Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

ZOS: About Alleged lag abusers.

  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Satiar wrote: »
    Some things just gotta be shared with zone chat, eh?
    #DontDDOSmeBro
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    What they do is take advantage of the broken PvP mechanics. Theres many techy explanations for this but basically what it is is groups stacking up executing multiple abilities/ultimates thats causes too many calculations for the servers to handle.

    AD and DC dont experience this because how many AD or DC zergs of 50-60 do you see running around TB (NA)? Maybe 1 here or there. Which is why they focus their attacks on RED. AD nor DC have enough resources to be fighting two fronts, aka "green alliance."

    However, its blatantly obvious how specific red groups intentionally do lag a keep only relog and theyre repairing it. They cause the lag but once enemies die, the lag stops because theres nothing left to calculate. Then they'll argue that that's how the game was designed for, that's what Cyrodiil is meant to be,, that's what abilities are designed to do.


    In order to counter this behavior it seems like ZOS is focusing on changing this behavior by having ways of "spreading people out"

    a) Siege became the zerg buster and a counter for players to change this behavior, until they figured out that if you lag it, enemies can't set siege (it bugs out) or even activate siege equipment.

    b) Abilties like Magicka Detonation are great abilties implemented into the gamet to counter zerg behavior but they also gave these people a tool along with the lag. Its riduculous how Magicka detonation is 38M range AOE ability.

    c) Blessing of War buff (20% AP bonus from killing bosses in delve) was another way to reduce this behavior.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • xDOVAHKIINx
    xDOVAHKIINx
    ✭✭✭
    What they do is take advantage of the broken PvP mechanics. Theres many techy explanations for this but basically what it is is groups stacking up executing multiple abilities/ultimates thats causes too many calculations for the servers to handle.

    AD and DC dont experience this because how many AD or DC zergs of 50-60 do you see running around TB (NA)? Maybe 1 here or there. Which is why they focus their attacks on RED. AD nor DC have enough resources to be fighting two fronts, aka "green alliance."

    However, its blatantly obvious how specific red groups intentionally do lag a keep only relog and theyre repairing it. They cause the lag but once enemies die, the lag stops because theres nothing left to calculate. Then they'll argue that that's how the game was designed for, that's what Cyrodiil is meant to be,, that's what abilities are designed to do.


    In order to counter this behavior it seems like ZOS is focusing on changing this behavior by having ways of "spreading people out"

    a) Siege became the zerg buster and a counter for players to change this behavior, until they figured out that if you lag it, enemies can't set siege (it bugs out) or even activate siege equipment.

    b) Abilties like Magicka Detonation are great abilties implemented into the gamet to counter zerg behavior but they also gave these people a tool along with the lag. Its riduculous how Magicka detonation is 38M range AOE ability.

    c) Blessing of War buff (20% AP bonus from killing bosses in delve) was another way to reduce this behavior.

    I seriously almost lost all my brain cells reading through this lie, and hyperbole. Good going.
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • Sile
    Sile
    ✭✭✭
    Lag in Cyro favours numbers, whether intentionally induced out not. I genuinely do not believe that EP would have a much success on TB without lag.

    It still tickles my pickle when EP pugs like to talk about how it's all skill, and that we're just bad.

    I'm fairly certain DC never lost a scroll on TB last campaign without crippling lag.

    For a bit of tin foil hattery, isn't out strange that the tick before DC overtook EP they announced scoring changes, and when EP reestablished their lead, the scoring changeS were scrapped?

    Devs play EP.
    Edited by Sile on April 4, 2015 5:37AM
    Gondor
    Stamplar
    The Kelly Gang
    Eternal Dear Leader of Bad People on a Shortbus
    OG Daggerfall Covenant
  • Goldie
    Goldie
    ✭✭✭✭✭
    I would assume they don't realize what is actually going on.

    If they did, and no action was being taken, that would be inexcusable.

    I have reported it more times than I can count, and if I have I KNOW for a fact that others have, because I don't fill out a report form unless I am quite certain of what I am reporting.

    Each time I am told that the issue will be investigated but it continues, day in and day out, and ALWAYS with the same group of players.

