cyclonus11 wrote: »I wouldn't be all too thrilled to have all of this advancement yanked out from under me. I'd probably unsub. If people don't want to do Cadwell's quests, then provide a valid alternative for advancing (like an expansion pack with totally new content), but keep Cadwell's G/S in place. I personally enjoy them and would be sorely disappointed if I suddenly wasn't able to complete them. I do not plan on playing alts. I always play MMOs with a single character and don't want to have to create new ones to enjoy the other content.
The only difference will be that gold/silver will be optional, and not forced upon ppl who could give two craps about it.
You'll now have the option of being competitive in Cyrodiil at 50, or go raiding end game with friends, or do trials, etc.
So yeah! Options are bad! If you give me options and take away the huge gaps that are known as Veteran ranks I'm quitting!, said no logical person ever.
Leave VR levels alone and focus on content.
stewart.leslie76b16_ESO wrote: »
The only difference will be that gold/silver will be optional, and not forced upon ppl who could give two craps about it.
You'll now have the option of being competitive in Cyrodiil at 50, or go raiding end game with friends, or do trials, etc.
So yeah! Options are bad! If you give me options and take away the huge gaps that are known as Veteran ranks I'm quitting!, said no logical person ever.
So Cadwell Silver and Gold are not optional now? I have to do these quests in order to level up? I can't get the XP from doing Craglorn or Cyrodil alone?
Wouldn't it better if they just remove the gates from entering the opposing faction territory instead and leave everything else intact in case you decide to do them to earn the achievements for the character you are on?
You're going to have a bad time in Craglorn at V1, just sayin'. And not much better in Cyrodiil.
I'm not sure what players who want VR gone expect. Do they want the stats of every vet player squashed down to level 50, or do they want everyone's stats to suddenly balloon to VR14 levels as soon as they hit 50?nimander99 wrote: »Don't be shocked when ZoS realizes the impossibility of rebalancing the game down to level 50 and posts a letter saying Ranks are here too stay.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Chuggernaut wrote: »I'm pretty sure post VR removal, equipment will start to work work off your max CPs, kind of like Diablo 3.
There's still the skill points to get.stewart.leslie76b16_ESO wrote: »
The only difference will be that gold/silver will be optional, and not forced upon ppl who could give two craps about it.
You'll now have the option of being competitive in Cyrodiil at 50, or go raiding end game with friends, or do trials, etc.
So yeah! Options are bad! If you give me options and take away the huge gaps that are known as Veteran ranks I'm quitting!, said no logical person ever.
So Cadwell Silver and Gold are not optional now? I have to do these quests in order to level up? I can't get the XP from doing Craglorn or Cyrodil alone?
Wouldn't it better if they just remove the gates from entering the opposing faction territory instead and leave everything else intact in case you decide to do them to earn the achievements for the character you are on?
Leave VR levels alone and focus on content.stewart.leslie76b16_ESO wrote: »
The only difference will be that gold/silver will be optional, and not forced upon ppl who could give two craps about it.
You'll now have the option of being competitive in Cyrodiil at 50, or go raiding end game with friends, or do trials, etc.
So yeah! Options are bad! If you give me options and take away the huge gaps that are known as Veteran ranks I'm quitting!, said no logical person ever.
So Cadwell Silver and Gold are not optional now? I have to do these quests in order to level up? I can't get the XP from doing Craglorn or Cyrodil alone?
Wouldn't it better if they just remove the gates from entering the opposing faction territory instead and leave everything else intact in case you decide to do them to earn the achievements for the character you are on?
You're going to have a bad time in Craglorn at V1, just sayin'. And not much better in Cyrodiil.
Leveling from VR1 - VR14 was about as much fun as rubbing broken glass into my eyes. Done it three times already. They need to go, K-T extinction style.
nimander99 wrote: »Don't be shocked when ZoS realizes the impossibility of rebalancing the game down to level 50 and posts a letter saying Ranks are here too stay.
id be livid
nimander99 wrote: »nimander99 wrote: »Don't be shocked when ZoS realizes the impossibility of rebalancing the game down to level 50 and posts a letter saying Ranks are here too stay.
id be livid
I'm just saying when you think about it, really think about it! The idea of balancing the game and all of the higher crafted gear down to lvl 50 not too mention stats alone, It's seems to me like an unrealistic goal. We shouldn't have unreal expectations...
stewart.leslie76b16_ESO wrote: »
You're going to have a bad time in Craglorn at V1, just sayin'. And not much better in Cyrodiil.
