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v1-v14 climb is too much.

  • Anilahation
    Anilahation
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    Endurance wrote: »
    you can get a VR every 2 hours.

    it takes 20 hours to get 50.

    sooo it takes 28 hours to get vr14

    correction: starting from VR10, you can get a VR every 1~2 hours because of the crazy spawn rate in the cyrodill delves which will most likely get nerfed in the next patch or two because of this guy

    Not correct, I've grinded from VR1-VR11 without Cyrodil lol....

    in VR Bangkori and Stormhaven( I'm AD)

    I would tell you guys the spot but I'll mention it after I'm done grinding my last toon so it doesn't get nerfed before then.
    Edited by Anilahation on April 9, 2015 3:55AM
  • Leeric
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    And yet some people complain the content isnt hard enough. Imagine if the content was more difficult in your cadwells gold and silver....that would be awful, as it would take even longer...
    Everybody always complaining about something....although yes, it is too long haha
  • Jando
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    I have another thread (one of many) on this same issue.

    My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • timborggrenlarsenb16_ESO
    First before you comment let it be known that the current situation is nothing like it was 9 months ago when most of the playerbase reached v14. Craglorn exp was greatly reduced as well as group exp. Right now as a v9 I can clear out a group of craglorn mobs for about 1k exp total. If I did that in any other zone it would result in about 3.4k exp and be much much easier. It is taking me around 15-20 hours to gain 1 vr rank. This stuff really wouldn't matter if it wasn't absolutely necessary for PVP. Please no comments about how its not necessary for pvp because any average v14 will kill multiple v5's all day. Unless he's just a baddie. Since they are getting rid of V ranks altogether why not lift this severe exp curve and allow it to go much smoother? I'm really tired and this is getting old kinda fast. I am about 200 hours into v ranks and still only v9 and yea its just plain crappy.

    ----

    Stop this now!
    The game and any other mmorpg out there are way to easy, its all kidsgames, and holding hands this days!!!
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • Laplace
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    kewl wrote: »
    Could not agree more. But it's clear nerfs are in place to sell xp potions.

    It all makes sense now. I had thought perhaps that they just didn't want people to get a million champion points easily, but now that I know these are coming...

    Wow, ZoS. Wow. Been stuck at V13 because of the absolutely glacial EXP rate, and it sucks to know that this is why.
  • filmoretub17_ESO
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    A LOT of people are forgetting that they are getting rid of Vet ranks ENTIRELY. They are going AWAW FOREVER. So my point is why make everyone suffer while they are waiting for it to happen? Lower the exp to 300-500k per vet level and that should make it quicker without messing up the exp gains for champion points. But you already have a different code making champion point gain faster then regular exp so all you gotta do is just make vet point exp faster.
  • Zheg
    Zheg
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    A LOT of people are forgetting that they are getting rid of Vet ranks ENTIRELY. They are going AWAW FOREVER. So my point is why make everyone suffer while they are waiting for it to happen? Lower the exp to 300-500k per vet level and that should make it quicker without messing up the exp gains for champion points. But you already have a different code making champion point gain faster then regular exp so all you gotta do is just make vet point exp faster.

