I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
Yes - and there has been virtually no content added to the game since release (except tons of cosmetics in the cash shop). This is the best case outcome for ESO.
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
Yes - and there has been virtually no content added to the game since release (except tons of cosmetics in the cash shop). This is the best case outcome for ESO.
Get the impression this is because they decided to run the living story model over creating expansions.
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
Also a game that started as B2P and didn't lie to their player base for a year.
Here's a couple of quotes from ESO's producers:
Matt Firor, "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.”
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
In order to be a lie, they needed to say that knowing they would be going Buy to Play in the future. That is what they wanted, but reality bit them in the bum and they had to make changes. Did you think that perhaps the subscription revenue they were getting was not enough to make the game game they set out to make, that they were going to have to start making even greater sacrifices if they stayed with the subscription model then they would have to go with this new mode?
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
Also a game that started as B2P and didn't lie to their player base for a year.
Here's a couple of quotes from ESO's producers:
Matt Firor, "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.”
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
In order to be a lie, they needed to say that knowing they would be going Buy to Play in the future. That is what they wanted, but reality bit them in the bum and they had to make changes. Did you think that perhaps the subscription revenue they were getting was not enough to make the game game they set out to make, that they were going to have to start making even greater sacrifices if they stayed with the subscription model then they would have to go with this new mode?
BlueIllyrian wrote: »
You are ALL ignoring the elephant in the room. And it's a really big elephant. As income moves from sales and monthly subs to cash shop, the development team naturally is told to focus on the cash shop. That's time NOT spent on making the game better, getting rid of bugs, developing new content, etc. So instead of getting content every three months, it slips to four months, then six months, then yearly. And players leave. So even more focus goes towards making more money, which means the cash shop gets even more attention. It takes a great deal of willpower to keep from going down that road, and ZOS does not appear to have much of that quality to spare.
Not talking "doom", not saying the game will be destroyed overnight, not griping about sub fees. Just saying the focus will change, and that will mean the content will no longer be the developers focus.
Give it two years, you'll clearly see what I'm talking about. It's either focus on players and content, or focus on cash flow and cash shops. Very rarely a team can do both - and it's like walking a tightrope - one slip, and you are done.
You are ALL ignoring the elephant in the room. And it's a really big elephant. As income moves from sales and monthly subs to cash shop, the development team naturally is told to focus on the cash shop. That's time NOT spent on making the game better, getting rid of bugs, developing new content, etc. So instead of getting content every three months, it slips to four months, then six months, then yearly. And players leave. So even more focus goes towards making more money, which means the cash shop gets even more attention. It takes a great deal of willpower to keep from going down that road, and ZOS does not appear to have much of that quality to spare.
Not talking "doom", not saying the game will be destroyed overnight, not griping about sub fees. Just saying the focus will change, and that will mean the content will no longer be the developers focus.
Give it two years, you'll clearly see what I'm talking about. It's either focus on players and content, or focus on cash flow and cash shops. Very rarely a team can do both - and it's like walking a tightrope - one slip, and you are done.
wiz12268b14_ESO wrote: »You are ALL ignoring the elephant in the room. And it's a really big elephant. As income moves from sales and monthly subs to cash shop, the development team naturally is told to focus on the cash shop. That's time NOT spent on making the game better, getting rid of bugs, developing new content, etc. So instead of getting content every three months, it slips to four months, then six months, then yearly. And players leave. So even more focus goes towards making more money, which means the cash shop gets even more attention. It takes a great deal of willpower to keep from going down that road, and ZOS does not appear to have much of that quality to spare.
Not talking "doom", not saying the game will be destroyed overnight, not griping about sub fees. Just saying the focus will change, and that will mean the content will no longer be the developers focus.
Give it two years, you'll clearly see what I'm talking about. It's either focus on players and content, or focus on cash flow and cash shops. Very rarely a team can do both - and it's like walking a tightrope - one slip, and you are done.
