nimander99 wrote: »Don't be shocked when ZoS realizes the impossibility of rebalancing the game down to level 50 and posts a letter saying Ranks are here too stay.
driosketch wrote: »And with that your solution is no longer as simple as a hot fix. That's all I was getting at.It's a fool's errand to try to keep it balanced. The only potential solution is to make all Cadwell Gold /Silver NPC's something like Veteran Rank 20 and then "Battle Level" everyone up appropriately when they enter a Gold/Silver zone.
Not saying it's a bad idea. That's actually an interesting work around. It just isn't a simple one.
Merlin13KAGL wrote: »With recently added 3600 CP's to work towards, honestly, what's the benefit to removing the ranks at this point?
There are so many unintended consequences that would result - it's not broken, no reason to 'fix' it.
VR14 is very attainable, and unless you have no plans to gather CP's, you'd end up getting their regardless.
Other than flattening out the gear 50+ (which would eventually simplify things), there is no purpose to it. Either way they would change gear, something would get missed and something would end up out of balance, again.
nimander99 wrote: »Don't be shocked when ZoS realizes the impossibility of rebalancing the game down to level 50 and posts a letter saying Ranks are here too stay.
^ This for sure. It seems like a huge undertaking to overhaul things just to remove the ranks. It'd be easier to up the value of XP or sell XP potions int he store What? awwwww... lol.
amber_picchiottino_ESO wrote: »Oh, they need to remove the idea of vet ranks entirely. They do. It's a stale effort idea to have players go around to other factions starting zones and do all those quests...again. It always has been.They released the game far too early, and this is what we got. Be happy that you have things like Craglorn to make it seem that actually cared about end game content. Prior to that, vet questing was all we had.
Merlin13KAGL wrote: »With recently added 3600 CP's to work towards, honestly, what's the benefit to removing the ranks at this point?
There are so many unintended consequences that would result - it's not broken, no reason to 'fix' it.
VR14 is very attainable, and unless you have no plans to gather CP's, you'd end up getting their regardless.
Other than flattening out the gear 50+ (which would eventually simplify things), there is no purpose to it. Either way they would change gear, something would get missed and something would end up out of balance, again.
Future patch notes:
Veteran ranks removed.
Maximum level raised to 63.
dodgehopper_ESO wrote: »Future patch notes:
Veteran ranks removed.
Maximum level raised to 63.
I have a feeling this is likely as well, simply because we've earned skill points for our levels beyond 50. I suspect a lot of people would be upset to lose all those skill points, and new players who haven't achieved that level would be upset if they could never earn them (and I wouldn't blame them, unless there were some other means of continually earning skills perhaps via champion system).
ZOS_MariaAliprando wrote: »What happens to the Skill Points from VR1-12? Are they carried over to the CS instead?
The Skill Points we reward will not be removed from you! You will continue to have the same amount of Skill Points you do now. The Champion System does not reward any Skill Points, only gaining Veteran Ranks does. When we take out Veteran Ranks we will make sure that anyone that didn't make it max Veteran Rank will still rewarded with those Skill Points.
cyclonus11 wrote: »I wouldn't be all too thrilled to have all of this advancement yanked out from under me. I'd probably unsub. If people don't want to do Cadwell's quests, then provide a valid alternative for advancing (like an expansion pack with totally new content), but keep Cadwell's G/S in place. I personally enjoy them and would be sorely disappointed if I suddenly wasn't able to complete them. I do not plan on playing alts. I always play MMOs with a single character and don't want to have to create new ones to enjoy the other content.
stewart.leslie76b16_ESO wrote: »This may come as a bit of a shock to people, but this is a MMORPG. And an element of MMORPG is levelling up. You'll be surprised how many RPGs require you to level up. I can think of some pretty big games that require you to level up. Hell there are even games out there that have added even more levels since their initial release.
Do you really think that removing Vet 1-14 is going to solve the problem? If the answer is yes, how long do you think it will be before the opinion is brought to the forum that levels should removed totally so new players can experience end game content, and ZOS has to change the name again to World for Call Of The Elder Scrolls Battlefield Warrior.
Let's go all the way and remove quests from the game and we can all sit in Cyrodil, quests are so lame and outdated as they have been around since like forever.
I can see the next MEME now... I used to be Vet 14, but I took an arrow to my knee and I'm now only level 50 due to disability, but hey the Vindication system will be here soon, so I can become a guard.
stewart.leslie76b16_ESO wrote: »This may come as a bit of a shock to people, but this is a MMORPG. And an element of MMORPG is levelling up. You'll be surprised how many RPGs require you to level up. I can think of some pretty big games that require you to level up. Hell there are even games out there that have added even more levels since their initial release.
Do you really think that removing Vet 1-14 is going to solve the problem? If the answer is yes, how long do you think it will be before the opinion is brought to the forum that levels should removed totally so new players can experience end game content, and ZOS has to change the name again to World for Call Of The Elder Scrolls Battlefield Warrior.
Let's go all the way and remove quests from the game and we can all sit in Cyrodil, quests are so lame and outdated as they have been around since like forever.
I can see the next MEME now... I used to be Vet 14, but I took an arrow to my knee and I'm now only level 50 due to disability, but hey the Vindication system will be here soon, so I can become a guard.
@stewart.leslie76b16_ESO
How many V14 characters do you have?
PS) If you can't find the snarky tones in your own post, it really does nothing for me or the thread to point them out to you.
However, the assumptions you make about players who dislike the VR system are pretty condescending.
stewart.leslie76b16_ESO wrote: »@stewart.leslie76b16_ESO
How many V14 characters do you have?
PS) If you can't find the snarky tones in your own post, it really does nothing for me or the thread to point them out to you.
