heroofnoneb14_ESO wrote: »xMovingTarget wrote: »Ahh, I misunderstood your post then. Nvm =D
Some might do. But I wont respect these macro heroes. These ppl are noobs. Sry for calling em that. But whoever needs em, is a noob. No Respect from me.
on a side topic from the macroing, being one that does a lot of the weaving and build videos, what do you think of the current implementation? the ZOS tutorials, the combat queues, the balance with cast times, etc. is there room for improvement on animation canceling in its current state or is it fine just as is?
xMovingTarget wrote: »
As it is now as a side product of the combat system it's fine. I am sure as soon as zos tries to change it, they completely break it.
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.
They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.
Um, no. The fact that you can STOP an action and immediately block or dodge is what their decision about feeling more fluid was about -- NOT animation canceling AND STILL HITTING. The fact that they can't stop both the animation and the effect is the problem on their end they are just kicking down the road.
They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.
Um, no. The fact that you can STOP an action and immediately block or dodge is what their decision about feeling more fluid was about -- NOT animation canceling AND STILL HITTING. The fact that they can't stop both the animation and the effect is the problem on their end they are just kicking down the road.
Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
I_killed_Vivec wrote: »Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1
Marginally more complicated, but still just pushing buttons
Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
This game has a lot of reactionary gameplay so it's important for the player to be able to use abilities when they need to even if it happens to be while a previously used skill is taking place.
avid_mdb16_ESO wrote: »So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
No I don't,
I want to Hit 1 (a gap closer for example)
then Hit 2 (a damage skill that give a buff as well)
then Hit 3 (a burst damage skill that is buffed by Hit2)
then Hit 4 (a power leaching ability for example or a dot)
then do light and heavy attacks if I'm out of resources or target is off balance
then repeat 2 and 3 once I have the resources up.
and Hit 5 if i need to heal myself
and do some blocking and bashing if I need to block a heavy attack or interrupt a caster.
And I'm doing it and enjoying it.
But it seems that this is not good enough to be competitive.
You have to add Heavy and Light attacks and cancel them with abilities.
I don't like this clicking per second race (neither my mouse does).
And it just cries for itself ...use a macro that clicks that mouse left button before an ability is cast.
And you cannot blame ppl that use macros here.
Ohh, of course you can practice the left clicking till it becomes a reflex. But how is this different from a macro?It is the same macro except it is programmed in your brain.
I_killed_Vivec wrote: »Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1
Marginally more complicated, but still just pushing buttons
I_killed_Vivec wrote: »Eliteseraph wrote: »My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.
By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.
Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.
But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.
So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1
Marginally more complicated, but still just pushing buttons
To be able to push top tier numbers it's a bit more then that, as a DK you have to put up debuff, damage buff, dot1, dot2,dot3, swap bars to access more abilitys And so on, and if you want to optimize you use canceled heavy attacks in between every ability. Imo it's fun and if you perfect it it's rewarding.
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
Forumer-in-Prison wrote: »Animation canceling is only a problem for those who Can't do it, or simply won't do it. It's your choice, and affect only YOU.
LAAAAaaaaggg however is a problem EVERYONE is facing whether we like it or not, and the only way to avoid it is to quit the game.
So stop with all the QQ with this animation canceling nonsense because the only thing that ZOS needs to be fixin' is LAAAAAAaaaag.
xMovingTarget wrote: »
I have played ESO off and on since Beta.
Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.
Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.
I have played ESO off and on since Beta.
Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.
Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.
I wish more players felt the way that you do.
"Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."
Instead, it's become:
"Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."
I have played ESO off and on since Beta.
Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.
Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.
I wish more players felt the way that you do.
"Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."
Instead, it's become:
"Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."
That could also be said for exploits or use of macros.
I have played ESO off and on since Beta.
Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.
Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.
I wish more players felt the way that you do.
"Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."
Instead, it's become:
"Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."
That could also be said for exploits or use of macros.
Except that it's been very clearly stated by devs on more than one occasion that this is not an exploit and entire skills have been reworked to accommodate animation cancelling.
It is an intended interaction of skill usage that was used creatively in a way that surprised ZOS when we were using it in beta, but has since been embraced and encouraged since early access.
Exploits have NEVER been embraced or encouraged by the devs, and macro usage falls into the use of third-party tools that are generally frowned upon.
So no, not really the same thing at all.