Pledge
/Who Player-LFG Is-Tank | Level 12-20 | Any-Dungeon
Just logon, flag yourself, and wait for an invite, or form a group yourself. Reminds me of FFXI too. Take that design and throw on a nice UI to automate the search commands, with filters and list... Then ya got some functional MMO group-finding nostalgia.
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
Why would those who don't have group finder issues choose not to get these benefits?
It's basically them forming a group and then hitting the queue. I'm not saying the rewards only apply to incomplete groups as some have a full group while others will jot
I would be fine with that. So long as friends forming a group would be eligible for the same rewards. However, if that would be the case, then there would be no additional incentive for people to use the tool.
My personal opinion is that it's completely busted anyways, and it has been since patch 1.5.2.
Just trying to find a pledge group without sitting in a level 20 zone spamming zone chat is already pretty large incentive. I think a ton of people try to use it.
I also believe that nothing but silence on this issue from ZOS despite countless complaints indicates that they have no idea how to fix it.
Dungeon scaling busted it.
NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
Why would those who don't have group finder issues choose not to get these benefits?
It's basically them forming a group and then hitting the queue. I'm not saying the rewards only apply to incomplete groups as some have a full group while others will jot
I would be fine with that. So long as friends forming a group would be eligible for the same rewards. However, if that would be the case, then there would be no additional incentive for people to use the tool.
My personal opinion is that it's completely busted anyways, and it has been since patch 1.5.2.
Just trying to find a pledge group without sitting in a level 20 zone spamming zone chat is already pretty large incentive. I think a ton of people try to use it.
I also believe that nothing but silence on this issue from ZOS despite countless complaints indicates that they have no idea how to fix it.
Dungeon scaling busted it.
Gotcha...but FYI the tools isn't broken as ppl test it its that no one is using it. Just tell everyone that it's no longer broken cause it's not
NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
Why would those who don't have group finder issues choose not to get these benefits?
It's basically them forming a group and then hitting the queue. I'm not saying the rewards only apply to incomplete groups as some have a full group while others will jot
I would be fine with that. So long as friends forming a group would be eligible for the same rewards. However, if that would be the case, then there would be no additional incentive for people to use the tool.
My personal opinion is that it's completely busted anyways, and it has been since patch 1.5.2.
Just trying to find a pledge group without sitting in a level 20 zone spamming zone chat is already pretty large incentive. I think a ton of people try to use it.
I also believe that nothing but silence on this issue from ZOS despite countless complaints indicates that they have no idea how to fix it.
Dungeon scaling busted it.
Gotcha...but FYI the tools isn't broken as ppl test it its that no one is using it. Just tell everyone that it's no longer broken cause it's not
I tested it a few times on diff factions and when cooperation existed it worked every time.Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »I am at work on my mobile, so I couldn't read the entire thread. Pardon me if this has been mentioned. But the biggest problem with the incentives you mentioned is how it would exclude preformed groups of friends and guild members.
It would be a bad idea to decentivise grouping the old fashion way by putting those groups at a disadvantage.
Why would those who don't have group finder issues choose not to get these benefits?
It's basically them forming a group and then hitting the queue. I'm not saying the rewards only apply to incomplete groups as some have a full group while others will jot
I would be fine with that. So long as friends forming a group would be eligible for the same rewards. However, if that would be the case, then there would be no additional incentive for people to use the tool.
My personal opinion is that it's completely busted anyways, and it has been since patch 1.5.2.
Just trying to find a pledge group without sitting in a level 20 zone spamming zone chat is already pretty large incentive. I think a ton of people try to use it.
I also believe that nothing but silence on this issue from ZOS despite countless complaints indicates that they have no idea how to fix it.
Dungeon scaling busted it.
Gotcha...but FYI the tools isn't broken as ppl test it its that no one is using it. Just tell everyone that it's no longer broken cause it's not
Just curious, what makes you so confident that it's working? All I see are endless examples from people (including myself) of sitting in que for hours and hours. This is for the vet pledges where there are a lot of people trying to find a group. Even as a tank or a healer.
It seems to me that if it were just a matter of it not being used, that we would still see occasional success. I started a poll on this recently, and the results were overwhelmingly negative. 90% or more people saying it's never worked or hasn't in a long time.
For me personally, I used it constantly prior to 1.5.2. After that, I have never once found a group using it. It's hard to imagine that all of a sudden everyone forgot how to use it right at the same time a bunch of changes were made to it.
I am open minded, but it would take alot to convince me at this point.
Lithium Flower wrote: »I'm not going to say definitively whether the tool is broken (as in bugged and defective) or not, because I don't know. I've played since launch, have multiple veteran characters that have all done the group dungeons and never used it, relying instead on my contact list, guild and zone chat. I can however explain why I don't use it.
The group finder desperately needs a revamp. Firstly, it should open up a window that contains a list of groups looking for more players and players looking for groups, which can be sorted by class, role, rank/level, and achievement. When a player gets an invitation from a group or another player, I should be able to check their class, roles, ranks and achievements and be able to request to chat.