True, but on the other hand, a good team that is well balanced, with excellent leadership can ease the pain. If one or more with me is Vet 11 or above, I'm more then happy to drag a new Vet through Craglorn kicking and screaming. As for Cyrodil, I've seen Vet 14s have a harder time then Vet 1.
Apart from the gate that prevent you from entering a certain faction because you haven't completed a certain quest at Vet level, the other gates are imaginary, player induced.
Just came to me now, wouldn't it be another idea to release DLC and give an extra free zone or 2 where xp can be gained from Vet 1 -14.
JoseDelgadoCub17_ESO wrote: »that being said doing cadwells gold and silver alone should allow you to reach vr10 even maybe VR8.
cyclonus11 wrote: »I wouldn't be all too thrilled to have all of this advancement yanked out from under me. I'd probably unsub. If people don't want to do Cadwell's quests, then provide a valid alternative for advancing (like an expansion pack with totally new content), but keep Cadwell's G/S in place. I personally enjoy them and would be sorely disappointed if I suddenly wasn't able to complete them. I do not plan on playing alts. I always play MMOs with a single character and don't want to have to create new ones to enjoy the other content.
infraction2008b16_ESO wrote: »Having 63 levels instead of vet ranks would be a pointless change as it would be pretty much the same as vet ranks just with a name change. Having gear linked to cp would also be pointless, while there would be the benefit of not having to grind for alts the grind would still exist for newer players and endgame would be a confusing place where people are not geared for content despite being at the correct level.
What I think should happen instead is scale everything to 50 and replace all vr gear with a single level 50 set equivelent to current vr14 sets and instead have an alternative gear progression tied to champion rank like a new tier of good craftable set bonuses that you can only use when you meet the CR requirements.
That way someone who hits 50 for the first time can gear up to take part in dungeons, trials, pvp etc but there will still be some gear you'll have to work hard and grind before you can put on.
ZOS_GinaBruno wrote: »[*] The system shouldn’t separate players more.
ZOS_MariaAliprando wrote: »What happens to the Skill Points from VR1-12? Are they carried over to the CS instead?
The Skill Points we reward will not be removed from you! You will continue to have the same amount of Skill Points you do now. The Champion System does not reward any Skill Points, only gaining Veteran Ranks does. When we take out Veteran Ranks we will make sure that anyone that didn't make it max Veteran Rank will still rewarded with those Skill Points.
Please change title to something not so misleading.
Original poster wants all the quests related to Cadwell's Alamanac to not be removed from the game.
#FixMistFormDamageReduction
#FixSkoriaShoulderDropratePls
The only thing they need to to is make the xp needed to attain the next vr rank scale the way it does form 1-49. That's it. They don't have to remove any levels, content, gear etc. Then, when they introduce new content they won't have to increase the level cap because the content is needed for attaining champion points.
driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
No. Gold and Silver are not directly linked to Veteran Ranks, nor should they be. They are optional content. Other than reducing the amount of xp to earn a Veteran Rank, they can leave everything exactly as it is now and everything will be fine. Champion Points have nothing to do with this discussion. It's a separate issue.
driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
No. Gold and Silver are not directly linked to Veteran Ranks, nor should they be. They are optional content. Other than reducing the amount of xp to earn a Veteran Rank, they can leave everything exactly as it is now and everything will be fine. Champion Points have nothing to do with this discussion. It's a separate issue.
How else do you go from V1-V10 w/out doing Silver and Gold.
ZOS quite clearly does NOT want you grinding for this xp, as they nerf every spot they find to be decent xp returns. The only other method is PvP for 10 Veteran ranks, and then another 4 more?
What a silly statement, of course Silver and Gold are directly linked to VR, it's the only real content in which to actually OBTAIN VRs.
Part of the point of removing VRs themselves is to UNLINK Cadwell's Almanac from endgame progression and actually MAKE it optional content.
Right.driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
No. Gold and Silver are not directly linked to Veteran Ranks, nor should they be. They are optional content. Other than reducing the amount of xp to earn a Veteran Rank, they can leave everything exactly as it is now and everything will be fine. Champion Points have nothing to do with this discussion. It's a separate issue.
