JoseDelgadoCub17_ESO wrote: »you can get a VR every 2 hours.
it takes 20 hours to get 50.
sooo it takes 28 hours to get vr14
correction: starting from VR10, you can get a VR every 1~2 hours because of the crazy spawn rate in the cyrodill delves which will most likely get nerfed in the next patch or two because of this guy
filmoretub17_ESO wrote: »First before you comment let it be known that the current situation is nothing like it was 9 months ago when most of the playerbase reached v14. Craglorn exp was greatly reduced as well as group exp. Right now as a v9 I can clear out a group of craglorn mobs for about 1k exp total. If I did that in any other zone it would result in about 3.4k exp and be much much easier. It is taking me around 15-20 hours to gain 1 vr rank. This stuff really wouldn't matter if it wasn't absolutely necessary for PVP. Please no comments about how its not necessary for pvp because any average v14 will kill multiple v5's all day. Unless he's just a baddie. Since they are getting rid of V ranks altogether why not lift this severe exp curve and allow it to go much smoother? I'm really tired and this is getting old kinda fast. I am about 200 hours into v ranks and still only v9 and yea its just plain crappy.
Could not agree more. But it's clear nerfs are in place to sell xp potions.
filmoretub17_ESO wrote: »A LOT of people are forgetting that they are getting rid of Vet ranks ENTIRELY. They are going AWAW FOREVER. So my point is why make everyone suffer while they are waiting for it to happen? Lower the exp to 300-500k per vet level and that should make it quicker without messing up the exp gains for champion points. But you already have a different code making champion point gain faster then regular exp so all you gotta do is just make vet point exp faster.
You are correct, OP. Nine months ago:filmoretub17_ESO wrote: »First before you comment let it be known that the current situation is nothing like it was 9 months ago when most of the playerbase reached v14. Craglorn exp was greatly reduced as well as group exp. Right now as a v9 I can clear out a group of craglorn mobs for about 1k exp total. If I did that in any other zone it would result in about 3.4k exp and be much much easier. It is taking me around 15-20 hours to gain 1 vr rank. This stuff really wouldn't matter if it wasn't absolutely necessary for PVP. Please no comments about how its not necessary for pvp because any average v14 will kill multiple v5's all day. Unless he's just a baddie. Since they are getting rid of V ranks altogether why not lift this severe exp curve and allow it to go much smoother? I'm really tired and this is getting old kinda fast. I am about 200 hours into v ranks and still only v9 and yea its just plain crappy.
NadiusMaximus wrote: »You should have done it a year ago.
Before they dropped an a-bomb sized nerf on it.
Believe it or not, vet levels once meant something and we're not easy to get.
They took some time to get. Now people gripe they can't hit max in a week?
This games stuck in easy mode. Bunch of milk drinkers wrecked it.
filmoretub17_ESO wrote: »Not many MMORPG's take this long to reach max level. Just to list a few that take about half as long WOW, Rift, SWTOR, Tera, GW2, Archeage, Darkfall, DCUO. Is the main reason MOBA's have taken over. People want the pvp without the grind. GW2 did a really good job of this I had 5 level 80 characters within 4 months of gameplay. This game I'm six months in and still don't have a v14.
Bullcrap
Most MMO take quite a while to get to max and dont have much to do. It's a misview some players has that ESO starts at Vet 14. Vet 14 are ranks that you get by playing.
Rift took a good time to get up in. Everquest took 6 months for "grinders" and WoW took quite a bit in the start as well.
Why fast levels are bad? Look in Craglorn for those who have 4 x Vet, grinded everything. They cant barely play if it involves anything other then stand and press attack keys. Only thing they can do is Trial 1. 2-3 is to hard and they dont even know what Crypt of Hearts is.....
Having Vet 14 is alright. But be bored when you either havnt been to, or compleated Shada's Tear......kinda looses the air or the argument "there is nothing to do".
Input is good, but enough with these false info. Compare the right things.
Of course my Motorcycle is faster then your car......
What "people want" is what all people want. Not just the 10 people in your guild and random players in Cyro who asks how to leave a group..... (something very tricky to learn 1-49?)
Lol. Fyi In wow I can get a lvl 100 in less then a week.
And yes to be competitive for trials and pvp you need to be vr 14 and have a minimum CP..
Keep this game in this state and look at it die. There is a reason WoW lowered by ALOT the time it takes to get max level. They understood . There is also a reason they are selling lvl 90 charaters. They understood that what most like is end game content. And its the reason they still have 10 million subscriber after 11 years.
Fast up the lvl grind , add more end game content . and then youll see the population in this game skyrocket.
Yes there are fast way to lvl up ( ie grinding ) but no one likes to have a choice in either spending 100+ hour questing or a full 20-28h hour to get to max lvl after hitting lvl 50 . This might look fun for lore lover but its not for hardcore players.
And for your exemple of Vr14 that are bad because of mindless grinding is just ...w/e .... Even IF they done all the quest bad players are bad players. Questing does in no way help improve your skills . Raiding /pvping does in the other end.
jamesharv2005ub17_ESO wrote: »V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.
jamesharv2005ub17_ESO wrote: »V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.
jamesharv2005ub17_ESO wrote: »V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.
I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.
Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.
Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore it's success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.
filmoretub17_ESO wrote: »Not many MMORPG's take this long to reach max level. Just to list a few that take about half as long WOW, Rift, SWTOR, Tera, GW2, Archeage, Darkfall, DCUO. Is the main reason MOBA's have taken over. People want the pvp without the grind. GW2 did a really good job of this I had 5 level 80 characters within 4 months of gameplay. This game I'm six months in and still don't have a v14.
Bullcrap
Most MMO take quite a while to get to max and dont have much to do. It's a misview some players has that ESO starts at Vet 14. Vet 14 are ranks that you get by playing.
Rift took a good time to get up in. Everquest took 6 months for "grinders" and WoW took quite a bit in the start as well.
Why fast levels are bad? Look in Craglorn for those who have 4 x Vet, grinded everything. They cant barely play if it involves anything other then stand and press attack keys. Only thing they can do is Trial 1. 2-3 is to hard and they dont even know what Crypt of Hearts is.....
Having Vet 14 is alright. But be bored when you either havnt been to, or compleated Shada's Tear......kinda looses the air or the argument "there is nothing to do".
Input is good, but enough with these false info. Compare the right things.
Of course my Motorcycle is faster then your car......
What "people want" is what all people want. Not just the 10 people in your guild and random players in Cyro who asks how to leave a group..... (something very tricky to learn 1-49?)
Lol. Fyi In wow I can get a lvl 100 in less then a week.
And yes to be competitive for trials and pvp you need to be vr 14 and have a minimum CP..
Keep this game in this state and look at it die. There is a reason WoW lowered by ALOT the time it takes to get max level. They understood . There is also a reason they are selling lvl 90 charaters. They understood that what most like is end game content. And its the reason they still have 10 million subscriber after 11 years.
Fast up the lvl grind , add more end game content . and then youll see the population in this game skyrocket.
Yes there are fast way to lvl up ( ie grinding ) but no one likes to have a choice in either spending 100+ hour questing or a full 20-28h hour to get to max lvl after hitting lvl 50 . This might look fun for lore lover but its not for hardcore players.
And for your exemple of Vr14 that are bad because of mindless grinding is just ...w/e .... Even IF they done all the quest bad players are bad players. Questing does in no way help improve your skills . Raiding /pvping does in the other end.
It's "End Game" for a reason. If you start directly at end game, then it's not end game anymore (it's just game??)
Having the long road to end game makes it way more rewarding.
jamesharv2005ub17_ESO wrote: »V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.
I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.
Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.
Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore it's success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.
Took me 8 days of /played to reach vet 10 which used to be the max because i played casually and did quests without rushing. I then started pvping and when updates came out i grinded my remaining levels and the las 4 Vet ranks took me 3 hours each MAX.
It is still possible to get a vr 14 in a week these days by grinding. I've seen someone get from lvl 3 to vet 10 in two days.
I wish people would stop complaining about the evelling time, I think it's actually too short
This is why the Veteran System is being scrapped entirely very soon.
If even ZoS is implicitly admitting that Veteran Ranks are a grind-fest that isn't even fun, you know these threads, numerous as they are, are at least on to something true.
Elijah_Crow wrote: »This is why the Veteran System is being scrapped entirely very soon.
If even ZoS is implicitly admitting that Veteran Ranks are a grind-fest that isn't even fun, you know these threads, numerous as they are, are at least on to something true.
Yes, but I'm concerned. I too like to hit max level, but I can tell you from experience if it is too easy then you will not appreciate having it. When I look back at the games I've stuck with, it's the ones with the long character development or leveling that meant most.
Beyond that, there's more to being skilled than just unlocking the skills and having the same numbers as another individual.It's "End Game" for a reason. If you start directly at end game, then it's not end game anymore (it's just game??)
Having the long road to end game makes it way more rewarding.
jamesharv2005ub17_ESO wrote: »V12 on my new nightblade. 10 days played time (type /played in the game to find out your played time). I havent even done all the cadwell quests yet. Ill be vr13 before Im done with them. So ya sorry you guys have to play a character for a whole week before hitting max level.
I know numbers are hard, but bear with me. If it took you 10 days played and you're still not done, let's be generous and say your final playtime will be 12 days.
Now, unless you're one of those idiots that downs energy drinks and stays up gaming for multiple days in a row, 12 days played means 12 * 24 = 288 hours, which would mean if you played 4 hours a day (more than a lot of casuals), it would take you 72 days, more than 2 months to hit max level. If 3 hours a day, it would take 96 days and over 3 months. 2 hours would take 144 hours, and almost 5 months. So, first off, let's avoid the gross exaggerations of it only taking a week. Second, let's also realize that the veteran levels were an admitted failed system, hence their impending removal. Finally, let's realize that your story is just one, and there are many other players who have longer /played, and the situation is even more bleak for them.
Leveling should not be painful, it should be fun. ZOS has the formula down pat for 1-50 leveling; the veteran level system was a hodge-podge implementation at the last minute in beta testing, and it shows. You may be one of the very very few that enjoys veteran leveling, but you play an mmo and therefore its success is dependent on how large numbers of people feel, and it's pretty clear which side of the argument large numbers are leaning towards.
TequilaFire wrote: »For all those complaining they have to reach max level for PVP let me point out that some of the best minimum lag PVP fun can be had in the non veteran campaign on Blackwater Blade.
You only have to be level 10 .