Most of those that had success with the tool, stated they were searching for a normal, 1-50 dungeon. What about daily pledges?
Alphashado wrote: »The more I read this thread, the more it seems to me that the issue might be more with Vet Ranked characters. Most of the posts from people saying it's working were on low lvl characters queing for low level dungeons.
Sandmanninja wrote: »Here's what I'm doing now:
1) go to Wayrest
2) get both undaunted pledges
3) /z VR13 Templar Healer/DPS LF groups for either/both pledges. PST plz
repeat #3 every 5 minutes
It works but I'd love to queue, forget about it, check the guild vendors that are near the quest givers, and in 5-15 minutes be given a queue.
I don't even know what it looks like when it pops. Are you just suddenly in a group with 3 other ppl?
NewBlacksmurf wrote: »Hey ZOS,
It's a back n forth argument that the tool either works or doesn't work.
I'm not hoping to discuss this BUT I do want to suggest that having an incentive based tool usually promotes more usage. This hopefully clarifies IF the tool works and then kills those threads and arguments. If it truly doesn't work, then.....
Today the only benefit to using the tool is IF you happen to have a group formed within 15-30 mins.
Most and myself are experiencing partial or no group formation after 2+ hours for the last three months.
If this doesn't take much work I'm asking for on console and PC, the following be changed:
-Give anyone who uses the tool AND who stay to complete the dungeon a big chunk of EXP which should be a noticeable amount that moves the exp bar more than any player can grind outside of a dungeon (may take a lot of math to figure out)
-Provide anyone who uses the tool and who completes the dungeon a sack of gold AND a random item at their level.
-Later, build in a min skill requirement for roles such as healer and tank so that people don't feel locked into a group and cannot finish content.
(Healer would seem to follow a healing staff skill or the Templar skill line. Whichever is logical)
(Tanks may follow some other format if even logical...I think it would )
The goal is to encourage people to use it very often and set dungeons so that people can progress by doing dungeons runs at leisure.
Today the only benefit to doing dungeons more than once are ....maybe a helm. Undaunted and possibly helping others which is problematic in the current existence of the lfg tool
*Feedback is welcome
NewBlacksmurf wrote: »Hey ZOS,
It's a back n forth argument that the tool either works or doesn't work.
I'm not hoping to discuss this BUT I do want to suggest that having an incentive based tool usually promotes more usage. This hopefully clarifies IF the tool works and then kills those threads and arguments. If it truly doesn't work, then.....
Today the only benefit to using the tool is IF you happen to have a group formed within 15-30 mins.
Most and myself are experiencing partial or no group formation after 2+ hours for the last three months.
If this doesn't take much work I'm asking for on console and PC, the following be changed:
-Give anyone who uses the tool AND who stay to complete the dungeon a big chunk of EXP which should be a noticeable amount that moves the exp bar more than any player can grind outside of a dungeon (may take a lot of math to figure out)
-Provide anyone who uses the tool and who completes the dungeon a sack of gold AND a random item at their level.
-Later, build in a min skill requirement for roles such as healer and tank so that people don't feel locked into a group and cannot finish content.
(Healer would seem to follow a healing staff skill or the Templar skill line. Whichever is logical)
(Tanks may follow some other format if even logical...I think it would )
The goal is to encourage people to use it very often and set dungeons so that people can progress by doing dungeons runs at leisure.
Today the only benefit to doing dungeons more than once are ....maybe a helm. Undaunted and possibly helping others which is problematic in the current existence of the lfg tool
*Feedback is welcome
If there is currently a LFG tool I am VR5 and never seen or used it.
NewBlacksmurf wrote: »Sandmanninja wrote: »Here's what I'm doing now:
1) go to Wayrest
2) get both undaunted pledges
3) /z VR13 Templar Healer/DPS LF groups for either/both pledges. PST plz
repeat #3 every 5 minutes
It works but I'd love to queue, forget about it, check the guild vendors that are near the quest givers, and in 5-15 minutes be given a queue.
I don't even know what it looks like when it pops. Are you just suddenly in a group with 3 other ppl?
Not saying anything bad about using zone chat BUT why would you stop queuing?
The lfg tool It's based off participation just like using zone chat but zone chat is limited to that zone
Still "Working on a fix"??? ZOS, answer us, is LFG-tools fixed or not, and if not when it will be done?ZOS_GinaBruno wrote: »
- It is taking much longer than intended to form a group using the LFG tool.
- STATUS: Working on a fix