I should be able to restrict the search to only show me V14 Templar healers who have done Veteran DSA for instance or show only groups with players having the veteran dungeon hardmode achievement (including 'all players', or 'any players') for that day's pledge, etc.
When placing myself as available for groups, I should also get the option to queue in any alts I have. I might be running a dungeon with my DK but should be able to place my Templar as looking for a group. And I should similarly be able to queue my other-faction characters as well and get notified when they receive a group invitation. So if I'm deconstructing loot on my crafter in DC and my AD sorcerer gets an invitation, I can quickly re-log to accept.
These are all the conveniences I currently have when I rely on zone, contact list and guild chat for grouping. Any tool that doesn't include these will therefore always be inferior.
Looking for a group through zone or guild chat, I can glance at players interested, ask them about their experience and/or judge them on reputation and make a choice. I can pre-determine whether my pledge is going to be a quick 10 minute run with DDs doing a 30k dps or an arduous struggle with inexperienced players I'm happy to help or coach. The LFG tool takes away my right to choose.
There should be no further incentives beyond convenience for its use - making me queue up and do dungeons with strangers that may or may not have skill and experience I'm comfortable with, just to get a little closer to my CP goal for the day is a terrible idea. As is the idea of making a pre-formed group use the system, adding another layer of delay in getting their dungeon started - no thank you. I want to get playing not going through red-tape to get XP-stamps for the day.
People will use it if it is a convenience but as long as it is more restrictive, has less options and takes away control from users, they will not.
NewBlacksmurf wrote: »
Gotcha...but FYI the tools isn't broken as ppl test it its that no one is using it. Just tell everyone that it's no longer broken cause it's not
NewBlacksmurf wrote: »
Gotcha...but FYI the tools isn't broken as ppl test it its that no one is using it. Just tell everyone that it's no longer broken cause it's not
In all sincerity I would love to find out that the group tool is working. I'll scream it from the mountain tops if what your saying is true. It's just that I have a hard time believing that's the case.
Now I agree that not everybody made the best use of the tool but it's hard to believe that so many people are experiencing the same problem simply because of user error.
Up until October there were plenty of forum posts complaining about the efficiency of the lfg tool sure but it wasn't till patch 1.5.2 that posts about the tool actually being broken started popping up. The follow up patch 1.5.7 did acknowledge that there was indeed an issue with the grouping tool and supposedly fixed it.
"UI
Grouping Tools
•Fixed an issue that was reducing the effectiveness of the Grouping Tool. This will address instances where there were a large number of player characters in the Tool that had not yet been matched into a group."
However it seems that the fix did not actually work (or at least not fully) as people continued to report issues with the tool.
Since patch 1.5.7 there has been little to no response from ZOS as to whether or not the tool is actually bugged or working as intended. However inquiries into the matter with CS are generally met with the response that there is indeed a known issue with the lfg tool that is being looked into.
Now I know that people are testing the tool from time to time to see if it works. I do myself. There are days I'll queue as soon as I log on and leave it running till I log out, which can be 7 or 8 hours at a time, with no success. This might be a case of really bad luck, or something more sinister. I really don't know, but it's unlikely that in all that time not even one other person has queued in as well.
Some people have stated they've managed to form groups, which suggests it's working in some capacity. However There are a lot of variables that have to be considered and tested before anybody can say for certain if the group tool is or isn't bugged.
For one your gonna need a lot of people queuing into the tool to see if anybody actually gets a group. Then we'd need to know what dungeons they queued for. What times did they queue in (prime time or off hours)? On which server? What role(s) they selected. What faction they're in. What level and class they are. Whether they queued in for a normal or veteran dungeon. If they found a group, how long did it take? If they didn't how long did they wait? Is it the same couple of people forming groups or is it random? Then there's each individual dungeons themselves. You'd have to do a systematic test of each dungeon with everybody queuing for that specific dungeon to see who does and doesn't form groups. Then have everybody pick random dungeons and see if any groups form. Then if groups do form, it need to be seen if it can be done consistently. And So on and so forth.
This is something that need to be rigorously tested before it can be said with certainty that the lfg tool is indeed working (and not just for few cases but well and truly working).
Anyway on the topic of incentivizing the group finder to get people to use it, I say add an achievement for using it X amount of times across three to five tiers and maybe tack a dye color to it for full completion. Just a simple reward to encourage people to use it but not enough to make people feel pressured or left out.
JoseDelgadoCub17_ESO wrote: »it's not broken just people don't know how to use it ( not selecting a role) or aren't using it because people claim it's broken.
Lithium Flower wrote: »I'm not going to say definitively whether the tool is broken (as in bugged and defective) or not, because I don't know. I've played since launch, have multiple veteran characters that have all done the group dungeons and never used it, relying instead on my contact list, guild and zone chat. I can however explain why I don't use it.
