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nirnhorned on armor broke the game

  • Huntler
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    babanovac wrote: »
    So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.

    Make up your minds people. Is there too much damage or too much mitigation in the game?

    Think people are more upset by the discrepancy.
  • Ezareth
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    Huntler wrote: »
    babanovac wrote: »
    So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.

    Make up your minds people. Is there too much damage or too much mitigation in the game?

    Think people are more upset by the discrepancy.

    Yes I'd happily take a trait that gives me +24% Armor mitigation, hell I'd drop damage shields altogether if I could passively mitigate 50% of the damage done to me.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Emma_Overload
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    Leovolao wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?

    No, thanks!

    Lol you are just clueless in every post you make.

    Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.
    #CAREBEARMASTERRACE
  • ToRelax
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    babanovac wrote: »
    So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.

    Make up your minds people. Is there too much damage or too much mitigation in the game?

    Both.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Hutuldur
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    Hah, would be tempted to say few things how talented I think ZOS people are. As this bug is here to stay, I'll need to do some crafting later today.
  • Valnas
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    Leovolao wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?

    No, thanks!

    Lol you are just clueless in every post you make.

    Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.

    You should get a job at zeni, they need dev's with your ostrich like abilities to really polish this turd for xbox. How hard is it for you to see that having max resist past penetration (in anything, let alone light armor combos) is game breaking.
    Edited by Valnas on April 8, 2015 5:41PM
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Emma_Overload
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    Valnas wrote: »
    Leovolao wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?

    No, thanks!

    Lol you are just clueless in every post you make.

    Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.

    You should get a job at zeni, they need dev's with your ostrich like abilities to really polish this turd for xbox. How hard is it for you to see that having max resist past penetration (in anything, let alone light armor combos) is game breaking.

    LOL, what? Why are you mad that players actually use damage mitigation buffs for the purpose for which they were intended? Can't kill 'em fast enough in Cyrodiil?
    #CAREBEARMASTERRACE
  • technohic
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    [...]

    As if sorcs will be the only ones having problems with everyone having 50% spell resist.

    Now; if only I can figure out some sort of hybrid where I damage with stam but still keep my heals...

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_BradL on April 8, 2015 6:57PM
  • Yuke
    Yuke
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    Im running around with 4x nirn on armor (37K spellresists) and sorces still hit me for 13k dmg cf and 7k course. Now imagine this without nirnhoned --> kkthxbb

    But i can understand that all other magicka classes, which cannot stack damage, like sorces can, cry about nirn.

    ESO pvp is broken atm and im not talking about lag issues.
    Save Us, Microsoft.

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  • Valnas
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    Yuke wrote: »
    Im running around with 4x nirn on armor (37K spellresists) and sorces still hit me for 13k dmg cf and 7k course. Now imagine this without nirnhoned --> kkthxbb

    But i can understand that all other magicka classes, which cannot stack damage, like sorces can, cry about nirn.

    ESO pvp is broken atm and im not talking about lag issues.

    lol.

    your mitigating 50% dmg and crying about it.

    What exactly is stopping dk's and temp's and nb's from stacking dmg? is there a softcap for them? Do they not get to use entropy? Sap ? Is Empower not working for their magelight/rune/inner?

    Is it all the sorc dots ? the unresistable DD ? the onblockable onrollable execute ? or did you just stand there and take it :D
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Winnamine
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    Leovolao wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?

    No, thanks!

    Lol you are just clueless in every post you make.

    Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.

    Because light armor doesn't "suck."
    It's incredibly good for magicka, it just leaves your more vulnerable to physical damage, which can be mitigated by making it reinforced. Adding 2 pieces of heavy is a good idea too.
    If you do it right, you can add a lot of survivability, while still running a magicka efficient, mainly light armor build.
    I don't have any nirn on my armor, and I'm pretty survivable.
    If wearing nirn is the only way you can survive in pvp, I would suggest you reevaluate your build
    Winni
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    Decibel
  • Yuke
    Yuke
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    Valnas wrote: »
    lol.

    your mitigating 50% dmg and crying about it.

