So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.
Make up your minds people. Is there too much damage or too much mitigation in the game?
So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.
Make up your minds people. Is there too much damage or too much mitigation in the game?
Think people are more upset by the discrepancy.
Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Lol you are just clueless in every post you make.
So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.
Make up your minds people. Is there too much damage or too much mitigation in the game?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Lol you are just clueless in every post you make.
Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Lol you are just clueless in every post you make.
Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.
You should get a job at zeni, they need dev's with your ostrich like abilities to really polish this turd for xbox. How hard is it for you to see that having max resist past penetration (in anything, let alone light armor combos) is game breaking.
[...]
Im running around with 4x nirn on armor (37K spellresists) and sorces still hit me for 13k dmg cf and 7k course. Now imagine this without nirnhoned --> kkthxbb
But i can understand that all other magicka classes, which cannot stack damage, like sorces can, cry about nirn.
ESO pvp is broken atm and im not talking about lag issues.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Lol you are just clueless in every post you make.
Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.
lol.
your mitigating 50% dmg and crying about it.
What exactly is stopping dk's and temp's and nb's from stacking dmg? is there a softcap for them? Do they not get to use entropy? Sap ? Is Empower not working for their magelight/rune/inner?
Is it all the sorc dots ? the unresistable DD ? the onblockable onrollable execute ? or did you just stand there and take it
lol.
your mitigating 50% dmg and crying about it.
What exactly is stopping dk's and temp's and nb's from stacking dmg? is there a softcap for them? Do they not get to use entropy? Sap ? Is Empower not working for their magelight/rune/inner?
Is it all the sorc dots ? the unresistable DD ? the onblockable onrollable execute ? or did you just stand there and take it
Because sorc gets a bigger shield when stacking his main dmg stat? You ever played this game?
All other classes dont have a class shield which scales from main dmg stat and has no other requirement (like being on low health)
Yes, im mitigating 50% and still can be hit for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.
This plus PvE Tanks really need at least 1 or 2 off-pcs to be Nirnhoned to reach Spell Resist cap since it doesn't scale like it's supposed to (i.e. 1 Armor = 1 Resistance). Then there's PvE Vampires that Heal or DPS that REALLY need the ability to boost their absurdly low Spell Resistance with Nirnhoned. Even the Patch that supposedly fixed the Champion System Trees' "Armor Focus" still doesn't scale to Resistance. With the Fire resist Glyph (1 of them) being an absurd 3.4% Vampires in PvE either have to spend nearly all of their first 25-50+ points into Elemental Defender AND possibly still wear a single Fire glyph or they have to worry about being 1-shot by Fire damage.So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.
Make up your minds people. Is there too much damage or too much mitigation in the game?
Yes, im mitigating 50% and still can be *crit* for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.
This plus PvE Tanks really need at least 1 or 2 off-pcs to be Nirnhoned to reach Spell Resist cap since it doesn't scale like it's supposed to (i.e. 1 Armor = 1 Resistance). Then there's PvE Vampires that Heal or DPS that REALLY need the ability to boost their absurdly low Spell Resistance with Nirnhoned. Even the Patch that supposedly fixed the Champion System Trees' "Armor Focus" still doesn't scale to Resistance. With the Fire resist Glyph (1 of them) being an absurd 3.4% Vampires in PvE either have to spend nearly all of their first 25-50+ points into Elemental Defender AND possibly still wear a single Fire glyph or they have to worry about being 1-shot by Fire damage.So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.
Make up your minds people. Is there too much damage or too much mitigation in the game?
I know this is in Alliance War and it's all the complainers crying nerf this or nerf that because I can't beat so-and-so and therefore it's broken but I'm sick and tired of ZoS screwing up PvE to "balance" PvP. Instead of asking them to nerf Nirnhoned why not keep pushing them to FIX SPen, now there's a crazy thought. If SPen was working 100% as intended then nobody would be complaining about Nirnhoned on Armor in PvP.
Yes, im mitigating 50% and still can be *crit* for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.
Fixed that for you.
I love how yet another thread has turned into a "Nerf Sorc" thread. They should just rename the Alliance War Forums to "Nerf Sorc" forums and stick a fork in them.
Meanwhile I can still be *1-shot* by single abilities and killed in less than a second by individual players through my amazing shield stack and health.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Lol you are just clueless in every post you make.
Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.
Because light armor doesn't "suck."