Not if they make more revenue from people buying DLCs. DLC WILL be the new content. Its a balancing act. It isnt cut and dry where they MUST sell crap in a store to make money. If a large portion buy the DLC (for 19.99)outright that takes a lot of pressure off selling 50 cent items.
Since theyre giving away 1500 credits for subbing we already know stuff in the store is going to be way over priced anyway, so the store is just going to be a little extra income, I suspect theyre looking to make the DLC sales the bulk of future revenue. if they sell X amount for 19.99 and that number exceeds what they would have made for x amount of players (now playing) @ 14.99 per month they are better off. Ten you add in the guys who stay subbed anyway and then any store sales above and beyond the free crowns they give away.
The cash shop is there for lazy people with more money than time, DLC packs will be their go to, and why I suspect they will do their best to push them out in a more than timely manner, as in at least 6 a year. @ 19.99 per thats 120 buck a year, not as much as subs were but if more people buy DLCs than subbed its a positive move.
SERIOUSLY WHAT AN OVERREACTION!
1. They are replacing P2P Model with a P2P/B2P Hybrid. Call it more like a B2P Trial if you want.
2. Cash Shop WON'T be P2W. If you are subscribed you will eventually buy everything for "FREE" with the crowns you will be getting monthly anyway.
3. Cash Shop WILL be more like a FEATURE than an ANNOYANCE. You will have all those awesome Costumes, Mounts and Pets there. Like I already said, if you stay subscribed you will be basically getting them for "FREE" anyway. It's addition to the game, and nothing annoying at all.
SUMMARY: Yes when I read the article first, I was really disappointed, however through some deep thought, I've found out that this Hybrid Model is way better than the P2P Model we used to have. It's possibly the best Payment Model ever created. Why:
- More Revenue for ZOS -> More Content for US
- NO P2W Cash Shop -> Just very good looking vanity stuff.
- A Buy to Play Trial for EVERYONE -> Playerbase is gonna increase by a lot.
- Buy To Play DLCs (Free for the subbed people) -> A great way to "force" people to sub anyway. I expect DLCs to be much more costly than a subscription.
What some of you don't understand:
- ESO wasn't doing bad, it would've kept the P2P Model on it's own just fine.
- Microsoft forced this on them, as they didn't want to drop the Xbox Live fee (Sony was prepared to drop it actually for the PS Net).
- Copies sold from Consoles will most likely jump from 200k -> 2mil+ just due to this change -> We are looking at 120+ mil revenue just from Console Sales.
PEOPLE NO NEED TO EXAGGERATE OR OVERREACT!
YOU WILL QUICKLY FIND OUT THAT UPDATES WILL STAY RIGHT ON SCHEDULE! HECK THEY'LL BE PROBABLY EVEN FASTER AND BIGGER. IT WAS A SMART BUSINESS MOVE!
wiz12268b14_ESO wrote: »You are ALL ignoring the elephant in the room. And it's a really big elephant. As income moves from sales and monthly subs to cash shop, the development team naturally is told to focus on the cash shop. That's time NOT spent on making the game better, getting rid of bugs, developing new content, etc. So instead of getting content every three months, it slips to four months, then six months, then yearly. And players leave. So even more focus goes towards making more money, which means the cash shop gets even more attention. It takes a great deal of willpower to keep from going down that road, and ZOS does not appear to have much of that quality to spare.
Not talking "doom", not saying the game will be destroyed overnight, not griping about sub fees. Just saying the focus will change, and that will mean the content will no longer be the developers focus.
Give it two years, you'll clearly see what I'm talking about. It's either focus on players and content, or focus on cash flow and cash shops. Very rarely a team can do both - and it's like walking a tightrope - one slip, and you are done.
Not if they make more revenue from people buying DLCs. DLC WILL be the new content. Its a balancing act. It isnt cut and dry where they MUST sell crap in a store to make money. If a large portion buy the DLC (for 19.99)outright that takes a lot of pressure off selling 50 cent items.
