sylviermoone wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
He (or she) didn't say you could sell your items at a vendor without being in a guild, he said you can trade items for gold without being in a guild, as man people do via zone chat.
I like the current system, though I will agree that it can be sucky for low level chars, as they don't have access to a vast majority of the games vendors.
I think a possible solution to this issue that fits with the current system would be to implement a second tier of vendors, either several consolidated in a specific place (perhaps Eyevea?) or one trader per zone that is open to all players.
I'm lucky enough to be in 3 guilds that work incredibly hard to keep their vendors week after week. Those guilds are established, they formed early in the game's life, and they organized quickly and efficiently when the guild trader system was put into place. I can assure you, no GM in those guilds is simply "pocketing the profit".
For whatever issues people have with the current trade system, it is still a significant improvement on the old system, which only allowed access to buy and sell in the guilds you were in. Now, instead of only being able to buy from 5 guilds at the most, you have the ability to hop around and shop through a multitude of stores.
TheRealDoc wrote: »I dislike the current system, but acknowledge that an auction house is not the answer either.
I recently proposed having a "master trader" who indexes all traders in one zone as a compromise solution, so you only have 20+ traders to visit instead of the current 100+.
Having read the thread, another solution may be to:
Keep the guild traders in place, but remove their links to guilds. Then any player can ask any trader to sell their item for them for a percentage fee. The clever bit is that the percentage fee varies according to how busy (based on sales or total gold) that trader is.
So, the high profile busy traders, eg: Craglorn will take a large cut, but the little traders out on backwater roads will take a much smaller cut. Of course it also cuts out all the guilds that only exist to feed the leadership a bigger bank and tax profits!
Everyone profits!
liammozzb16_ESO wrote: »Alphashado wrote: »
It is absolutely impossible for one guild with 500 people max that can only sell 30 items each to "corner" the market. Even a handful of them.
There isn't a dam thing these imaginary tycoons can do to stop the guy in the next kiosk from selling the same items for a cheaper price.
Every BoE item in the game is attainable by anyone. Items sell for whatever price someone is willing to pay for the convenience of not going out and farming it yourself. Rare drops are more expensive because they are just that. Rare.
No but you could have one person running 5 trading guilds with the same 500 people in taking the top trading places.
NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
@Gandrhulf_Harbard I can understand peoples comments about a centralised system. I just don't think it's a good thing for various reasons I've posted multiple times. You may as well change the name of whatever it would become to "Pound/Dollar Store" as everything will ultimately be cheapened.At the moment I really like the game, but the further I progress through PvE content the more and more I find myself stalled in my crafting because of the appalling trade system. I like to have 4 or 5 characters and to cover all crafting skills because I like to be as close as possible to self-reliant. The trade system is starting to prevent that. And that means I have to start thinking about whether I want to continue playing.
I have no idea where you are coming from with this statement. I started in January. I have 7 characters (4 are mules). 3 are maxed in Enchanting, Woodwork, Clothing, Blacksmithing. I've not bothered with the others as I have friends who do this and can give me the stuff when I need it (provisioning or potions). How on earth is the trade system actually preventing you from doing that? I can only assume it's because you want to purchase the mats you need rather than go and look for them. If so, that's not a trade issue, that's a personal preference issue
If there is a change that needs to be made.....and I'm not saying that there should be....then the obvious one would be adding a "half way house" where anyone can join (subject to not being part of another guild) and you can list/add 30 items to the system there. I tell you one thing right now however, there will be sooooo much crap on that site it will be un-real. Every Tom *** and harry will be posting up their 15 Iron Ore for 100g or 7 Raw Birch for 50g. I would HATE to see the size of the DB filled with crap, having 100's of people constantly loading it and reloading it and searching it..... *Shudders for the BI guys in ZoS*
liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
If you absolutely abhor guilds to the point where you refuse to be in one (totally understandable, everyone has their own opinion), then might I suggest just utilizing zone chat to sell your wares? Have a few good friends and you might be able to essentially have a trade partner that is willing to cut you in the profits. I made more than a few shiny pennies using this method when I was looking for a guild to dedicate to.