    I go to other campaigns and play lag free and happy, fighting HUGE battles, and that works for me. Thornblade can have the exploiters, lagspammers, or whatever you want to call them.

    Most I have talked to, (and that's a LOT of players) have come to the conclusion that they are either ZOS employees or friends of such because it is allowed to continue.

    If it is server side, then the term "megaserver" and ZOS claim of "hundreds of players on screen at once" is well... it is what it is...

    My advice to everyone is to either find a new campaign to play in, or go do some PvE. If that's not your thing I don't know what else to say... (well I do, but will refrain from doing so in fear of the ban hammer).
    Edited by Goldie on April 4, 2015 5:42AM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Goldie
    Goldie
    ✭✭✭✭✭
    Teargrants wrote: »
    Satiar wrote: »
    I had hoped the shame of playing on a MacBook air would be just our secret. Just like Bulbasir and Kirins phone number!
    Some things just have to be said. I couldn't keep my silence and watch while you pulled the wool over the innocent eyes of all these forum warriors who know no better.

    Bring back the LOLs !!! Love ya T!
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Earendal
    Earendal
    ✭✭✭✭
    Funny, Thorn isn't lagging at all right now...
    Earendal - AD Templar
    Earendal Ebonheart - EP Templar
    Earendal Spellstorm - EP Sorcerer

    Haxus and Havoc
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kilandros wrote: »
    Jauriel wrote: »
    Numerous posts have been made by ep players claiming they were asked to participate in lagging the server, causing crashes to roll back scrolls or keep takes, etc. Numerous posts have been made by members of a DC guild who claim their former leader, who defected to EP, used to encourage them to lag the server and do all of the above as well. Said player sees this tactic as "necessary evil" to win. Numerous posts exist on this forum of people, and more daily come in, claiming any contact with said guild results in game instability and crashing, freezing and lagging. What more does ZOS need to at least investigate? Is it the server? Gee, yes it is the server they are exploiting. Is it the freeways fault when someone road rages and wipes out a dozen innocent lives?

    Keep making excuses for why you can't win a major campaign.

    Flame-words, nothing more. Refrain from such, kilandros.
    We can discuss server strategy in another thread.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • maryriv
    maryriv
    ✭✭✭✭
    I really don't get much lag in Cyrodiil unless its a large group spaming meteors.
  • Zyle
    Zyle
    ✭✭✭✭✭
    Earendal wrote: »
    Funny, Thorn isn't lagging at all right now...

    Probably because EP doesn't have to lag the server out to win their fights anymore with DC gone.

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    Jauriel wrote: »
    Numerous posts have been made by ep players claiming they were asked to participate in lagging the server, causing crashes to roll back scrolls or keep takes, etc. Numerous posts have been made by members of a DC guild who claim their former leader, who defected to EP, used to encourage them to lag the server and do all of the above as well. Said player sees this tactic as "necessary evil" to win. Numerous posts exist on this forum of people, and more daily come in, claiming any contact with said guild results in game instability and crashing, freezing and lagging. What more does ZOS need to at least investigate? Is it the server? Gee, yes it is the server they are exploiting. Is it the freeways fault when someone road rages and wipes out a dozen innocent lives?

    none of that is factual. take off the tin foil
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Earendal wrote: »
    Funny, Thorn isn't lagging at all right now...


    Probably because theres nothing for Red to zerg. lol
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Kupoking
    Kupoking
    ✭✭✭✭✭
    Seems OP wants confirmation that his buddies are not going to 'leave the game unexpectedly'
  • rich.magab14a_ESO
    rich.magab14a_ESO
    ✭✭✭
    blue doesnt cause it, yellow doesnt cause it, its when this 24man guild group joins the battle, they bring the server to its knees no matter where you are in cyrodiil./quo]