Since theyre giving away 1500 credits for subbing we already know stuff in the store is going to be way over priced anyway, so the store is just going to be a little extra income, I suspect theyre looking to make the DLC sales the bulk of future revenue. if they sell X amount for 19.99 and that number exceeds what they would have made for x amount of players (now playing) @ 14.99 per month they are better off. Ten you add in the guys who stay subbed anyway and then any store sales above and beyond the free crowns they give away.
The cash shop is there for lazy people with more money than time, DLC packs will be their go to, and why I suspect they will do their best to push them out in a more than timely manner, as in at least 6 a year. @ 19.99 per thats 120 buck a year, not as much as subs were but if more people buy DLCs than subbed its a positive move.
This is how it initially began with LoTRO.
But then Turbine got greedy and started introducing more P2W items in the cash shop.. and eventually cash shop purchases were required to be viable.
Eventually content updates (DLC) slowed down and they solely focused on the cash shop.
Now they've announced they don't have plans for any more end-game raids.. just more quest zones to chug through while all the NPCs have "Buy Me" above their heads.
SERIOUSLY WHAT AN OVERREACTION!
1. They are replacing P2P Model with a P2P/B2P Hybrid. Call it more like a B2P Trial if you want.
2. Cash Shop WON'T be P2W. If you are subscribed you will eventually buy everything for "FREE" with the crowns you will be getting monthly anyway.
3. Cash Shop WILL be more like a FEATURE than an ANNOYANCE. You will have all those awesome Costumes, Mounts and Pets there. Like I already said, if you stay subscribed you will be basically getting them for "FREE" anyway. It's addition to the game, and nothing annoying at all.
SUMMARY: Yes when I read the article first, I was really disappointed, however through some deep thought, I've found out that this Hybrid Model is way better than the P2P Model we used to have. It's possibly the best Payment Model ever created. Why:
- More Revenue for ZOS -> More Content for US
- NO P2W Cash Shop -> Just very good looking vanity stuff.
- A Buy to Play Trial for EVERYONE -> Playerbase is gonna increase by a lot.
- Buy To Play DLCs (Free for the subbed people) -> A great way to "force" people to sub anyway. I expect DLCs to be much more costly than a subscription.
What some of you don't understand:
- ESO wasn't doing bad, it would've kept the P2P Model on it's own just fine.
- Microsoft forced this on them, as they didn't want to drop the Xbox Live fee (Sony was prepared to drop it actually for the PS Net).
- Copies sold from Consoles will most likely jump from 200k -> 2mil+ just due to this change -> We are looking at 120+ mil revenue just from Console Sales.
PEOPLE NO NEED TO EXAGGERATE OR OVERREACT!
YOU WILL QUICKLY FIND OUT THAT UPDATES WILL STAY RIGHT ON SCHEDULE! HECK THEY'LL BE PROBABLY EVEN FASTER AND BIGGER. IT WAS A SMART BUSINESS MOVE!
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
Yes - and there has been virtually no content added to the game since release (except tons of cosmetics in the cash shop). This is the best case outcome for ESO.
Get the impression this is because they decided to run the living story model over creating expansions.
BlueIllyrian wrote: »The cash shop by its nature has to go P2W, items have to offer a clear advantage or they will not sell and generate profit. The only question is when, not if. Current B2P is a training wheel until shop is fully stocked and running.
KaneK899ub17_ESO wrote: »Actually, there's a much simpler reason it will likely end up being pay to win: money. Cash shops generate significant revenue. There's a reason the majority of MMOs have started or ended up that way. Even companies that only handle F2P w/ cash shops like Nexon were making more money than Blizzard at the height of WoW. Once the shop is in place, it's only a matter of time before that cost-benefit analysis shows how much more they could make with a pay to win setup.