    What exactly is stopping dk's and temp's and nb's from stacking dmg? is there a softcap for them? Do they not get to use entropy? Sap ? Is Empower not working for their magelight/rune/inner?

    Is it all the sorc dots ? the unresistable DD ? the onblockable onrollable execute ? or did you just stand there and take it :D


    Because sorc gets a bigger shield when stacking his main dmg stat? You ever played this game?

    All other classes dont have a class shield which scales from main dmg stat and has no other requirement (like being on low health)

    Yes, im mitigating 50% and still can be hit for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.
    Edited by Yuke on April 8, 2015 7:38PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
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  • Cinbri
    Cinbri
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    As i said you can't say your opinion about forum current "QQ" state otherwise you will be "warned". Ok ZOS delete this message coz code of Conduct and perma ban me, just give me more reasons to unsub and delete this game.
    Edited by Cinbri on April 8, 2015 7:42PM
  • Valnas
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    Yuke wrote: »
    Valnas wrote: »
    lol.

    your mitigating 50% dmg and crying about it.

    What exactly is stopping dk's and temp's and nb's from stacking dmg? is there a softcap for them? Do they not get to use entropy? Sap ? Is Empower not working for their magelight/rune/inner?

    Is it all the sorc dots ? the unresistable DD ? the onblockable onrollable execute ? or did you just stand there and take it :D


    Because sorc gets a bigger shield when stacking his main dmg stat? You ever played this game?

    All other classes dont have a class shield which scales from main dmg stat and has no other requirement (like being on low health)

    Yes, im mitigating 50% and still can be hit for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.

    my shield is roughly 10k in cyro. i run 27-29k magicka which is a fair bit. The issue you can non crit for more than 10k with TONS of abilities for any class. You can do it with spells, or melee, or ranged. You can do it withpout ults, you can do it in ways that burst too.

    why do you have 14k hps ? Why is a frag crit you could of rolled from or blocked that hits you for 7 a problem. cause it was a crit vs your 42k in resists or your full of S**t
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • DeLindsay
    DeLindsay
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    babanovac wrote: »
    So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.

    Make up your minds people. Is there too much damage or too much mitigation in the game?
    This plus PvE Tanks really need at least 1 or 2 off-pcs to be Nirnhoned to reach Spell Resist cap since it doesn't scale like it's supposed to (i.e. 1 Armor = 1 Resistance). Then there's PvE Vampires that Heal or DPS that REALLY need the ability to boost their absurdly low Spell Resistance with Nirnhoned. Even the Patch that supposedly fixed the Champion System Trees' "Armor Focus" still doesn't scale to Resistance. With the Fire resist Glyph (1 of them) being an absurd 3.4% Vampires in PvE either have to spend nearly all of their first 25-50+ points into Elemental Defender AND possibly still wear a single Fire glyph or they have to worry about being 1-shot by Fire damage.

    I know this is in Alliance War and it's all the complainers crying nerf this or nerf that because I can't beat so-and-so and therefore it's broken but I'm sick and tired of ZoS screwing up PvE to "balance" PvP. Instead of asking them to nerf Nirnhoned why not keep pushing them to FIX SPen, now there's a crazy thought. If SPen was working 100% as intended then nobody would be complaining about Nirnhoned on Armor in PvP.
  • Ezareth
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    Yuke wrote: »

    Yes, im mitigating 50% and still can be *crit* for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.

    Fixed that for you.

    I love how yet another thread has turned into a "Nerf Sorc" thread. They should just rename the Alliance War Forums to "Nerf Sorc" forums and stick a fork in them.

    Meanwhile I can still be *1-shot* by single abilities and killed in less than a second by individual players through my amazing shield stack and health.
    Edited by Ezareth on April 8, 2015 8:18PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
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  • Huntler
    Huntler
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    Dear ZOS,

    CF imba
    WB is fine.