    YOU ARE A 100% WRONG. The AD guilds from thorn that have come to Chillrend have mysteriously brought the lag with them. The latency is brought up by the blobing up and running of the spam train. When you get multiple groups on the server that employ the tactic well your going to get horrendous lag. I have also been playing this game since beta as solely as an EP player and never once have I seen IR or any other players or guild call out and try to get players to produce lag. Ill say this right now. I do not like IR. Every time where people are getting AP they have to show up and take a piece. I also hate them for the things they were doing on Haderous a couple months ago. You guys make these unsubstantiated claims. You need to prove these accusations. So far the best evidence you have is... i know someone that knows someone and he saw it in zone chat or he saw them doing it. That's not evidence and that does not make it fact. Also the fact that you may have killed these said players and the lag went a way is not evidence either. it just means everyone stopped spamming their skills. This lag is caused by many factors such as spamming aoe and other certain skills . I have even noticed that being in a group adds to latency depending on the other players in the groups internet connection.
    Edited by rich.magab14a_ESO on April 4, 2015 4:04PM
    Loki Ironheart
    Loki Firespitter
    Gattica!!
  • Snit
    Snit
    ✭✭✭✭✭
    It's possible that most of the Red group in question may believe the latency is natural in all large battles, as they experience it so often. Blues and Yellows are more likely to notice that most instances of 999+ involve one specific Red guild.

    Look -- it's obviously anecdotal. Nobody posting here has access to any actual data. Moreover, the best we can do is discuss correlation, as causation is impossible to establish from the outside. So, you can't be sure that anyone is doing anything nefarious on purpose. It's more likely that they are particularly focused on a playstyle that the servers cannot handle.

    But I'd guess that a lot of people are looking for any PvP campaign where that guild doesn't participate.


    Edited by Snit on April 4, 2015 4:32PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Vorpan
    Vorpan
    ✭✭✭
    It's Tinfoil Hat Online!

    That guy who killed you with the 20k Crystal Frag was obviously cheating. It had nothing to do with your armor, not blocking, and no food or potions. He cheated, exploited or hacked, or something!

    Those guys who died while running into a 24 man group that has been running around that farm for the past 15 minutes farming AP? Of course it has to do with OP abilities and not because they are running into a coordinated group one by one. Why else would they die one by one? They should have survived running into that train of death!

    And all the lag in Cyrodiil is caused by one particular group. Obviously. Their playing together is the problem here. Of course, all the other groups, some larger than that evil lag group, are innocent. When lag occurs and that group is no where to be found they must have all put themselves as offline then hid in some secret place to continue their lag making ways.

    ZOS says to spread out because the game cannot handle us all playing together.
    ZOS lowers the population caps because the game cannot handle large scale battles.

    Conclusion: Don't blame the players, blame the game.
  • Warraxx
    Warraxx
    ✭✭✭✭✭
    standard of lag > lag meteor
  • mdegarispreeb18_ESO
    Vorpan wrote: »
    It's Tinfoil Hat Online!

    That guy who killed you with the 20k Crystal Frag was obviously cheating. It had nothing to do with your armor, not blocking, and no food or potions. He cheated, exploited or hacked, or something!

    Those guys who died while running into a 24 man group that has been running around that farm for the past 15 minutes farming AP? Of course it has to do with OP abilities and not because they are running into a coordinated group one by one. Why else would they die one by one? They should have survived running into that train of death!

    And all the lag in Cyrodiil is caused by one particular group. Obviously. Their playing together is the problem here. Of course, all the other groups, some larger than that evil lag group, are innocent. When lag occurs and that group is no where to be found they must have all put themselves as offline then hid in some secret place to continue their lag making ways.

    ZOS says to spread out because the game cannot handle us all playing together.
    ZOS lowers the population caps because the game cannot handle large scale battles.

    Conclusion: Don't blame the players, blame the game.

    Have to agree with this 100%. ZOS trying to dictate and influence how players play in Cyrodiil due to lag issues is just terrible - it just makes it so obvious that their backend server architecture/tech/software is fundamentally not scalable for large battles. I have personally retired from Cyrodiil as the lag, unresponsiveness, and exit to login screens makes it frustrating beyond belief and no longer fun.
  • Jakx
    Jakx
    ✭✭✭✭✭
    They could fix the abilities that are spammed in unison and see where that gets them. We didnt have this lag when the game first came out. 1 year later I came back and its here? You can't tell me the overall code of the game changed.

    The tactics have changed. People are more coordinated. I dont blame a coordinated group for executing their ultimates at the same time. If there were no lag that would be the best strategy still. Coordinated burst attempt. Obviously this gameplay evolved overtime and it wasnt there in the beginning. Now it is. So what needs to be done?