    It's a simple solution and it's been proposed numerous times on these forums in the past few weeks. Unfortunately, even though there was a developers discussion opened up, there has been no official word on ANYTHING pertaining to XP/vet levels in over a month. They did a meager increase in pvp XP (that still needs to be buffed) and a small bump in trial XP (doesn't help veteran leveling). They're intentionally avoiding the topic, so we'll just need to wait until they're ready. That, or bring the topic to more visible locations that make them antzy like their facebook/twitter pages.
    Edited by Zheg on April 9, 2015 1:16PM
  • NadiusMaximus
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    You should have done it a year ago.
    Before they dropped an a-bomb sized nerf on it.
    Believe it or not, vet levels once meant something and we're not easy to get.
    They took some time to get. Now people gripe they can't hit max in a week?
    This games stuck in easy mode. Bunch of milk drinkers wrecked it.
  • Merlin13KAGL
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    First before you comment let it be known that the current situation is nothing like it was 9 months ago when most of the playerbase reached v14. Craglorn exp was greatly reduced as well as group exp. Right now as a v9 I can clear out a group of craglorn mobs for about 1k exp total. If I did that in any other zone it would result in about 3.4k exp and be much much easier. It is taking me around 15-20 hours to gain 1 vr rank. This stuff really wouldn't matter if it wasn't absolutely necessary for PVP. Please no comments about how its not necessary for pvp because any average v14 will kill multiple v5's all day. Unless he's just a baddie. Since they are getting rid of V ranks altogether why not lift this severe exp curve and allow it to go much smoother? I'm really tired and this is getting old kinda fast. I am about 200 hours into v ranks and still only v9 and yea its just plain crappy.
    You are correct, OP. Nine months ago:
    • You couldn't make it to VR2 for equivalent of 1,000,000 XP and VR12 was over 10x that amount. There is no curve to speak of. It's now as linear as it gets.
    • I know of no one having issue gettting their daily CP, so that's 100,000 XP right there without really trying. If that's all you do, that's one VR level every 10 days...without really trying. 50 hours to L50, if you're completely new at it, max level less than 5 months after that.
    • You didn't get any XP's for various achievements, let alone the massive amount you get now (Dungeon achieves, etc.)
    • Battleleveling didn't level you to VR12 equivalent. Skillpoint-wise, there is no reason you can't have almost every primary PvP skill you would use (with the exception of PvP rank required skills) by the time yout hit VR1. Beyond that the gear differences and food differences are, in fact, minor. The difference is even less at VR9.
    • Not being VR14 does not preclude you from Cyrodiil. You simply may not be on the front lines as much. You will still earn AP's and your skill line will still advance. You will also, inevitably, reach VR14.
    • There is the non-vet campaign you can also be knee deep in before you even hit VR. You could potentially be a higher rank than the VR14's you'll be fighting later before you even hit VR1.

    Edited by Merlin13KAGL on April 9, 2015 1:36PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Zheg
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    You should have done it a year ago.
    Before they dropped an a-bomb sized nerf on it.
    Believe it or not, vet levels once meant something and we're not easy to get.
    They took some time to get. Now people gripe they can't hit max in a week?
    This games stuck in easy mode. Bunch of milk drinkers wrecked it.

    Technically, max level is really tied to the CS now, which will take some grinding hardcore about a year to achieve. The veteran ranks are just progression walls to inhibit access to trials and pvp efficiency. Yes, vet levels meant something, they meant a gigantic portion of the population leaving because it was poorly designed and boring. Then ZOS had the bright idea to raise the level cap not once, but twice within the first 6 months of the game.

    Part of the problem is, everyone knows the vet levels are going away, so this just seems like pointless masochism for no purpose right now. Furthermore, the more insightful among us see the possibility of this being an artificial barrier being put in to drastically lower xp rates, and then propose a 'solution' in the form of XP pots that we all thank ZOS for. When completing celestial investigator, the lower craglorn quest series that literally takes hours to complete awards you 5000 xp towards a 1000000 level, and craglorn is meant to take you from v10 to v14 ... something is wrong and needs to be fixed.
  • jamesharv2005ub17_ESO
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    V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.
  • darthbelanb14_ESO
    darthbelanb14_ESO
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    This horse again?
  • Minack
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    Ley wrote: »
    The amount of threads on this topic is too much.

    Expect more of them as B2P folks start getting around vr3.


    We warned you.

    1386027654259.png
  • Etaniel
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    Molsondry wrote: »
    Cogo wrote: »
    Not many MMORPG's take this long to reach max level. Just to list a few that take about half as long WOW, Rift, SWTOR, Tera, GW2, Archeage, Darkfall, DCUO. Is the main reason MOBA's have taken over. People want the pvp without the grind. GW2 did a really good job of this I had 5 level 80 characters within 4 months of gameplay. This game I'm six months in and still don't have a v14.

