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[Discusion] Animation Canceling; a good thing & a bad thing

  • Eliteseraph
    Eliteseraph
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    My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

    By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

    Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

    But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • xMovingTarget
    xMovingTarget
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    Ahh, I misunderstood your post then. Nvm =D

    Some might do. But I wont respect these macro heroes. These ppl are noobs. Sry for calling em that. But whoever needs em, is a noob. No Respect from me.

    on a side topic from the macroing, being one that does a lot of the weaving and build videos, what do you think of the current implementation? the ZOS tutorials, the combat queues, the balance with cast times, etc. is there room for improvement on animation canceling in its current state or is it fine just as is?

    I think it's fine as is. Zenimax should just add it to the tutorials or make people aware of it. Most ppl do it natively though.

    As it is now as a side product of the combat system it's fine. I am sure as soon as zos tries to change it, they completely break it.
    Edited by xMovingTarget on April 9, 2015 8:46AM
  • Kas
    Kas
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    pesonally, i feel like it's a good thing.

    granted, it's somewhat weird and counter-intuitive, but if you look beyond the typical dps rotations and get to stuff like cancelling skills with bash, weapon swap or dodge under pressure in pvp, i think it's a huge part of how "player skill" really pays off.

    that being said, i agree that it's pretty stupid that most magicka dps builds will only work with proper medium destro weaving. once, you got it, this is easy as cake, but new players are totally intimidated in dps difference and likely to get frsttrated / make wrong build decisions.
    @bbu - AD/EU
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    + many others
  • Forumer-in-Prison
    Forumer-in-Prison
    ✭✭✭

    As it is now as a side product of the combat system it's fine. I am sure as soon as zos tries to change it, they completely break it.



    ^ This!
    Edited by Forumer-in-Prison on April 9, 2015 9:37AM
    Siblings-in-Prison

    Lore:
    At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.

    Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

    Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.

    They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
      [*] Close-to-Prison | Khajiit | Cat of Life
      [*] Sliced-in-Prison | Bosmer | Suction Blade
      [*] Hunk-in-Prison | Breton | Hunky Blade
      [*] Muse-in-Prison | Altmer | Healing Babe
      [*] Hot-in-Prison | Breton | HotBod Killer

    • Varicite
      Varicite
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      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.
    • Eldarth
      Eldarth
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      Varicite wrote: »
      They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.

      Um, no. The fact that you can STOP an action and immediately block or dodge is what their decision about feeling more fluid was about -- NOT animation canceling AND STILL HITTING. The fact that they can't stop both the animation and the effect is the problem on their end they are just kicking down the road.
    • wraith808
      wraith808
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      Eldarth wrote: »
      Varicite wrote: »
      They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.

      Um, no. The fact that you can STOP an action and immediately block or dodge is what their decision about feeling more fluid was about -- NOT animation canceling AND STILL HITTING. The fact that they can't stop both the animation and the effect is the problem on their end they are just kicking down the road.

      How are they kicking it down the road if they've said that they are not going to fix it?
      Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
      Taladriel Vanima - VR 5 Altmer Nightblade
      Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
    • Varicite
      Varicite
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      Eldarth wrote: »
      Varicite wrote: »
      They haven't changed it because they like the way it works currently over the alternatives. Not because they are overworked or lazy, but because they made a decision that combat feels more fluid this way than changing it.

      Um, no. The fact that you can STOP an action and immediately block or dodge is what their decision about feeling more fluid was about -- NOT animation canceling AND STILL HITTING. The fact that they can't stop both the animation and the effect is the problem on their end they are just kicking down the road.

      You can say no all you like, but that is pretty much exactly what ZOS has said about the matter.

      /shrug
    • Xjcon
      Xjcon
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      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.
      Briza Do'urdenx V16 Dunmer DK
      Jcon V16 Orc DK
      Vierna Do'urdenx V16 Bosmer NB
      Jarlaxle Baenrex V16 Dunmer NB
    • I_killed_Vivec
      I_killed_Vivec
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      ✭✭
      Xjcon wrote: »
      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1

      Marginally more complicated, but still just pushing buttons :)
    • Varicite
      Varicite
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      Xjcon wrote: »
      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1

      Marginally more complicated, but still just pushing buttons :)

      It's all just pushing buttons. <.<
    • Eliteseraph
      Eliteseraph
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      Xjcon wrote: »
      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      No, I want Zenimax to fix their game, however it turns out. Like I said, animation cancelling is more or less a bug that people are using to their advantage. If it's meant to be part of the game, then it needs to be incorporated fully in ways that people in this thread have suggested: Tutorials and balancing.