    The short, ZOS needs to tone down the ultimates that are lagging cyro. Meteor looks cool but id rather not lag. DK banner is another culprit.

    See where this goes. Server is getting log jammed with calculations. They have to open the highway.
    Edited by Jakx on April 5, 2015 6:27AM
    Joined September 2013
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Sile wrote: »
    Lag in Cyro favours numbers, whether intentionally induced out not. I genuinely do not believe that EP would have a much success on TB without lag.

    It still tickles my pickle when EP pugs like to talk about how it's all skill, and that we're just bad.

    I'm fairly certain DC never lost a scroll on TB last campaign without crippling lag.

    For a bit of tin foil hattery, isn't out strange that the tick before DC overtook EP they announced scoring changes, and when EP reestablished their lead, the scoring changeS were scrapped?

    Devs play EP.

    Listen to Gondor, he knows what he's talking about. He just ran both EP scrolls from AD territory back to DC keeps at 4:00am with max pop DC against 2bars EP on Chillrend. No lag for sure and big skills involved. The fact that DC passed from 1bar to max pop in 15mins is probably just a pure coincidence.

    Edited by frozywozy on April 5, 2015 7:30AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Oops sorry double post

    Edited by NadiusMaximus on April 5, 2015 8:14AM
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Lag.
    They can't fix it.
    They won't fix it.
    There is nothing to fix.
    It's the system.
    We are playing an fourth generation game on a third generation server.
    It ain't gonna keep up. Plus they keep adding stuff like everything's ok, when it's not, then wonder why nothing works like it did on their systems. Gees, wonder why.
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    There are times when you are enjoying decent play and all of a sudden you see the ping jump... Then you hear that sound of multiple meteors imaxting and the pong spikes into the thousands... You know that you are either in for a lagfest or a crash and requeue...

    That's EU...

    The game is the root cause but some groups do seem to take advantage or the flaws more than others. Exploiting or smart play? That's for ZOS to rule on if they ever choose to tale the time to do so. But short of publishing lists of abilities that can only be used by so many in a group what can they do? If they ban meteors in Cyro then they are effectively admitting a broken game... If they punish players for using the skills they give us the same applies?

    They could nerf the skills in question so they are used less but that could cause issues to PvE content...

    Or we players can choose not to use the skills in question.... But that requires everyone not to be a d**k, and that is unlikely.

    Lets hope some smart dev can fix the root cause, it is our best chance...
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
    ✭✭✭✭✭
    Jakx wrote: »
    We didnt have this lag when the game first came out. 1 year later I came back and its here? You can't tell me the overall code of the game changed.

    The network protocol changed a whole lot, with many calculations being pushed to the server side to stop cheaters and teleporting bots. The client and server code obviously changed a lot as well. So, yes, I can tell you that the overall code of the game changed. The increased server load is most likely a contributing factor to the current problems.
  • j3crow
    j3crow
    ✭✭✭
    Satiar wrote: »
    I am a legit player in VE, but you better believe when I run with Havoc I commit. It's hard to lag a server with 16 people, so I have to put on a lag tabard, dye my clothes Lag Server White, and load up the Lagmaker 9000 on my desktop.

    It's a lot of work, but they're great guys and I want to contribute. Great to be part of a winning team! I luv u all.

    This is pure internet awesomeness right here
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    The lag was never this bad in 1.5, it only got this bad with the introduction of 1.6 and the increases to AOE skills like meteor, Dragon leap, impulse.. ect. Now the sever has to calculate how much dmg of up to 60 ppl in an AOE (if I remember correctly) take and who amongst them gets what percentage of damage, depending on their proximity to the caster. This was meant to spread players out and deter them from clumping up, which btw it did not do. I believe this one change plays a large part in producing the lag we are all experiencing.
    NA/PC
  • akredon_ESO
    akredon_ESO
    ✭✭✭✭
    lol dont you guys know That team EMP doesnt attack Keeps and resources anymore we just attack your connection ! :naughty: Muaha haha .... ok im better. *cough* seriously though i would love to see what information they see just to look at it all :smiley:
Sign In or Register to comment.