    Bullcrap

    Most MMO take quite a while to get to max and dont have much to do. It's a misview some players has that ESO starts at Vet 14. Vet 14 are ranks that you get by playing.

    Rift took a good time to get up in. Everquest took 6 months for "grinders" and WoW took quite a bit in the start as well.

    Why fast levels are bad? Look in Craglorn for those who have 4 x Vet, grinded everything. They cant barely play if it involves anything other then stand and press attack keys. Only thing they can do is Trial 1. 2-3 is to hard and they dont even know what Crypt of Hearts is.....

    Having Vet 14 is alright. But be bored when you either havnt been to, or compleated Shada's Tear......kinda looses the air or the argument "there is nothing to do".

    Input is good, but enough with these false info. Compare the right things.

    Of course my Motorcycle is faster then your car......

    What "people want" is what all people want. Not just the 10 people in your guild and random players in Cyro who asks how to leave a group..... (something very tricky to learn 1-49?)

    Lol. Fyi In wow I can get a lvl 100 in less then a week.

    And yes to be competitive for trials and pvp you need to be vr 14 and have a minimum CP..

    Keep this game in this state and look at it die. There is a reason WoW lowered by ALOT the time it takes to get max level. They understood . There is also a reason they are selling lvl 90 charaters. They understood that what most like is end game content. And its the reason they still have 10 million subscriber after 11 years.

    Fast up the lvl grind , add more end game content . and then youll see the population in this game skyrocket.

    Yes there are fast way to lvl up ( ie grinding ) but no one likes to have a choice in either spending 100+ hour questing or a full 20-28h hour to get to max lvl after hitting lvl 50 . This might look fun for lore lover but its not for hardcore players.

    And for your exemple of Vr14 that are bad because of mindless grinding is just ...w/e .... Even IF they done all the quest bad players are bad players. Questing does in no way help improve your skills . Raiding /pvping does in the other end.

    It's "End Game" for a reason. If you start directly at end game, then it's not end game anymore (it's just game??)

    Having the long road to end game makes it way more rewarding.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Zheg
    Zheg
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    V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.

    I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.

    Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.

    Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore its success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.
    Edited by Zheg on April 9, 2015 2:13PM
  • Minack
    Minack
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    V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.


    Shamefully deceitful.

    We get it. You're an asocial player who hates Craglorn because of the grouping aspect and prefers to level characters over and over and over. You don't have a single vr14 despite having played since BETA. Do you not realize you're not a typical case?
  • zeuseason
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    Questing hours is about 10 times this amount of grinding. 2 hours to knock off a VR level grinding? It's 20+ hours for 1 VR level questing.
  • Etaniel
    Etaniel
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    Zheg wrote: »
    V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.

    I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.

    Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.

    Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore it's success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.

    Took me 8 days of /played to reach vet 10 which used to be the max because i played casually and did quests without rushing. I then started pvping and when updates came out i grinded my remaining levels and the las 4 Vet ranks took me 3 hours each MAX.

    It is still possible to get a vr 14 in a week these days by grinding. I've seen someone get from lvl 3 to vet 10 in two days.
    I wish people would stop complaining about the evelling time, I think it's actually too short
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Chufu
    Chufu
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    yes, the way to VR 14 is very long.

    But it's less than last year, because the XP was reduced.

    And well.. the XP-Potions will come to the Store soon, so why crying about the long way to VR 14? In a few weeks/months you'll level very fast by drinking the XP-Potions, if you have the crowns for it.

    I would love that, I don't have very much time because of my job and my projects, but when I play, I like to level fast with my alts...the first char (my orc Chufu gro-Khash) needed 3 Months to reach VR 14.