    :trollface:
  • Ezareth
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    DeLindsay wrote: »
    babanovac wrote: »
    So in the first place everyone complains that damage is out of control since 1.6, with hits above 10k being the norm, but when you actually have a very expensive counter that can make fights last longer than 2 seconds everyone complains again.

    Make up your minds people. Is there too much damage or too much mitigation in the game?
    This plus PvE Tanks really need at least 1 or 2 off-pcs to be Nirnhoned to reach Spell Resist cap since it doesn't scale like it's supposed to (i.e. 1 Armor = 1 Resistance). Then there's PvE Vampires that Heal or DPS that REALLY need the ability to boost their absurdly low Spell Resistance with Nirnhoned. Even the Patch that supposedly fixed the Champion System Trees' "Armor Focus" still doesn't scale to Resistance. With the Fire resist Glyph (1 of them) being an absurd 3.4% Vampires in PvE either have to spend nearly all of their first 25-50+ points into Elemental Defender AND possibly still wear a single Fire glyph or they have to worry about being 1-shot by Fire damage.

    I know this is in Alliance War and it's all the complainers crying nerf this or nerf that because I can't beat so-and-so and therefore it's broken but I'm sick and tired of ZoS screwing up PvE to "balance" PvP. Instead of asking them to nerf Nirnhoned why not keep pushing them to FIX SPen, now there's a crazy thought. If SPen was working 100% as intended then nobody would be complaining about Nirnhoned on Armor in PvP.

    Actually even if Spell penetration were working exactly as it should be working Nirnhoned Armor trait as it currently exists would still be ridiculously overpowered and broken. You could still stack it far higher than any spell penetration in the game (working perfectly) could counter.

    Armor and Spell Resistance increases linearly but their effect is logarithmic.

    If some freaking PvE Vampires are having issues with fire damage have them freaking *cure* themselves. You don't balance the game around an assumption that every player is a vampire since the passives they offer are currently the best for PVE.


    Edited by Ezareth on April 9, 2015 12:12AM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • technohic
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    Ezareth wrote: »
    Yuke wrote: »

    Yes, im mitigating 50% and still can be *crit* for 50% of my maximum life. Thats the whole point of my above post. You got it. Congratulations.

    Fixed that for you.

    I love how yet another thread has turned into a "Nerf Sorc" thread. They should just rename the Alliance War Forums to "Nerf Sorc" forums and stick a fork in them.

    Meanwhile I can still be *1-shot* by single abilities and killed in less than a second by individual players through my amazing shield stack and health.

    I'm getting tired of everyone assuming that it only stops sorcs damaging them and thinking its ok because of that. As a templar, if I am going to run heals that everyone wants, I kind of need to stick with magicka for any damage I use to defend myself.

    This heavily favors physical DPS either way as there is nothing that as easily gets me to 50% physical resist.
  • Emma_Overload
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    Winnamine wrote: »
    Leovolao wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?

    No, thanks!

    Lol you are just clueless in every post you make.

    Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.

    Because light armor doesn't "suck."
    It's incredibly good for magicka, it just leaves your more vulnerable to physical damage, which can be mitigated by making it reinforced. Adding 2 pieces of heavy is a good idea too.
    If you do it right, you can add a lot of survivability, while still running a magicka efficient, mainly light armor build.
    I don't have any nirn on my armor, and I'm pretty survivable.
    If wearing nirn is the only way you can survive in pvp, I would suggest you reevaluate your build

    I don't care about PvP, and I don't wear any Nirnhoned armor currently. My 9th traits haven't finished researching on Light Armor, and I'm too cheap to pay someone else for it. But when my Nirnhoned traits ARE ready to be crafted, I sure as hell don't want to find out it's been gimped because of PvP whining!
    #CAREBEARMASTERRACE
  • DeLindsay
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    Ezareth wrote: »

    Actually even if Spell penetration were working exactly as it should be working Nirnhoned Armor trait as it currently exists would still be ridiculously overpowered and broken. You could still stack it far higher than any spell penetration in the game (working perfectly) could counter.

    Armor and Spell Resistance increases linearly but their effect is logarithmic.