How else do you go from V1-V10 w/out doing Silver and Gold.
ZOS quite clearly does NOT want you grinding for this xp, as they nerf every spot they find to be decent xp returns. The only other method is PvP for 10 Veteran ranks, and then another 4 more?
What a silly statement, of course Silver and Gold are directly linked to VR, it's the only real content in which to actually OBTAIN VRs.
Part of the point of removing VRs themselves is to UNLINK Cadwell's Almanac from endgame progression and actually MAKE it optional content.
@Jando You might be missing the flaw I'm pointing out. So let me pose these questions to you.driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
No. Gold and Silver are not directly linked to Veteran Ranks, nor should they be. They are optional content. Other than reducing the amount of xp to earn a Veteran Rank, they can leave everything exactly as it is now and everything will be fine. Champion Points have nothing to do with this discussion. It's a separate issue.
How else do you go from V1-V10 w/out doing Silver and Gold.
ZOS quite clearly does NOT want you grinding for this xp, as they nerf every spot they find to be decent xp returns. The only other method is PvP for 10 Veteran ranks, and then another 4 more?
What a silly statement, of course Silver and Gold are directly linked to VR, it's the only real content in which to actually OBTAIN VRs.
Part of the point of removing VRs themselves is to UNLINK Cadwell's Almanac from endgame progression and actually MAKE it optional content.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
No. Gold and Silver are not directly linked to Veteran Ranks, nor should they be. They are optional content. Other than reducing the amount of xp to earn a Veteran Rank, they can leave everything exactly as it is now and everything will be fine. Champion Points have nothing to do with this discussion. It's a separate issue.
How else do you go from V1-V10 w/out doing Silver and Gold.
ZOS quite clearly does NOT want you grinding for this xp, as they nerf every spot they find to be decent xp returns. The only other method is PvP for 10 Veteran ranks, and then another 4 more?
What a silly statement, of course Silver and Gold are directly linked to VR, it's the only real content in which to actually OBTAIN VRs.
Part of the point of removing VRs themselves is to UNLINK Cadwell's Almanac from endgame progression and actually MAKE it optional content.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
driosketch wrote: »@Jando You might be missing the flaw I'm pointing out. So let me pose these questions to you.driosketch wrote: »geoffreyb14_ESO wrote: »I have another thread (one of many) on this same issue.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
Gold and Silver is based around one VR per zone. For 1-49, each zone covers several levels. They would need to either increase the number of levels, or, more likely, rebalance all the xp gains. Especially for CP, which considering the time to point gain rate the devs are aiming for, would leave you with the same time to grind, just with smaller numbers.
No. Gold and Silver are not directly linked to Veteran Ranks, nor should they be. They are optional content. Other than reducing the amount of xp to earn a Veteran Rank, they can leave everything exactly as it is now and everything will be fine. Champion Points have nothing to do with this discussion. It's a separate issue.
How else do you go from V1-V10 w/out doing Silver and Gold.
ZOS quite clearly does NOT want you grinding for this xp, as they nerf every spot they find to be decent xp returns. The only other method is PvP for 10 Veteran ranks, and then another 4 more?
What a silly statement, of course Silver and Gold are directly linked to VR, it's the only real content in which to actually OBTAIN VRs.
Part of the point of removing VRs themselves is to UNLINK Cadwell's Almanac from endgame progression and actually MAKE it optional content.
My simple solution is not to remove veteran ranks, but to lower the xp required to gain each rank equal the amount of xp needed to go from 49-50. Essentially, VR14 becomes level 63. No other changes to the game are required. It can probably be done in a hotfix. Problem solved. Should have been done months ago.
What level are the NPCs in each zone of Silver/Gold with this change?
If you have a player like OP who likes doing these quests, after the first zone of just doing the quests and objectives, what level should the player be at?
Without having a player outlevel the content they are doing, assuming no grinding or PvP but still killing mobs along the way, what needs to happen to the exp gains in each zone of Silver/Gold to keep this balance?
And with that your solution is no longer as simple as a hot fix. That's all I was getting at.It's a fool's errand to try to keep it balanced. The only potential solution is to make all Cadwell Gold /Silver NPC's something like Veteran Rank 20 and then "Battle Level" everyone up appropriately when they enter a Gold/Silver zone.