    Mh well I should give up my job xD
  • Cherryblossom
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    Etaniel wrote: »
    Molsondry wrote: »
    Cogo wrote: »
    Not many MMORPG's take this long to reach max level. Just to list a few that take about half as long WOW, Rift, SWTOR, Tera, GW2, Archeage, Darkfall, DCUO. Is the main reason MOBA's have taken over. People want the pvp without the grind. GW2 did a really good job of this I had 5 level 80 characters within 4 months of gameplay. This game I'm six months in and still don't have a v14.

    Bullcrap

    Most MMO take quite a while to get to max and dont have much to do. It's a misview some players has that ESO starts at Vet 14. Vet 14 are ranks that you get by playing.

    Rift took a good time to get up in. Everquest took 6 months for "grinders" and WoW took quite a bit in the start as well.

    Why fast levels are bad? Look in Craglorn for those who have 4 x Vet, grinded everything. They cant barely play if it involves anything other then stand and press attack keys. Only thing they can do is Trial 1. 2-3 is to hard and they dont even know what Crypt of Hearts is.....

    Having Vet 14 is alright. But be bored when you either havnt been to, or compleated Shada's Tear......kinda looses the air or the argument "there is nothing to do".

    Input is good, but enough with these false info. Compare the right things.

    Of course my Motorcycle is faster then your car......

    What "people want" is what all people want. Not just the 10 people in your guild and random players in Cyro who asks how to leave a group..... (something very tricky to learn 1-49?)

    Lol. Fyi In wow I can get a lvl 100 in less then a week.

    And yes to be competitive for trials and pvp you need to be vr 14 and have a minimum CP..

    Keep this game in this state and look at it die. There is a reason WoW lowered by ALOT the time it takes to get max level. They understood . There is also a reason they are selling lvl 90 charaters. They understood that what most like is end game content. And its the reason they still have 10 million subscriber after 11 years.

    Fast up the lvl grind , add more end game content . and then youll see the population in this game skyrocket.

    Yes there are fast way to lvl up ( ie grinding ) but no one likes to have a choice in either spending 100+ hour questing or a full 20-28h hour to get to max lvl after hitting lvl 50 . This might look fun for lore lover but its not for hardcore players.

    And for your exemple of Vr14 that are bad because of mindless grinding is just ...w/e .... Even IF they done all the quest bad players are bad players. Questing does in no way help improve your skills . Raiding /pvping does in the other end.
    Etaniel wrote: »
    It's "End Game" for a reason. If you start directly at end game, then it's not end game anymore (it's just game??)

    Having the long road to end game makes it way more rewarding.

    The only issue you are missing is if people find getting to end level boring and not fun then they leave, not sure if you have noticed but the population in Vet area's is tiny, why is this?

    I don't think anyone is asking for instant end game, what they are asking for is alternatives and for it to be quicker.

    There are so many issues and bugs to turn people off the game, why on earth do they need to get bored as well??
  • olsborg
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    Agree with op, I cant do it more then once, barely that one time too, the grind was too much.

    PC EU
    PvP only
  • filmoretub17_ESO
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    Etaniel wrote: »
    Zheg wrote: »
    V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.

    I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.

    Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.

    Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore it's success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.

    Took me 8 days of /played to reach vet 10 which used to be the max because i played casually and did quests without rushing. I then started pvping and when updates came out i grinded my remaining levels and the las 4 Vet ranks took me 3 hours each MAX.

    It is still possible to get a vr 14 in a week these days by grinding. I've seen someone get from lvl 3 to vet 10 in two days.
    I wish people would stop complaining about the evelling time, I think it's actually too short

    Dude those people know secrets that the rest of the world do not. And if the rest of the world found that 1 grind spot you are talking about then it would be so full of players it wouldn't be worth doing any more. So you reached v12 in 240 hours. Yea its exactly what I have been saying only 80 of those hours were getting to level 50 and the rest is dumped into vet leveling. I'm 11 days 6 hours and only v10 and I have found a few grind spots that grabbed me 250k exp an hour.
  • Jando
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    As i stated above...Reducing the amount of XP needed to gain Veteran Rank to the same amount of XP needed to gain a regular level is such an easy fix to this whole mess. It baffles me that this hasn't been done months ago.

