I have played ESO off and on since Beta.
Up until now, I have always ignored any posts having to do with animation canceling since I assumed that it was an exploit.
Thank you for the informative post. This means that I need to check how I play since I probably do animation canceling sometimes without realizing it, and I should be able to increase my effective DPS if I deliberately work on it.
I wish more players felt the way that you do.
"Hey, this thing exists and can help me do even better. Maybe I should try to practice it a little."
Instead, it's become:
"Hey, this thing exists and can help me do even better. Maybe I should try to make it so that nobody can do this because I don't want to do it."
That could also be said for exploits or use of macros.
Except that it's been very clearly stated by devs on more than one occasion that this is not an exploit and entire skills have been reworked to accommodate animation cancelling.
It is an intended interaction of skill usage that was used creatively in a way that surprised ZOS when we were using it in beta, but has since been embraced and encouraged since early access.
Exploits have NEVER been embraced or encouraged by the devs, and macro usage falls into the use of third-party tools that are generally frowned upon.
So no, not really the same thing at all.
I know, but truth be told, it is an exploit that has become officially sanctioned due to ZOS's inability to fix it. Otherwise there would be no animations as canceling them as the only way to be competitive, negates the reason for their existance.
Much like every thread about this topic, this one also seems to be full of loud, misinformed voices.
/shrug
Eliteseraph wrote: »Then perhaps you'd care to contribute to turning the discussion to something constructive by enlightening us?
Again, it is the intended interaction of skill usage and it has nothing to do w/ ZOS not being able to fix it, they don't feel the need to fix it because of a couple different factors.
1) Every skill / attack is capped by a GCD, meaning that there is already a hard-coded limit in the game to how fast a player will be able to attack. Animation cancelling does not allow you to bypass this GCD.
2) The alternatives are worse than what they have currently for their idea of fluid combat.
3) They already did "fix it" by adjusting most animations accordingly to accomodate animation cancelling better.
It seems like when people say "they don't know how to fix it", what they really mean is "ZOS didn't get rid of it entirely like I wanted them to, so clearly they must be incompetent".
That's not really the case, they just don't agree w/ you that it's a problem. Why? Mostly for the reasons I just listed.
How strange, it's almost like I went into the past and did exactly that before you ever bothered to ask me.
And then was followed by a drove of people still calling it a "bug", saying they "can't fix it", saying that attacks need GCDs, etc.
Does that not pretty much illustrate exactly what I was just saying? <.<