      Furthermore, there is more to being 'top DPS' than just mashing buttons. There's building correctly, positioning, survival, coordination with your group, etc. Just because a system of activating abilities is simple doesn't mean it's bereft of the opportunity for skillful play.

      Also, way to address the person instead of the argument.
      Edited by Eliteseraph on April 9, 2015 4:30PM
      "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
    • Didgerion
      Didgerion
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      Xjcon wrote: »
      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      No I don't,

      I want to Hit 1 (a gap closer for example)
      then Hit 2 (a damage skill that give a buff as well)
      then Hit 3 (a burst damage skill that is buffed by Hit2)
      then Hit 4 (a power leaching ability for example or a dot)
      then do light and heavy attacks if I'm out of resources or target is off balance
      then repeat 2 and 3 once I have the resources up.
      and Hit 5 if i need to heal myself
      and do some blocking and bashing if I need to block a heavy attack or interrupt a caster.

      And I'm doing it and enjoying it.

      But it seems that this is not good enough to be competitive.
      You have to add Heavy and Light attacks and cancel them with abilities.
      I don't like this clicking per second race (neither my mouse does).
      And it just cries for itself ...use a macro that clicks that mouse left button before an ability is cast.
      And you cannot blame ppl that use macros here.

      Ohh, of course you can practice the left clicking till it becomes a reflex. But how is this different from a macro? :) It is the same macro except it is programmed in your brain.

    • Jeremy
      Jeremy
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      This game has a lot of reactionary gameplay so it's important for the player to be able to use abilities when they need to even if it happens to be while a previously used skill is taking place.
      Edited by Jeremy on April 9, 2015 8:33PM
    • Didgerion
      Didgerion
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      Jeremy wrote: »
      This game has a lot of reactionary gameplay so it's important for the player to be able to use abilities when they need to even if it happens to be while a previously used skill is taking place.

      Yes the only concern here is that the reactionary mechanic is misused for busting the damage.

      An as result:
      PVE suffers because the content suddenly became none challenging - **and they are fixing it by increasing its difficulty
      PVP suffers because there is no time to react and counter an animated canceled combo attack.

      ** And they keep balancing this game by nerfing the power of abilities instead of fixing the unintended damage of this mechanic.

      (** - it's a speculation - I have no proof they balance the game taking animation cancellation into account).
      Edited by Didgerion on April 9, 2015 11:14PM
    • Xjcon
      Xjcon
      ✭✭✭✭✭
      Xjcon wrote: »
      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      No I don't,

      I want to Hit 1 (a gap closer for example)
      then Hit 2 (a damage skill that give a buff as well)
      then Hit 3 (a burst damage skill that is buffed by Hit2)
      then Hit 4 (a power leaching ability for example or a dot)
      then do light and heavy attacks if I'm out of resources or target is off balance
      then repeat 2 and 3 once I have the resources up.
      and Hit 5 if i need to heal myself
      and do some blocking and bashing if I need to block a heavy attack or interrupt a caster.

      And I'm doing it and enjoying it.

      But it seems that this is not good enough to be competitive.
      You have to add Heavy and Light attacks and cancel them with abilities.
      I don't like this clicking per second race (neither my mouse does).
      And it just cries for itself ...use a macro that clicks that mouse left button before an ability is cast.
      And you cannot blame ppl that use macros here.

      Ohh, of course you can practice the left clicking till it becomes a reflex. But how is this different from a macro? :) It is the same macro except it is programmed in your brain.

      It sounds like you want exactly what FF14 has going.
      Briza Do'urdenx V16 Dunmer DK
      Jcon V16 Orc DK
      Vierna Do'urdenx V16 Bosmer NB
      Jarlaxle Baenrex V16 Dunmer NB
    • Xjcon
      Xjcon
      ✭✭✭✭✭
      Xjcon wrote: »
      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1

      Marginally more complicated, but still just pushing buttons :)

      To be able to push top tier numbers it's a bit more then that, as a DK you have to put up debuff, damage buff, dot1, dot2,dot3, swap bars to access more abilitys And so on, and if you want to optimize you use canceled heavy attacks in between every ability. Imo it's fun and if you perfect it it's rewarding.
      Briza Do'urdenx V16 Dunmer DK
      Jcon V16 Orc DK
      Vierna Do'urdenx V16 Bosmer NB
      Jarlaxle Baenrex V16 Dunmer NB
    • I_killed_Vivec
      I_killed_Vivec
      ✭✭✭✭✭
      ✭✭
      Xjcon wrote: »
      Xjcon wrote: »
      My opinion on animation cancelling? Get rid of it. It's not how the game was intended to be played, and the only reason Zeni is ok with it is because it saves them from having to put in the time to fix it when they are already inundated with bigger issues, such as massive lag in Cyrodil and other glaring bugs.