As it stands, there is no way for a player with no guild to have access to a system that will allow them partake in the economy (save for 'social' methods like those referenced above). Many threads have been opened discussing ideas such as stalls, 'open-market' trading zones, expansion on hireling duties, etc. I would much rather embrace those ideas that have an auction house implemented. I'm a players-can-set-up-stalls advocate myself.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
If you absolutely abhor guilds to the point where you refuse to be in one (totally understandable, everyone has their own opinion), then might I suggest just utilizing zone chat to sell your wares? Have a few good friends and you might be able to essentially have a trade partner that is willing to cut you in the profits. I made more than a few shiny pennies using this method when I was looking for a guild to dedicate to.
As it stands, there is no way for a player with no guild to have access to a system that will allow them partake in the economy (save for 'social' methods like those referenced above). Many threads have been opened discussing ideas such as stalls, 'open-market' trading zones, expansion on hireling duties, etc. I would much rather embrace those ideas that have an auction house implemented. I'm a players-can-set-up-stalls advocate myself.
I'm not sure that is totally understandable in the context of this game tbh.
ZoS can't please everybody... they have to make certain decisions on mechanics which will be unpopular to some people.
But this is an MMO... its designed to be played with others... in groups... with other people around.
Now if you don't like the chat from a trade guild then that's not a problem (& understandable), just switch it off. But I can't see any justifiable reason at all where somebody should really be refusing point blank to join a guild of any kind, and then say they have no access to the trade system.
Just join a trade guild... switch off the chat & low & behold... you have access to the trade system but don't need to interact with anybody else if that's your wish.
If ZoS attempted to cater to people who simply refuse to engage then they would never get anywhere. & we would also have an overly simplified & non-immersive game.
The options are there to use... and be as social or unsociable as people want.
(I'm not saying the system is perfect btw... its now. I'm just saying that I think there is a lot of scope for some to broaden their horizons and make better use of the tools that are available in the game now).
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
liammozzb16_ESO wrote: »Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
liammozzb16_ESO wrote: »Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
You can't do everything without a guild so stop saying you can.
You CANT use vendors to sell your gear without a guild. Everything else you can do with out a guild except that one thing.
liammozzb16_ESO wrote: »Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Please tell me the guilds that require this. That way I can avoid them, because ultimately I have a choice on which guilds I want to join. Because of this choice that I have, people create guilds to fit different needs and have more and more relaxed requirements to join. No one is forcing me to do what you just wrote there, even if I did join a guild like that. There's a sense of competition between guilds and recruitment, and this makes each guild different and unique. This argument here still applies to having to be in a guild to sell through a vendor.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
You can't do everything without a guild so stop saying you can.
You CANT use vendors to sell your gear without a guild. Everything else you can do with out a guild except that one thing.
But you should pay for vendor, nobody would sell your stuff for free
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Please tell me the guilds that require this. That way I can avoid them, because ultimately I have a choice on which guilds I want to join. Because of this choice that I have, people create guilds to fit different needs and have more and more relaxed requirements to join. No one is forcing me to do what you just wrote there, even if I did join a guild like that. There's a sense of competition between guilds and recruitment, and this makes each guild different and unique. This argument here still applies to having to be in a guild to sell through a vendor.
No guild does what you quoted with questing, they do it with trading. You have to sell x amount you have to log in x amount of days.
My point is no one would be happy with having to be in a guild just to quest so why is every happy with trade guilds doing it?
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
You can't do everything without a guild so stop saying you can.
You CANT use vendors to sell your gear without a guild. Everything else you can do with out a guild except that one thing.