    But I guess it all just comes back to the revenue model based on ESO+ subs and forthcoming XP Pots.

    Instead of the grind-fest, they need to sell us great content at reasonable prices.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Laplace
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    This is why the Veteran System is being scrapped entirely very soon.

    If even ZoS is implicitly admitting that Veteran Ranks are a grind-fest that isn't even fun, you know these threads, numerous as they are, are at least on to something true.
  • Elijah_Crow
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    Laplace wrote: »
    This is why the Veteran System is being scrapped entirely very soon.

    If even ZoS is implicitly admitting that Veteran Ranks are a grind-fest that isn't even fun, you know these threads, numerous as they are, are at least on to something true.

    Yes, but I'm concerned. I too like to hit max level, but I can tell you from experience if it is too easy then you will not appreciate having it. When I look back at the games I've stuck with, it's the ones with the long character development or leveling that meant most.
  • filmoretub17_ESO
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    Laplace wrote: »
    This is why the Veteran System is being scrapped entirely very soon.

    If even ZoS is implicitly admitting that Veteran Ranks are a grind-fest that isn't even fun, you know these threads, numerous as they are, are at least on to something true.

    Yes, but I'm concerned. I too like to hit max level, but I can tell you from experience if it is too easy then you will not appreciate having it. When I look back at the games I've stuck with, it's the ones with the long character development or leveling that meant most.

    Still doesn't matter because they are getting rid of it. Making everyone suffer because of your ideals makes no sense at all. Since they are getting rid of it they need a temporary solution. This discussion about how it isn't is invalid because they will get rid of it entirely meaning all those grinded hours will be gone completely. In the meantime they need to reduce the grind required for a system that is getting trashed. It just makes sense. Rift just did this and they had huge consequences for it. They took the pvp gear that people spent months of grinding for then just removed it from the game and said all that grinding was for nothing time to start over.
  • Merlin13KAGL
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    Etaniel wrote: »
    It's "End Game" for a reason. If you start directly at end game, then it's not end game anymore (it's just game??)

    Having the long road to end game makes it way more rewarding.
    Beyond that, there's more to being skilled than just unlocking the skills and having the same numbers as another individual.

    Grinding mobs doesn't teach you that and getting there faster doesn't usually teach you that either.

    OP, so what's the plan? We grant you end game build status, you play the end game content (all five pieces of it (AA, HRC, SO, Vet DSA, Cyro)) and then what? You beat it once and are bored again, because after that, guess what? It's repeatable content.
    Zheg wrote: »
    V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.

    I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.

    Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.

    Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore its success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.

    @Zheg, numbers are hard. 2-4 months for a casual to max out a character, and that's too much?? Are you kidding me?

    Beyond that, most 'casuals' I know are casual not because of the time they can or cannot put into the game, but because they're not in this ridiculous hurry to get where they're going.

    The game was designed for longevity. If you're done with everything even 6 months in, what exactly do you think you'll be doing 6 months after?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Dekkameron
    Dekkameron
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    I don't really mind grinding Cadwells silver/gold that much really.. but its annoying finishing it then seeing that you still have 3-4 levels to go after completing everything.
    - Veteran Combat Librarian -
  • TequilaFire
    TequilaFire
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    For all those complaining they have to reach max level for PVP let me point out that some of the best minimum lag PVP fun can be had in the non veteran campaign on Blackwater Blade.

    You only have to be level 10 .

    Edited by TequilaFire on April 10, 2015 11:31AM
  • Minack
    Minack
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    For all those complaining they have to reach max level for PVP let me point out that some of the best minimum lag PVP fun can be had in the non veteran campaign on Blackwater Blade.

    You only have to be level 10 .

    BWB is nice. It feels just like Beta PvP.

    But, I don't think anyone is too bothered about the 1-50 grind. It's once you hit vr1 and finish Coldharbour that the fun disappears. As soon as you're vr1 you're barred from getting back into BWB.
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