However, the assumptions you make about players who dislike the VR system are pretty condescending.
How many characters I have is off topic, has no relevance to the case to support the VR system.
The fact you can not point to any actual comments that are snarky means that there isn't any, that's you trying to divert attention.
I also seem to be the only one that has said there should be new content to support character progression (please correct me if this is wrong). I also chuckle at the fact no one has notice the 1.4 billion XP grind with the CP. So as I have remained firmly on topic, would you kindly do the same.
stewart.leslie76b16_ESO wrote: »I've thrown down the gauntlet about you producing evidence where I was snarky. The fact is there isn't any. Now you can apologise for that and no one will think any less of you or produce the evidence.
As for how bearable the grind is, try going completionist on DDO, you'll soon find out what a grind is. I know the pain, but on this game I only have to get it once for each character I have. And on DDO each life you do makes a drastic change to the character, where as here, I'll be honest, I've seen lvl 45s run circles around me at Vet 14. Hell I got butchered by a lvl 12 when I was Vet 8.
And like all MMOs, there really is no such thing as End Game (which nutter came up with that and brought it to a MMO?), end game is only the latest content that comes out so that bar is always changing. Level 50 is not end game, it used to be a long time ago, but we're past that now.
Congratulations for 16 characters, give yourself a pat on the back as I'm too busy patting my own allegedly. But you chosen to do 16 characters. No body forced you.
The separation is player induced. Yes I know that a lvl 45 can't do a Vet Scale Dungeon, but there is nothing stopping a Vet 1, 3, 7, 11 from teaming up with each other to do Vet content (unless it's in an opposing faction territory). However, I've seen people get turned down because of they were not the right level. I understand that Vet 14 gives people a false sense of security, I know, I've been there. But after dragging a Vet 7 with me to do quests in Craglorn, I'm wondering where all the fear came from.
Now as Craglorn is the latest content, I am going to use this for my example. We know it can't be soloed.
A good group leader will create a team and get that team through if you pass his/her requirements to join that team.
A great group leader will look at the tools available, formulate a plan and execute to to the best of his/her teams abilities. adapt accordingly and get the team to success.
Which one do you want to be remembered as?
If I had the time, I would love to prove my point, however I feel that someone is going to beat me to it. There are people out there that really don't care what level you, don't care how many characters you have, just as long as you listen to instructions and follow the leader. If you feel you need to be Vet 14 to do this, then so be it.
All removal of the vet ranks is going to do is divert the man hours away from projects that will expand the game only to be reintroduced later under a different guise. If we as players can not team together to complete content, then what is that saying about the community?
You know what.... I'm going to throw down the gauntlet again. I'm looking for 11 volunteers. The objective to get to Vet 1/level 50 as quick as possible then head into Craglorn to complete it. Those that want to join have to be serious about wanting to succeed in the endeavour. There will have to be prior planning and preparation of course, but we can decide that if 11 others come forward. The point, to prove that the content can be done as it is with the current levels in place. Once this has been done, then come back to me and say Vet 14 is a grind because I will have proof that Vet 14 means nothing and that there is no reason to grind to Vet 14. Then after it has been made, watch what type of content ZOS come out with, it'll be a shocker.
felinith66 wrote: »
Are you doing trials with your group of VR1s? If you can't find 11 people, you can still do DSA/VDSA w/ 3 others. This would be the ultimate proof that being VR14 means nothing. Pls post vid ASAP.
Merlin13KAGL wrote: »With recently added 3600 CP's to work towards, honestly, what's the benefit to removing the ranks at this point?
There are so many unintended consequences that would result - it's not broken, no reason to 'fix' it.
VR14 is very attainable, and unless you have no plans to gather CP's, you'd end up getting their regardless.
Other than flattening out the gear 50+ (which would eventually simplify things), there is no purpose to it. Either way they would change gear, something would get missed and something would end up out of balance, again.
Unless you're into mindless grinding (many of us aren't), then currently the only way to level efficiently is to grind through Cadwell's Silver and Gold. This is pretty much a must if we'd like to play end game (PVP, trials, DSA). It's also painfully slow, especially for those who can only fit in an hour or two a day.
By removing VR ranks and putting everyone at 50, when we ding, we have options. Sure we could do Silver and Gold, or we could go straight into DSA or Trials etc. It opens up the game in a way that it just previously hasn't been, and really allows us to play as we want.
That's why people want them gone, it's why I want them gone. I have one VR14, the prospect of dragging my alts through Silver and Gold again is enough to want to make me poke my eyes out.
I have a question to all the "Remove VR"-People.
How do you plan to combine that with the different ranks of armor we have in place now?
...
You misunderstand, my question IS about the topic. It's about the tedious grind that many of us have done multiple times now and wish to see gone, as it serves no real purpose other than to artificially separate players.
Progression can exist w/out the VR1-14 gap; in fact, it DOES exist w/out it already through gear progression and the Champion System.
...
I_killed_Vivec wrote: »1. If you hate the grind so much then why repeat it? Why repeat it again, and again, and 16 times?
And then complain you didn't like it?
I_killed_Vivec wrote: »2. How does a tedious grind "artificially" separate players? And are you talking the tedious VR grind or the tedious CP grind? They are both based on experience.
VR separates players. CP separate players. "Seasonal" gear would artificially separate players.
I_killed_Vivec wrote: »And how does "seasonal" gear fit in with crafting? How does gear progression work without VR (or CP)?
I_killed_Vivec wrote: »OK, so you are concerned about the tedious grind involved in levelling alts, but how is this related to player separation? If you already have one (two, four, eight, sixteen) VR14s then you have reached maximum player separation!
I_killed_Vivec wrote: »And if you grind out 1000 CP you really won't be bothered about VR