I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
Yes - and there has been virtually no content added to the game since release (except tons of cosmetics in the cash shop). This is the best case outcome for ESO.
Get the impression this is because they decided to run the living story model over creating expansions.
So the option GW2 brings with its "success" is content stagnation over p2w content trivialization? I'll admit I quit GW2 shortly after level cap at release so I don't know how many new zones, instances, raids, progression content, brand new systems like justice or complete overhauls like champion that GW2 has put out, but I do know that I don't hear people comment on content positively.
True enough. Not all are happy with gw2, like most games at a guess. This being said, the game still has a solid player base. Still playing myself, now in my 25th month. For me it represents good value.
Are you playing the game to do ZOS a favor? Or are you playing the game because you enjoy it?
What does it even matter what they say, just enjoy the ride for as long as it lasts.
Khivas_Carrick wrote: »Snipped for length
Jennifur_Vultee wrote: »1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
The point Bouvin is making is they lied to us several times before. Now they're saying the cash shop will be "convenience items", honestly I'm inclined to agree its a lie and pay to win items will creep into it in one form or another.
Can't complete the latest trials? Buy our new Life Extender Potion that grants 2 minutes of invulnerability, only $5 each!
Need to upgrade your gear to the new Orange quality level...sorry those enhancement gems are cash shop only but they only cost $5 each!
Exactly.
As soon as the cash shop sales for fluff slow down, they'll go to the next level.
ZOS is a business. They'll do whatever it takes to make money. Wether it's in the best interest of their playerbase or not.
The cash shop will turn into Pay2Win and here's why.
ZOS doesn't keep it's promises.
They are saying that he cash shop will only be fluff and convenience items. But their track record of sticking by their word is really bad.
Examples:
1. They said the'd track XP and convert it to CP. Did that happen, not really!
2. They promised new content every 4-6 weeks when hyping the game. We are lucky to even get server maintenance every 4-6 weeks let alone content updates.
3. When hyping the game before release they promised it would stay on a subscription model and said they'd rather "Shut the game down than go F2P". Now they are essentially doing that. You can argue B2P isn't F2P, but I guarantee you once they want to inflate player-base numbers the box will either drop to some minimal cost (like $5) or the "base game" will be free with restrictions.
4. They have delayed 1.6 patch notes on PTS to wait for the Tamriel Unlimited announcement, taking a vow of silence on all matters subscription or 1.6 release dates until that announcement was made.
If you think this game isn't going to turn into play-2-win. Your probably one of the people who was defending ZOS saying they'd never stray from the subscription model, and that the silence was because there was no truth in it.
ZOS. At this point you've completely destroyed the trust of your community. How do you think this is going to work out for the longevity of your game?
starkerealm wrote: »@Wolfshead : quick question. You did notice this thread just got necroed from January, right?
starkerealm wrote: »@Wolfshead : quick question. You did notice this thread just got necroed from January, right?
Damn it no i just got up from 50 min ago and i have not really wake up yet sorry mate ^^
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
Guild Wars was:
1) Created by ArenaNet, that is the original Blizzard The Good Real One developers. This alone grants they are not clueless incompetents.
2) It's a game designed and built from the ground up to be viable with the aptly and diligently designed cash shop model. ESO instead is in "we are in huge difficulty, emergency mode". Quite hard to develop a fair, sustainable economy model in this situation.
1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
Keep defending ZOS. Just like all the people did in the F2P threads for the last 3 months.
Just like all the people did when they announced the removal of the 6-month sub and said it had nothing to do with a subscription model change.
I guess some people are just sheep and will believe whatever they are told.
LoL not only are you wrong about everything you said, but you didn't even mention why the cash shop is P2W. They did convert xp to cp ; so your "not really" statement doesn't make any sense. They have updated the server multiple times since it tamriel unlimted went live, which you said they would never do
. You people don't even have a clue what pay to win is and you complain about something you know nothing about. Pay to win is adding content that is unreachable for non paying players. Items that give an unfair advantage in "competition. A level boost and some crappy pots is not pay to win. You pay to win people just need to go away already. 25% level boost woopty do... your worried about someone with a 25% boost when there are people AOE grinding getting a 200% boost over you.
1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
That doesn't even make sense. Pointing out that we were told/promised one thing and then the exact opposite happens isn't self entitlement. Unless you feel that being lied to should be expected.Self entitlement ruins games.
Not everyone just does quests in this game. Nor does everyone enjoy them. It's not fun when you lose in competitive play like PvP because someone had more cash to burn to get CPs quicker. P2W completely destroys the meritocracy of the game.wiz12268b14_ESO wrote: »Yea but what do you win? I never understood the whole "pay to win" mentality. If you pay to level faster or blow through content faster in a game like ESO youre actually losing, because 90% of this game is questing, story, and listening to Kate Beckinsale.
PvP in this game was never any good, and even if they did sell PvP crap would it matter? It might actually help PvP in this game and get more people doing it. Let the guys with the biggest wallets have their own private pay ground.
As far as "updates" pretty obvious if you watched the twitch they have a ton of stuff already done, my guess is at least 10 if not more DLC packs ready to go and they will release them in a timely manner (to simulate sub profits they were making) and continue to develop new DLC content going forward. I suspect a housing one (and that one should be major) with an expansion of the crown store and introduction of hundreds of housing items.
Mixed emotions, the game can be played for free or you can buy pieces of it going forward or you can sub and play through those places (pay to rent) and move on.
I suspect they will release DLCs staggered so that some with more replayability than others will be mixed in with ones not worth buying. So eventually it will be a hopping effect where a one time DLC comes out you sub for a month get your perks and do it on all your toons you want then when one comes out worth owning you buy that one and keep it and let your sub stay lapsed. Its a game within the game.
These DLCs look like all solo dungeon or map content anyway so I doubt even if you and a friend both own it you will be able to play together on them. They havent addresses that yet, but to keep the 'no pay wall' mantra theyre almost forced to make the DLC stuff solo only.