    If some freaking PvE Vampires are having issues with fire damage have them freaking *cure* themselves. You don't balance the game around an assumption that every player is a vampire since the passives they offer are currently the best for PVP.
    You also don't balance the game around the assumption that everyone PvP's, see I can do that too. Also sorry to burst your bubble but even if you stacked 100K Spell Resistance you will NEVER be able to reduce the incoming Spell damage by more than 50% (from Spell Resists alone). All that stacking that much SR does is make it so that when Players use Fracture/Breech and other forms of SPen the SR stacker will still have a high value thus continuing to reduce the incoming damage by a fair amount. Shield stacking is much more of an issue than this, same with the perma Dedge-Rollers, damage stackers > Siege (supposedly fixed now) and Lag-Sploiters.
  • Winnamine
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    Winnamine wrote: »
    Leovolao wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Reinforced isn't worth jack on Light Armor, and you want to remove the only trait Light Armor wearers can use to significantly mitigate damage?

    No, thanks!

    Lol you are just clueless in every post you make.

    Really? How am I clueless? Light Armor sucks, and adding Reinforced trait to sucks still equals sucks. At least with Nirnhoned, you can amplify the Spell Resistance you get from abilities, racial passives and gear set bonuses.

    Because light armor doesn't "suck."
    It's incredibly good for magicka, it just leaves your more vulnerable to physical damage, which can be mitigated by making it reinforced. Adding 2 pieces of heavy is a good idea too.
    If you do it right, you can add a lot of survivability, while still running a magicka efficient, mainly light armor build.
    I don't have any nirn on my armor, and I'm pretty survivable.
    If wearing nirn is the only way you can survive in pvp, I would suggest you reevaluate your build

    I don't care about PvP, and I don't wear any Nirnhoned armor currently. My 9th traits haven't finished researching on Light Armor, and I'm too cheap to pay someone else for it. But when my Nirnhoned traits ARE ready to be crafted, I sure as hell don't want to find out it's been gimped because of PvP whining!

    If you don't care about pvp, then perhaps I could direct you to any one of the numerous ESO forums that are not dedicated to the Alliance War?

    Not that I'm trying to imply that your opinion isn't completely valid and important, on a pvp forum, though you don't pvp, on a nirn trait thread, when you don't wear nirn...
    Edited by Winnamine on April 8, 2015 10:45PM
    Winni
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    VE
    Decibel
  • Yolokin_Swagonborn
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    Erock25 wrote: »
    This morning my friend and I have fought a sorcerer who had all the shields and a few pets. The fight has lasted for 5 minutes or so. Of course at the end we managed to kill him, depleting his stamina pool whenever possible.

    Then we had a look at the recount logs, and saw that I did 480k+ damage, and my friend did 630k+ damage. Therefore, in order to kill that sorc, we dealt more than 1100k damage.

    So, I can understand your frustration about the nirn stuff. But the top priority is to balance the game and solve the shield stacking issue first. Magicka classes are ridiculously overpowered because of that.

    Lol I love posts like this. Really brighten my day.

    Not so sneaky attempt to hijack this thread and turn it into another nerf sorc thread.


    Nirhoned is broken! Fix that by nerfing sorcs!
    Edited by Yolokin_Swagonborn on April 8, 2015 10:53PM
  • Rylana
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    Ya know, I never thought id say this, but the forums have finally given me a "wtf" moment. Normally I can expect anything, but the 180 degree flips and flops out there are doing my head in.

    Brain hurts.


    So which is it.

    Are we doing too much damage?

    Are we mitigating too much damage?

    Which one. You can pick only one.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Tintinabula
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    I agree nerf sorcs....oh wait. :D
  • Yuke
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    There is no contradiction in this discussion.

    Its easy to understand that as long as sorces can stack up damage without giving up defense (shields = life), they cant nerf nirnhoned and as long as nirnhoned is not being nerfed, all non-sorc magicka classes (or the few hybrids) are seriously *** up.