It's incredibly good for magicka, it just leaves your more vulnerable to physical damage, which can be mitigated by making it reinforced. Adding 2 pieces of heavy is a good idea too.
If you do it right, you can add a lot of survivability, while still running a magicka efficient, mainly light armor build.
I don't have any nirn on my armor, and I'm pretty survivable.
If wearing nirn is the only way you can survive in pvp, I would suggest you reevaluate your build
You also don't balance the game around the assumption that everyone PvP's, see I can do that too. Also sorry to burst your bubble but even if you stacked 100K Spell Resistance you will NEVER be able to reduce the incoming Spell damage by more than 50% (from Spell Resists alone). All that stacking that much SR does is make it so that when Players use Fracture/Breech and other forms of SPen the SR stacker will still have a high value thus continuing to reduce the incoming damage by a fair amount. Shield stacking is much more of an issue than this, same with the perma Dedge-Rollers, damage stackers > Siege (supposedly fixed now) and Lag-Sploiters.
Actually even if Spell penetration were working exactly as it should be working Nirnhoned Armor trait as it currently exists would still be ridiculously overpowered and broken. You could still stack it far higher than any spell penetration in the game (working perfectly) could counter.
Armor and Spell Resistance increases linearly but their effect is logarithmic.
If some freaking PvE Vampires are having issues with fire damage have them freaking *cure* themselves. You don't balance the game around an assumption that every player is a vampire since the passives they offer are currently the best for PVP.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?
No, thanks!
Lol you are just clueless in every post you make.
Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.
Because light armor doesn't "suck."
It's incredibly good for magicka, it just leaves your more vulnerable to physical damage, which can be mitigated by making it reinforced. Adding 2 pieces of heavy is a good idea too.
If you do it right, you can add a lot of survivability, while still running a magicka efficient, mainly light armor build.
I don't have any nirn on my armor, and I'm pretty survivable.
If wearing nirn is the only way you can survive in pvp, I would suggest you reevaluate your build
I don't care about PvP, and I don't wear any Nirnhoned armor currently. My 9th traits haven't finished researching on Light Armor, and I'm too cheap to pay someone else for it. But when my Nirnhoned traits ARE ready to be crafted, I sure as hell don't want to find out it's been gimped because of PvP whining!
trimsic_ESO wrote: »This morning my friend and I have fought a sorcerer who had all the shields and a few pets. The fight has lasted for 5 minutes or so. Of course at the end we managed to kill him, depleting his stamina pool whenever possible.
Then we had a look at the recount logs, and saw that I did 480k+ damage, and my friend did 630k+ damage. Therefore, in order to kill that sorc, we dealt more than 1100k damage.
So, I can understand your frustration about the nirn stuff. But the top priority is to balance the game and solve the shield stacking issue first. Magicka classes are ridiculously overpowered because of that.
Lol I love posts like this. Really brighten my day.
please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.
Finally something we can agree on.
@ZOS_GinaBruno @ZOS_JessicaFolsom Any word on this? You're going to have another Nirnhoned blowup on your hands and this bug has just as much of an impact possibly more than the last one if most people switch to it and then it is finally fixed as that could be very expensive.
This is not a bug. It's pretty clear from the description of the trait that it's suppose to increase total resists. "Increases spell resistance" vs "Increases armour value of this item"
So what? It's working as intended but it's still breaking the game.
You also don't balance the game around the assumption that everyone PvP's, see I can do that too. Also sorry to burst your bubble but even if you stacked 100K Spell Resistance you will NEVER be able to reduce the incoming Spell damage by more than 50% (from Spell Resists alone). All that stacking that much SR does is make it so that when Players use Fracture/Breech and other forms of SPen the SR stacker will still have a high value thus continuing to reduce the incoming damage by a fair amount. Shield stacking is much more of an issue than this, same with the perma Dedge-Rollers, damage stackers > Siege (supposedly fixed now) and Lag-Sploiters.
Actually even if Spell penetration were working exactly as it should be working Nirnhoned Armor trait as it currently exists would still be ridiculously overpowered and broken. You could still stack it far higher than any spell penetration in the game (working perfectly) could counter.
Armor and Spell Resistance increases linearly but their effect is logarithmic.
If some freaking PvE Vampires are having issues with fire damage have them freaking *cure* themselves. You don't balance the game around an assumption that every player is a vampire since the passives they offer are currently the best for PVP.