      By glossing over this borderline exploit as a 'creative use of game mechanics'(or whatever PR nonsense they used), it allows them to let it roll as a 'feature'.

      Once again, it's only my opinion, but animation cancelling is garbage. It's basically exploiting a bug in the game to get a benefit. Patch it. Fix it. Remove it. Or FULLY embrace it, and like someone earlier suggested: Make full animations more effective, and cancelled animations less.

      But leaving as it is? Just one more sign of an overworked dev team, and a hallmark of a badly built game.

      So you just want to hit 1,1,1,2,1,1,1 and be top dps? You don't like that if you push buttons in a perfectly fluid manner that you push the numbers higher? I don't understand why people don't like it tbh.

      It's still only M1, 1, M1, 1, M1, 1, M1, 2, M1, 1, M1, 1, M1, 1

      Marginally more complicated, but still just pushing buttons :)

      To be able to push top tier numbers it's a bit more then that, as a DK you have to put up debuff, damage buff, dot1, dot2,dot3, swap bars to access more abilitys And so on, and if you want to optimize you use canceled heavy attacks in between every ability. Imo it's fun and if you perfect it it's rewarding.

      But it is still just pushing buttons...

      I'm not saying it isn't fun, and I'm not saying I don't do it, but I am saying it's nothing to get precious about - either for or against :)
    • Earthwardzilvox_ESO
      Personally I think animation cancelling is fine with things that are supposed to be instant, but unacceptable with things that are supposed to have cast times. With abilities that are supposed to be instant, but have animations that delay use, we should be able to cancel the animation. On the other hand, heavy attack is supposed to be a weapon attack with a cast timer. Not much point in having light attack if we can animation cancel, and thus, turn heavy attack into an instant attack.

      Personally I don't take issue with dps having to animation cancel, though. If animation cancelling is a feature, then it's part of gameplay, and everyone needs to learn it. Same deal for learning to stay out of the red, and block heavy attacks. If the developers are treating animation cancelling as a feature, though, it should have a place in the tutorial. Cancelling isn't something you learn except by accident, or from other players. Features of gameplay should be taught by the game.
      Edited by Earthwardzilvox_ESO on April 10, 2015 12:12AM
      Bright light casts a long shadow
    • Forumer-in-Prison
      Forumer-in-Prison
      ✭✭✭
      Animation canceling is only a problem for those who Can't do it, or simply won't do it. It's your choice, and affect only YOU.


      LAAAAaaaaggg however is a problem EVERYONE is facing whether we like it or not, and the only way to avoid it is to quit the game.


      So stop with all the QQ with this animation canceling nonsense because the only thing that ZOS needs to be fixin' is LAAAAAAaaaag.
      Siblings-in-Prison

      Lore:
      At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.

      Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

      Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.

      They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
        [*] Close-to-Prison | Khajiit | Cat of Life
        [*] Sliced-in-Prison | Bosmer | Suction Blade
        [*] Hunk-in-Prison | Breton | Hunky Blade
        [*] Muse-in-Prison | Altmer | Healing Babe
        [*] Hot-in-Prison | Breton | HotBod Killer

      • Didgerion
        Didgerion
        ✭✭✭✭✭
        Animation canceling is only a problem for those who Can't do it, or simply won't do it. It's your choice, and affect only YOU.


        LAAAAaaaaggg however is a problem EVERYONE is facing whether we like it or not, and the only way to avoid it is to quit the game.


        So stop with all the QQ with this animation canceling nonsense because the only thing that ZOS needs to be fixin' is LAAAAAAaaaag.

        What are you talking about?
        The global warming is the only real problem here.
        You should stop using electricity.
        (sarcasm)

        The lag problem should be fixed and they are working on it.

        However the majority of players does not know what is this Animation Cancellation
        Is it a feature or a bug? It is not documented, one cannot master it till it is discovered. It does not have proper counters - block does not help, dodge-rolls does not help, it contradicts the heavy an light attack mechanics, the heavy attacks can be weaved as fast as light attacks now etc.
        That is what this thread is about. The lag is a different thread.
        Edited by Didgerion on April 10, 2015 7:06PM
      • Deheart
        Deheart
        ✭✭✭
        I have played ESO off and on since Beta.

        Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.

        Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.

        As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
      • Razzak
        Razzak
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        Can you cancel an animation of a "flurry" or it's morphs and still get it's maximum damage? This is especially important for "rapid strikes" morph.
      • xMovingTarget
        xMovingTarget
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        Razzak wrote: »
        Can you cancel an animation of a "flurry" or it's morphs and still get it's maximum damage? This is especially important for "rapid strikes" morph.

        Yes. At the end when your char stabs wirh both weapons. You can cancel that out with partially charged heavy attack. Pretty effective.
      • Razzak
        Razzak
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        Razzak wrote: »
        Can you cancel an animation of a "flurry" or it's morphs and still get it's maximum damage? This is especially important for "rapid strikes" morph.

        Yes. At the end when your char stabs wirh both weapons. You can cancel that out with partially charged heavy attack. Pretty effective.

        I tried testing that, but couldn't get enough clear results to confirm damage is the same as with leaving animation to finish.

        But, more important is the question: Why are there animations, if they make you less competitive? Wouldn't it be better if we had some sort of twitch system where you would only activate skills and see the result?
      • Varicite
        Varicite
        ✭✭✭✭✭
        Deheart wrote: »
        I have played ESO off and on since Beta.

        Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.

        Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.

        I wish more players felt the way that you do.

        "Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."

        Instead, it's become:

        "Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."
        Edited by Varicite on April 11, 2015 1:05PM
      • Razzak
        Razzak
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        Varicite wrote: »
        Deheart wrote: »
        I have played ESO off and on since Beta.

        Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.

        Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.

        I wish more players felt the way that you do.

        "Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."

        Instead, it's become:

        "Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."

        That could also be said for exploits or use of macros.
      • Varicite
        Varicite
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        Razzak wrote: »
        Varicite wrote: »
        Deheart wrote: »
        I have played ESO off and on since Beta.

        Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.

        Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.

        I wish more players felt the way that you do.

        "Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."

        Instead, it's become:

        "Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."

        That could also be said for exploits or use of macros.

        Except that it's been very clearly stated by devs on more than one occasion that this is not an exploit and entire skills have been reworked to accommodate animation cancelling.

        It is an intended interaction of skill usage that was used creatively in a way that surprised ZOS when we were using it in beta, but has since been embraced and encouraged since early access.

        Exploits have NEVER been embraced or encouraged by the devs, and macro usage falls into the use of third-party tools that are generally frowned upon.

        So no, not really the same thing at all.

        Edited by Varicite on April 11, 2015 1:14PM
      • Razzak
        Razzak
        ✭✭✭✭✭
        Varicite wrote: »
        Razzak wrote: »
        Varicite wrote: »
        Deheart wrote: »
        I have played ESO off and on since Beta.

        Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.

        Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.

        I wish more players felt the way that you do.

        "Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."

        Instead, it's become:

        "Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."

        That could also be said for exploits or use of macros.

        Except that it's been very clearly stated by devs on more than one occasion that this is not an exploit and entire skills have been reworked to accommodate animation cancelling.

        It is an intended interaction of skill usage that was used creatively in a way that surprised ZOS when we were using it in beta, but has since been embraced and encouraged since early access.

        Exploits have NEVER been embraced or encouraged by the devs, and macro usage falls into the use of third-party tools that are generally frowned upon.

        So no, not really the same thing at all.

        I know, but truth be told, it is an exploit that has become officially sanctioned due to ZOS's inability to fix it. Otherwise there would be no animations as canceling them as the only way to be competitive, negates the reason for their existance.
      • jcasini222ub17_ESO
        jcasini222ub17_ESO
        ✭✭✭✭
        Can people stop saying people won't try animation canceling/can't do it/its all on you. Look I have dupytrin's disease, my right hand has already been operated on once and will be carved apart along the knuckles in about a decade or so again to remove the tumors (tuuummaahhsss) that will have regrown. I suck at animation canceling, right hand is my dominate hand and mouse hand. I will click spastically at times ruining the weave, this isn't my mind spazzing but my hand. Don't have a problem with animation canceling but don't go around making it seems like everyone else doesn't have your skill. I know my problem will preclude me from any serious ccompetitive gaming, that's why I'm still guildless over a year. Already deathly afraid of being a burden on someone else's gaming experiance.
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