    As i said, i am one of those who wear nirnhoned. I have 37K resists. The average lavawhip hits me for 2300damage. The average Lotus fan for 3200.

    Sorces still crit me for over 10k Damage.
    Edited by Yuke on April 8, 2015 11:33PM
    Save Us, Microsoft.

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  • Durham
    Durham
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    loki547 wrote: »
    babanovac wrote: »
    Ezareth wrote: »
    Nala_ wrote: »
    please make nirn increase the spell resist an individual piece of armor gives, just like reinforced, not increases your total spell resist by X%. i think half the people i know have all gone stam because this last patch made magicka builds useless.

    Finally something we can agree on.

    @ZOS_GinaBruno @ZOS_JessicaFolsom Any word on this? You're going to have another Nirnhoned blowup on your hands and this bug has just as much of an impact possibly more than the last one if most people switch to it and then it is finally fixed as that could be very expensive.

    This is not a bug. It's pretty clear from the description of the trait that it's suppose to increase total resists. "Increases spell resistance" vs "Increases armour value of this item"

    So what? It's working as intended but it's still breaking the game.

    Does light armor penetrate spell resists... 20% is standard right... NIR. Basically nullifies this right?
    PVP DEADWAIT
    PVP The Unguildables
  • Ezareth
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    DeLindsay wrote: »
    Ezareth wrote: »

    Actually even if Spell penetration were working exactly as it should be working Nirnhoned Armor trait as it currently exists would still be ridiculously overpowered and broken. You could still stack it far higher than any spell penetration in the game (working perfectly) could counter.

    Armor and Spell Resistance increases linearly but their effect is logarithmic.

    If some freaking PvE Vampires are having issues with fire damage have them freaking *cure* themselves. You don't balance the game around an assumption that every player is a vampire since the passives they offer are currently the best for PVP.
    You also don't balance the game around the assumption that everyone PvP's, see I can do that too. Also sorry to burst your bubble but even if you stacked 100K Spell Resistance you will NEVER be able to reduce the incoming Spell damage by more than 50% (from Spell Resists alone). All that stacking that much SR does is make it so that when Players use Fracture/Breech and other forms of SPen the SR stacker will still have a high value thus continuing to reduce the incoming damage by a fair amount. Shield stacking is much more of an issue than this, same with the perma Dedge-Rollers, damage stackers > Siege (supposedly fixed now) and Lag-Sploiters.

    I wasn't suggesting that the game be balanced around PvP at all. The simple fact is in both PvP and PvE that 50% spell mitigation is relatively easy to obtain for anyone and that shouldn't be the case.

    And thanks for pointing out the hard cap on mitigation captain obvious. I facerolled my keyboard to achieve my rank with no understanding of the game mechanics or the math behind them. In fact every set piece I wear was picked completely at random along with my enchants, attributes, and skills. Don't you understand that PvP, not PvE is where most of the broken mechanics and exploits are discovered in the game? We discover them, we exploit them, and at some point they are fixed and then we get all these PvE'rs in here crying about another PvP nerf affecting PvE.

    No single trait available on 8 pieces of armor should multiply *any* stat on your character sheet by 24% no matter the scenario.

    Nirnhoned is currently the best trait for caster weapons by a slim margin. I'm fine with Nirnhoned armor being the same ....but not by a factor of 4 or 5.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • NoRefunds
    NoRefunds
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    poor sorcs have been exploiting the sharpened/nirnohed penetration bug all this time, hitting people for 13k with crystal frags and everything was fine, being able to spam 11k shields forever and everything was fine because shields are not affected by penetration...they made nirnohed like it is because magika builds can hit too hard from range otherwise,and to get nirnohed on armor YOU ARE FORCED TO USE CRAFTED SETS, thats a big deal...stop complaining and stack some spell penetration, you have a stone for it while there is no stone for armor penetration
    Edited by NoRefunds on April 9, 2015 12:38AM
  • timidobserver
    timidobserver
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    It would be a shame to see the top tier crafting trait made into garbage like reinforced.
    Edited by timidobserver on April 9, 2015 12:40AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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