But you should pay for vendor, nobody would sell your stuff for free
Where did I say there shouldn't be a charge for selling items? Go on go through the 4 pages and quote me where I said there should be no charge for using vendors.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Please tell me the guilds that require this. That way I can avoid them, because ultimately I have a choice on which guilds I want to join. Because of this choice that I have, people create guilds to fit different needs and have more and more relaxed requirements to join. No one is forcing me to do what you just wrote there, even if I did join a guild like that. There's a sense of competition between guilds and recruitment, and this makes each guild different and unique. This argument here still applies to having to be in a guild to sell through a vendor.
No guild does what you quoted with questing, they do it with trading. You have to sell x amount you have to log in x amount of days.
My point is no one would be happy with having to be in a guild just to quest so why is every happy with trade guilds doing it?
Because IT WORKS. It creates interaction. It encourages the MMO part of the genre, not just multiplayer with the option to lone wolf. Like I wrote before, I have a choice in what guild I want to join.
liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
You can't do everything without a guild so stop saying you can.
You CANT use vendors to sell your gear without a guild. Everything else you can do with out a guild except that one thing.
But you should pay for vendor, nobody would sell your stuff for free
Where did I say there shouldn't be a charge for selling items? Go on go through the 4 pages and quote me where I said there should be no charge for using vendors.
And how do you want it to be?
You'll come to vendor and put items on sale just through him?
Then we need only one vendor in Belkarth, and one vendor for each location for noobs. Its just boring. And looks weird.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Please tell me the guilds that require this. That way I can avoid them, because ultimately I have a choice on which guilds I want to join. Because of this choice that I have, people create guilds to fit different needs and have more and more relaxed requirements to join. No one is forcing me to do what you just wrote there, even if I did join a guild like that. There's a sense of competition between guilds and recruitment, and this makes each guild different and unique. This argument here still applies to having to be in a guild to sell through a vendor.
No guild does what you quoted with questing, they do it with trading. You have to sell x amount you have to log in x amount of days.
My point is no one would be happy with having to be in a guild just to quest so why is every happy with trade guilds doing it?
Because IT WORKS. It creates interaction. It encourages the MMO part of the genre, not just multiplayer with the option to lone wolf. Like I wrote before, I have a choice in what guild I want to join.
Interaction with who?
The 20 vendors I talked to while trying to find an item?
Or
My self as I traveled on my own to those 20 vendors?
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
This is the price of comfort, you can spam chat with your sellings for free, or pay to guild for privilege to put your sellings on sale and go offline.
You quoted what I said but ignored it completely.
You want nobody to force you to be in guild, but nobody does.
You can spam chat to sell, but if you want to sell through vendor, you should pay for this - you should pay to vendor, you should pay to guildleaders for worries about vendor hiring. But you just want everything for free.
Do I have to be in a guild to quest? No
Do I have to be in a guild to do dungeons/trials? No
Do I have to be in a guild to PvP? No
Do I have to be in a guild to craft? No
Do I have to be in a guild to sell my items though the most effective way to sell items the vendors? Yes
Don't say I am not forced into a guild to partake in a core aspect of the game because I am.
[snip]
Quests are your personal expirience, though guildies could give you some interesting tips on quests.
Dungeons/Trials/PvP much more interesting and effective with guildies, than randoms.
Craft same as with quests.
Sells same as with Dungeons/Trials/PvP.
You can do everything alone, but with guild its just advanced.
You can't do everything without a guild so stop saying you can.
You CANT use vendors to sell your gear without a guild. Everything else you can do with out a guild except that one thing.
But you should pay for vendor, nobody would sell your stuff for free
Where did I say there shouldn't be a charge for selling items? Go on go through the 4 pages and quote me where I said there should be no charge for using vendors.
And how do you want it to be?
You'll come to vendor and put items on sale just through him?
Then we need only one vendor in Belkarth, and one vendor for each location for noobs. Its just boring. And looks weird.
It's better than having to go through some random I don't know like you. Give me one reason why I should have to ask you can I please join your guild so I can sell stuff. The whole concept of getting permission of another player to use part of the game makes no sense to me.
NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »liammozzb16_ESO wrote: »NewBlacksmurf wrote: »
Read 2 posts down and you will see how stupid that comment was.
Please tell me this secret way you know how to sell your items on a vendor without being in a guild. Where all waiting with bated breath to find out.
I read the whole page and went back again and read your comments.
1 you cannot legally sale items that are sold in Walmart, etc online unless you are authorized to do so
2 my comment offers trading which allows anyone to /s or /z to sale items. I don't support using zone chat for this but it's available
There is no secret...it's the way almost all MMORPG games work.
Your choice to sale to a vendor for little to no profit, trade and stand in a zone or utilize the guild format.
Having played a lot of different games since 1997 my personal observation is that the guild concept promotes real players vs a bit system. Now that the game no longer requires a sub and considering earlier website that were set up as a mean of creating alternative AH's are now all closed down.
ZOS has a game design that you may not agree with.
Opening up an AH concept is not in their design plans as of current.
Maybe that changes but the comment I quoted stands. It's also very accurate and in this game...finding goods will introduce player to player interactions whether those be via trade or via guild.
Now you're talking out your ass no other MMO has ever put the whole trading system into the hands of guilds ever.
My observation is that you're skim reading...drawing conclusions and inferring incorrectly.
It's the way Most MMO's work does not mean that most don't use what you want this game to offer.
It does mean that most MMO games use the player to player interactions strategy.
That's not to include or dismiss a global selling system or whatever else.
How long have you been involved in MMO gaming?
This game and some of its developers are from DAoC....DAoC used a very similar approach by allowing player to player trading, guilds and those members to list items for sale and allowed non guild players to buy from those guilds.
The game didn't have a global AH and it worked great.
This was in 1998-today
There are many other games that didn't have a global AH
Now around 2002-2004 games began to make moves towards a global trading system that did not require "membership" like WoW came in with but even in those games it was alliance, faction or realm based.
In every game that had or that had a global AH of any kind, those all became overrun with bots, gold sellers, account hacking and so why would ZOS introduce something that they know promotes frustration and that will introduce long term problems.
I do believe you're a lot younger than myself as I'm almost 40 so the gaming and online experiences that I've had since the early 1990's of MMO and non MMO gaming causes me to side with ZOS on this topic
I never played DAoC and you guessed wrong I'm 30.
The first proper MMO I ever played was SWG and I loved how the economy worked in that game. It was totally player driven, but you didn't have to join a club to sell your stuff. You had your own shop and vendors. You sold your wares by making a name for your self.
My whole issue is having to join a guild to sell because you are at the whim of another player.
Would you be happy having to join a guild just to quest? Where if you didn't kill x amount of mobs or finish x amount of quests a week you would be kicked? It's basically the same thing.
Just pointing out age 30 and age 40 in reference to gaming technology is a BIG difference.
My first console was an Intellivision
30 year olds - Nintendo or Sega
First MMO
40 years old - prob EverQuest, Neverwinter Nights, DAoC, Ultima Online
30 years old- prob SWG, WoW, Final Fantasy XI, etc
Regarding the topic and points you share....it's not that your points don't have value or make sense but rather that you're applying a limited view to commerce and player interactions for MMO's
Limited questing or dungeons by guild:
Some argue and more suggest that to ensure a reliable experience being a member of certain guild types is almost required.
So for VR content many are limited to a guild requirement due to the LFG tool.
I can comprehend the feeling but I cannot sympathize because since 2012-2013 ZOS was very clear that this game wouldn't have a global ah
Edit; you're not required to join any guild to sale items....you personally feel that a guild membership is required in order to sale items for the value you have placed on those items.
Item value by design promotes player to player interactions for a greater benefit.
Just as in real life...selling or trading items to retail stores or cars and houses to dealers provides a substantially lesser value than trying to sale outside within human to human interactions.
This is no different