The group finder desperately needs a revamp. Firstly, it should open up a window that contains a list of groups looking for more players and players looking for groups, which can be sorted by class, role, rank/level, and achievement. When a player gets an invitation from a group or another player, I should be able to check their class, roles, ranks and achievements and be able to request to chat.
I should be able to restrict the search to only show me V14 Templar healers who have done Veteran DSA for instance or show only groups with players having the veteran dungeon hardmode achievement (including 'all players', or 'any players') for that day's pledge, etc.
When placing myself as available for groups, I should also get the option to queue in any alts I have. I might be running a dungeon with my DK but should be able to place my Templar as looking for a group. And I should similarly be able to queue my other-faction characters as well and get notified when they receive a group invitation. So if I'm deconstructing loot on my crafter in DC and my AD sorcerer gets an invitation, I can quickly re-log to accept.
These are all the conveniences I currently have when I rely on zone, contact list and guild chat for grouping. Any tool that doesn't include these will therefore always be inferior.
Looking for a group through zone or guild chat, I can glance at players interested, ask them about their experience and/or judge them on reputation and make a choice. I can pre-determine whether my pledge is going to be a quick 10 minute run with DDs doing a 30k dps or an arduous struggle with inexperienced players I'm happy to help or coach. The LFG tool takes away my right to choose.
There should be no further incentives beyond convenience for its use - making me queue up and do dungeons with strangers that may or may not have skill and experience I'm comfortable with, just to get a little closer to my CP goal for the day is a terrible idea. As is the idea of making a pre-formed group use the system, adding another layer of delay in getting their dungeon started - no thank you. I want to get playing not going through red-tape to get XP-stamps for the day.
People will use it if it is a convenience but as long as it is more restrictive, has less options and takes away control from users, they will not.
I have to agree with this, if they revamp the current system and introduce all of this and actually make it work. It would be extremely useful and I think a lot more people would use it.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Gotcha...but FYI the tools isn't broken as ppl test it its that no one is using it. Just tell everyone that it's no longer broken cause it's not
In all sincerity I would love to find out that the group tool is working. I'll scream it from the mountain tops if what your saying is true. It's just that I have a hard time believing that's the case.
Now I agree that not everybody made the best use of the tool but it's hard to believe that so many people are experiencing the same problem simply because of user error.
Up until October there were plenty of forum posts complaining about the efficiency of the lfg tool sure but it wasn't till patch 1.5.2 that posts about the tool actually being broken started popping up. The follow up patch 1.5.7 did acknowledge that there was indeed an issue with the grouping tool and supposedly fixed it.
"UI
Grouping Tools
•Fixed an issue that was reducing the effectiveness of the Grouping Tool. This will address instances where there were a large number of player characters in the Tool that had not yet been matched into a group."
However it seems that the fix did not actually work (or at least not fully) as people continued to report issues with the tool.
Since patch 1.5.7 there has been little to no response from ZOS as to whether or not the tool is actually bugged or working as intended. However inquiries into the matter with CS are generally met with the response that there is indeed a known issue with the lfg tool that is being looked into.
Now I know that people are testing the tool from time to time to see if it works. I do myself. There are days I'll queue as soon as I log on and leave it running till I log out, which can be 7 or 8 hours at a time, with no success. This might be a case of really bad luck, or something more sinister. I really don't know, but it's unlikely that in all that time not even one other person has queued in as well.
Some people have stated they've managed to form groups, which suggests it's working in some capacity. However There are a lot of variables that have to be considered and tested before anybody can say for certain if the group tool is or isn't bugged.
For one your gonna need a lot of people queuing into the tool to see if anybody actually gets a group. Then we'd need to know what dungeons they queued for. What times did they queue in (prime time or off hours)? On which server? What role(s) they selected. What faction they're in. What level and class they are. Whether they queued in for a normal or veteran dungeon. If they found a group, how long did it take? If they didn't how long did they wait? Is it the same couple of people forming groups or is it random? Then there's each individual dungeons themselves. You'd have to do a systematic test of each dungeon with everybody queuing for that specific dungeon to see who does and doesn't form groups. Then have everybody pick random dungeons and see if any groups form. Then if groups do form, it need to be seen if it can be done consistently. And So on and so forth.
This is something that need to be rigorously tested before it can be said with certainty that the lfg tool is indeed working (and not just for few cases but well and truly working).
Anyway on the topic of incentivizing the group finder to get people to use it, I say add an achievement for using it X amount of times across three to five tiers and maybe tack a dye color to it for full completion. Just a simple reward to encourage people to use it but not enough to make people feel pressured or left out.
I don't know how else to share this...but I've confirmed, its working.
not working = the community has told everyone its not so people stopped using it. (There was an issue in the past but not now)
There are days I'll queue as soon as I log on and leave it running till I log out, which can be 7 or 8 hours at a time, with no success. This might be a case of really bad luck, or something more sinister. I really don't know, but it's unlikely that in all that time not even one other person has queued in as well.