The reality is, in order to increase cash shop sales, you -have- to make the things in it enticing. When people are sick of getting new costumes every month, new mounts every two months and dye colors each week and want something new, they'll begin adding items. To keep people buying, they'll make the items stronger, or exclusive to the cash shop.
It also incentives placing paywalls and frustrating mechanics in place to drive sales. Imagine an ESO where 8 yellow upgrade mats only have a 50% chance of success, but they are just as desirable as they are now. Then boom, "super yellow upgade mats" hit the store - 10 pack for 10 bucks! You have 2 leftover, oh might as well buy another to make use of those.
Once people start buying that stuff and the people who don't find it harder to compete, or even play without getting frustrated, it will only drive people to the store or away from the game. Expect to see bank and inventory space get slashed with upgades added to the store, anything remotely RNG related getting slashed with better RNG items added to the store just to start.
It's business, for better or worse. ZOS is a for-profit company with investors that expect a return on investment. This means they have a fiduciary responsibility to be as profitable as possible and a pay to win cash shop is the most profitable model.
It is already pay to win. If you get ESO Plus membership you get:
10% bonus to experience point gain
10% bonus to crafting research
10% bonus to crafting inspiration gain
10% bonus to gold acquisition
This is not the store, but it obviously shows that they are okay with the logic of pay to win.
SERIOUSLY WHAT AN OVERREACTION!
1. They are replacing P2P Model with a P2P/B2P Hybrid. Call it more like a B2P Trial if you want.
2. Cash Shop WON'T be P2W. If you are subscribed you will eventually buy everything for "FREE" with the crowns you will be getting monthly anyway.
3. Cash Shop WILL be more like a FEATURE than an ANNOYANCE. You will have all those awesome Costumes, Mounts and Pets there. Like I already said, if you stay subscribed you will be basically getting them for "FREE" anyway. It's addition to the game, and nothing annoying at all.
SUMMARY: Yes when I read the article first, I was really disappointed, however through some deep thought, I've found out that this Hybrid Model is way better than the P2P Model we used to have. It's possibly the best Payment Model ever created. Why:
- More Revenue for ZOS -> More Content for US
- NO P2W Cash Shop -> Just very good looking vanity stuff.
- A Buy to Play Trial for EVERYONE -> Playerbase is gonna increase by a lot.
- Buy To Play DLCs (Free for the subbed people) -> A great way to "force" people to sub anyway. I expect DLCs to be much more costly than a subscription.
What some of you don't understand:
- ESO wasn't doing bad, it would've kept the P2P Model on it's own just fine.
- Microsoft forced this on them, as they didn't want to drop the Xbox Live fee (Sony was prepared to drop it actually for the PS Net).
- Copies sold from Consoles will most likely jump from 200k -> 2mil+ just due to this change -> We are looking at 120+ mil revenue just from Console Sales.
PEOPLE NO NEED TO EXAGGERATE OR OVERREACT!
YOU WILL QUICKLY FIND OUT THAT UPDATES WILL STAY RIGHT ON SCHEDULE! HECK THEY'LL BE PROBABLY EVEN FASTER AND BIGGER. IT WAS A SMART BUSINESS MOVE!
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
GW2 does not have (by design) any gear or anything that can be construed as P2W in the 1st place. The only "rewards" in the game *period* come from the cash shop. It's a trick and you were dumb enough to fall for it, even 2 years later when nothing has been added to the game you repeat this mantra.
Yes - and there has been virtually no content added to the game since release (except tons of cosmetics in the cash shop). This is the best case outcome for ESO.
Get the impression this is because they decided to run the living story model over creating expansions.
So the option GW2 brings with its "success" is content stagnation over p2w content trivialization? I'll admit I quit GW2 shortly after level cap at release so I don't know how many new zones, instances, raids, progression content, brand new systems like justice or complete overhauls like champion that GW2 has put out, but I do know that I don't hear people comment on content positively.